Christian's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Polymorph-like spell | The deletedragon is the name of a function, the name of it is of no consequence. The important thin... read more | 02/04/2007 (8:32 pm) |
| Spawn player INSIDE spawned vehicle? | Got it working from Anthony's sug. Forgot to post. Thanks.... read more | 02/04/2007 (2:41 pm) |
| Tank Pack and TGE 1.4 | Has anyone here have an idea how to get stickywheels or something similar to that to work? Trying t... read more | 02/04/2007 (12:28 pm) |
| Polymorph-like spell | I'm not quite following you. You want to replace the player with another player for a time? The ... read more | 02/04/2007 (11:23 am) |
| DIF textures appear white... | I had this problem before, when I unistalled and reinstalled the engine (for another purpose). This... read more | 02/04/2007 (11:14 am) |
| Any ideas for making a grappling hook? | Anyone have this working with 1.5? Getting a bunch of errors during the compile. [code] c:\torq... read more | 02/04/2007 (12:29 am) |
| Tank Pack and TGE 1.4 | I figured out why I screwed up the engine compile. Edit: everything works! Thanks for the help.... read more | 02/03/2007 (1:11 pm) |
| Tank Pack and TGE 1.4 | Using tge 1.5 and VS 2005. Added both simplepoly's, both tanks into the engine. Made all the above... read more | 02/03/2007 (3:45 am) |
| DIF textures appear white... | Did you put them in the interiors folder? (not necesarily the folder inside the interiors folder wi... read more | 02/03/2007 (12:45 am) |
| Spawn player INSIDE spawned vehicle? | Trying to do a simple mount of the car from starter.racing onto the player from starter.fps. Added ... read more | 02/01/2007 (11:20 pm) |
| New Player Class | I don't think that would be it, because i've seen them work in another project. I just don't know w... read more | 01/28/2007 (10:00 pm) |
| Swing animation | The only error is when I switch from my %player to $bot1. Just says unknown command. No console er... read more | 01/26/2007 (8:11 am) |
| Swing animation | It works on my player, but says animate is an unknown command for an AI player, using dump, it was n... read more | 01/25/2007 (11:10 pm) |
| Moving object from a to b | [url]http://www.youtube.com/watch?v=N1ZUALTlqdI[/url] if anyone is interested to know what it loo... read more | 01/25/2007 (10:24 pm) |
| AI targeting | Thanks. Works.... read more | 01/25/2007 (1:11 am) |
| Moving object from a to b | Aha that one should do the trick. It works great the first time, but than doesn't let you cast anym... read more | 01/24/2007 (11:04 pm) |
| Any update functinos? | Have you tried echo(%resulthere); If I get what your trying to do right.... read more | 01/24/2007 (8:07 pm) |
| Moving object from a to b | Since the ::onLaunch is a datablock there is no way to get the 'missile' from there to a function?... read more | 01/24/2007 (8:05 pm) |
| Moving object from a to b | The engine modifications are a bit over my head currently, iTickable.h had me lost. Is there a way ... read more | 01/24/2007 (3:16 pm) |
| How do I set boundaries? | Yeppers... read more | 01/24/2007 (2:30 am) |
| Moving object from a to b | Using Flame Broil as test spell. From the docs it looks like I would need to do something such as ... read more | 01/24/2007 (2:28 am) |
| Help in making objects disappear | I think what your missing is defining that .dts object. For example in server/scripts put a .cs fil... read more | 01/24/2007 (1:38 am) |
| Aw, I wish there was a starter tutorial. | I went through that my first couple weeks with AFX, you might want to check out Dave Youngs 'Iceball... read more | 01/23/2007 (9:39 pm) |
| Moving object from a to b | Basically what I did for my ringport to move them was a bunch of tiny teleports, is there something ... read more | 01/23/2007 (1:18 pm) |
| Moving object from a to b | I wasn't looking to go with a physicalzone, but that was the only way I could think of. I like your... read more | 01/23/2007 (1:10 pm) |
| AI spell casting and a Vector | Ok, i'll be busy working on these for the next couple days. Thanks!... read more | 01/23/2007 (12:44 pm) |
| Moving object from a to b | To sum it up, basically, it gets the players rotation and puts that as the appliedForce.... read more | 01/23/2007 (12:36 pm) |
| AI spell casting and a Vector | Would it happen to do with the casting from the right hand? I changed all the %caster and caster to... read more | 01/23/2007 (11:41 am) |
| 15 newbie questions | Hehe, here i'll start a more specific thread.... read more | 01/23/2007 (11:22 am) |
| Melee & AFX | I got the animations working. Why do 'if' statements not work in [code]datablock afxAnimClipData(... read more | 01/23/2007 (12:01 am) |
| 15 newbie questions | Yeah I just didn't want to have 10 threads in a row all taking up space.... read more | 01/22/2007 (10:18 pm) |
| 15 newbie questions | I almost need to buy another copy of AFX because i've filled my question quota for this version. Bu... read more | 01/22/2007 (10:13 pm) |
| Melee & AFX | Anyone able to e-mail the animation? The site is still down, what are you adding to the player.cs f... read more | 01/21/2007 (11:05 pm) |
| Melee & AFX | The part that is doing the animation is the melee_effect_wrapper? The site for the download was una... read more | 01/21/2007 (8:00 am) |
| Pet question | After reading your pet moth forum twice, my extensive experience in my 2 months of programming has n... read more | 01/17/2007 (10:35 pm) |
| Pet question | @ Michael, for your scripts/accessors is it sort of like making a new aiActor, but putting Pet inste... read more | 01/16/2007 (9:59 pm) |
| Pet question | Fixed a lot of my bugs, my pet does a simple attack that knocks the target over, and keeps on attack... read more | 01/16/2007 (2:33 pm) |
| Scale for interiors in 3D World Studio? | Torque units are 32 3dws units, torgue units are roughly one metre, so every 32 units is roughly 3 f... read more | 01/16/2007 (12:35 am) |
| Creating a Freeze Effect | The freeze spell I have currently uses animlock to hold them in place and uses the campfire due to i... read more | 01/11/2007 (11:47 pm) |
| Shrink Spell | I love this spell, not much is better than uncloaking with a guy 5 times bigger than everyone else.... read more | 01/11/2007 (10:25 pm) |
| A peek into the R&D laboratory | Have you ever considered targeted aoe spells such as grenades, blizzard, hellfire from wow? Either ... read more | 01/11/2007 (9:51 pm) |
| 15 newbie questions | Kind of, I have a few different spells i'm working on, one of which is similar to charge. Another w... read more | 01/11/2007 (12:12 pm) |
| 15 newbie questions | I got the physical zones working for the most part, and try'd to mix one with the teleport code vect... read more | 01/11/2007 (12:36 am) |
| Starting New | Dave recently posted on mydreamrpg site that he made a patch to merge the 2, I think the patch won't... read more | 01/10/2007 (10:31 pm) |
| How to recompile engine/host game | To recompile the engine get something similar to visual C++ express and load the project into it, go... read more | 01/10/2007 (1:28 pm) |
| 15 newbie questions | I used John for the first couple months....quite the amount of noob questions...now that i'm startin... read more | 01/08/2007 (10:32 pm) |
| 15 newbie questions | This isn't exactly an afx specific question, but involves one the AFX examples. For function Iceb... read more | 01/08/2007 (9:46 pm) |
| Deleting an object | Ah works great, ty.... read more | 01/06/2007 (6:42 pm) |
| Deleting an object | I think the %obj that is going to the 2nd function is not bringing the actual object over. Because ... read more | 01/06/2007 (2:35 pm) |
| 15 newbie questions | I used the example from AstralPassport to come up with a small working teleport [code]function As... read more | 01/01/2007 (7:54 pm) |