Danni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Explosion field in NetObject doesn't propagate? | Yeah; i originally had it there but started moving it around to figure out why it wasn't working; ne... read more | 04/19/2011 (4:35 pm) |
| Explosion field in NetObject doesn't propagate? | Disregard; i fixed it. The field was not populated on the client object and had to send it via netwo... read more | 04/18/2011 (6:51 pm) |
| Simple toon shader | Missing a couple of things.. Following works with TGEA 1.7.1. toonV.hlsl [code]// pixVersion = ... read more | 08/23/2008 (5:04 pm) |
| GarageGames Group on Vimeo | Or how about a better idea? Make your own! Grab a copy of FFMPEG [url]http://ffmpeg.mplayerhq.hu/[/u... read more | 07/26/2008 (7:08 am) |
| AFX/AFXA License Confirmation | I r Licensed 4 AFX Combo Pack for TGEA. Hi mom!... read more | 07/16/2008 (3:53 pm) |
| AFX 1.1.2 Bug VS 2003 projects fail to load | WinMerge to the rescue! AFX [code]Project("[b]{CDA5AE08-F578-4a76-86FD-CC79F951EC86}[/b]") = "lm... read more | 06/30/2008 (5:31 pm) |
| How to transmit data structures between server and client | You could use NetEvents for one time shots like this or the RPC interface in TorqueScript. BTW the u... read more | 06/27/2008 (3:03 pm) |
| How can I implement Voice Chat | "You will need to link Torque.exe with libspeex.lib and portaudio.lib. If you do not know how, you s... read more | 06/21/2008 (4:54 pm) |
| Databases and Torque | Postgres, since it is 100% free to use and very nice. :)... read more | 06/21/2008 (1:51 pm) |
| Me too :D... read more | 06/08/2008 (12:35 pm) | |
| F4ktor Design - Texture Pack 01 | Gone!... read more | 05/10/2008 (8:06 am) |
| Free Army Pack for Indies | Gone!... read more | 05/10/2008 (8:05 am) |
| TGEA 1.7.0 Mission Lighting fail for connecting client | Same problem, the level (one large dif) is entirely black when a client connects but looks just fine... read more | 04/20/2008 (6:54 pm) |
| Juggernaut Questions | I WANT COOKIES!!!!11 ^_^ y... read more | 04/17/2008 (5:04 pm) |
| GClientContainer.castRay oddities | Doh! I just realised the problem. %this.ballisticsRange is set server side, but the datablock client... read more | 04/12/2008 (11:19 am) |
| TGEA 1.0.7 Beta 2 - Client problems during and after connection | Cheers... this was giving me almost random but persistant "no particles" errors while joining a remo... read more | 04/09/2008 (7:10 pm) |
| Network lag compensation | I played Crysis also and while i was amazed at the detail, there were some aspects of gameplay that ... read more | 01/16/2008 (4:35 pm) |
| Network lag compensation | Sorry for the very late post but since i was also looking at doing this with Torque and have experie... read more | 01/15/2008 (11:20 pm) |
| FoliageReplicator Upgrades For TSE | Thomas: Delete the offending variables. The warnings are also not normal, you can resolve them ea... read more | 10/29/2007 (6:18 pm) |
| Net::recv got bad connected receive event error | Any Ideas? Anyone?... read more | 08/27/2007 (8:12 pm) |
| TGEA 1.0.2 Released | Just FYI, if you diff and merge the changes with your 1.02 build, don't forget to [b]rebuild[/b] eve... read more | 08/13/2007 (3:40 pm) |
| Net::recv got bad connected receive event error | Scratch that, running on my laptop and i still get this.... read more | 08/12/2007 (7:01 pm) |
| TGEA 1.0.2 Released | Now? :D... read more | 08/11/2007 (4:52 pm) |
| Schedule causing crash? | Argh RTFM RTFM!! %client.resolveObjectFromGhostIndex(%enemy) and .getGhostID() fixed it. I had assum... read more | 08/02/2007 (5:44 pm) |
| Schedule causing crash? | Yes it is and the schedule is started in serverCmdAttack() So it should run server side.... read more | 08/02/2007 (4:11 pm) |
| Schedule causing crash? | I am having a similar problem. I cannot kill my bots from within a schedule, they can be damaged jus... read more | 08/01/2007 (7:20 pm) |
| When will the 1.02 out? | Now? :D... read more | 08/01/2007 (3:46 pm) |
| Minimum code needed to create a new player | Look at the aiPlayer.cpp/h, thats a perfect example of what you are trying to do.... read more | 07/31/2007 (4:07 pm) |
| Adding simple collision for no collision players | Actually i am looking to see if someone has already done this, but i am using TGEA without RTS-SK. G... read more | 07/25/2007 (7:48 pm) |
| After increasing packet rate, critical error occurred | What no post?... read more | 07/25/2007 (7:42 pm) |
| Interior crashes TGEA | I have the same issue, i have a few large HalfLife maps i am trying to convert over. They work fine ... read more | 06/23/2007 (9:30 am) |
| Interior crashes TGEA | If anyone has trouble replicating this, I took the Cathedral demo project from Constructor and compi... read more | 06/20/2007 (5:44 pm) |
| When will the 1.02 out? | Now? :D... read more | 06/16/2007 (7:58 am) |
| TGEA ...or... TGE? | Having used both. I say TGEA and deal with it's short comings, that's what i am doing. Then again i ... read more | 04/09/2007 (7:38 am) |
| 1.4's DynamicTexture and GUIs | The problem i have there, is i am requiring the server to authenticate what the client is doing and ... read more | 03/21/2007 (7:33 am) |
| 1.4's DynamicTexture and GUIs | Heh, just ran into another brick wall. This fails in multiplayer mode using a dedicated server since... read more | 03/20/2007 (9:07 am) |
| TGEA Early Access price? | "Member Since: Jan 13, 2007" "Well the engine was in "early adopter" for three years, so you had ... read more | 03/12/2007 (6:20 pm) |
| 1.4's DynamicTexture and GUIs | I have figured out how to use this correctly. Your object must be a StaticShape, not to be confus... read more | 03/07/2007 (8:30 pm) |
| Problem stepping up angled stairs | Scale is 1 1 1. Sorry, that didn't get it either. I put it higher and lower.... read more | 02/26/2007 (6:35 pm) |
| Problem stepping up angled stairs | Set maxStepHeight to 4. Now i jump up some huge steps, but i still get stuck on even tiny angled one... read more | 02/26/2007 (3:29 pm) |
| Problem stepping up angled stairs | Didn't work. :(... read more | 02/25/2007 (5:42 pm) |
| TGEA Early Access price? | Same boat as the guy above. Bought TGE with the intention of getting TGEA if i liked what i saw. Lik... read more | 02/25/2007 (11:05 am) |
| How do I put a hole in the new terrain | Is this feature available now? I want to make some undergroud areas but cant figure out how to break... read more | 02/25/2007 (10:39 am) |
| Crouch and prone blues | [code] void Player::updateAnimation(F32 dt) { if ((isGhost() || mActionAnimation.animateOnServ... read more | 02/18/2007 (5:16 pm) |
| TSE won't compile under Linux | I understand it is gone, I am just poking fun at GG webmaster's poor spelling. :)... read more | 02/18/2007 (6:43 am) |
| TSE won't compile under Linux | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5859 "Unkown Resource" (So... read more | 02/17/2007 (7:04 am) |
| Wacky idea to generate revenue for a free MMOG | I agree, they would have to be worked into the environment and be unobtrusive to the game play. Post... read more | 02/14/2007 (2:55 pm) |
| Http Post | Too late, done, works. I would rather not use yet another library when there is something that alrea... read more | 02/12/2007 (3:55 pm) |
| Http Post | Something like [code] void HTTPObject::onConnected() { Parent::onConnected(); char exp... read more | 02/10/2007 (6:48 pm) |
| Http Post | AAAARRRGH! Half way through implimenting XML-RPC into the engine and the HTTPObject does not do POST... read more | 02/10/2007 (6:29 pm) |