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Morrock's Forum Posts

Thread Post Date Posted
Trigger do not Work with Items Does the ball stay in the hole, or just quickly pass through? Because aside from the Trigger mask no... read more 05/02/2008 (12:57 pm)
Trigger do not Work with Items Can you show us how your trigger is set up, the code or something?... read more 05/01/2008 (2:41 pm)
More Questions [quote]For the most part, you shouldn't be putting lighting in inside of constructor - you should go... read more 04/28/2008 (5:45 pm)
Taking the right approach. Help needed. You don't need to purchase TGE/A to start getting into making the game. Download the demo for eithe... read more 04/28/2008 (5:32 pm)
Constructor Progress Nice, you're really doing alot of great work on constructor. Would that major bug you have left happ... read more 04/28/2008 (3:12 pm)
Problem following a path Try adjusting setMoveTolerance(%tolerance) so they can still move from node to node without having t... read more 04/24/2008 (4:49 pm)
Crowds in TGE For implementing crowds, look up [url=http://en.wikipedia.org/wiki/Swarm_intelligence]swarming[/url]... read more 04/24/2008 (4:28 pm)
Jagged Walls @Woody, I get what you're saying, thanks. I had an idea while away though, and was wondering ... read more 04/22/2008 (1:00 pm)
Alpha transparency for DIF's? Try using a collision brush. You can walk on it and collide with it, but can't see it. This makes it... read more 04/20/2008 (2:50 pm)
An A.I. Forum @Scott Heh, alright then, it's just I rarely see people talk about implementing AI outside torque (... read more 04/20/2008 (2:31 pm)
An A.I. Forum Well, this is mainly just for AI in torque. I'd like to find a forum involving AI outside of games t... read more 04/19/2008 (2:04 pm)
A shop There's some great books out there. Kenneth Finney's "3d Game Programming All in One" or 3dgpaio as ... read more 04/15/2008 (5:52 pm)
3D game demonstrating A* algorithm? Haha, it's all good Ramen. By the way, that resource I linked helped me with A* so much, it'd still ... read more 04/15/2008 (5:44 pm)
Lighting and Compiling Yay, my fail helps out! LOL! Wait, that was for the portaling issue and walls dissapearing... Do ... read more 04/15/2008 (2:35 pm)
3D game demonstrating A* algorithm? Hi there, I had this same problem a few weeks ago. I understould the algorithm perfectly (which it s... read more 04/15/2008 (2:30 pm)
Lighting and Compiling I just sent it, sorry it took so long to send, been so busy I couldn't get on the past week.... read more 04/14/2008 (5:35 pm)
Lighting and Compiling That page on tdn is where I got my 1.04, so...yeah I was using that version. When sending .csx, do I... read more 04/09/2008 (3:12 pm)
Lighting and Compiling Ok, compiled a few times and it wouldn't show up ingame, I'd click add through the mission creator a... read more 04/08/2008 (6:51 pm)
Lighting and Compiling Ok, updated it. I loaded it in with 1.04 and the lighting is still broken in all the ways I mentione... read more 04/07/2008 (3:36 pm)
Lighting and Compiling Wow that was a fast response. Actually, I'm not sure if I'm using 1.04, lemme check, if not I'll do... read more 04/07/2008 (3:15 pm)
OnStuck and Dynamic Avoidance You should check out KillerKork, it makes a net of raycasts in an area about 40 meters square to see... read more 04/02/2008 (7:09 pm)
How to make an AI player look at the player? Ok, this may be stupid or it may work so whatever... [code] AIPlayer.setAimObject(localclientconne... read more 03/04/2008 (7:50 pm)
I need resources for AI in TGEA or TGE Hmm, I'm suprised many people haven't answered this yet. Ok, I don't know of many AI tutorials th... read more 03/03/2008 (4:11 pm)
Twitching Bot Perspective Have you tried using observeThroughObject with a different AI? Like Killer Kork for example, if you ... read more 02/15/2008 (3:13 pm)
Help me with my thesis - The biggest problems in physics Hey, sounds like a great thesis. There's been a discussion going on in the TGE SDK private forums th... read more 02/06/2008 (10:27 am)
Spawning/Scheduling Issues Hmm, so do you mean 1 of each zombie type spawns and won't respawn, or only 1 zombie total spawns. ... read more 01/30/2008 (12:58 pm)
Pathed Ai Cars Can't you use setMoveSpeed(%speed)? Just before/after setMoveDestination() where %sped is a value fo... read more 01/28/2008 (12:34 pm)
Pathed Ai Cars Hmm, I've never done this myself but seen many examples. I think you could do this without every car... read more 01/27/2008 (4:37 pm)
Question about game programming jobs @Chris, your answers: 1. All Torque uses Torquescript. It's very similar to C++, in fact it's pre... read more 01/25/2008 (5:18 pm)
Scaling a weapon Not exactly, just because you can do something with the dts object doesn't mean it can be done throu... read more 01/21/2008 (8:52 am)
Missing files Have you tried redownloading it? Maybe you accidently closed the first download early?... read more 01/21/2008 (8:27 am)
Scaling a weapon Have you tried scale = "0.5 0.5 0.5"? 1 Number probably won't work, but this would make the weapon s... read more 01/19/2008 (1:13 pm)
Has this been done before? Is it worth pursuing? I think the idea can work very well, but you wouldn't be able to use many current gaming ideas. For ... read more 01/12/2008 (10:07 am)
Melee Combat Gah, I feel dumb. I forgot that ShapeImages are done on the client side only, aren't they... Since t... read more 01/11/2008 (6:51 pm)
Melee Combat Ok so if I have you right, you are able to have the sword in the players hand and it is able to swin... read more 01/10/2008 (2:23 pm)
Melee Combat @rushh: There's a number of ways you could do this, such as adding a collision mesh to the blade ... read more 01/09/2008 (1:07 pm)
Ai Finding Cover Caleb, I like the onEnterFOV one much better, if it were me in that situation I would much rather ge... read more 12/14/2007 (2:35 pm)
Ai Finding Cover So instead of making a new thread, I'll post hear. Good discussion and it's very related. With al... read more 12/08/2007 (2:11 pm)
Rotation Sorry, I meant to say vectors, or at least that better be the right term. My stupid mistake, I see w... read more 11/01/2007 (2:30 pm)
Rotation So...anyone? I just want to do this %start %end %end = %end(rotate 90 around %start)... read more 10/28/2007 (11:41 am)
Programming-Oriented Questions Here's my answers, I may be wrong on some things because I'm still learning about all the areas of t... read more 10/28/2007 (11:38 am)
Player Ejection on destroy Is it calling the getOut() function at all, and how about everything else within the if?... read more 10/24/2007 (6:23 pm)
AIGUARD help me please? It seems a while ago that someone had a similar problem. Go to the resource page again, look for the... read more 10/23/2007 (1:28 pm)
Planetary Gravity I'm sure you could if you know C++ and are willing to put alot of time into modifying the engine. I ... read more 10/21/2007 (4:10 pm)
Need help with projectiles Use crossbow.cs, item.cs, weapon.cs, radiusdamage.cs (without this. the explosion will not work), an... read more 10/21/2007 (3:45 pm)
Loading new level You would probably need to have different servers for each level then. And you could either save inf... read more 10/21/2007 (3:31 pm)
Castray Alright, so I have a ray going from %start to %end now i want to make a new line with %end moved and... read more 10/21/2007 (3:02 pm)
How to Load a Level I think to start in the base directory you use a period? "./data/missions/test.mis" But I haven't tr... read more 10/21/2007 (2:57 pm)
Ai Finding Cover [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10278[/url] You can just... read more 10/21/2007 (2:50 pm)
Book realy covers A to Z for developers, artists and designers ? I would say it is definately worth buying. Yes, it doesn't teach you EVERYTHING but it's a great sta... read more 10/18/2007 (7:03 pm)