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Danni's Forum Posts

Thread Post Date Posted
Explosion field in NetObject doesn't propagate? Yeah; i originally had it there but started moving it around to figure out why it wasn't working; ne... read more 04/19/2011 (4:35 pm)
Explosion field in NetObject doesn't propagate? Disregard; i fixed it. The field was not populated on the client object and had to send it via netwo... read more 04/18/2011 (6:51 pm)
Simple toon shader Missing a couple of things.. Following works with TGEA 1.7.1. toonV.hlsl [code]// pixVersion = ... read more 08/23/2008 (5:04 pm)
GarageGames Group on Vimeo Or how about a better idea? Make your own! Grab a copy of FFMPEG [url]http://ffmpeg.mplayerhq.hu/[/u... read more 07/26/2008 (7:08 am)
AFX/AFXA License Confirmation I r Licensed 4 AFX Combo Pack for TGEA. Hi mom!... read more 07/16/2008 (3:53 pm)
AFX 1.1.2 Bug VS 2003 projects fail to load WinMerge to the rescue! AFX [code]Project("[b]{CDA5AE08-F578-4a76-86FD-CC79F951EC86}[/b]") = "lm... read more 06/30/2008 (5:31 pm)
How to transmit data structures between server and client You could use NetEvents for one time shots like this or the RPC interface in TorqueScript. BTW the u... read more 06/27/2008 (3:03 pm)
How can I implement Voice Chat "You will need to link Torque.exe with libspeex.lib and portaudio.lib. If you do not know how, you s... read more 06/21/2008 (4:54 pm)
Databases and Torque Postgres, since it is 100% free to use and very nice. :)... read more 06/21/2008 (1:51 pm)
Me too :D... read more 06/08/2008 (12:35 pm)
F4ktor Design - Texture Pack 01 Gone!... read more 05/10/2008 (8:06 am)
Free Army Pack for Indies Gone!... read more 05/10/2008 (8:05 am)
TGEA 1.7.0 Mission Lighting fail for connecting client Same problem, the level (one large dif) is entirely black when a client connects but looks just fine... read more 04/20/2008 (6:54 pm)
Juggernaut Questions I WANT COOKIES!!!!11 ^_^ y... read more 04/17/2008 (5:04 pm)
GClientContainer.castRay oddities Doh! I just realised the problem. %this.ballisticsRange is set server side, but the datablock client... read more 04/12/2008 (11:19 am)
TGEA 1.0.7 Beta 2 - Client problems during and after connection Cheers... this was giving me almost random but persistant "no particles" errors while joining a remo... read more 04/09/2008 (7:10 pm)
Network lag compensation I played Crysis also and while i was amazed at the detail, there were some aspects of gameplay that ... read more 01/16/2008 (4:35 pm)
Network lag compensation Sorry for the very late post but since i was also looking at doing this with Torque and have experie... read more 01/15/2008 (11:20 pm)
FoliageReplicator Upgrades For TSE Thomas: Delete the offending variables. The warnings are also not normal, you can resolve them ea... read more 10/29/2007 (6:18 pm)
Net::recv got bad connected receive event error Any Ideas? Anyone?... read more 08/27/2007 (8:12 pm)
TGEA 1.0.2 Released Just FYI, if you diff and merge the changes with your 1.02 build, don't forget to [b]rebuild[/b] eve... read more 08/13/2007 (3:40 pm)
Net::recv got bad connected receive event error Scratch that, running on my laptop and i still get this.... read more 08/12/2007 (7:01 pm)
TGEA 1.0.2 Released Now? :D... read more 08/11/2007 (4:52 pm)
Schedule causing crash? Argh RTFM RTFM!! %client.resolveObjectFromGhostIndex(%enemy) and .getGhostID() fixed it. I had assum... read more 08/02/2007 (5:44 pm)
Schedule causing crash? Yes it is and the schedule is started in serverCmdAttack() So it should run server side.... read more 08/02/2007 (4:11 pm)
Schedule causing crash? I am having a similar problem. I cannot kill my bots from within a schedule, they can be damaged jus... read more 08/01/2007 (7:20 pm)
When will the 1.02 out? Now? :D... read more 08/01/2007 (3:46 pm)
Minimum code needed to create a new player Look at the aiPlayer.cpp/h, thats a perfect example of what you are trying to do.... read more 07/31/2007 (4:07 pm)
Adding simple collision for no collision players Actually i am looking to see if someone has already done this, but i am using TGEA without RTS-SK. G... read more 07/25/2007 (7:48 pm)
After increasing packet rate, critical error occurred What no post?... read more 07/25/2007 (7:42 pm)
Interior crashes TGEA I have the same issue, i have a few large HalfLife maps i am trying to convert over. They work fine ... read more 06/23/2007 (9:30 am)
Interior crashes TGEA If anyone has trouble replicating this, I took the Cathedral demo project from Constructor and compi... read more 06/20/2007 (5:44 pm)
When will the 1.02 out? Now? :D... read more 06/16/2007 (7:58 am)
TGEA ...or... TGE? Having used both. I say TGEA and deal with it's short comings, that's what i am doing. Then again i ... read more 04/09/2007 (7:38 am)
1.4's DynamicTexture and GUIs The problem i have there, is i am requiring the server to authenticate what the client is doing and ... read more 03/21/2007 (7:33 am)
1.4's DynamicTexture and GUIs Heh, just ran into another brick wall. This fails in multiplayer mode using a dedicated server since... read more 03/20/2007 (9:07 am)
TGEA Early Access price? "Member Since: Jan 13, 2007" "Well the engine was in "early adopter" for three years, so you had ... read more 03/12/2007 (6:20 pm)
1.4's DynamicTexture and GUIs I have figured out how to use this correctly. Your object must be a StaticShape, not to be confus... read more 03/07/2007 (8:30 pm)
Problem stepping up angled stairs Scale is 1 1 1. Sorry, that didn't get it either. I put it higher and lower.... read more 02/26/2007 (6:35 pm)
Problem stepping up angled stairs Set maxStepHeight to 4. Now i jump up some huge steps, but i still get stuck on even tiny angled one... read more 02/26/2007 (3:29 pm)
Problem stepping up angled stairs Didn't work. :(... read more 02/25/2007 (5:42 pm)
TGEA Early Access price? Same boat as the guy above. Bought TGE with the intention of getting TGEA if i liked what i saw. Lik... read more 02/25/2007 (11:05 am)
How do I put a hole in the new terrain Is this feature available now? I want to make some undergroud areas but cant figure out how to break... read more 02/25/2007 (10:39 am)
Crouch and prone blues [code] void Player::updateAnimation(F32 dt) { if ((isGhost() || mActionAnimation.animateOnServ... read more 02/18/2007 (5:16 pm)
TSE won't compile under Linux I understand it is gone, I am just poking fun at GG webmaster's poor spelling. :)... read more 02/18/2007 (6:43 am)
TSE won't compile under Linux Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5859 "Unkown Resource" (So... read more 02/17/2007 (7:04 am)
Wacky idea to generate revenue for a free MMOG I agree, they would have to be worked into the environment and be unobtrusive to the game play. Post... read more 02/14/2007 (2:55 pm)
Http Post Too late, done, works. I would rather not use yet another library when there is something that alrea... read more 02/12/2007 (3:55 pm)
Http Post Something like [code] void HTTPObject::onConnected() { Parent::onConnected(); char exp... read more 02/10/2007 (6:48 pm)
Http Post AAAARRRGH! Half way through implimenting XML-RPC into the engine and the HTTPObject does not do POST... read more 02/10/2007 (6:29 pm)
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