Game Development Community

David Stocker's Forum Posts

Thread Post Date Posted
MMO "Kits", Praire Games, and www.MMOWorkshop.com Randel, you should be aware that the repop team did not change the original Python code and that eve... read more 11/23/2010 (8:46 pm)
AFX Survey (Please Respond) Hi Jeff, 1. No, but that has been because I was concentrating on writing a backend server. 2. ... read more 11/13/2010 (1:48 pm)
Networking From what I've seen, because everything under the sun seems to be derived, directly or indirectly, f... read more 10/02/2010 (9:23 pm)
Network/Datablock question regarding complex scoping of gameplay relevant info Right, that would be the overall approach, although I'd not want to be using it with AIPlayer per se... read more 10/01/2010 (3:59 pm)
Multithreading in T3D and XmlRpc library Do you need to have two network cards when XmlRpcClient is communicating with an XML-RPC server on l... read more 10/01/2010 (2:28 pm)
HLSL question. Trying to fix a bug in a postFX outline shader I got it wroking. Matt Jolly's hlsl code is fine. I was a file editing error on my part. :O... read more 09/25/2010 (7:46 am)
HLSL question. Trying to fix a bug in a postFX outline shader It does not seem to matter whether you are using [code]float4 gbSample = prepassUncondition(tex2... read more 09/23/2010 (8:57 pm)
Visual Studio Setup instructions for VC++ 2010 Ahhh... I created a new project and was getting build errors, mostly related to DX and audio. I was... read more 09/23/2010 (11:18 am)
Applying Physics Have you tried creating a PhysX object? There is a short tutorial in the T3D docs on creating a Phy... read more 09/21/2010 (7:17 am)
Has anyone implemented melee? Well my design requires swept volume collision; though I have not got to the torque part yet as I'm ... read more 11/19/2009 (2:21 pm)
Is there someone, who repented to buy torque? [quote]I am really surprised tha there is not an answer to your post[/quote] I'm satisfied, so I ... read more 11/11/2009 (4:54 am)
Torque3D and Unity's New Pricing People, the last four posts have been a meta discussion that is derailing the thread. Can we please... read more 11/10/2009 (4:40 am)
Torque3D and Unity's New Pricing Okay, the consensus here is that UDK does everything that Torque does, only better than Torque (pres... read more 11/07/2009 (6:18 am)
River flows to lake issue Since the issue only shows up on intersecting water objects when viewed from inside one of them, cou... read more 11/04/2009 (9:11 am)
Torque3D and Unity's New Pricing @pilotcap232 - The TMMOKit that Josh originally built for Minions of Mirth is alive and well. T... read more 11/02/2009 (5:22 am)
Unable to Start - No BSOD Yup! I reinstalled the DirectX SDK and everything is fine. Thanks Guys.... read more 05/04/2009 (11:55 pm)
Unable to Start - No BSOD Thanks Tony. I've restarted in the meantime - cold boot - and no change :( I'll just have to go sc... read more 05/04/2009 (7:58 pm)
T3D and hobby development [quote]So my original question still stands. Why, if you're a hobbyist, are you concerned with the l... read more 04/21/2009 (8:35 pm)
T3D and hobby development Speaking as another hobbyist who also has no plans to ever give up his cozy, well paid job to step i... read more 04/20/2009 (6:12 am)
Pre-order Shirts! Sent... read more 04/19/2009 (8:49 pm)
SpeedTree+UnrealEngine3 ? Tony, I read an interesting book on marketing a couple of months ago (one of the cross-trained skill... read more 04/18/2009 (11:39 am)
Cel Shading [quote]All of the resources and posts that I have found are geared toward TGE and not TGEA and I'm n... read more 04/14/2009 (7:51 pm)
How do I get funded? >I am learning Maya and Zbrush. Good call. It seems to be easier for artists to find program... read more 04/14/2009 (6:31 pm)
SpeedTree+UnrealEngine3 ? Unreal is priced as an old school vertical market thing. Where Unity and Torque come in is providin... read more 04/13/2009 (8:35 pm)
How do I get funded? >Being a teen has its positive points. Your living expenses are far lower than those of an adult ... read more 04/12/2009 (7:06 pm)
MMO creation in Torque3D @ Fusegen - You realize that the MMO business is fundamentally a service business right?... read more 03/29/2009 (7:38 pm)
Torque Collaborative Design World Tool A pity because I'd probably pick it up if it came with the source so that it could merged it with AF... read more 03/20/2009 (2:04 am)
Questions that T3D gamasutra article brings up... I’ll add a question #3 – The price listed seems to be $250 per seat for non source a... read more 03/19/2009 (10:57 pm)
Torque Collaborative Design World Tool @GG - Such a tool would be a boon to T3D team workflows. Also, I recall online collaborative editin... read more 03/05/2009 (5:40 pm)
List of website "issues" 47. You can't edit a post.... read more 01/14/2009 (7:10 pm)
List of website "issues" 46. No bread crumbs. Whoever designed the site should go back and read "Don't Make Me Think&q... read more 01/14/2009 (7:09 pm)
List of website "issues" > Being able to mark all items as read > Recent forum posts listings requested back This... read more 01/14/2009 (7:07 pm)
Calling all TGE Fanbois: Turning TGEA into a true MMO framework This is going to sound either naive or arrogant, but are the issues being discussed in this thread r... read more 01/08/2009 (7:53 am)
Intrest in a GG sponsored MMOKit. Tony's goal is to build the Apache of virtual worlds. My goal is the build the HTML/CGI of games/vi... read more 12/17/2008 (10:36 pm)
Intrest in a GG sponsored MMOKit. I think the difference between hobbyist and indy professional really lies in the intent. Let's excl... read more 12/16/2008 (6:22 pm)
Intrest in a GG sponsored MMOKit. What you might be seeing is a common phenomenon around hobbyist/indie built MMOs and MMO frameworks;... read more 12/16/2008 (3:25 am)
Intrest in a GG sponsored MMOKit. The things that Pierre mentions are things that ANY PW/MMO/Grapical MUD would need. [quote] The rea... read more 11/27/2008 (3:51 am)
MMO construction kits??? If finding hosting that can handle the bandwidth actually becomes an issue, you have gone further th... read more 11/18/2008 (3:25 am)
New Mmorpg In The Works [quote]As you yourself know the sheer overhead of an MMO is huge, I am hoping to stream line that, w... read more 11/17/2008 (5:53 am)
Intrest in a GG sponsored MMOKit. Some of the people here may also be inhabitants of the MMOKit forums, but I do have to point out tha... read more 11/16/2008 (7:29 pm)
MMO construction kits??? You can take a look at the Torque MMOKit: http://www.mmoworkshop.com/trac/mom/phpbb... read more 11/15/2008 (8:55 pm)
New Mmorpg In The Works Ok guys , I'm going to have to take a stand in the other direction. IIRC - MoM took two man years t... read more 11/15/2008 (6:19 pm)
UML / Diagramming I change my design frequently as I realize that something does not implement well, that I underdesig... read more 04/15/2008 (9:26 am)
UML / Diagramming As long as we are resurrecting a five year old thread, count me among the UML lovers. It is the onl... read more 04/14/2008 (11:05 am)
Newbie question - Games and MMo's [quote]we checked out Multiverse, which is pretty close except the graphics are not really very impr... read more 04/11/2008 (10:57 pm)
Newbie question - Games and MMo's Those posts usually amount to "don't bother cause yer gonna FAIL anyway". That may be true for some... read more 04/10/2008 (4:15 am)
Cell shading artist job only right? I don't know about 3DSMax (Blender user), but NVidia's FX Composer and AMD's Render Monkey are dedic... read more 03/28/2008 (10:54 pm)
Different terrain editor found for Atlas2 terrains Has anyone used both World Machine and L3DT? If so, which do you find better? How is World Machine... read more 03/27/2008 (6:36 am)
Cell shading artist job only right? Cell Shading is a subset of "Non-Photorealistic" or "Painterly" rendering; i.e. writing shaders that... read more 03/26/2008 (10:54 pm)
Where is all the ai [i]So to say that, its a bit redundant and a bit insulting to myself and folks that use the torque e... read more 03/24/2008 (7:43 am)
Page «Previous 1 2