Christian's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| EffectWrapperData not a member error | Right now i'm just using the default [code]function autoloadAFXModules() { %pattern = "~/serv... read more | 10/28/2007 (11:46 am) |
| Turn to face: aim constraint? spin? | What i've had to do for this type of effect is is mount an invisible player object such as a sword t... read more | 10/19/2007 (11:06 am) |
| Change default player animation? | If I understand you right just switch from [code] sequence1 = "./npc_walk.dsq walk"; // here is ... read more | 09/30/2007 (10:26 am) |
| AFXSpellButton | Gotcha, instead of working with AFXSpellButton, I took out the good parts of it and added them to GU... read more | 09/21/2007 (1:00 pm) |
| Camera Questions | Works great, always appreciate your help Jeff.... read more | 09/08/2007 (12:28 am) |
| Camera Questions | I don't have any answer for that , but also have a question regaurding afx camera. When using $clie... read more | 09/05/2007 (12:06 am) |
| Collision for stationairy things | Thanks for the response, ::onenter doesn't help since I need the people who are already in it when i... read more | 08/27/2007 (10:44 pm) |
| AI using AFX to cast spells | Figured out what was wrong, thanks Jeff. Was using the same %spell_data I used to use in the mmo/af... read more | 08/25/2007 (9:27 am) |
| AI using AFX to cast spells | Hey, I know this is a bit old. It looks like the newest afx has the change already in afxspellcasti... read more | 08/24/2007 (1:54 pm) |
| ScrollCtrl | I got ya. The ScrollCtrl's use GuiTextListCtrl to do all the actual options. The pop-up doesn't re... read more | 08/20/2007 (10:32 pm) |
| Switching between players | Yes to both. Echoing works. .setTransform() just doesn't do anything, no errors.... read more | 08/18/2007 (12:37 pm) |
| Switching between players | Thanks, that part works, the camera part i'm having a bit of trouble with. Maybe it's because using... read more | 08/17/2007 (1:14 pm) |
| 3d modeller freelancer wanted | Thanks for all the responses, the position has been filled for now. -Christian... read more | 08/02/2007 (8:06 pm) |
| Vista/RTSKit graphics problem | I have a feeling it is a combo of vista and the mmokit. Stock torque runs great. But the mmokit ha... read more | 07/31/2007 (8:33 pm) |
| Vista/RTSKit graphics problem | It happens 8 out of 10 times. I change the resolution either way higher or lower and it will usuall... read more | 07/31/2007 (6:38 pm) |
| Unit movement question | Thank you, that saves a lot of trouble for all the movement (that other function would be a pain wit... read more | 07/30/2007 (6:44 am) |
| Unit movement question | The other one relies on you selecting a unit in the game. Mine all have to be done through script w... read more | 07/29/2007 (6:21 pm) |
| Unit movement question | Ooh that did the trick Novack! The moving has to be done in script so I made a new function out of ... read more | 07/29/2007 (2:46 pm) |
| Using a new RTSBuilding | Nevermind. Foud the problem. Was using the new animated .dts models (don't know why they don't wor... read more | 05/15/2007 (10:13 pm) |
| TGE 1.5 + RTS Starter Kit? | Is there any way to get 1.4.2 if you already have 1.5?... read more | 05/15/2007 (2:09 am) |
| Camera following magic. | This is similar to what your talking, not sure if it'll help you or not. http://www.youtube.com/w... read more | 05/13/2007 (8:10 am) |
| Mapquest pathfinding | Ok, thought you forget to finish your sentence at first...It looks good but very complicated. Thank... read more | 05/12/2007 (10:15 am) |
| Mapquest pathfinding | What is A*?... read more | 05/12/2007 (9:35 am) |
| Giving an item dynamic on creation | Thanks Tim. As of now it gives each marker a set of dynamic fields that are preset in script. If... read more | 05/09/2007 (12:17 pm) |
| Determining a Player is airborne. | %bla = %z.getTerrainHeigh(); %unbla = %actualZ Have you tried doing something to the extent of V... read more | 05/04/2007 (1:07 am) |
| The basics of AI | %bot.setMoveDestination can be looped wherever you have the %bot. For example you could do [code... read more | 04/30/2007 (5:12 pm) |
| Astral Passport with an AI | My mistake. I had messed around with it so much I had forgotten I added all the casting effects to ... read more | 04/30/2007 (10:17 am) |
| Finding nearby ai's | Thank you, i'll try this out... read more | 04/29/2007 (2:10 pm) |
| Finding nearby ai's | [code] %count = ClientGroup.getCount(); for(%i = 0; %i < %count; %i++) { %client = ClientG... read more | 04/29/2007 (1:28 pm) |
| Transparent texture download? | Ok that explains it, thanks... read more | 04/26/2007 (9:35 am) |
| Transparent texture download? | Yes TGE, i've tried a few different ones but they don't seem to work. Here are those 2 above [... read more | 04/26/2007 (9:29 am) |
| Transparent texture download? | Are there any modifications that need to be done to get pngs to work? None of them seem to work. T... read more | 04/26/2007 (8:31 am) |
| 3DWorld Studio | Correct... read more | 03/28/2007 (8:19 pm) |
| 3DWorld Studio | Drag your .map file into it that is.... read more | 03/28/2007 (7:54 pm) |
| 3DWorld Studio | In the main folder it comes with a program called map_2dif+. Just drag your .map file into it.... read more | 03/28/2007 (7:54 pm) |
| Following | Sorry, i've never used TGB. Hoefully someone else will know that one.... read more | 03/28/2007 (1:22 pm) |
| Key bindings | Thank you Amr. The push and Pop Dialog works. As far as the keybindings. I'm not sure how to do t... read more | 03/28/2007 (10:37 am) |
| Following | A simple way for TGE is the .setMoveDestination(%playeryouwanttofollow); and keep rescheduling it. ... read more | 03/27/2007 (9:35 pm) |
| Effects from copying | Copying SoR for example, a couple times I forgot to bring all the icons/zodiacs from the coretech/sp... read more | 03/27/2007 (9:03 am) |
| Effects from copying | Yeah wouldn't you know it, I have this problem for 4 months...10 seconds after I put it on the forum... read more | 03/26/2007 (12:10 am) |
| DoT Damage | DirectDamageRepeats = 3; Is a type of DoT, used in Flame Broil. function StealthSpell::onImpact(... read more | 03/19/2007 (9:38 pm) |
| Multiple bots sharing an AI algorithm | I'm no AI expert but I made a program that had melee bots and casting bots run on the same algorithm... read more | 03/19/2007 (8:59 pm) |
| AIplayers jumping | Just a shot in the dark, isn't there a thing that will make them fire such as: Trigger, 0 Trigger,... read more | 03/19/2007 (2:54 pm) |
| Multi-Player AFX | Thanks Dave, it sort of works, I see the server come up in the list, but no one else is able to. S... read more | 03/17/2007 (3:04 pm) |
| Badbots AI Resource | Forgot to mention before that to have the AI's cast spells you have to comment out the part in afxSp... read more | 03/17/2007 (11:44 am) |
| Multi-Player AFX | I didn't mean it as specific to the afx patch not working, I just meant that i've never got multi-pl... read more | 03/16/2007 (12:19 pm) |
| Individual Player Dynamic Fields | I'm at work so I can't try it now. Which would you use to store simple numbers such as experience, l... read more | 03/15/2007 (10:25 am) |
| Individual Player Dynamic Fields | Instead of %player.someinfo = "44";, something that will transfer when they die. Such as %client.so... read more | 03/14/2007 (5:26 pm) |
| Arena/Stadium Direction-for Newb | That stadium is made up of about 20 'straight' pieces and 10 'curved' pieces. Once you add them to ... read more | 03/14/2007 (11:08 am) |
| Arena/Stadium Direction-for Newb | First let me say I am not an artist (as you can clearly see). This is a stadium I made in 3dws, use... read more | 03/13/2007 (10:07 pm) |