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Josef Jahn's Forum Posts

Thread Post Date Posted
The (Hopefully) Official Compile TSE in Eclipse with GCC Thread Thomas, any new on your linux dedicated server project?... read more 02/16/2007 (5:22 am)
2 torque games running on one pc? Ah nifty, thanks for the hint! That's certainly cleaner than my dirty hack of setting HOME to someth... read more 06/07/2006 (9:37 am)
2 torque games running on one pc? Note that under Linux, Torque outputs the DSO files into ~/.garagegames I wanted to run two servers... read more 06/07/2006 (5:06 am)
TSE for Linux Luke, any news regarding that makefile stuff?... read more 06/07/2006 (2:38 am)
Terrain Manager for current HEAD? Sorry to resurrect an old topic, but I too find myself in the need for a "large" terrain. Simple sca... read more 06/06/2006 (2:01 pm)
Lib/xiph/linux broken in 1.4? Update: Replaced the offending files with ones from Debian packages, and all is good :)... read more 06/06/2006 (1:57 am)
Lib/xiph/linux broken in 1.4? Great, typed a long message and now it is gone. Anyways: It looks as if Torque 1.4 HEAD acciden... read more 06/04/2006 (9:28 am)
Nag, nag, nag I am aware of the upcoming changes, that's why I do almost everything in script right now. It's much... read more 07/05/2005 (2:46 pm)
TSE compile errors Roger that, will download the newer SDK and try again. MS never ceases to annoy me... Dave: Plea... read more 07/05/2005 (2:43 pm)
TSE compile errors I just wanted to state that I have the same problem here. I used to uncomment the Perf-stuff because... read more 06/18/2005 (7:00 am)
Stargate game halted @Foster: You did read my previous posting, didn't you? Also, as a matter of fact MGM is hiring agenc... read more 04/20/2005 (10:25 am)
Stargate game halted The desire to make a game based on a popular show or setting does not automatically equal a lack of ... read more 04/20/2005 (2:07 am)
Stargate game halted Damnit. Copyright was invented to protect your ideas, not to go after fan works, images posted on a ... read more 04/19/2005 (2:22 am)
Audio not work ? Just for reference, you mean this resource, right? http://www.garagegames.com/index.php?sec=mg&m... read more 02/25/2005 (10:52 am)
Audio not work ? Thanks for the hint. I shall try that!... read more 02/25/2005 (9:55 am)
Audio not work ? Hmm... audio is still broken. Any plans as to when that might be fixed? I have a project well on th... read more 02/24/2005 (1:28 pm)
No Sound Raymondo: All you need is to run "ranlib libogg.a libvorbis.a" prior to compiling. For getting OpenA... read more 02/03/2005 (2:20 pm)
Mac mini Well, I for one ordered a Mac Mini to put on my dev machine, so I can use a KVM switch to simply pop... read more 01/15/2005 (5:30 am)
Dynamic skies? The files I sent via email are the same ones as on my webserver. I'd say there's a problem with some... read more 10/28/2004 (2:46 pm)
Server Client This means that doing a client.delete() while the client is still loading the mission has caused spo... read more 10/26/2004 (10:39 am)
Server Client Note: This method differs from what is suggested in the persistent character resource, and I have my... read more 10/26/2004 (1:28 am)
Server Client [code] Function CharLogin::onLine( %this, %line ) { %client = %this.clientid; //Check if webpa... read more 10/26/2004 (1:23 am)
Server Client The best place to start the client authentication is in GameConnection::onClientEnterGame() in game.... read more 10/26/2004 (1:22 am)
Server Client If this function does what I think it does, I suggest you do NOT make this evokeable from the client... read more 10/25/2004 (1:00 pm)
Dynamic skies? Ian, you can have both by just enabling "useSkyTexture" in the mission editor. That way you'll have ... read more 10/21/2004 (11:22 pm)
Dynamic skies? @Mike: There's a lot of info available about volumetric clouds and how to do them, which is what MS-... read more 10/21/2004 (1:41 pm)
Dynamic skies? Yes there is, and it works quite nice. I might add that my fractal sky resource in the Code Snippits... read more 10/21/2004 (11:29 am)
Dynamic skies? No. In effect I "switched" the weather at midnight (game time). Each weather phenomenon lasted exact... read more 10/21/2004 (8:09 am)
Dynamic skies? Michael, weather parameters in DerangedRaid were completely randomized, there was no GUI to configur... read more 10/21/2004 (6:03 am)
Dynamic skies? When I first coded the fractal sky (for my own engine at that time), I did all that and more - I use... read more 10/21/2004 (12:46 am)
Novalogic's - Joint Operations sure looks like Torque to me JO itself is quite fun, but Timothy is right when he says they're not using the Torque Network Layer... read more 10/21/2004 (12:36 am)
Milestone 1 dates? I was kinda wondering about that ;) Oh and while we're at it - will TSE and TGE go similar ways reg... read more 09/01/2004 (3:18 am)
Latest updates I'm back, this time with a minor one: in gfxD3DCardProfiler.h, change this... [code] const ch... read more 08/28/2004 (10:47 am)
Latest updates I know. Most certainly right when I'm doing an official release build of my game -.- Anyway, abou... read more 08/16/2004 (10:39 am)
Latest updates I did that 5 times before initially posting here. But thanks - it works now, even though I really ha... read more 08/15/2004 (12:08 pm)
Latest updates The files are already in my project. And the scary thing is: The error went away without me touching... read more 08/15/2004 (2:53 am)
Latest updates Oops, I meant GFXTexHandle... engine\ts\tsShapeInstance.cpp(498) : error C2665: 'GFXTexHandle::GF... read more 08/14/2004 (10:04 am)
Latest updates Meh.. looks like TSE doesn't compile anymore since the latest changes as of 14. August... GFXHandle ... read more 08/13/2004 (11:59 pm)
Stargate game halted ...and we're certainly not going to work money into MGM's pocked anymore - not after what happened. ... read more 04/18/2004 (9:58 am)
Script ::onAdd() I *think* that this is the onAdd()-code of the object's parent object that you see here, hence the t... read more 02/02/2004 (6:23 am)
Found and fixed bug with looping 3d sounds! Hmm... There must be something else changed in HEAD which causes these problems. I haven't been in t... read more 12/15/2003 (1:08 am)
Found and fixed bug with looping 3d sounds! Yay, my first contribution to HEAD ;)... read more 12/13/2003 (1:48 pm)
Shaders - I'm almost there I think Bumping this thread.... read more 09/12/2003 (2:17 am)
Small Flying vehicle fix Mmm, will try that ASAP.... read more 09/10/2003 (6:55 am)
Vehicle AI Hmm... Has anyone considered doing a "Vehicle Remote Control"? I mean instead of using the AIPlayer ... read more 08/27/2003 (1:36 pm)
Shaders - I'm almost there I think Hey Nigel, any news or updates from the shader front? If you need any help or got stuck anywhere, ju... read more 08/27/2003 (6:43 am)
Connect() not working anymore? Heh, you're right. Still, I added this function for my own convenience ;) [quote] function conn... read more 08/24/2003 (1:05 am)
Connect() not working anymore? I see... I asked because even the torque demo calls connect(), which doesn't exist. @Ben: Do you ... read more 08/23/2003 (9:55 pm)
Bring more press to Garage Games Forgive me, but I believe the best way to draw attention to gg.com is to have first-class games made... read more 08/21/2003 (8:12 am)
Problems with day/night-cycle The Day/Night code modifies the way the lightmaps are rendered on interiors, but of course the light... read more 08/18/2003 (3:09 am)
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