David Stocker's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MMO "Kits", Praire Games, and www.MMOWorkshop.com | Randel, you should be aware that the repop team did not change the original Python code and that eve... read more | 11/23/2010 (8:46 pm) |
| AFX Survey (Please Respond) | Hi Jeff, 1. No, but that has been because I was concentrating on writing a backend server. 2. ... read more | 11/13/2010 (1:48 pm) |
| Networking | From what I've seen, because everything under the sun seems to be derived, directly or indirectly, f... read more | 10/02/2010 (9:23 pm) |
| Network/Datablock question regarding complex scoping of gameplay relevant info | Right, that would be the overall approach, although I'd not want to be using it with AIPlayer per se... read more | 10/01/2010 (3:59 pm) |
| Multithreading in T3D and XmlRpc library | Do you need to have two network cards when XmlRpcClient is communicating with an XML-RPC server on l... read more | 10/01/2010 (2:28 pm) |
| HLSL question. Trying to fix a bug in a postFX outline shader | I got it wroking. Matt Jolly's hlsl code is fine. I was a file editing error on my part. :O... read more | 09/25/2010 (7:46 am) |
| HLSL question. Trying to fix a bug in a postFX outline shader | It does not seem to matter whether you are using [code]float4 gbSample = prepassUncondition(tex2... read more | 09/23/2010 (8:57 pm) |
| Visual Studio Setup instructions for VC++ 2010 | Ahhh... I created a new project and was getting build errors, mostly related to DX and audio. I was... read more | 09/23/2010 (11:18 am) |
| Applying Physics | Have you tried creating a PhysX object? There is a short tutorial in the T3D docs on creating a Phy... read more | 09/21/2010 (7:17 am) |
| Has anyone implemented melee? | Well my design requires swept volume collision; though I have not got to the torque part yet as I'm ... read more | 11/19/2009 (2:21 pm) |
| Is there someone, who repented to buy torque? | [quote]I am really surprised tha there is not an answer to your post[/quote] I'm satisfied, so I ... read more | 11/11/2009 (4:54 am) |
| Torque3D and Unity's New Pricing | People, the last four posts have been a meta discussion that is derailing the thread. Can we please... read more | 11/10/2009 (4:40 am) |
| Torque3D and Unity's New Pricing | Okay, the consensus here is that UDK does everything that Torque does, only better than Torque (pres... read more | 11/07/2009 (6:18 am) |
| River flows to lake issue | Since the issue only shows up on intersecting water objects when viewed from inside one of them, cou... read more | 11/04/2009 (9:11 am) |
| Torque3D and Unity's New Pricing | @pilotcap232 - The TMMOKit that Josh originally built for Minions of Mirth is alive and well. T... read more | 11/02/2009 (5:22 am) |
| Unable to Start - No BSOD | Yup! I reinstalled the DirectX SDK and everything is fine. Thanks Guys.... read more | 05/04/2009 (11:55 pm) |
| Unable to Start - No BSOD | Thanks Tony. I've restarted in the meantime - cold boot - and no change :( I'll just have to go sc... read more | 05/04/2009 (7:58 pm) |
| T3D and hobby development | [quote]So my original question still stands. Why, if you're a hobbyist, are you concerned with the l... read more | 04/21/2009 (8:35 pm) |
| T3D and hobby development | Speaking as another hobbyist who also has no plans to ever give up his cozy, well paid job to step i... read more | 04/20/2009 (6:12 am) |
| Pre-order Shirts! | Sent... read more | 04/19/2009 (8:49 pm) |
| SpeedTree+UnrealEngine3 ? | Tony, I read an interesting book on marketing a couple of months ago (one of the cross-trained skill... read more | 04/18/2009 (11:39 am) |
| Cel Shading | [quote]All of the resources and posts that I have found are geared toward TGE and not TGEA and I'm n... read more | 04/14/2009 (7:51 pm) |
| How do I get funded? | >I am learning Maya and Zbrush. Good call. It seems to be easier for artists to find program... read more | 04/14/2009 (6:31 pm) |
| SpeedTree+UnrealEngine3 ? | Unreal is priced as an old school vertical market thing. Where Unity and Torque come in is providin... read more | 04/13/2009 (8:35 pm) |
| How do I get funded? | >Being a teen has its positive points. Your living expenses are far lower than those of an adult ... read more | 04/12/2009 (7:06 pm) |
| MMO creation in Torque3D | @ Fusegen - You realize that the MMO business is fundamentally a service business right?... read more | 03/29/2009 (7:38 pm) |
| Torque Collaborative Design World Tool | A pity because I'd probably pick it up if it came with the source so that it could merged it with AF... read more | 03/20/2009 (2:04 am) |
| Questions that T3D gamasutra article brings up... | I’ll add a question #3 – The price listed seems to be $250 per seat for non source a... read more | 03/19/2009 (10:57 pm) |
| Torque Collaborative Design World Tool | @GG - Such a tool would be a boon to T3D team workflows. Also, I recall online collaborative editin... read more | 03/05/2009 (5:40 pm) |
| List of website "issues" | 47. You can't edit a post.... read more | 01/14/2009 (7:10 pm) |
| List of website "issues" | 46. No bread crumbs. Whoever designed the site should go back and read "Don't Make Me Think&q... read more | 01/14/2009 (7:09 pm) |
| List of website "issues" | > Being able to mark all items as read > Recent forum posts listings requested back This... read more | 01/14/2009 (7:07 pm) |
| Calling all TGE Fanbois: Turning TGEA into a true MMO framework | This is going to sound either naive or arrogant, but are the issues being discussed in this thread r... read more | 01/08/2009 (7:53 am) |
| Intrest in a GG sponsored MMOKit. | Tony's goal is to build the Apache of virtual worlds. My goal is the build the HTML/CGI of games/vi... read more | 12/17/2008 (10:36 pm) |
| Intrest in a GG sponsored MMOKit. | I think the difference between hobbyist and indy professional really lies in the intent. Let's excl... read more | 12/16/2008 (6:22 pm) |
| Intrest in a GG sponsored MMOKit. | What you might be seeing is a common phenomenon around hobbyist/indie built MMOs and MMO frameworks;... read more | 12/16/2008 (3:25 am) |
| Intrest in a GG sponsored MMOKit. | The things that Pierre mentions are things that ANY PW/MMO/Grapical MUD would need. [quote] The rea... read more | 11/27/2008 (3:51 am) |
| MMO construction kits??? | If finding hosting that can handle the bandwidth actually becomes an issue, you have gone further th... read more | 11/18/2008 (3:25 am) |
| New Mmorpg In The Works | [quote]As you yourself know the sheer overhead of an MMO is huge, I am hoping to stream line that, w... read more | 11/17/2008 (5:53 am) |
| Intrest in a GG sponsored MMOKit. | Some of the people here may also be inhabitants of the MMOKit forums, but I do have to point out tha... read more | 11/16/2008 (7:29 pm) |
| MMO construction kits??? | You can take a look at the Torque MMOKit: http://www.mmoworkshop.com/trac/mom/phpbb... read more | 11/15/2008 (8:55 pm) |
| New Mmorpg In The Works | Ok guys , I'm going to have to take a stand in the other direction. IIRC - MoM took two man years t... read more | 11/15/2008 (6:19 pm) |
| UML / Diagramming | I change my design frequently as I realize that something does not implement well, that I underdesig... read more | 04/15/2008 (9:26 am) |
| UML / Diagramming | As long as we are resurrecting a five year old thread, count me among the UML lovers. It is the onl... read more | 04/14/2008 (11:05 am) |
| Newbie question - Games and MMo's | [quote]we checked out Multiverse, which is pretty close except the graphics are not really very impr... read more | 04/11/2008 (10:57 pm) |
| Newbie question - Games and MMo's | Those posts usually amount to "don't bother cause yer gonna FAIL anyway". That may be true for some... read more | 04/10/2008 (4:15 am) |
| Cell shading artist job only right? | I don't know about 3DSMax (Blender user), but NVidia's FX Composer and AMD's Render Monkey are dedic... read more | 03/28/2008 (10:54 pm) |
| Different terrain editor found for Atlas2 terrains | Has anyone used both World Machine and L3DT? If so, which do you find better? How is World Machine... read more | 03/27/2008 (6:36 am) |
| Cell shading artist job only right? | Cell Shading is a subset of "Non-Photorealistic" or "Painterly" rendering; i.e. writing shaders that... read more | 03/26/2008 (10:54 pm) |
| Where is all the ai | [i]So to say that, its a bit redundant and a bit insulting to myself and folks that use the torque e... read more | 03/24/2008 (7:43 am) |