Christian's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Audio asset "Streaming = true" is not working [solved] | Ok cool, thanks. I got this one a little off-topic, but it was worth it.... read more | 08/17/2013 (3:29 pm) |
| Audio asset "Streaming = true" is not working [solved] | Ah, thanks.... read more | 08/17/2013 (7:15 am) |
| Audio asset "Streaming = true" is not working [solved] | Are you using that function to close the game though? What line of code do you use to exit the prog... read more | 08/17/2013 (6:37 am) |
| Audio asset "Streaming = true" is not working [solved] | After alxStopAll() how do you close the window to exit the program through code? myModule.destroy... read more | 08/17/2013 (5:34 am) |
| Audio asset "Streaming = true" is not working [solved] | Perfect, thanks.... read more | 08/17/2013 (3:00 am) |
| Audio asset "Streaming = true" is not working [solved] | Are there any 'best practices' when it comes to sound? My program has background music playing an... read more | 08/17/2013 (12:43 am) |
| Changing weapons/apparel on animated sprites | Spine looks like a good way to go for this, will look into that. Thanks for the ideas.... read more | 08/17/2013 (12:30 am) |
| how to setup a scoring/points system | Mike your right, I was using a $global_variable instead of a script object. It was writing fine, bu... read more | 08/14/2013 (2:19 pm) |
| how to setup a scoring/points system | When you use TamlRead, how do you get that information back into the variable (in your example, Glob... read more | 08/14/2013 (4:42 am) |
| Audio asset "Streaming = true" is not working [solved] | Kinda feel like that scene from Gladiator - "Victory, and the crowd cheers". Started reb... read more | 08/13/2013 (10:13 pm) |
| Audio asset "Streaming = true" is not working [solved] | Turning those to to true shows all the sound assets being loaded (previous times I would get a conso... read more | 08/13/2013 (3:05 pm) |
| Saving player data in T2D | That is really easier than I expected. Thanks.... read more | 08/13/2013 (2:47 pm) |
| Audio asset "Streaming = true" is not working [solved] | Yeah, as far as I can tell everything's been renamed properly. That engine fix listed above would... read more | 08/13/2013 (2:43 pm) |
| Audio asset "Streaming = true" is not working [solved] | The audio files tested work on the audioBasicsToy in the sandbox. Actually brought all of audioBa... read more | 08/13/2013 (2:18 pm) |
| How do i add a text object to my scene | Ok thanks Mike.... read more | 08/13/2013 (3:35 am) |
| Audio asset "Streaming = true" is not working [solved] | Not sure if my question is the same in regards to 'streaming'. I just want to play a sound. Using... read more | 08/13/2013 (3:33 am) |
| How do i add a text object to my scene | Addendum to this question. Just figured out adding image fonts, is there a way to make the text wit... read more | 08/08/2013 (7:43 pm) |
| Resolution starts incorrect [RESOLVED] | That's weird. I can stretch/resize it as much as I want and it works fine like yours, but I wonde... read more | 08/06/2013 (11:08 pm) |
| Resolution starts incorrect [RESOLVED] | The buttons are sprites. The buttons themselves aren't the issue, rather the result of the resoluti... read more | 08/06/2013 (10:20 pm) |
| Resolution starts incorrect [RESOLVED] | The preferences are loading 1st. Using [code]function initializeCanvas(%windowName) { .... read more | 08/06/2013 (9:29 pm) |
| Resolution starts incorrect [RESOLVED] | Michael, Running windows 7. Desktop resolution is 1366 x 768. I've tried starting T2D with: $p... read more | 08/06/2013 (12:23 pm) |
| Torque2D ShowOff(); | This is a little game I'm slowly working towards. The next big thing is deciding how to handle coll... read more | 05/26/2013 (8:43 pm) |
| Adding joint removes earlier joint | Ah gotcha. I've tried it with many different and unique lines but to no avail. Looks like i'll jus... read more | 05/26/2013 (8:15 am) |
| Adding joint removes earlier joint | I noticed something in the tests, that once it reaches around 4 or 5 joints, torque crashes. With a... read more | 05/25/2013 (11:06 pm) |
| Adding joint removes earlier joint | Where is the code or function for 'generatebodynodeShell'. I don't see any reference to it in code ... read more | 05/25/2013 (10:54 pm) |
| Brainstorming: Top-Down Water Movement? | That is awesome Chase. My water scene looks so much better now.... read more | 05/18/2013 (10:04 pm) |
| See if ally is in firing path? | Something clicked and it makes sense now. I didn't understand what RayStart was. Things lined up af... read more | 05/18/2013 (9:37 pm) |
| Setting up for iPhone | Haven't figured that part out yet, no idea how to run it on iPhone.... read more | 05/18/2013 (3:15 pm) |
| Setting up for iPhone | Moerk I just went through that a couple days ago. Goto defaultpreferences.cs Near the bottom you... read more | 05/18/2013 (2:54 pm) |
| See if ally is in firing path? | It's giving some strange results [code] %pos1 = $activeSprite.getPosition(); %picked ... read more | 05/18/2013 (12:36 pm) |
| Brainstorming: Top-Down Water Movement? | Hi Chase, I like your water effect. Can you give any tips of show an example of how you create... read more | 05/18/2013 (10:24 am) |
| See if ally is in firing path? | The PickingToy example code is highly confusing to me for some reason. I don't see the code ever ... read more | 05/18/2013 (10:02 am) |
| See if ally is in firing path? | Is there a document or place that shows pickray being used? Haven't found a useable example yet.... read more | 05/16/2013 (11:20 pm) |
| See if ally is in firing path? | Is it the same thing as PickLine()? ... read more | 05/16/2013 (1:22 pm) |
| Water Particles | Mike, just implemented those examples into my project, they should be a good base to learn from and ... read more | 05/15/2013 (6:28 pm) |
| Setting up for iPhone | Alright, sounds good. ... read more | 05/15/2013 (9:02 am) |
| Creating a progress type bar | Mike that worked great, thanks.... read more | 05/11/2013 (7:43 am) |
| Mounting or child of sprites? | Simon that's awesome, should be exactly what I was looking for.... read more | 05/10/2013 (12:23 pm) |
| Creating a progress type bar | I realize most of what I'm trying to do would be a heck of a lot easier with a console to test and s... read more | 05/09/2013 (8:26 pm) |
| Creating a progress type bar | Thanks David and Mike. It makes more sense now, had the '.size = 20' instead of '.size = "20 1... read more | 05/08/2013 (8:59 pm) |
| Torque 3d for iphone | Will it be similar similar to Torque 3d the way TGB is to iT2d?... read more | 06/04/2011 (4:14 am) |
| Looking for AFX Spell and Effect Designers | Sounds like something I would have been interested in a while back. My spells didn't have the finis... read more | 11/14/2008 (1:34 am) |
| Left/Right Vector | Thanks for the replies. I thought that would solve the problem i'd been having, the vectors I belie... read more | 12/16/2007 (2:19 pm) |
| Left/Right Vector | I am doing this in script, but if there is a c++ solution that makes more sense.... As to objects t... read more | 12/16/2007 (3:39 am) |
| Replacing the Ork & nonworking animations | Not quite sure why you have that problem, we add our player datablocks all the time in AFX and they ... read more | 11/29/2007 (11:42 am) |
| Mini-map draw ins? | Magnus, that picture you just showed is about exactly what i'm looking for, could you point me in th... read more | 11/21/2007 (9:04 pm) |
| Mini-map draw ins? | Ooh, that is a great idea, thak you Orion, i'll try it out here shortly.... read more | 11/21/2007 (4:50 pm) |
| Mini-map draw ins? | C++ is very new to me so far (learning the basics)....so reverse engineering from the radar is a lit... read more | 11/21/2007 (4:35 pm) |
| Dif Collision | Hey Jeff, is there a way to disable collision on terrain? Thanks.... read more | 11/09/2007 (5:38 pm) |
| Prepare spell | What we've done for things like that accomplish what your looking for. Make a spellbutton with ... read more | 10/29/2007 (10:51 am) |