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Christian's Forum Posts

Thread Post Date Posted
Badbots AI Resource For anyone whose tried this or uses it, what would you like to see done to make it more useable in g... read more 03/13/2007 (10:00 pm)
Grapple hooks and ladders There is a grapple hook resource if you search for it, but you would have to know your c++ because i... read more 03/12/2007 (10:23 am)
Custom Player Spellbooks Where is it set up that the numbers 1 through 0 will cast the spell associated with itself? I've be... read more 03/07/2007 (4:06 pm)
Badbots AI Resource ////////////////////////////////////////////////////////////////////////////////////////// if you... read more 03/07/2007 (12:53 am)
Custom Player Spellbooks Dave, the new patch is much improved over the first one, great job. One question though, the defaul... read more 03/06/2007 (8:07 pm)
Chat Bar A little off-topic here...I don't think question deserves it's own thread. Where is the default pla... read more 03/05/2007 (2:42 pm)
AI using AFX to cast spells Has anyone used this with the mmo patch? It looks like the patch is using a lot of different code i... read more 03/04/2007 (8:24 pm)
Proper AI'ing They are returning AIPlayer, thanks for the suggestions though.... read more 03/04/2007 (3:06 pm)
Proper AI'ing [code] function spawnbadbotnumber1() { %bot = new AIPlayer() { datablock = "OrcwarriorAvatar"; ... read more 03/04/2007 (1:55 pm)
Proper AI'ing If you spawn a bot such as [code] %bot = new AIPlayer() { datablock = "OrcwarriorAvatar"; posi... read more 03/04/2007 (12:22 pm)
Returning a value to another function Haha, I was celebrating like the Vikings just won when I read this. I can't believe it's that simpl... read more 03/04/2007 (11:27 am)
Returning a value to another function The objects that need to have the class members/hold data to them are players. Just the armor class... read more 03/04/2007 (1:13 am)
Returning a value to another function How would you go about setting up namespace methods for something like this?... read more 03/03/2007 (8:46 am)
Returning a value to another function Thank you both for the replies. I'm not quite sure how to implement this into what my program needs... read more 03/02/2007 (11:49 am)
Returning a value to another function A follow up to this. For a large amount of things to return [code] function blablah() { %bot.ag... read more 03/01/2007 (9:56 pm)
Returning a value to another function Yes thank you.... read more 03/01/2007 (9:29 pm)
How do you get the weapon to fire, while retaining spell casting Dunno how to make players go on walls, but for vehicles this resource http://www.garagegames.com/in... read more 03/01/2007 (8:34 pm)
How do you get the weapon to fire, while retaining spell casting If you want cursorless for everything read up a little, Jeff explained how to do it. I think it was... read more 02/28/2007 (9:54 am)
How do you get the weapon to fire, while retaining spell casting Not sure who this question was for, but I decided to go with the default arcane.fx folder and turn i... read more 02/28/2007 (9:38 am)
AFX Spell Addon? Http://www.garagegames.com/products/128/... read more 02/27/2007 (11:03 am)
Aggro system Yes Graham, just what I needed. Thanks.... read more 02/25/2007 (1:05 pm)
Adding to player datablock I'm trying to add an array as a member. So when you do $blabla.setAggro[3](25); Is this possible t... read more 02/25/2007 (10:24 am)
Aggro system In ::onDamage, how do you determine who did the damaging, or is this something that every spell had ... read more 02/25/2007 (9:59 am)
If" function problem Works now, ty!... read more 02/22/2007 (1:17 am)
If" function problem Hmmm, the switch statement gives me the following error: [code] if (%peanuts $= GoodNCP01) { ... read more 02/21/2007 (11:09 pm)
If" function problem An addendum to question to this - [code]questtext.settext("Congrats dude, you did it"); [/code] ... read more 02/21/2007 (10:01 pm)
If" function problem Thank you for the fast answer. It works now. First time used a string.... read more 02/21/2007 (3:06 pm)
Ai Help Http://tdn.garagegames.com/wiki/images/0/03/Playerdump.pdf http://www.garagegames.com/index.php?s... read more 02/18/2007 (9:47 am)
Ai Mob It's origional purpose was not as a spell, that was just an easy way to deliver it, it is more of a ... read more 02/17/2007 (2:14 pm)
Ai Mob The apartness over 15 should mean it's working. The AI should appear 20 or so feet from you when yo... read more 02/17/2007 (10:34 am)
Ai Mob [code] function roam(%bot01target, %healthlevel) { if ($bot01.getdamagelevel() > %healthlevel... read more 02/17/2007 (12:19 am)
Ai Mob The error is that the program is using the actor class instead of the player class. Filefront is do... read more 02/17/2007 (12:18 am)
A cool game soon to come out I haven't used Michael's mentioned program before, but yes you can.... read more 02/16/2007 (12:40 am)
Ai Mob Just tried it, works here. If you can't get it let me know i'll e-mail it.... read more 02/16/2007 (12:36 am)
Just getting started. The mmo style aspects you are looking to do, such as the point and click interface, there are tutori... read more 02/13/2007 (10:02 pm)
Tank Pack and TGE 1.4 It works great for cars, but tankshape is different. I haven't spent much time on it trying to figu... read more 02/10/2007 (5:47 pm)
Tank Pack and TGE 1.4 Not yet.... read more 02/08/2007 (4:45 pm)
Vehicle's height in ground Was at work on my blackberry, now I can post. It was the sticky wheels resource. In wheeledvehicle... read more 02/08/2007 (4:42 pm)
How do you get the weapon to fire, while retaining spell casting Ill try that when I get home. @edward the tank doing damage when you run into it is a change in game... read more 02/08/2007 (10:48 am)
Vehicle's height in ground Thanks. I found my messup... read more 02/08/2007 (10:04 am)
How do you get the weapon to fire, while retaining spell casting Thanks I know your busy there, one more quickie, I was bringing the changes over and I utterly destr... read more 02/08/2007 (12:17 am)
AFX User Showcase If I get my vehicle effects working well, i'll post em.... read more 02/07/2007 (12:41 pm)
How do you get the weapon to fire, while retaining spell casting Thanks for that code for the targeting, that is just what I need. Now I just need to get to that po... read more 02/07/2007 (12:37 pm)
Rocket Launcher Problems: Q&A I've added a couple weapons, but this one i've been at for hours setting up the ammo and I am stuck ... read more 02/06/2007 (11:35 pm)
Ai Mob There are a couple things I recently learned about AIs. Later on ill try and majorly uprade this if ... read more 02/06/2007 (11:27 am)
How do you get the weapon to fire, while retaining spell casting Jeff from your "One of the first things I had to do was substitute cursor driven target selection wi... read more 02/05/2007 (9:20 pm)
Water You copied just the part of the mission file that said new waterblock() etc etc, right?... read more 02/04/2007 (11:32 pm)
I need a team! We'll bring it back in 2009 again. So y'all have 2 years to think of some more witty advice for him... read more 02/04/2007 (8:39 pm)
Water I had that same problem a while back, easiest thing I found was going to the mission files of a miss... read more 02/04/2007 (8:37 pm)
Go Bears Go Colts! I won 2 dollars.... read more 02/04/2007 (8:33 pm)