Morrock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Block rotation issue | at first glance I can see [code] //add this rotY to current rotation value %angle=vectorAdd(%m... read more | 03/01/2009 (1:16 pm) |
| Torque SDK | Codeweaver is still available, but the updater no longer works, or at least won't work for me and se... read more | 02/23/2009 (1:07 pm) |
| I need to talk to a fairly experienced torquescript programmer | Second Ted's suggestion. If you need to speak instantly, you should think of entering the garagegame... read more | 02/20/2009 (12:44 pm) |
| Poly Count Guidelines? | [quote]I thought 10k was a DTS limit and this should go away with Collada in T3D? [/quote] 10K is j... read more | 02/18/2009 (1:20 pm) |
| Poly Count Guidelines? | I'll answer the ones I know the answers to. I'm a coder, not an artist, but I know a few of these. ... read more | 02/17/2009 (1:07 pm) |
| Mod Team .. looking to transition to TGEA .. should we seek psychiatric help instead? | Eamonn, you certainly sound like you know what you're talking about when it comes to this. And it se... read more | 02/15/2009 (10:40 am) |
| Datablocks... WTF? TGEA 1.8 | No problem, datablocks are probably the most confusing thing to newcomers to Torque, so I'll take so... read more | 02/14/2009 (1:18 pm) |
| TGEA Particle Editor | I made my own version of the [url=http://www.garagegames.com/community/resources/view/15204]particle... read more | 02/11/2009 (2:49 pm) |
| ... | Those tutorials have helped me out so much, thank you Joseph. I've always been pretty good at Blende... read more | 02/06/2009 (6:31 pm) |
| [INFO] Before posting about an MMO, please read this... | Great informative post, I would suggest this for a sticky.... read more | 02/05/2009 (4:48 pm) |
| Physics demo with crayons | Yeah, Box2D is the engine behind it. You can download and play the game, though it's very short. ... read more | 02/05/2009 (4:45 pm) |
| Equivalent of #ifdef in TorqueScript ? | Packages sound like the best bet for you. Though you could also store the functions in a separate fi... read more | 02/03/2009 (5:54 pm) |
| I can't find the button 'MAKE MY MMO'! | Someone in IRC showed me a screenshot of their "make-my-game" button once, it was amazing.... read more | 02/01/2009 (11:48 am) |
| I <3 GG | I'm gonna go with a third on that. I don't know how I would have ever gotten into game development i... read more | 02/01/2009 (11:43 am) |
| What Programming Language do i need? | "Teach Yourself C++ in 21 Days", that's by Jesse Liberty, right? I own that book, it's ver... read more | 01/26/2009 (3:15 pm) |
| What do ya think? | Looks really good, I like the graphics for the explosion and laser effects. The small explosions loo... read more | 01/24/2009 (4:47 pm) |
| Get the amount of light the player is standing in | You could also just have an option to disable checking for light. This way developers using your pac... read more | 01/19/2009 (2:15 pm) |
| No More TGE 1.5.2 Upgrades? | TGEA does fall back to shader-less rendering now, but because of the way it now handles rendering it... read more | 01/19/2009 (2:03 pm) |
| Flexible A* Pathfinding System troubles | Try setting your height higher and changing the clearance pref to be larager (in the resources page ... read more | 01/18/2009 (11:10 am) |
| Players using quaternions | Wow, great work Daniel, I'll work on implementing this right away and seeing if I can network test i... read more | 01/18/2009 (10:19 am) |
| GarageGames IRC Chat | Strange, because me and about 20 other people are logged into IRC right now, definitely not a server... read more | 01/17/2009 (9:41 am) |
| Wow! Great work | Awesome, I was missing the option to view unread posts, now only 300 to sort through. And yay for... read more | 01/17/2009 (7:41 am) |
| GarageGames IRC Chat | I'd say that IRC hour was a great discussion. It's way too quiet in IRC, I know there should be more... read more | 01/17/2009 (7:33 am) |
| Flexible A* Pathfinding System troubles | [quote]When I build the project I get "========== Rebuild All: 6 succeeded, 1 failed, 12 skip... read more | 01/17/2009 (7:27 am) |
| Engine - C++ or TorquScript | [quote]I think I read some where that using a scripting language is about 7% slow then native.[/quot... read more | 01/15/2009 (5:33 pm) |
| Visible Limits? | Yes, the sky is centered on the player. Anything above visibleDistance is not rendered, and anything... read more | 01/15/2009 (3:50 pm) |
| Engine - C++ or TorquScript | As has been mentioned, anything can be achieved in the source. But TorqueScript is incredibly powerf... read more | 01/15/2009 (3:42 pm) |
| What would you like to see addressed in Torque 3D? | As for T3D features I'd like to see: 1) As many have mentioned, a physics system in which it is eas... read more | 01/12/2009 (7:56 pm) |
| What would you like to see addressed in Torque 3D? | [quote]We will continue to offer Atlas as part of TGEA 1.7.1 and TGEA 1.8 and when those go away [/q... read more | 01/12/2009 (3:14 pm) |
| Changing a bounding box position | [quote]Shouldn't there be some kind of box.x += 1 capability or something along those lines?[/quote]... read more | 01/11/2009 (9:38 am) |
| Changing a bounding box position | Well, first off, is there any way you could create a new Box3F that is shifted to the side? It's jus... read more | 01/10/2009 (3:37 pm) |
| Arrays as dynamic fields | I've tried using code like that in datablocks. Doesn't seem to work. A good way to get this approach... read more | 01/09/2009 (4:40 pm) |
| Player ragdoll physics | Just saying, I haven't looked at it in about 2 years :p Didn't want to appear as a liar.... read more | 01/07/2009 (5:16 pm) |
| Player ragdoll physics | Not out of the box, it would take considerable code changes. This is a content pack for sale I've se... read more | 01/07/2009 (4:56 pm) |
| Standing on moving objects. | @Bill, I've seen your changes, I've been following your project for a while :). Yes, I already sugge... read more | 01/07/2009 (4:13 pm) |
| Standing on moving objects. | Well, I just tested it. I could see that working with applying movement forces in a certain directio... read more | 01/07/2009 (3:33 pm) |
| Worth using quaternions for Players? | [quote]I'm thinking I'll go with your idea and just use the Rigid stuff. Not sure what sort of perfo... read more | 01/07/2009 (2:58 pm) |
| TGE - walking on a moving object. | Craig, may I also point you to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=82182]... read more | 01/07/2009 (2:52 pm) |
| Standing on moving objects. | @Picasso, he says that it was "beyond his level of understanding." Though, Suffolk #0009, if those a... read more | 01/07/2009 (2:50 pm) |
| C++ or C#? | I would recommend C++ just for the fact that it is the industry standard, and the majority of games ... read more | 01/07/2009 (2:25 pm) |
| Standing on moving objects. | If that's beyond you, may want to avoid more complicated implementations of it. Getting dynamic cont... read more | 01/06/2009 (1:43 pm) |
| Seperate Starter kits for TGE | [quote]When I am building up my island I would like it to be the only elavated surface of the missio... read more | 01/06/2009 (1:37 pm) |
| Physics | [url]http://tdn.garagegames.com/wiki/Physics[/url]. Read about the RigidShape class, that is the phy... read more | 01/06/2009 (1:33 pm) |
| Bunch of Questions.... | 1) Brian nailed this one. 2) Aside from what Brian mentions, script files are compiled from the .... read more | 01/04/2009 (12:03 pm) |
| Player data access (client) | (0): unable to find object 'myGuy' attempting to call function 'getId' Is because you are... read more | 01/03/2009 (2:14 pm) |
| PC Piracy Charts | I'm not saying that piracy isn't stealing from the companies, it is. But I am saying that DRM, unlik... read more | 01/02/2009 (12:59 pm) |
| PC Piracy Charts | [quote]Well, most people have locks on their doors, so my bet is that DRM is here to stay! I'm also... read more | 01/01/2009 (8:38 pm) |
| Bullet Holes in TGE 1.5.2 | [quote]shape FlyingMouthProductions/data/shapes/crossbow/ammo.dts-collision detail 1 (Collision-3) b... read more | 01/01/2009 (8:23 pm) |
| Imp Wip | Nice looking model. Been a few months since I had one of those things running at me.... read more | 01/01/2009 (7:21 pm) |
| Bouncing ball | Make sure the restitution is set high so it will bounce. Check out the TDN pages on both the [url=ht... read more | 12/28/2008 (2:19 pm) |