Simon Windmill's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MAX7 exporter | A god amongst men. Thanks :)... read more | 11/26/2004 (9:57 am) |
| MAX7 exporter | Billboards work fine in-engine. The thread you link to is a slightly different issue, that of using... read more | 11/26/2004 (6:09 am) |
| MAX7 exporter | Matthew, Would you like to make a new max7 build with a fix that Paul Dana posted 18 months and h... read more | 11/24/2004 (1:26 pm) |
| Inserting new render options in TGE pipeline | K, thanks for clarifying. I wasn't trying to start something, just wondering :)... read more | 11/15/2004 (3:33 pm) |
| Inserting new render options in TGE pipeline | Do we take this to mean that GG won't be writing a GL backend? Or did you mean "less work if you do... read more | 11/15/2004 (12:50 pm) |
| Game Space and Torque | I'd second what Will says about Animation:Master. Fine package it may be, it leaves you an island -... read more | 11/12/2004 (12:53 pm) |
| Torque Explorer | Not sure if you have Ogg support yet, but just wanted to point out that FMOD is a good solution for ... read more | 08/25/2004 (1:23 pm) |
| GBA Engine | Seeing as you can't make your own ROMs with Catapult, I'd say stick with HAM. If you really want to... read more | 07/26/2004 (1:24 pm) |
| Max2sts for 3dsmax 6 | Probably doesn't include the needed SDK though, Logan.... read more | 07/26/2004 (7:36 am) |
| Interesting E3 Phantom pic | You guys at E3, and especially you devs in contact with them - are they still calling it a console? ... read more | 05/19/2004 (12:47 pm) |
| Interesting E3 Phantom pic | I didn't mean to post this topic and run away, but I've been so busy, blah. You'll notice I refra... read more | 05/18/2004 (6:59 am) |
| Yet another 'Can I make an..." thread... | I maintain that few game styles can be done with the engine as-is unless you're making an FPS or a g... read more | 04/08/2004 (12:33 pm) |
| Render Farm Tutorial | Don't forget that such a cluster can be used for more than just rendering. What about using distcc ... read more | 04/08/2004 (12:26 pm) |
| Level Editor for Torque | Wow, a response to a 2 year old post. That's gotta be some sorta record :D... read more | 04/07/2004 (8:23 pm) |
| Water repeating with holes in it when terrain size <> 8? | Known bug. Lots of forum time spent discussing it last year, maybe there'll be something for you.... read more | 04/07/2004 (2:04 pm) |
| Linux distro suggestions? | NfoCipher, to be fair, it's not like you have a very typical mobo, is it? *jealous grin*... read more | 04/07/2004 (7:21 am) |
| Linux distro suggestions? | I actually found NVIDIA's new driver install method completely painless.... read more | 04/06/2004 (7:48 pm) |
| Linux distro suggestions? | John, I usually have all sorts of trouble with IDE assignment with my aging Linux PC, because it use... read more | 04/05/2004 (2:07 pm) |
| Linux distro suggestions? | What Peter said. Personally, I'm happy with Gentoo, though it's not a desktop system for me, it's a... read more | 04/05/2004 (7:43 am) |
| Quads DX | [quote]Just a question: why porting the engine to directx?[/quote] If he's anything like me, it's... read more | 04/05/2004 (7:35 am) |
| Challenge: Shaders crucial to gameplay | The only game I can think of that would require hardware shaders would be a game where you.. designe... read more | 03/23/2004 (11:50 am) |
| Torque for Delphi/Kylix... | I think this is only a "because it's there" situation. I don't think there'd be any benefit other t... read more | 12/19/2003 (8:52 am) |
| DirectX for OpenGL developers? | Paladin, I'd forgotten about CodeSampler, but it's something I'd looked at before for GL stuff. Did... read more | 12/10/2003 (9:58 pm) |
| New Nvidia Driver Lower my fps badly ! | There are other posts on this topic, it's a known problem. Only "fix" right now is to revert to 4x.... read more | 12/08/2003 (8:10 am) |
| Detonator Bugs? | Okay, answering my own question. I couldn't wait for a response so I pulled the 53.03 drivers, and ... read more | 12/05/2003 (1:54 pm) |
| Detonator Bugs? | So does the 53.03 work properly with TGE? I have access to the NVIDIA partners stuff, and just now ... read more | 12/04/2003 (9:02 pm) |
| Friday... | Yeah, Friday! Yeah, I have to move stuff all weekend! Yeah, U-Haul decided to wait until now t... read more | 08/29/2003 (9:27 am) |
| Cinema 4D conversion process | Sorry, I meant trueSpace 3.2. Heh. Rick, yes, there's an alpha of a trueSpace exporter, search t... read more | 08/13/2003 (11:42 am) |
| Cinema 4D conversion process | Just as an FYI, I believe version 6 of C4D will be on the cover CD of one of the British magazines n... read more | 08/12/2003 (7:25 am) |
| What Linux distribution do you use? | I didn't post to this last year so I may as well now. Currently I just have a Debian box which is... read more | 08/09/2003 (10:33 pm) |
| Menu File Format for Game Development Toolkit | I put in another vote for XML. There are plenty of existing XML classes out there (look on sites su... read more | 08/08/2003 (10:20 pm) |
| 3D Max Studio Demo??? | Not until October, anyway. [url]http://www.discreet.com/products/3dsmax6/[/url] Click "30 DAY ... read more | 08/04/2003 (7:22 am) |
| Anyone work in or own a game store? | Thanks for the input so far guys. I have plenty of ideas about a store myself, but I appreciate the... read more | 07/23/2003 (11:17 pm) |
| How do you pause the game? | I would say it would be good to completely cover the game screen when paused, so that pausing wasn't... read more | 05/30/2003 (7:07 am) |
| What is the current status of Torque's sound system? | Josh, as I'm one of the people who suggested an alternative, I suppose I should say why *grin* Fi... read more | 05/26/2003 (8:04 pm) |
| What is the current status of Torque's sound system? | Badguy, don't oversell OpenAL. It's great, but it's far more specialized than FMOD or MSS. If all ... read more | 05/22/2003 (9:50 am) |
| What is the current status of Torque's sound system? | There's also [url=www.fmod.org]FMOD[/url]. I know at least one Torque developer dropped it in becau... read more | 05/22/2003 (8:55 am) |
| Just Who is responsible for the closed Pistachio? | Are you drunk?... read more | 05/19/2003 (11:22 pm) |
| ==I'm going to LA!!!! | Hey, congrats. Anyone else in the indie scene who wants to move into the traditional game industry ... read more | 05/19/2003 (7:35 am) |
| Maya2DTS | Ah, C4D is pretty well-known, especially in Europe. It has an SDK, perhaps someone could write an e... read more | 05/18/2003 (10:33 am) |
| Cell shading.... | Yeah, DoP is a Torque game. I thought I intimated that when I said "Look at Dog of Prey for a Torqu... read more | 05/17/2003 (8:19 pm) |
| Maya2DTS | Out of interest, what software package is she using that you've never heard of yet can export to May... read more | 05/17/2003 (8:14 pm) |
| Cell shading.... | Look at [url=nmckenna.hosting365.ie/Darkhand/DoP/]Dog of Prey[/url] for a Torque game using NPR tech... read more | 05/16/2003 (8:23 am) |
| How to get a screenshot pulled by morning | To be honest, political issues aside, your shot was up for about the same length of time many others... read more | 04/22/2003 (8:21 am) |
| Penny Arcade | Nah Pat, if you look at the first dev snapshot of MB, you'll see I drew the parallel between MB and ... read more | 04/21/2003 (1:17 pm) |
| Penny Arcade | I posted a comment in their forum too, about how great Orbz is.... read more | 04/21/2003 (11:18 am) |
| trueSpace 3.2 exporter update | Sorry I didn't get to this right away, but as you may know I've just launched the freecp project and... read more | 04/19/2003 (9:43 am) |
| trueSpace 3.2 exporter update | Can you post any code for this? Might help to pinpoint the problem.... read more | 04/17/2003 (7:07 pm) |
| Visual Studio C++ .Net / version 7 | Setting up a VC7 solution for TGE isn't hard - just import the VC6 .dsw or .dsp and the project will... read more | 03/18/2003 (1:26 pm) |
| can i play flash sequence in torque | Macromedia used to have the source to a Flash player available for developers. Do they still have t... read more | 03/17/2003 (12:49 pm) |