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Christian's Forum Posts

Thread Post Date Posted
Audio asset "Streaming = true" is not working [solved] Ok cool, thanks. I got this one a little off-topic, but it was worth it.... read more 08/17/2013 (3:29 pm)
Audio asset "Streaming = true" is not working [solved] Ah, thanks.... read more 08/17/2013 (7:15 am)
Audio asset "Streaming = true" is not working [solved] Are you using that function to close the game though? What line of code do you use to exit the prog... read more 08/17/2013 (6:37 am)
Audio asset "Streaming = true" is not working [solved] After alxStopAll() how do you close the window to exit the program through code? myModule.destroy... read more 08/17/2013 (5:34 am)
Audio asset "Streaming = true" is not working [solved] Perfect, thanks.... read more 08/17/2013 (3:00 am)
Audio asset "Streaming = true" is not working [solved] Are there any 'best practices' when it comes to sound? My program has background music playing an... read more 08/17/2013 (12:43 am)
Changing weapons/apparel on animated sprites Spine looks like a good way to go for this, will look into that. Thanks for the ideas.... read more 08/17/2013 (12:30 am)
how to setup a scoring/points system Mike your right, I was using a $global_variable instead of a script object. It was writing fine, bu... read more 08/14/2013 (2:19 pm)
how to setup a scoring/points system When you use TamlRead, how do you get that information back into the variable (in your example, Glob... read more 08/14/2013 (4:42 am)
Audio asset "Streaming = true" is not working [solved] Kinda feel like that scene from Gladiator - "Victory, and the crowd cheers". Started reb... read more 08/13/2013 (10:13 pm)
Audio asset "Streaming = true" is not working [solved] Turning those to to true shows all the sound assets being loaded (previous times I would get a conso... read more 08/13/2013 (3:05 pm)
Saving player data in T2D That is really easier than I expected. Thanks.... read more 08/13/2013 (2:47 pm)
Audio asset "Streaming = true" is not working [solved] Yeah, as far as I can tell everything's been renamed properly. That engine fix listed above would... read more 08/13/2013 (2:43 pm)
Audio asset "Streaming = true" is not working [solved] The audio files tested work on the audioBasicsToy in the sandbox. Actually brought all of audioBa... read more 08/13/2013 (2:18 pm)
How do i add a text object to my scene Ok thanks Mike.... read more 08/13/2013 (3:35 am)
Audio asset "Streaming = true" is not working [solved] Not sure if my question is the same in regards to 'streaming'. I just want to play a sound. Using... read more 08/13/2013 (3:33 am)
How do i add a text object to my scene Addendum to this question. Just figured out adding image fonts, is there a way to make the text wit... read more 08/08/2013 (7:43 pm)
Resolution starts incorrect [RESOLVED] That's weird. I can stretch/resize it as much as I want and it works fine like yours, but I wonde... read more 08/06/2013 (11:08 pm)
Resolution starts incorrect [RESOLVED] The buttons are sprites. The buttons themselves aren't the issue, rather the result of the resoluti... read more 08/06/2013 (10:20 pm)
Resolution starts incorrect [RESOLVED] The preferences are loading 1st. Using [code]function initializeCanvas(%windowName) { .... read more 08/06/2013 (9:29 pm)
Resolution starts incorrect [RESOLVED] Michael, Running windows 7. Desktop resolution is 1366 x 768. I've tried starting T2D with: $p... read more 08/06/2013 (12:23 pm)
Torque2D ShowOff(); This is a little game I'm slowly working towards. The next big thing is deciding how to handle coll... read more 05/26/2013 (8:43 pm)
Adding joint removes earlier joint Ah gotcha. I've tried it with many different and unique lines but to no avail. Looks like i'll jus... read more 05/26/2013 (8:15 am)
Adding joint removes earlier joint I noticed something in the tests, that once it reaches around 4 or 5 joints, torque crashes. With a... read more 05/25/2013 (11:06 pm)
Adding joint removes earlier joint Where is the code or function for 'generatebodynodeShell'. I don't see any reference to it in code ... read more 05/25/2013 (10:54 pm)
Brainstorming: Top-Down Water Movement? That is awesome Chase. My water scene looks so much better now.... read more 05/18/2013 (10:04 pm)
See if ally is in firing path? Something clicked and it makes sense now. I didn't understand what RayStart was. Things lined up af... read more 05/18/2013 (9:37 pm)
Setting up for iPhone Haven't figured that part out yet, no idea how to run it on iPhone.... read more 05/18/2013 (3:15 pm)
Setting up for iPhone Moerk I just went through that a couple days ago. Goto defaultpreferences.cs Near the bottom you... read more 05/18/2013 (2:54 pm)
See if ally is in firing path? It's giving some strange results [code] %pos1 = $activeSprite.getPosition(); %picked ... read more 05/18/2013 (12:36 pm)
Brainstorming: Top-Down Water Movement? Hi Chase, I like your water effect. Can you give any tips of show an example of how you create... read more 05/18/2013 (10:24 am)
See if ally is in firing path? The PickingToy example code is highly confusing to me for some reason. I don't see the code ever ... read more 05/18/2013 (10:02 am)
See if ally is in firing path? Is there a document or place that shows pickray being used? Haven't found a useable example yet.... read more 05/16/2013 (11:20 pm)
See if ally is in firing path? Is it the same thing as PickLine()? ... read more 05/16/2013 (1:22 pm)
Water Particles Mike, just implemented those examples into my project, they should be a good base to learn from and ... read more 05/15/2013 (6:28 pm)
Setting up for iPhone Alright, sounds good. ... read more 05/15/2013 (9:02 am)
Creating a progress type bar Mike that worked great, thanks.... read more 05/11/2013 (7:43 am)
Mounting or child of sprites? Simon that's awesome, should be exactly what I was looking for.... read more 05/10/2013 (12:23 pm)
Creating a progress type bar I realize most of what I'm trying to do would be a heck of a lot easier with a console to test and s... read more 05/09/2013 (8:26 pm)
Creating a progress type bar Thanks David and Mike. It makes more sense now, had the '.size = 20' instead of '.size = "20 1... read more 05/08/2013 (8:59 pm)
Torque 3d for iphone Will it be similar similar to Torque 3d the way TGB is to iT2d?... read more 06/04/2011 (4:14 am)
Looking for AFX Spell and Effect Designers Sounds like something I would have been interested in a while back. My spells didn't have the finis... read more 11/14/2008 (1:34 am)
Left/Right Vector Thanks for the replies. I thought that would solve the problem i'd been having, the vectors I belie... read more 12/16/2007 (2:19 pm)
Left/Right Vector I am doing this in script, but if there is a c++ solution that makes more sense.... As to objects t... read more 12/16/2007 (3:39 am)
Replacing the Ork & nonworking animations Not quite sure why you have that problem, we add our player datablocks all the time in AFX and they ... read more 11/29/2007 (11:42 am)
Mini-map draw ins? Magnus, that picture you just showed is about exactly what i'm looking for, could you point me in th... read more 11/21/2007 (9:04 pm)
Mini-map draw ins? Ooh, that is a great idea, thak you Orion, i'll try it out here shortly.... read more 11/21/2007 (4:50 pm)
Mini-map draw ins? C++ is very new to me so far (learning the basics)....so reverse engineering from the radar is a lit... read more 11/21/2007 (4:35 pm)
Dif Collision Hey Jeff, is there a way to disable collision on terrain? Thanks.... read more 11/09/2007 (5:38 pm)
Prepare spell What we've done for things like that accomplish what your looking for. Make a spellbutton with ... read more 10/29/2007 (10:51 am)