Morrock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Trigger do not Work with Items | Does the ball stay in the hole, or just quickly pass through? Because aside from the Trigger mask no... read more | 05/02/2008 (12:57 pm) |
| Trigger do not Work with Items | Can you show us how your trigger is set up, the code or something?... read more | 05/01/2008 (2:41 pm) |
| More Questions | [quote]For the most part, you shouldn't be putting lighting in inside of constructor - you should go... read more | 04/28/2008 (5:45 pm) |
| Taking the right approach. Help needed. | You don't need to purchase TGE/A to start getting into making the game. Download the demo for eithe... read more | 04/28/2008 (5:32 pm) |
| Constructor Progress | Nice, you're really doing alot of great work on constructor. Would that major bug you have left happ... read more | 04/28/2008 (3:12 pm) |
| Problem following a path | Try adjusting setMoveTolerance(%tolerance) so they can still move from node to node without having t... read more | 04/24/2008 (4:49 pm) |
| Crowds in TGE | For implementing crowds, look up [url=http://en.wikipedia.org/wiki/Swarm_intelligence]swarming[/url]... read more | 04/24/2008 (4:28 pm) |
| Jagged Walls | @Woody, I get what you're saying, thanks. I had an idea while away though, and was wondering ... read more | 04/22/2008 (1:00 pm) |
| Alpha transparency for DIF's? | Try using a collision brush. You can walk on it and collide with it, but can't see it. This makes it... read more | 04/20/2008 (2:50 pm) |
| An A.I. Forum | @Scott Heh, alright then, it's just I rarely see people talk about implementing AI outside torque (... read more | 04/20/2008 (2:31 pm) |
| An A.I. Forum | Well, this is mainly just for AI in torque. I'd like to find a forum involving AI outside of games t... read more | 04/19/2008 (2:04 pm) |
| A shop | There's some great books out there. Kenneth Finney's "3d Game Programming All in One" or 3dgpaio as ... read more | 04/15/2008 (5:52 pm) |
| 3D game demonstrating A* algorithm? | Haha, it's all good Ramen. By the way, that resource I linked helped me with A* so much, it'd still ... read more | 04/15/2008 (5:44 pm) |
| Lighting and Compiling | Yay, my fail helps out! LOL! Wait, that was for the portaling issue and walls dissapearing... Do ... read more | 04/15/2008 (2:35 pm) |
| 3D game demonstrating A* algorithm? | Hi there, I had this same problem a few weeks ago. I understould the algorithm perfectly (which it s... read more | 04/15/2008 (2:30 pm) |
| Lighting and Compiling | I just sent it, sorry it took so long to send, been so busy I couldn't get on the past week.... read more | 04/14/2008 (5:35 pm) |
| Lighting and Compiling | That page on tdn is where I got my 1.04, so...yeah I was using that version. When sending .csx, do I... read more | 04/09/2008 (3:12 pm) |
| Lighting and Compiling | Ok, compiled a few times and it wouldn't show up ingame, I'd click add through the mission creator a... read more | 04/08/2008 (6:51 pm) |
| Lighting and Compiling | Ok, updated it. I loaded it in with 1.04 and the lighting is still broken in all the ways I mentione... read more | 04/07/2008 (3:36 pm) |
| Lighting and Compiling | Wow that was a fast response. Actually, I'm not sure if I'm using 1.04, lemme check, if not I'll do... read more | 04/07/2008 (3:15 pm) |
| OnStuck and Dynamic Avoidance | You should check out KillerKork, it makes a net of raycasts in an area about 40 meters square to see... read more | 04/02/2008 (7:09 pm) |
| How to make an AI player look at the player? | Ok, this may be stupid or it may work so whatever... [code] AIPlayer.setAimObject(localclientconne... read more | 03/04/2008 (7:50 pm) |
| I need resources for AI in TGEA or TGE | Hmm, I'm suprised many people haven't answered this yet. Ok, I don't know of many AI tutorials th... read more | 03/03/2008 (4:11 pm) |
| Twitching Bot Perspective | Have you tried using observeThroughObject with a different AI? Like Killer Kork for example, if you ... read more | 02/15/2008 (3:13 pm) |
| Help me with my thesis - The biggest problems in physics | Hey, sounds like a great thesis. There's been a discussion going on in the TGE SDK private forums th... read more | 02/06/2008 (10:27 am) |
| Spawning/Scheduling Issues | Hmm, so do you mean 1 of each zombie type spawns and won't respawn, or only 1 zombie total spawns. ... read more | 01/30/2008 (12:58 pm) |
| Pathed Ai Cars | Can't you use setMoveSpeed(%speed)? Just before/after setMoveDestination() where %sped is a value fo... read more | 01/28/2008 (12:34 pm) |
| Pathed Ai Cars | Hmm, I've never done this myself but seen many examples. I think you could do this without every car... read more | 01/27/2008 (4:37 pm) |
| Question about game programming jobs | @Chris, your answers: 1. All Torque uses Torquescript. It's very similar to C++, in fact it's pre... read more | 01/25/2008 (5:18 pm) |
| Scaling a weapon | Not exactly, just because you can do something with the dts object doesn't mean it can be done throu... read more | 01/21/2008 (8:52 am) |
| Missing files | Have you tried redownloading it? Maybe you accidently closed the first download early?... read more | 01/21/2008 (8:27 am) |
| Scaling a weapon | Have you tried scale = "0.5 0.5 0.5"? 1 Number probably won't work, but this would make the weapon s... read more | 01/19/2008 (1:13 pm) |
| Has this been done before? Is it worth pursuing? | I think the idea can work very well, but you wouldn't be able to use many current gaming ideas. For ... read more | 01/12/2008 (10:07 am) |
| Melee Combat | Gah, I feel dumb. I forgot that ShapeImages are done on the client side only, aren't they... Since t... read more | 01/11/2008 (6:51 pm) |
| Melee Combat | Ok so if I have you right, you are able to have the sword in the players hand and it is able to swin... read more | 01/10/2008 (2:23 pm) |
| Melee Combat | @rushh: There's a number of ways you could do this, such as adding a collision mesh to the blade ... read more | 01/09/2008 (1:07 pm) |
| Ai Finding Cover | Caleb, I like the onEnterFOV one much better, if it were me in that situation I would much rather ge... read more | 12/14/2007 (2:35 pm) |
| Ai Finding Cover | So instead of making a new thread, I'll post hear. Good discussion and it's very related. With al... read more | 12/08/2007 (2:11 pm) |
| Rotation | Sorry, I meant to say vectors, or at least that better be the right term. My stupid mistake, I see w... read more | 11/01/2007 (2:30 pm) |
| Rotation | So...anyone? I just want to do this %start %end %end = %end(rotate 90 around %start)... read more | 10/28/2007 (11:41 am) |
| Programming-Oriented Questions | Here's my answers, I may be wrong on some things because I'm still learning about all the areas of t... read more | 10/28/2007 (11:38 am) |
| Player Ejection on destroy | Is it calling the getOut() function at all, and how about everything else within the if?... read more | 10/24/2007 (6:23 pm) |
| AIGUARD help me please? | It seems a while ago that someone had a similar problem. Go to the resource page again, look for the... read more | 10/23/2007 (1:28 pm) |
| Planetary Gravity | I'm sure you could if you know C++ and are willing to put alot of time into modifying the engine. I ... read more | 10/21/2007 (4:10 pm) |
| Need help with projectiles | Use crossbow.cs, item.cs, weapon.cs, radiusdamage.cs (without this. the explosion will not work), an... read more | 10/21/2007 (3:45 pm) |
| Loading new level | You would probably need to have different servers for each level then. And you could either save inf... read more | 10/21/2007 (3:31 pm) |
| Castray | Alright, so I have a ray going from %start to %end now i want to make a new line with %end moved and... read more | 10/21/2007 (3:02 pm) |
| How to Load a Level | I think to start in the base directory you use a period? "./data/missions/test.mis" But I haven't tr... read more | 10/21/2007 (2:57 pm) |
| Ai Finding Cover | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10278[/url] You can just... read more | 10/21/2007 (2:50 pm) |
| Book realy covers A to Z for developers, artists and designers ? | I would say it is definately worth buying. Yes, it doesn't teach you EVERYTHING but it's a great sta... read more | 10/18/2007 (7:03 pm) |