Josef Jahn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The (Hopefully) Official Compile TSE in Eclipse with GCC Thread | Thomas, any new on your linux dedicated server project?... read more | 02/16/2007 (5:22 am) |
| 2 torque games running on one pc? | Ah nifty, thanks for the hint! That's certainly cleaner than my dirty hack of setting HOME to someth... read more | 06/07/2006 (9:37 am) |
| 2 torque games running on one pc? | Note that under Linux, Torque outputs the DSO files into ~/.garagegames I wanted to run two servers... read more | 06/07/2006 (5:06 am) |
| TSE for Linux | Luke, any news regarding that makefile stuff?... read more | 06/07/2006 (2:38 am) |
| Terrain Manager for current HEAD? | Sorry to resurrect an old topic, but I too find myself in the need for a "large" terrain. Simple sca... read more | 06/06/2006 (2:01 pm) |
| Lib/xiph/linux broken in 1.4? | Update: Replaced the offending files with ones from Debian packages, and all is good :)... read more | 06/06/2006 (1:57 am) |
| Lib/xiph/linux broken in 1.4? | Great, typed a long message and now it is gone. Anyways: It looks as if Torque 1.4 HEAD acciden... read more | 06/04/2006 (9:28 am) |
| Nag, nag, nag | I am aware of the upcoming changes, that's why I do almost everything in script right now. It's much... read more | 07/05/2005 (2:46 pm) |
| TSE compile errors | Roger that, will download the newer SDK and try again. MS never ceases to annoy me... Dave: Plea... read more | 07/05/2005 (2:43 pm) |
| TSE compile errors | I just wanted to state that I have the same problem here. I used to uncomment the Perf-stuff because... read more | 06/18/2005 (7:00 am) |
| Stargate game halted | @Foster: You did read my previous posting, didn't you? Also, as a matter of fact MGM is hiring agenc... read more | 04/20/2005 (10:25 am) |
| Stargate game halted | The desire to make a game based on a popular show or setting does not automatically equal a lack of ... read more | 04/20/2005 (2:07 am) |
| Stargate game halted | Damnit. Copyright was invented to protect your ideas, not to go after fan works, images posted on a ... read more | 04/19/2005 (2:22 am) |
| Audio not work ? | Just for reference, you mean this resource, right? http://www.garagegames.com/index.php?sec=mg&m... read more | 02/25/2005 (10:52 am) |
| Audio not work ? | Thanks for the hint. I shall try that!... read more | 02/25/2005 (9:55 am) |
| Audio not work ? | Hmm... audio is still broken. Any plans as to when that might be fixed? I have a project well on th... read more | 02/24/2005 (1:28 pm) |
| No Sound | Raymondo: All you need is to run "ranlib libogg.a libvorbis.a" prior to compiling. For getting OpenA... read more | 02/03/2005 (2:20 pm) |
| Mac mini | Well, I for one ordered a Mac Mini to put on my dev machine, so I can use a KVM switch to simply pop... read more | 01/15/2005 (5:30 am) |
| Dynamic skies? | The files I sent via email are the same ones as on my webserver. I'd say there's a problem with some... read more | 10/28/2004 (2:46 pm) |
| Server Client | This means that doing a client.delete() while the client is still loading the mission has caused spo... read more | 10/26/2004 (10:39 am) |
| Server Client | Note: This method differs from what is suggested in the persistent character resource, and I have my... read more | 10/26/2004 (1:28 am) |
| Server Client | [code] Function CharLogin::onLine( %this, %line ) { %client = %this.clientid; //Check if webpa... read more | 10/26/2004 (1:23 am) |
| Server Client | The best place to start the client authentication is in GameConnection::onClientEnterGame() in game.... read more | 10/26/2004 (1:22 am) |
| Server Client | If this function does what I think it does, I suggest you do NOT make this evokeable from the client... read more | 10/25/2004 (1:00 pm) |
| Dynamic skies? | Ian, you can have both by just enabling "useSkyTexture" in the mission editor. That way you'll have ... read more | 10/21/2004 (11:22 pm) |
| Dynamic skies? | @Mike: There's a lot of info available about volumetric clouds and how to do them, which is what MS-... read more | 10/21/2004 (1:41 pm) |
| Dynamic skies? | Yes there is, and it works quite nice. I might add that my fractal sky resource in the Code Snippits... read more | 10/21/2004 (11:29 am) |
| Dynamic skies? | No. In effect I "switched" the weather at midnight (game time). Each weather phenomenon lasted exact... read more | 10/21/2004 (8:09 am) |
| Dynamic skies? | Michael, weather parameters in DerangedRaid were completely randomized, there was no GUI to configur... read more | 10/21/2004 (6:03 am) |
| Dynamic skies? | When I first coded the fractal sky (for my own engine at that time), I did all that and more - I use... read more | 10/21/2004 (12:46 am) |
| Novalogic's - Joint Operations sure looks like Torque to me | JO itself is quite fun, but Timothy is right when he says they're not using the Torque Network Layer... read more | 10/21/2004 (12:36 am) |
| Milestone 1 dates? | I was kinda wondering about that ;) Oh and while we're at it - will TSE and TGE go similar ways reg... read more | 09/01/2004 (3:18 am) |
| Latest updates | I'm back, this time with a minor one: in gfxD3DCardProfiler.h, change this... [code] const ch... read more | 08/28/2004 (10:47 am) |
| Latest updates | I know. Most certainly right when I'm doing an official release build of my game -.- Anyway, abou... read more | 08/16/2004 (10:39 am) |
| Latest updates | I did that 5 times before initially posting here. But thanks - it works now, even though I really ha... read more | 08/15/2004 (12:08 pm) |
| Latest updates | The files are already in my project. And the scary thing is: The error went away without me touching... read more | 08/15/2004 (2:53 am) |
| Latest updates | Oops, I meant GFXTexHandle... engine\ts\tsShapeInstance.cpp(498) : error C2665: 'GFXTexHandle::GF... read more | 08/14/2004 (10:04 am) |
| Latest updates | Meh.. looks like TSE doesn't compile anymore since the latest changes as of 14. August... GFXHandle ... read more | 08/13/2004 (11:59 pm) |
| Stargate game halted | ...and we're certainly not going to work money into MGM's pocked anymore - not after what happened. ... read more | 04/18/2004 (9:58 am) |
| Script ::onAdd() | I *think* that this is the onAdd()-code of the object's parent object that you see here, hence the t... read more | 02/02/2004 (6:23 am) |
| Found and fixed bug with looping 3d sounds! | Hmm... There must be something else changed in HEAD which causes these problems. I haven't been in t... read more | 12/15/2003 (1:08 am) |
| Found and fixed bug with looping 3d sounds! | Yay, my first contribution to HEAD ;)... read more | 12/13/2003 (1:48 pm) |
| Shaders - I'm almost there I think | Bumping this thread.... read more | 09/12/2003 (2:17 am) |
| Small Flying vehicle fix | Mmm, will try that ASAP.... read more | 09/10/2003 (6:55 am) |
| Vehicle AI | Hmm... Has anyone considered doing a "Vehicle Remote Control"? I mean instead of using the AIPlayer ... read more | 08/27/2003 (1:36 pm) |
| Shaders - I'm almost there I think | Hey Nigel, any news or updates from the shader front? If you need any help or got stuck anywhere, ju... read more | 08/27/2003 (6:43 am) |
| Connect() not working anymore? | Heh, you're right. Still, I added this function for my own convenience ;) [quote] function conn... read more | 08/24/2003 (1:05 am) |
| Connect() not working anymore? | I see... I asked because even the torque demo calls connect(), which doesn't exist. @Ben: Do you ... read more | 08/23/2003 (9:55 pm) |
| Bring more press to Garage Games | Forgive me, but I believe the best way to draw attention to gg.com is to have first-class games made... read more | 08/21/2003 (8:12 am) |
| Problems with day/night-cycle | The Day/Night code modifies the way the lightmaps are rendered on interiors, but of course the light... read more | 08/18/2003 (3:09 am) |