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Simon Windmill's Forum Posts

Thread Post Date Posted
MAX7 exporter A god amongst men. Thanks :)... read more 11/26/2004 (9:57 am)
MAX7 exporter Billboards work fine in-engine. The thread you link to is a slightly different issue, that of using... read more 11/26/2004 (6:09 am)
MAX7 exporter Matthew, Would you like to make a new max7 build with a fix that Paul Dana posted 18 months and h... read more 11/24/2004 (1:26 pm)
Inserting new render options in TGE pipeline K, thanks for clarifying. I wasn't trying to start something, just wondering :)... read more 11/15/2004 (3:33 pm)
Inserting new render options in TGE pipeline Do we take this to mean that GG won't be writing a GL backend? Or did you mean "less work if you do... read more 11/15/2004 (12:50 pm)
Game Space and Torque I'd second what Will says about Animation:Master. Fine package it may be, it leaves you an island -... read more 11/12/2004 (12:53 pm)
Torque Explorer Not sure if you have Ogg support yet, but just wanted to point out that FMOD is a good solution for ... read more 08/25/2004 (1:23 pm)
GBA Engine Seeing as you can't make your own ROMs with Catapult, I'd say stick with HAM. If you really want to... read more 07/26/2004 (1:24 pm)
Max2sts for 3dsmax 6 Probably doesn't include the needed SDK though, Logan.... read more 07/26/2004 (7:36 am)
Interesting E3 Phantom pic You guys at E3, and especially you devs in contact with them - are they still calling it a console? ... read more 05/19/2004 (12:47 pm)
Interesting E3 Phantom pic I didn't mean to post this topic and run away, but I've been so busy, blah. You'll notice I refra... read more 05/18/2004 (6:59 am)
Yet another 'Can I make an..." thread... I maintain that few game styles can be done with the engine as-is unless you're making an FPS or a g... read more 04/08/2004 (12:33 pm)
Render Farm Tutorial Don't forget that such a cluster can be used for more than just rendering. What about using distcc ... read more 04/08/2004 (12:26 pm)
Level Editor for Torque Wow, a response to a 2 year old post. That's gotta be some sorta record :D... read more 04/07/2004 (8:23 pm)
Water repeating with holes in it when terrain size <> 8? Known bug. Lots of forum time spent discussing it last year, maybe there'll be something for you.... read more 04/07/2004 (2:04 pm)
Linux distro suggestions? NfoCipher, to be fair, it's not like you have a very typical mobo, is it? *jealous grin*... read more 04/07/2004 (7:21 am)
Linux distro suggestions? I actually found NVIDIA's new driver install method completely painless.... read more 04/06/2004 (7:48 pm)
Linux distro suggestions? John, I usually have all sorts of trouble with IDE assignment with my aging Linux PC, because it use... read more 04/05/2004 (2:07 pm)
Linux distro suggestions? What Peter said. Personally, I'm happy with Gentoo, though it's not a desktop system for me, it's a... read more 04/05/2004 (7:43 am)
Quads DX [quote]Just a question: why porting the engine to directx?[/quote] If he's anything like me, it's... read more 04/05/2004 (7:35 am)
Challenge: Shaders crucial to gameplay The only game I can think of that would require hardware shaders would be a game where you.. designe... read more 03/23/2004 (11:50 am)
Torque for Delphi/Kylix... I think this is only a "because it's there" situation. I don't think there'd be any benefit other t... read more 12/19/2003 (8:52 am)
DirectX for OpenGL developers? Paladin, I'd forgotten about CodeSampler, but it's something I'd looked at before for GL stuff. Did... read more 12/10/2003 (9:58 pm)
New Nvidia Driver Lower my fps badly ! There are other posts on this topic, it's a known problem. Only "fix" right now is to revert to 4x.... read more 12/08/2003 (8:10 am)
Detonator Bugs? Okay, answering my own question. I couldn't wait for a response so I pulled the 53.03 drivers, and ... read more 12/05/2003 (1:54 pm)
Detonator Bugs? So does the 53.03 work properly with TGE? I have access to the NVIDIA partners stuff, and just now ... read more 12/04/2003 (9:02 pm)
Friday... Yeah, Friday! Yeah, I have to move stuff all weekend! Yeah, U-Haul decided to wait until now t... read more 08/29/2003 (9:27 am)
Cinema 4D conversion process Sorry, I meant trueSpace 3.2. Heh. Rick, yes, there's an alpha of a trueSpace exporter, search t... read more 08/13/2003 (11:42 am)
Cinema 4D conversion process Just as an FYI, I believe version 6 of C4D will be on the cover CD of one of the British magazines n... read more 08/12/2003 (7:25 am)
What Linux distribution do you use? I didn't post to this last year so I may as well now. Currently I just have a Debian box which is... read more 08/09/2003 (10:33 pm)
Menu File Format for Game Development Toolkit I put in another vote for XML. There are plenty of existing XML classes out there (look on sites su... read more 08/08/2003 (10:20 pm)
3D Max Studio Demo??? Not until October, anyway. [url]http://www.discreet.com/products/3dsmax6/[/url] Click "30 DAY ... read more 08/04/2003 (7:22 am)
Anyone work in or own a game store? Thanks for the input so far guys. I have plenty of ideas about a store myself, but I appreciate the... read more 07/23/2003 (11:17 pm)
How do you pause the game? I would say it would be good to completely cover the game screen when paused, so that pausing wasn't... read more 05/30/2003 (7:07 am)
What is the current status of Torque's sound system? Josh, as I'm one of the people who suggested an alternative, I suppose I should say why *grin* Fi... read more 05/26/2003 (8:04 pm)
What is the current status of Torque's sound system? Badguy, don't oversell OpenAL. It's great, but it's far more specialized than FMOD or MSS. If all ... read more 05/22/2003 (9:50 am)
What is the current status of Torque's sound system? There's also [url=www.fmod.org]FMOD[/url]. I know at least one Torque developer dropped it in becau... read more 05/22/2003 (8:55 am)
Just Who is responsible for the closed Pistachio? Are you drunk?... read more 05/19/2003 (11:22 pm)
==I'm going to LA!!!! Hey, congrats. Anyone else in the indie scene who wants to move into the traditional game industry ... read more 05/19/2003 (7:35 am)
Maya2DTS Ah, C4D is pretty well-known, especially in Europe. It has an SDK, perhaps someone could write an e... read more 05/18/2003 (10:33 am)
Cell shading.... Yeah, DoP is a Torque game. I thought I intimated that when I said "Look at Dog of Prey for a Torqu... read more 05/17/2003 (8:19 pm)
Maya2DTS Out of interest, what software package is she using that you've never heard of yet can export to May... read more 05/17/2003 (8:14 pm)
Cell shading.... Look at [url=nmckenna.hosting365.ie/Darkhand/DoP/]Dog of Prey[/url] for a Torque game using NPR tech... read more 05/16/2003 (8:23 am)
How to get a screenshot pulled by morning To be honest, political issues aside, your shot was up for about the same length of time many others... read more 04/22/2003 (8:21 am)
Penny Arcade Nah Pat, if you look at the first dev snapshot of MB, you'll see I drew the parallel between MB and ... read more 04/21/2003 (1:17 pm)
Penny Arcade I posted a comment in their forum too, about how great Orbz is.... read more 04/21/2003 (11:18 am)
trueSpace 3.2 exporter update Sorry I didn't get to this right away, but as you may know I've just launched the freecp project and... read more 04/19/2003 (9:43 am)
trueSpace 3.2 exporter update Can you post any code for this? Might help to pinpoint the problem.... read more 04/17/2003 (7:07 pm)
Visual Studio C++ .Net / version 7 Setting up a VC7 solution for TGE isn't hard - just import the VC6 .dsw or .dsp and the project will... read more 03/18/2003 (1:26 pm)
can i play flash sequence in torque Macromedia used to have the source to a Flash player available for developers. Do they still have t... read more 03/17/2003 (12:49 pm)
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