Game Development Community

Christian's Forum Posts

Thread Post Date Posted
EffectWrapperData not a member error Right now i'm just using the default [code]function autoloadAFXModules() { %pattern = "~/serv... read more 10/28/2007 (11:46 am)
Turn to face: aim constraint? spin? What i've had to do for this type of effect is is mount an invisible player object such as a sword t... read more 10/19/2007 (11:06 am)
Change default player animation? If I understand you right just switch from [code] sequence1 = "./npc_walk.dsq walk"; // here is ... read more 09/30/2007 (10:26 am)
AFXSpellButton Gotcha, instead of working with AFXSpellButton, I took out the good parts of it and added them to GU... read more 09/21/2007 (1:00 pm)
Camera Questions Works great, always appreciate your help Jeff.... read more 09/08/2007 (12:28 am)
Camera Questions I don't have any answer for that , but also have a question regaurding afx camera. When using $clie... read more 09/05/2007 (12:06 am)
Collision for stationairy things Thanks for the response, ::onenter doesn't help since I need the people who are already in it when i... read more 08/27/2007 (10:44 pm)
AI using AFX to cast spells Figured out what was wrong, thanks Jeff. Was using the same %spell_data I used to use in the mmo/af... read more 08/25/2007 (9:27 am)
AI using AFX to cast spells Hey, I know this is a bit old. It looks like the newest afx has the change already in afxspellcasti... read more 08/24/2007 (1:54 pm)
ScrollCtrl I got ya. The ScrollCtrl's use GuiTextListCtrl to do all the actual options. The pop-up doesn't re... read more 08/20/2007 (10:32 pm)
Switching between players Yes to both. Echoing works. .setTransform() just doesn't do anything, no errors.... read more 08/18/2007 (12:37 pm)
Switching between players Thanks, that part works, the camera part i'm having a bit of trouble with. Maybe it's because using... read more 08/17/2007 (1:14 pm)
3d modeller freelancer wanted Thanks for all the responses, the position has been filled for now. -Christian... read more 08/02/2007 (8:06 pm)
Vista/RTSKit graphics problem I have a feeling it is a combo of vista and the mmokit. Stock torque runs great. But the mmokit ha... read more 07/31/2007 (8:33 pm)
Vista/RTSKit graphics problem It happens 8 out of 10 times. I change the resolution either way higher or lower and it will usuall... read more 07/31/2007 (6:38 pm)
Unit movement question Thank you, that saves a lot of trouble for all the movement (that other function would be a pain wit... read more 07/30/2007 (6:44 am)
Unit movement question The other one relies on you selecting a unit in the game. Mine all have to be done through script w... read more 07/29/2007 (6:21 pm)
Unit movement question Ooh that did the trick Novack! The moving has to be done in script so I made a new function out of ... read more 07/29/2007 (2:46 pm)
Using a new RTSBuilding Nevermind. Foud the problem. Was using the new animated .dts models (don't know why they don't wor... read more 05/15/2007 (10:13 pm)
TGE 1.5 + RTS Starter Kit? Is there any way to get 1.4.2 if you already have 1.5?... read more 05/15/2007 (2:09 am)
Camera following magic. This is similar to what your talking, not sure if it'll help you or not. http://www.youtube.com/w... read more 05/13/2007 (8:10 am)
Mapquest pathfinding Ok, thought you forget to finish your sentence at first...It looks good but very complicated. Thank... read more 05/12/2007 (10:15 am)
Mapquest pathfinding What is A*?... read more 05/12/2007 (9:35 am)
Giving an item dynamic on creation Thanks Tim. As of now it gives each marker a set of dynamic fields that are preset in script. If... read more 05/09/2007 (12:17 pm)
Determining a Player is airborne. %bla = %z.getTerrainHeigh(); %unbla = %actualZ Have you tried doing something to the extent of V... read more 05/04/2007 (1:07 am)
The basics of AI %bot.setMoveDestination can be looped wherever you have the %bot. For example you could do [code... read more 04/30/2007 (5:12 pm)
Astral Passport with an AI My mistake. I had messed around with it so much I had forgotten I added all the casting effects to ... read more 04/30/2007 (10:17 am)
Finding nearby ai's Thank you, i'll try this out... read more 04/29/2007 (2:10 pm)
Finding nearby ai's [code] %count = ClientGroup.getCount(); for(%i = 0; %i < %count; %i++) { %client = ClientG... read more 04/29/2007 (1:28 pm)
Transparent texture download? Ok that explains it, thanks... read more 04/26/2007 (9:35 am)
Transparent texture download? Yes TGE, i've tried a few different ones but they don't seem to work. Here are those 2 above [... read more 04/26/2007 (9:29 am)
Transparent texture download? Are there any modifications that need to be done to get pngs to work? None of them seem to work. T... read more 04/26/2007 (8:31 am)
3DWorld Studio Correct... read more 03/28/2007 (8:19 pm)
3DWorld Studio Drag your .map file into it that is.... read more 03/28/2007 (7:54 pm)
3DWorld Studio In the main folder it comes with a program called map_2dif+. Just drag your .map file into it.... read more 03/28/2007 (7:54 pm)
Following Sorry, i've never used TGB. Hoefully someone else will know that one.... read more 03/28/2007 (1:22 pm)
Key bindings Thank you Amr. The push and Pop Dialog works. As far as the keybindings. I'm not sure how to do t... read more 03/28/2007 (10:37 am)
Following A simple way for TGE is the .setMoveDestination(%playeryouwanttofollow); and keep rescheduling it. ... read more 03/27/2007 (9:35 pm)
Effects from copying Copying SoR for example, a couple times I forgot to bring all the icons/zodiacs from the coretech/sp... read more 03/27/2007 (9:03 am)
Effects from copying Yeah wouldn't you know it, I have this problem for 4 months...10 seconds after I put it on the forum... read more 03/26/2007 (12:10 am)
DoT Damage DirectDamageRepeats = 3; Is a type of DoT, used in Flame Broil. function StealthSpell::onImpact(... read more 03/19/2007 (9:38 pm)
Multiple bots sharing an AI algorithm I'm no AI expert but I made a program that had melee bots and casting bots run on the same algorithm... read more 03/19/2007 (8:59 pm)
AIplayers jumping Just a shot in the dark, isn't there a thing that will make them fire such as: Trigger, 0 Trigger,... read more 03/19/2007 (2:54 pm)
Multi-Player AFX Thanks Dave, it sort of works, I see the server come up in the list, but no one else is able to. S... read more 03/17/2007 (3:04 pm)
Badbots AI Resource Forgot to mention before that to have the AI's cast spells you have to comment out the part in afxSp... read more 03/17/2007 (11:44 am)
Multi-Player AFX I didn't mean it as specific to the afx patch not working, I just meant that i've never got multi-pl... read more 03/16/2007 (12:19 pm)
Individual Player Dynamic Fields I'm at work so I can't try it now. Which would you use to store simple numbers such as experience, l... read more 03/15/2007 (10:25 am)
Individual Player Dynamic Fields Instead of %player.someinfo = "44";, something that will transfer when they die. Such as %client.so... read more 03/14/2007 (5:26 pm)
Arena/Stadium Direction-for Newb That stadium is made up of about 20 'straight' pieces and 10 'curved' pieces. Once you add them to ... read more 03/14/2007 (11:08 am)
Arena/Stadium Direction-for Newb First let me say I am not an artist (as you can clearly see). This is a stadium I made in 3dws, use... read more 03/13/2007 (10:07 pm)