Maddermadcat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New user looking to wrok on a project | Few would be willing to have a 13-year-old working for them. If you want to find someone to work wit... read more | 01/12/2009 (6:24 pm) |
| Stealth - what would you like to see? | @Tyler: You'll be able to find plenty of clues around missions, from conversations you overhear, ... read more | 08/29/2008 (8:58 am) |
| Constructor source | He volunteered to do it? Wow, I was under the impression he was getting paid for it or something. :P... read more | 06/17/2008 (6:47 pm) |
| Animated lights don't work? | Well, it'd be good if it was looked into. :\ Did game_entities ever work? Those would be nice to ... read more | 06/17/2008 (9:09 am) |
| Constructor source | I don't know, really I'd rather not get the source just for bug fixes, that's Jaimi's job I think. :... read more | 06/17/2008 (8:36 am) |
| GUI bitmap voodoo? | That did the trick, thanks Ryan. :]... read more | 06/16/2008 (1:01 pm) |
| How to get .dts objects to self shadow and prelit like .difs | You can do this in TGEA by enabling polysoup collision for a static shape.... read more | 06/16/2008 (11:46 am) |
| This client-server stuff is killing me... | As long as you're doing this server-side I think you can just use the object ID your container searc... read more | 06/16/2008 (7:09 am) |
| This client-server stuff is killing me... | Really? How so?... read more | 06/15/2008 (4:36 pm) |
| This client-server stuff is killing me... | CommandToClient and commandToServer is what you're looking for. First you'd make sitOnToilet a se... read more | 06/15/2008 (3:24 pm) |
| Constructor source | @Ben: which is why it would only be made available to Torque owners. @David: But then, no static ... read more | 06/13/2008 (10:46 pm) |
| Constructor source | So basically what you're saying is the best reason they could have is that they don't want people's ... read more | 06/12/2008 (8:38 am) |
| Constructor source | Thanks, Infinitum, that's what I was trying to get at but clearly didn't manage to express it very w... read more | 06/11/2008 (3:06 pm) |
| Texture displaying glitch with cut brushes | Shot in the dark here, but how big is this interior exactly?... read more | 06/11/2008 (10:26 am) |
| Constructor source | [quote] There would definitely be a huge code-cleanup that would be needed before releasing it for ... read more | 06/11/2008 (10:23 am) |
| TGEA good for Physics Based game? | If I were you I'd look for an engine with a better physics implementation. I think C4 has PhysX supp... read more | 06/10/2008 (8:07 pm) |
| Constructor source | IMO since it's a free app the source should also be free to Torque owners, but if they want us to pa... read more | 06/10/2008 (4:35 pm) |
| Texture displaying glitch with cut brushes | Hm. Strange. Seems better than the shaded version though, at least. The only idea I have left is ... read more | 06/10/2008 (3:41 pm) |
| Texture displaying glitch with cut brushes | No, I didn't want you to uncheck it, I wanted you to make sure it was checked, then relight and view... read more | 06/10/2008 (2:28 pm) |
| Texture displaying glitch with cut brushes | Your screencaps were taken in shaded mode, and I see some weird lighting there sometimes. Go to scen... read more | 06/10/2008 (12:09 pm) |
| Constructor source? (Hear me out) | If you want a free cam you can just go to the preferences and make sure the appropriate checkbox is.... read more | 06/10/2008 (5:12 am) |
| Detect objects in range or target | Yeah, Andy, it's the mod forum, so scripts are fine. Source code isn't.... read more | 06/08/2008 (7:45 pm) |
| Constructor source? (Hear me out) | Heh, glad I have your support then. :] We'd need to get more people on board though, and then bri... read more | 06/08/2008 (9:06 am) |
| TGEA for stealth? | Haha, stealth's just one of many options. :] Dynamic lights have a tendency to leak through walls... read more | 06/07/2008 (11:49 pm) |
| TGEA for stealth? | Hm. Yeah, I think I'll simplify my stealth system and probably make more use of dynamic lights - if ... read more | 06/07/2008 (7:31 pm) |
| Constructor 1.0.5.1 for Windows | This is just a patch, did you download and register constructor from the GG store? (Don't worry, it'... read more | 06/07/2008 (2:24 pm) |
| Constructor 1.0.5.1 for Windows | I use the stairs plugin often, saves me an enormous amount of time. :] Now how about those fancy ... read more | 06/07/2008 (12:59 pm) |
| Player datablock options | [url]http://www.garagegames.com/docs/tge/general/apds04.php[/url]... read more | 06/07/2008 (10:02 am) |
| Detect objects in range or target | [quote]InitContainerRadiusSearch ( centerPos , radius , mask ) Purpose Use the InitContainerRadi... read more | 06/07/2008 (9:59 am) |
| Lighting and players | [quote]Okay, I had a thought that might actually work. Change the model so all the windows don't all... read more | 06/06/2008 (11:28 pm) |
| Lighting and players | Doesn't startFade just make the player character turn invisible? I don't understand what this has to... read more | 06/05/2008 (2:17 pm) |
| TGEA for stealth? | What do you mean exactly?... read more | 06/04/2008 (2:03 pm) |
| Random Map Generator | Yeah, that's not a random map generator -- I think he means something that would create them in-game... read more | 06/03/2008 (2:16 pm) |
| Opinions Please - Physics solution | Havok > PhysX. Why do I think so? Well, from what I remember, PhysX has a terribly restrictive li... read more | 06/03/2008 (1:43 pm) |
| Arteria3d special preorder for Medieval Church Training Kit | This doesn't cover actually making the textures, does it?... read more | 05/29/2008 (2:59 pm) |
| New constructor wish list | I've given it a bit of thought and maybe it'd be more convenient for people to be able to load their... read more | 05/29/2008 (2:53 pm) |
| New constructor wish list | Perishingflames, it doesn't look like game_entities work. Objects won't appear where I've placed the... read more | 05/19/2008 (10:19 am) |
| New constructor wish list | Doesn't look like it, actually. Tell me if there is a way, because there seems to be no field for th... read more | 05/19/2008 (8:39 am) |
| How to create "texture projector effect"? | Well, if that's not to your liking then I believe AFX has something that will work with multiple sur... read more | 05/18/2008 (9:00 pm) |
| New constructor wish list | I didn't know that was possible. I'll play around with it some more. Though it'd still be awesome if... read more | 05/18/2008 (8:28 pm) |
| New constructor wish list | The curves sound great. One thing that I think would make Constructor simply awesome is if there was... read more | 05/18/2008 (11:21 am) |
| Fighting Game Character Concepts | That looks really cool. I like the freaky sword he has there. :]... read more | 05/16/2008 (9:45 pm) |
| Cheap content pack | Those are pretty poorly-textured, and modeled. :\... read more | 05/16/2008 (9:41 pm) |
| How to create "texture projector effect"? | Have you tried decal projectors? [quote]Decals can be configured to glow by setting their datablo... read more | 05/16/2008 (7:25 pm) |
| Metroid Prime-style HUD | Derp. Error in logic on my part. I don't use TGEA either. :) Unfortunately, I don't think you und... read more | 05/09/2008 (1:06 pm) |
| Metroid Prime-style HUD | Eric, the blend mode stuff is looking awesome. Though it's not quite what I'm looking for, I'm sure ... read more | 05/08/2008 (7:33 pm) |
| Platforms Players can Ride Version 1.1 | Bah. This resource makes my game crash when it tries to load the datablocks, about an eighth of the ... read more | 04/27/2008 (6:45 pm) |
| Walker vehicle? | Yeah, I know, Ishbuu. I can make my way around the code and hack some stuff together, and I didn't n... read more | 04/26/2008 (7:52 pm) |
| Grasshopper Vehicle Pack by Cory Anderson | Yeah. The model needs to be retextured. Maybe a bit more detail in the geometry would be good as wel... read more | 04/26/2008 (3:11 pm) |
| Sketch art dump | Second to last one reminds me of the vulture mech, from mechwarrior. At least I think that's its ... read more | 04/23/2008 (5:10 pm) |