Christian's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Badbots AI Resource | For anyone whose tried this or uses it, what would you like to see done to make it more useable in g... read more | 03/13/2007 (10:00 pm) |
| Grapple hooks and ladders | There is a grapple hook resource if you search for it, but you would have to know your c++ because i... read more | 03/12/2007 (10:23 am) |
| Custom Player Spellbooks | Where is it set up that the numbers 1 through 0 will cast the spell associated with itself? I've be... read more | 03/07/2007 (4:06 pm) |
| Badbots AI Resource | ////////////////////////////////////////////////////////////////////////////////////////// if you... read more | 03/07/2007 (12:53 am) |
| Custom Player Spellbooks | Dave, the new patch is much improved over the first one, great job. One question though, the defaul... read more | 03/06/2007 (8:07 pm) |
| Chat Bar | A little off-topic here...I don't think question deserves it's own thread. Where is the default pla... read more | 03/05/2007 (2:42 pm) |
| AI using AFX to cast spells | Has anyone used this with the mmo patch? It looks like the patch is using a lot of different code i... read more | 03/04/2007 (8:24 pm) |
| Proper AI'ing | They are returning AIPlayer, thanks for the suggestions though.... read more | 03/04/2007 (3:06 pm) |
| Proper AI'ing | [code] function spawnbadbotnumber1() { %bot = new AIPlayer() { datablock = "OrcwarriorAvatar"; ... read more | 03/04/2007 (1:55 pm) |
| Proper AI'ing | If you spawn a bot such as [code] %bot = new AIPlayer() { datablock = "OrcwarriorAvatar"; posi... read more | 03/04/2007 (12:22 pm) |
| Returning a value to another function | Haha, I was celebrating like the Vikings just won when I read this. I can't believe it's that simpl... read more | 03/04/2007 (11:27 am) |
| Returning a value to another function | The objects that need to have the class members/hold data to them are players. Just the armor class... read more | 03/04/2007 (1:13 am) |
| Returning a value to another function | How would you go about setting up namespace methods for something like this?... read more | 03/03/2007 (8:46 am) |
| Returning a value to another function | Thank you both for the replies. I'm not quite sure how to implement this into what my program needs... read more | 03/02/2007 (11:49 am) |
| Returning a value to another function | A follow up to this. For a large amount of things to return [code] function blablah() { %bot.ag... read more | 03/01/2007 (9:56 pm) |
| Returning a value to another function | Yes thank you.... read more | 03/01/2007 (9:29 pm) |
| How do you get the weapon to fire, while retaining spell casting | Dunno how to make players go on walls, but for vehicles this resource http://www.garagegames.com/in... read more | 03/01/2007 (8:34 pm) |
| How do you get the weapon to fire, while retaining spell casting | If you want cursorless for everything read up a little, Jeff explained how to do it. I think it was... read more | 02/28/2007 (9:54 am) |
| How do you get the weapon to fire, while retaining spell casting | Not sure who this question was for, but I decided to go with the default arcane.fx folder and turn i... read more | 02/28/2007 (9:38 am) |
| AFX Spell Addon? | Http://www.garagegames.com/products/128/... read more | 02/27/2007 (11:03 am) |
| Aggro system | Yes Graham, just what I needed. Thanks.... read more | 02/25/2007 (1:05 pm) |
| Adding to player datablock | I'm trying to add an array as a member. So when you do $blabla.setAggro[3](25); Is this possible t... read more | 02/25/2007 (10:24 am) |
| Aggro system | In ::onDamage, how do you determine who did the damaging, or is this something that every spell had ... read more | 02/25/2007 (9:59 am) |
| If" function problem | Works now, ty!... read more | 02/22/2007 (1:17 am) |
| If" function problem | Hmmm, the switch statement gives me the following error: [code] if (%peanuts $= GoodNCP01) { ... read more | 02/21/2007 (11:09 pm) |
| If" function problem | An addendum to question to this - [code]questtext.settext("Congrats dude, you did it"); [/code] ... read more | 02/21/2007 (10:01 pm) |
| If" function problem | Thank you for the fast answer. It works now. First time used a string.... read more | 02/21/2007 (3:06 pm) |
| Ai Help | Http://tdn.garagegames.com/wiki/images/0/03/Playerdump.pdf http://www.garagegames.com/index.php?s... read more | 02/18/2007 (9:47 am) |
| Ai Mob | It's origional purpose was not as a spell, that was just an easy way to deliver it, it is more of a ... read more | 02/17/2007 (2:14 pm) |
| Ai Mob | The apartness over 15 should mean it's working. The AI should appear 20 or so feet from you when yo... read more | 02/17/2007 (10:34 am) |
| Ai Mob | [code] function roam(%bot01target, %healthlevel) { if ($bot01.getdamagelevel() > %healthlevel... read more | 02/17/2007 (12:19 am) |
| Ai Mob | The error is that the program is using the actor class instead of the player class. Filefront is do... read more | 02/17/2007 (12:18 am) |
| A cool game soon to come out | I haven't used Michael's mentioned program before, but yes you can.... read more | 02/16/2007 (12:40 am) |
| Ai Mob | Just tried it, works here. If you can't get it let me know i'll e-mail it.... read more | 02/16/2007 (12:36 am) |
| Just getting started. | The mmo style aspects you are looking to do, such as the point and click interface, there are tutori... read more | 02/13/2007 (10:02 pm) |
| Tank Pack and TGE 1.4 | It works great for cars, but tankshape is different. I haven't spent much time on it trying to figu... read more | 02/10/2007 (5:47 pm) |
| Tank Pack and TGE 1.4 | Not yet.... read more | 02/08/2007 (4:45 pm) |
| Vehicle's height in ground | Was at work on my blackberry, now I can post. It was the sticky wheels resource. In wheeledvehicle... read more | 02/08/2007 (4:42 pm) |
| How do you get the weapon to fire, while retaining spell casting | Ill try that when I get home. @edward the tank doing damage when you run into it is a change in game... read more | 02/08/2007 (10:48 am) |
| Vehicle's height in ground | Thanks. I found my messup... read more | 02/08/2007 (10:04 am) |
| How do you get the weapon to fire, while retaining spell casting | Thanks I know your busy there, one more quickie, I was bringing the changes over and I utterly destr... read more | 02/08/2007 (12:17 am) |
| AFX User Showcase | If I get my vehicle effects working well, i'll post em.... read more | 02/07/2007 (12:41 pm) |
| How do you get the weapon to fire, while retaining spell casting | Thanks for that code for the targeting, that is just what I need. Now I just need to get to that po... read more | 02/07/2007 (12:37 pm) |
| Rocket Launcher Problems: Q&A | I've added a couple weapons, but this one i've been at for hours setting up the ammo and I am stuck ... read more | 02/06/2007 (11:35 pm) |
| Ai Mob | There are a couple things I recently learned about AIs. Later on ill try and majorly uprade this if ... read more | 02/06/2007 (11:27 am) |
| How do you get the weapon to fire, while retaining spell casting | Jeff from your "One of the first things I had to do was substitute cursor driven target selection wi... read more | 02/05/2007 (9:20 pm) |
| Water | You copied just the part of the mission file that said new waterblock() etc etc, right?... read more | 02/04/2007 (11:32 pm) |
| I need a team! | We'll bring it back in 2009 again. So y'all have 2 years to think of some more witty advice for him... read more | 02/04/2007 (8:39 pm) |
| Water | I had that same problem a while back, easiest thing I found was going to the mission files of a miss... read more | 02/04/2007 (8:37 pm) |
| Go Bears | Go Colts! I won 2 dollars.... read more | 02/04/2007 (8:33 pm) |