Game Development Community

Morrock's Forum Posts

Thread Post Date Posted
RPG Starter Kit? I don't know of any resources for that Alexander, but you could do that with a simple trigger. Yo... read more 08/05/2008 (5:23 pm)
How do I make bullets bounce off walls? Look at details for RigidShapes (like in TDN), make a ball and give it a certain amount of elasticty... read more 08/05/2008 (5:12 pm)
Middle East Town Looks pretty cool. Maybe add a few obstacles down that path for AI to ambush from, and to show off t... read more 08/05/2008 (11:31 am)
Particle Editor The [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15204]resource[/url]... read more 08/04/2008 (2:30 pm)
How to find a developer for your idea while protecting yourself? Like the others have said, yes, the ideas are the most important part of a great game, but ideas are... read more 08/04/2008 (2:27 pm)
Wacky default projectile behaviour ArmingDelay is the number of ticks until that projectile can explode, which is why it isn't explodin... read more 08/04/2008 (10:42 am)
Arteria3d Launch Tropical Theme Pack Wow that looks good.... read more 08/03/2008 (1:23 pm)
Introduction and future Network Building Yup, we respond pretty quickly. If we're working it's likely we're also watching to forums like a ha... read more 08/03/2008 (10:30 am)
Particle flames across a line Coretech is all the code and ability to make things with AFX. I think the Spellpacks are just demo s... read more 08/03/2008 (10:27 am)
Polysoup mystery There is a glitch with double-sided faces causing players and objects to get stuck. Could this be re... read more 07/31/2008 (6:51 pm)
Bitmap not showing If both, the bitmap and the .gui file are in the same folder do you need the "./"? How about just b... read more 07/31/2008 (2:42 pm)
Looking for a list of the built in functions-Torque Game Builder Have you searched or checked TDN? I'm sure this link will be helpful, there are probably more direct... read more 07/30/2008 (2:02 pm)
A newbie question about Torque Game Builder, space game tutorial Is this what you are looking for? [url]http://tdn.garagegames.com/wiki/TGB/Tutorials/Asteroids[/url]... read more 07/30/2008 (1:46 pm)
Particle Editor Well, I do enjoy a good tease :D I'm designing it to use a custom map (well it can use any map, as l... read more 07/30/2008 (1:30 pm)
Explosion Node Turns out you can add explosions easily via script, just create on and add it to the mission. It wil... read more 07/30/2008 (12:25 pm)
Particle Editor I'm working on a particle editor that should be done this week and I'll be releasing as a resource! ... read more 07/30/2008 (11:41 am)
Running FPS starter? I use Codeweaver, it's free. You can also find TorqueScript syntax highlighters for certain text edi... read more 07/29/2008 (8:07 pm)
DIF Splitting Brushes? I find as long as you keep lining up the brushes with the grid, as long as you aren't working on a s... read more 07/29/2008 (6:53 am)
DIF Splitting Brushes? Detail brushes are exactly the same as normal brushes in every way, except that can't be used to ide... read more 07/28/2008 (2:51 pm)
Players walking on vehicles (a suggestion, not a question) Ah, well you could use something like an epsilon. Say if the difference between vehicle speed and pl... read more 07/28/2008 (12:03 pm)
Players walking on vehicles (a suggestion, not a question) Ok, just some thoughts about this: Give the player a sort of interialResistance variable (a mix bet... read more 07/28/2008 (9:45 am)
Planing on Torque Engine Advanced but have a few questions. Check out the modernization kit resources for TGE to give a great bump in graphics quality. I have n... read more 07/28/2008 (9:23 am)
Writing Process There area alot of good methods to clear out scrambled thoughts and get rid of writers block, and mo... read more 07/28/2008 (6:50 am)
1.7.1 compile errors You didn't install the DirectX SDK and link it to the compiler, did you? There is a getting started ... read more 07/27/2008 (11:33 am)
AI afraid of rain? Why does everyone keep saying bryce is designing a script only AI? He bought the engine long ago and... read more 07/27/2008 (11:15 am)
Planing on Torque Engine Advanced but have a few questions. Getting users to submit content will be pretty easy. Just have them send you a zipped folder contain... read more 07/27/2008 (11:07 am)
Datablock fields return incorrectly? Deden over IRC solved this for me, it's likely because of the rounding to tick-aligned values of 32m... read more 07/26/2008 (5:58 pm)
Datablock fields return incorrectly? I'm not really sure how Torsion could help with this, it seems more like a Torque issue than a scrip... read more 07/26/2008 (5:46 pm)
GarageGames Group on Vimeo I like the look of weGame. The site looks very nice, and videos have good quality. I just signed up ... read more 07/26/2008 (11:41 am)
How to change datablock value in game? (newbie) Or it might be PlayerBody.doubleJumpEnabled = true; I'm not sure which is right here though.... read more 07/23/2008 (6:29 am)
Explosion Node Thanks for the idea James, I never even thought of it before, but I could just use seperate Particle... read more 07/23/2008 (6:25 am)
Explosion Node Can you use a particleEmitter for a full explosion, with debris, subExplosion's etc...?... read more 07/22/2008 (7:01 pm)
Quick question from a noob... That is wierd, the box is clearly hollowed. Are you using the latest version of constructor (1051)? ... read more 07/22/2008 (5:23 pm)
A little help. Yes, DIF's are used for larger more static objects. Generally for things like buildings; every surfa... read more 07/22/2008 (9:42 am)
Proofreading requested - new TGE tutorial No idea what the name means...but this is a great tutorial, 5 stars.... read more 07/22/2008 (9:34 am)
Looking for a blog (projectile spread) Would this be it? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6237[/... read more 07/22/2008 (9:32 am)
Quick question from a noob... To solve the big blac box issue, do what the others say, relight. In the mission editor (F11) simply... read more 07/22/2008 (9:22 am)
GameSetCameraFov' in TGE is not in TGEA I've never heard of GameSetCameraFov, are you sure it isn't setCameraFov()?... read more 07/20/2008 (6:05 pm)
Direction Variable? The direction the projectile travels in is it's velocity vector. To see a good exmaple of this, take... read more 07/20/2008 (1:59 pm)
How would I make a character face the direction they are moving? Hmm, I got some ideas... Create a 2d vector (let's call it analogStickDir) which is the direction... read more 07/19/2008 (7:30 pm)
I Want My Money Back Funny, [code] %h = 10; %h= %h++; echo(%h);[/code] does result in 11 in TorqueScript. Than again, ... read more 07/14/2008 (4:38 pm)
How do you define a game-engine? I usually go with Mike Rowley's analogy when I have to explain it to anybody, any age unless they ar... read more 07/14/2008 (12:50 pm)
I Want My Money Back @Steven - You'll never find a standalone application that is a real game engine. I haven't seen any... read more 07/14/2008 (12:29 pm)
To create an executable There was some program... called Mole, I believe? (Hopefully with the some bump someone who knows it... read more 07/02/2008 (12:23 pm)
Nothing, delete this account. The demo is pretty much all TGE except for the source code and a license to publish work. Anything y... read more 07/02/2008 (12:19 pm)
Particle Direction Do you think thetaMin = -85.0; thetaMax = 95.0; would do it?... read more 07/02/2008 (12:16 pm)
Newbie would like some help please Normally the game.cs file in both server/scripts and client/scripts do the exec()'ing. And Torque wa... read more 06/30/2008 (7:20 pm)
Terrain file question. You can add multiple terrain instances by editing the .mis files, and then edit them in the world ed... read more 06/30/2008 (6:33 pm)
Creating a new dynamic variable? Whoops, I misread this, I thought you said global variable. Rene got the real answer :D... read more 06/26/2008 (3:41 pm)
Polysoup trouble There's an option with polysoup, it's called something like "PlayerStep" and you can check/uncheck i... read more 06/26/2008 (12:09 pm)