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Christian's Forum Posts

Thread Post Date Posted
Polymorph-like spell The deletedragon is the name of a function, the name of it is of no consequence. The important thin... read more 02/04/2007 (8:32 pm)
Spawn player INSIDE spawned vehicle? Got it working from Anthony's sug. Forgot to post. Thanks.... read more 02/04/2007 (2:41 pm)
Tank Pack and TGE 1.4 Has anyone here have an idea how to get stickywheels or something similar to that to work? Trying t... read more 02/04/2007 (12:28 pm)
Polymorph-like spell I'm not quite following you. You want to replace the player with another player for a time? The ... read more 02/04/2007 (11:23 am)
DIF textures appear white... I had this problem before, when I unistalled and reinstalled the engine (for another purpose). This... read more 02/04/2007 (11:14 am)
Any ideas for making a grappling hook? Anyone have this working with 1.5? Getting a bunch of errors during the compile. [code] c:\torq... read more 02/04/2007 (12:29 am)
Tank Pack and TGE 1.4 I figured out why I screwed up the engine compile. Edit: everything works! Thanks for the help.... read more 02/03/2007 (1:11 pm)
Tank Pack and TGE 1.4 Using tge 1.5 and VS 2005. Added both simplepoly's, both tanks into the engine. Made all the above... read more 02/03/2007 (3:45 am)
DIF textures appear white... Did you put them in the interiors folder? (not necesarily the folder inside the interiors folder wi... read more 02/03/2007 (12:45 am)
Spawn player INSIDE spawned vehicle? Trying to do a simple mount of the car from starter.racing onto the player from starter.fps. Added ... read more 02/01/2007 (11:20 pm)
New Player Class I don't think that would be it, because i've seen them work in another project. I just don't know w... read more 01/28/2007 (10:00 pm)
Swing animation The only error is when I switch from my %player to $bot1. Just says unknown command. No console er... read more 01/26/2007 (8:11 am)
Swing animation It works on my player, but says animate is an unknown command for an AI player, using dump, it was n... read more 01/25/2007 (11:10 pm)
Moving object from a to b [url]http://www.youtube.com/watch?v=N1ZUALTlqdI[/url] if anyone is interested to know what it loo... read more 01/25/2007 (10:24 pm)
AI targeting Thanks. Works.... read more 01/25/2007 (1:11 am)
Moving object from a to b Aha that one should do the trick. It works great the first time, but than doesn't let you cast anym... read more 01/24/2007 (11:04 pm)
Any update functinos? Have you tried echo(%resulthere); If I get what your trying to do right.... read more 01/24/2007 (8:07 pm)
Moving object from a to b Since the ::onLaunch is a datablock there is no way to get the 'missile' from there to a function?... read more 01/24/2007 (8:05 pm)
Moving object from a to b The engine modifications are a bit over my head currently, iTickable.h had me lost. Is there a way ... read more 01/24/2007 (3:16 pm)
How do I set boundaries? Yeppers... read more 01/24/2007 (2:30 am)
Moving object from a to b Using Flame Broil as test spell. From the docs it looks like I would need to do something such as ... read more 01/24/2007 (2:28 am)
Help in making objects disappear I think what your missing is defining that .dts object. For example in server/scripts put a .cs fil... read more 01/24/2007 (1:38 am)
Aw, I wish there was a starter tutorial. I went through that my first couple weeks with AFX, you might want to check out Dave Youngs 'Iceball... read more 01/23/2007 (9:39 pm)
Moving object from a to b Basically what I did for my ringport to move them was a bunch of tiny teleports, is there something ... read more 01/23/2007 (1:18 pm)
Moving object from a to b I wasn't looking to go with a physicalzone, but that was the only way I could think of. I like your... read more 01/23/2007 (1:10 pm)
AI spell casting and a Vector Ok, i'll be busy working on these for the next couple days. Thanks!... read more 01/23/2007 (12:44 pm)
Moving object from a to b To sum it up, basically, it gets the players rotation and puts that as the appliedForce.... read more 01/23/2007 (12:36 pm)
AI spell casting and a Vector Would it happen to do with the casting from the right hand? I changed all the %caster and caster to... read more 01/23/2007 (11:41 am)
15 newbie questions Hehe, here i'll start a more specific thread.... read more 01/23/2007 (11:22 am)
Melee & AFX I got the animations working. Why do 'if' statements not work in [code]datablock afxAnimClipData(... read more 01/23/2007 (12:01 am)
15 newbie questions Yeah I just didn't want to have 10 threads in a row all taking up space.... read more 01/22/2007 (10:18 pm)
15 newbie questions I almost need to buy another copy of AFX because i've filled my question quota for this version. Bu... read more 01/22/2007 (10:13 pm)
Melee & AFX Anyone able to e-mail the animation? The site is still down, what are you adding to the player.cs f... read more 01/21/2007 (11:05 pm)
Melee & AFX The part that is doing the animation is the melee_effect_wrapper? The site for the download was una... read more 01/21/2007 (8:00 am)
Pet question After reading your pet moth forum twice, my extensive experience in my 2 months of programming has n... read more 01/17/2007 (10:35 pm)
Pet question @ Michael, for your scripts/accessors is it sort of like making a new aiActor, but putting Pet inste... read more 01/16/2007 (9:59 pm)
Pet question Fixed a lot of my bugs, my pet does a simple attack that knocks the target over, and keeps on attack... read more 01/16/2007 (2:33 pm)
Scale for interiors in 3D World Studio? Torque units are 32 3dws units, torgue units are roughly one metre, so every 32 units is roughly 3 f... read more 01/16/2007 (12:35 am)
Creating a Freeze Effect The freeze spell I have currently uses animlock to hold them in place and uses the campfire due to i... read more 01/11/2007 (11:47 pm)
Shrink Spell I love this spell, not much is better than uncloaking with a guy 5 times bigger than everyone else.... read more 01/11/2007 (10:25 pm)
A peek into the R&D laboratory Have you ever considered targeted aoe spells such as grenades, blizzard, hellfire from wow? Either ... read more 01/11/2007 (9:51 pm)
15 newbie questions Kind of, I have a few different spells i'm working on, one of which is similar to charge. Another w... read more 01/11/2007 (12:12 pm)
15 newbie questions I got the physical zones working for the most part, and try'd to mix one with the teleport code vect... read more 01/11/2007 (12:36 am)
Starting New Dave recently posted on mydreamrpg site that he made a patch to merge the 2, I think the patch won't... read more 01/10/2007 (10:31 pm)
How to recompile engine/host game To recompile the engine get something similar to visual C++ express and load the project into it, go... read more 01/10/2007 (1:28 pm)
15 newbie questions I used John for the first couple months....quite the amount of noob questions...now that i'm startin... read more 01/08/2007 (10:32 pm)
15 newbie questions This isn't exactly an afx specific question, but involves one the AFX examples. For function Iceb... read more 01/08/2007 (9:46 pm)
Deleting an object Ah works great, ty.... read more 01/06/2007 (6:42 pm)
Deleting an object I think the %obj that is going to the 2nd function is not bringing the actual object over. Because ... read more 01/06/2007 (2:35 pm)
15 newbie questions I used the example from AstralPassport to come up with a small working teleport [code]function As... read more 01/01/2007 (7:54 pm)