Morrock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque for Architectural Walk thrus | Actually it should be F11 for the editor, but aside from that Mike is right. Just add it into the sh... read more | 09/06/2008 (7:48 pm) |
| M16/blender | Not really. Only if you won't be having any other Levels of Detail.... read more | 09/05/2008 (4:20 pm) |
| Some questions on script | Yes the difference is a bit like that. GetWorldBoxCenter returns the centroid of the world box (the ... read more | 09/05/2008 (12:41 pm) |
| Official TGE Documentation Feedback | I'm suprised no one has mentioned Rigid's in the thread yet. I would be willing to help write some d... read more | 09/03/2008 (5:22 pm) |
| Automatic fire | You could set a Schedule() for an explosion effect in 5 seconds once the player pulls the pin, or ho... read more | 09/03/2008 (4:58 pm) |
| Problem creating my own datablock... | I hate it when it uses a dso and you don't notice it too James. In fact, I wonder if there is a way ... read more | 08/30/2008 (3:07 pm) |
| Problem creating my own datablock... | It might mean you are compiling in Debug mode instead of Release? If you are using VC++, there shoul... read more | 08/30/2008 (1:29 pm) |
| Tutorials. | Awesome, gotta read that tutorial when it's out.... read more | 08/28/2008 (5:21 pm) |
| Problem creating my own datablock... | Try changing [code]IMPLEMENT_CO_NETOBJECT_V1(InventoryData);[/code] to [code]IMPLEMENT_CO_DATABLO... read more | 08/28/2008 (5:20 pm) |
| A different idea for a space sim | Very intersesting article, I like the idea of different levels of scale for Galactic travel.... read more | 08/25/2008 (2:44 pm) |
| Walking on Walls? | Hehe, wish we could solve this. I would definately suggest vehicles for a task like this however, as... read more | 08/25/2008 (1:09 pm) |
| Normal Maps? | 1. Just save it. 2. It really shouldn't matter as long as materials.cs, each texutre (normal, dif... read more | 08/25/2008 (1:00 pm) |
| Walking on Walls? | Try changing the first block of code mentioned in the resource from [code]conformToGround = false; ... read more | 08/24/2008 (6:40 pm) |
| Normal Maps? | There is no naming convention for the filename of a normal map, it just has to be linked through the... read more | 08/24/2008 (3:50 pm) |
| A different idea for a space sim | [quote]Yeah, this is definitely a design consideration, and one of the reasons I wouldn't base this ... read more | 08/24/2008 (12:28 pm) |
| A different idea for a space sim | [quote]And, gameplay aside completely - real life doesn't have speed limits, so why should a game, i... read more | 08/23/2008 (3:33 pm) |
| Walking on Walls? | First, the variable name in the resource is actually conformToGround :p If that's what you have been... read more | 08/23/2008 (11:05 am) |
| Walking on Walls? | Not sure if there are any problems with VS2008, I use 2005 but I don't think it would cause problems... read more | 08/21/2008 (4:02 pm) |
| RigidShape | Mike Rowley just created a demo of rigidShapes a few days ago which included this. Go to the Whats N... read more | 08/21/2008 (2:55 pm) |
| Vertices problem | Ross is right, the reason why brushes need to be convex is for proper collision detections, as well ... read more | 08/20/2008 (3:29 pm) |
| RPG Starter Kit? | @Christian, a commercial license means no more than your company earns more tham a certain amount of... read more | 08/20/2008 (2:59 pm) |
| Have TGE 1.5.x but can't access a 1.4.x resource? | I'm getting this problem too.... read more | 08/19/2008 (5:20 pm) |
| Middle East Town | I learned that the hard way working on my particle editor. First time the .cs got corrupted and I ha... read more | 08/18/2008 (9:23 am) |
| Polysoup portalizing. | Bit of an old thread, but I'd really like to see some polysoup portaling. What if we handled it b... read more | 08/15/2008 (10:42 am) |
| IPhone Licensing Model Discussion | DALO, I wouldn't say the controls are bad for the iPhone. Sure it doesn't have buttons and analog st... read more | 08/14/2008 (4:48 pm) |
| Walking on Walls? | That would work, if you look at the starter.racing (if you're using TGE) you can see how the player ... read more | 08/14/2008 (4:11 pm) |
| A different idea for a space sim | A massive range like that would definately make sense, but it could take away from some of the excit... read more | 08/14/2008 (12:21 pm) |
| A different idea for a space sim | I kept thinking of EVE Online throughout the entire point-n-click and scale rant. The point and clic... read more | 08/14/2008 (11:59 am) |
| Walking on Walls? | If you plan on using vehicles for this, vehicles have no problem due to the way their collisions are... read more | 08/13/2008 (5:35 pm) |
| Creating Breakpoints and watch | Torsion is an IDE for Torque that supports breakpoints, only one I know of that does. It isn't free ... read more | 08/12/2008 (5:15 am) |
| Two problems | I don't believe transparancy works in constructor. And do you think your second problem has anything... read more | 08/11/2008 (7:01 pm) |
| Shaping Water | Bill Vee created a type of water-sphere for his space game. Not sure if he'll easily give away the d... read more | 08/11/2008 (1:19 pm) |
| Help: how to use trigger? | Have you searched TDN? I find the tutorial on triggers there is fairly simple. [url]http://tdn.garag... read more | 08/11/2008 (8:10 am) |
| How to sink / show up (almost) instantly. | There's a great resource for dynamic gravity that adds a setGravity(S32 value) function. Just do a s... read more | 08/10/2008 (8:41 pm) |
| 2D objects | No, you wouldn't be able to create these in constructor for 2 reasons: 1) constructor makes convex b... read more | 08/09/2008 (9:44 pm) |
| 2D objects | Those are made simply by using a 3d model which is made up of only 2 textures tri's on the same plan... read more | 08/09/2008 (9:22 pm) |
| General guidance question | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10359]This[/url] seems t... read more | 08/09/2008 (6:34 pm) |
| Problem starting FPS starter kit, HELP | So you did rename your game folder (the one originally called starter.fps) to a different name, yes?... read more | 08/09/2008 (6:15 pm) |
| Point Contained by Cone | I found this online: Take the vector P2-P1 and the vector P3-P1. Normalize them both to unit length... read more | 08/09/2008 (5:07 pm) |
| Innovative FPS Features | The guided rocket was also used in Half-Life 2. Though they were bad at explaining the fact that it ... read more | 08/09/2008 (11:27 am) |
| Sci-fi Fps | [quote]First; the aliens planet & the humans planet have a comment correlation, the disruption began... read more | 08/08/2008 (7:53 am) |
| Problem starting FPS starter kit, HELP | Did you rename the folder of your game? If so I know the problem, and I hate this problem. Alot. The... read more | 08/08/2008 (7:31 am) |
| Shadow problem | If you have it set to be playing as a rigid vehicle and not a player object however, it will generat... read more | 08/08/2008 (7:24 am) |
| Sci-fi Fps | [quote]Awesome :D See, that sounds like great fun - but I don't think of this sort of gameplay as re... read more | 08/07/2008 (2:00 pm) |
| Sci-fi Fps | Very interesting story, the different physics and universal laws could be amazing for single player ... read more | 08/07/2008 (7:26 am) |
| Normal Mapped Terrains | That is amazing! Please confirm this will be in a update :-D... read more | 08/06/2008 (7:59 pm) |
| RPG Starter Kit? | I'm glad everyone here understands the complexity of an MMO and why we don't want to do one. @Tony, ... read more | 08/06/2008 (7:11 pm) |
| RPG Starter Kit? | How complex should the starter be? I was thinking a simple single player starter, with some document... read more | 08/06/2008 (10:18 am) |
| How do I make bullets bounce off walls? | I wasn't sure if you meant as weapons or as actual pinballs :P Kevin got it right then.... read more | 08/05/2008 (7:15 pm) |
| RPG Starter Kit? | Sure why not, I've already implemented the RPGDialog resource and am creating the mission file, woul... read more | 08/05/2008 (6:39 pm) |