Kevin Epps's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Conversations | Here's a resource that parses XML Docs: [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 09/18/2007 (5:30 pm) |
| Discussion on converting 1.1.3 projects to 1.5 | Just so I understand the tick situation. To prevent the 'slowdown", I need to call the onUpdate()... read more | 07/27/2007 (2:18 pm) |
| T2D in TGE; works for me | Thanks for that. Sounds like more work than I would like.... read more | 07/16/2007 (2:35 pm) |
| T2D in TGE; works for me | Sorry, yeah TGEA, or both, actually.... read more | 07/16/2007 (1:14 pm) |
| T2D in TGE; works for me | Well, the only reason why I wanted to try it out was so that I could do screen effects, like blur, h... read more | 07/16/2007 (12:46 pm) |
| Scene Fading | Ahh, I get you. Then once it finishs, pop the dialog. Thanks, Igor.... read more | 07/10/2007 (9:41 am) |
| Scene Fading | Thanks so much for that! I figured I had to do just a little more to it. Thanks for writing it out f... read more | 07/09/2007 (5:47 pm) |
| Scene Fading | No need to apologize, I'm grateful for your help. There's one part that's still confusing me, though... read more | 07/09/2007 (4:29 pm) |
| Scene Fading | Couldn't I just add all the blending variables and functions from SceneObject and add them to SceneW... read more | 07/09/2007 (3:40 pm) |
| Scene Fading | @David: There's nothing wrong with your approach. I just wanted to know if they planned on doing add... read more | 07/09/2007 (5:04 am) |
| Scene Fading | Yeah, my post was referring to the topic title. Thanks for the idea, David. I'll try that out and... read more | 07/08/2007 (9:06 pm) |
| How can I create glowing lines with TGB? (example inside) | Here's a resource to draw primitives with TGB. Of course, you need the pro version to add it. You ca... read more | 06/16/2007 (11:02 am) |
| T2D in TGE; works for me | I'm still having trouble getting this up! I've followed the instructions and opened the GUI editor, ... read more | 04/15/2007 (11:21 am) |
| First hand at techno music | Oh yeah? Cool! Can you send it to me? That would be great if you could. Yeah, I plan on using th... read more | 04/14/2007 (12:52 pm) |
| First hand at techno music | @Kevin -- Thanks! :) Hey I tried to clean this up some, and wanted to know if it's still hurting ... read more | 04/13/2007 (9:08 pm) |
| First hand at techno music | @Pat -- So what you're saying is that techno tune are better when they gradually get to the "punch i... read more | 04/12/2007 (2:21 pm) |
| Change colors of GUI objects during runtime | I've figured it out. [code] gui_name.Profile.fillColor = "255 255 0 150"; [/code]... read more | 04/12/2007 (1:06 pm) |
| First hand at techno music | Here's an example song that I like and I want to make tracks like this for the game. So I'm really b... read more | 04/11/2007 (5:27 pm) |
| First hand at techno music | I used FL Studio. And I actually LIKE the NES chip sound and old school music. To be honest, I don'... read more | 04/11/2007 (5:20 pm) |
| First hand at techno music | Haha! I can see where you're coming from with singing the song in your head!! lol! No problem. I ... read more | 04/11/2007 (10:14 am) |
| First hand at techno music | Haha! Thanks! I didn't know vocals were that big of a no, no. I thought they usually make songs. ... read more | 04/11/2007 (9:57 am) |
| Display health bar? | Oh yeah! Right! Thanks, Kevin for clarifying that! :) I totally forgot that he said that he ga... read more | 04/10/2007 (1:20 pm) |
| Display health bar? | @Jeffrey -- I don't know if you already figured this out or not, but just take out that '%' in front... read more | 04/08/2007 (7:44 pm) |
| VMPlayer and FullScreen Bug | I came up with a workaround for it. If it's playing, I just pretty much, get the current track a... read more | 04/05/2007 (10:03 pm) |
| Heat Wave effect?? | @David: Cool! Thanks David, yeah I'm trying to get the hang of Particle Effects myself. I haven't go... read more | 04/04/2007 (7:04 pm) |
| Heat Wave effect?? | [quote]With a cleverly made translucent animation ... you could do an [b]overlay[/b], and just play ... read more | 04/04/2007 (9:16 am) |
| Heat Wave effect?? | Yeah, that's what I'm talking about. Like when you see heat wave scenes on TV. There's like a ri... read more | 04/04/2007 (8:55 am) |
| VMPlayer and FullScreen Bug | Oh ok, great! I'll be busy this week, too. So when you get back is fine with me.... read more | 04/03/2007 (10:21 am) |
| T2D in TGE; works for me |
I'm sure that FrameTemp |
04/03/2007 (10:19 am) |
| T2D in TGE; works for me | I'm using the Windows version. Will that code work for Windows?... read more | 04/03/2007 (10:12 am) |
| T2D in TGE; works for me | There's also one more thing you have to do when doing this with TGB 1.1.3 and TGE 1.5 In the file... read more | 04/03/2007 (9:45 am) |
| VMPlayer and FullScreen Bug | This is what I did. I set 'isLooping' to true because I get a better loop out of the music. I co... read more | 04/01/2007 (5:37 pm) |
| VMPlayer and FullScreen Bug | Ok, Great! Thanks, Robert!... read more | 03/28/2007 (9:27 pm) |
| VMPlayer and FullScreen Bug | Oh ok, yeah I just replied to the resource as well. Yeah it only happens when I switch.... read more | 03/28/2007 (9:24 pm) |
| Typewriter Text effect | Great! Thanks David! I'll download the resource as well! Thanks a lot!... read more | 03/26/2007 (9:00 pm) |
| Character Select Background help | LOL!! I didn't even think of how that looked, lol! Sadly, it stands for "Path of Steel".... read more | 03/26/2007 (4:25 pm) |
| Character Select Background help | Here's a screenshot showing one of the buttons highlighted. [image]http://www.unitedmindsgames.co... read more | 03/26/2007 (2:52 pm) |
| Character Select Background help | @David, Here's the executable in action. I'm still working on what would happen when you hover over ... read more | 03/26/2007 (10:52 am) |
| Character Select Background help | Yeah, that's what I did. And I stretched the bottom a little bit for perception. Yeah I did all the ... read more | 03/26/2007 (10:04 am) |
| Black and white rendering | Did anyone ever get this figured out for TGB?... read more | 03/25/2007 (12:12 pm) |
| SetViewLimitOn(), could someone help me understand it? | Ahhhh ok! I got you now. Yeah, the setViewLimitOn() -> mount() combo worked. Thanks, Davi... read more | 03/24/2007 (4:08 pm) |
| Keeping Camera within tilemap | Ok, thanks. So, would I achieve this buy using the setViewLimitOn(%minX, %minY, %maxX, %maxY) cal... read more | 03/23/2007 (10:55 pm) |
| Camera Transition during mount call | If anyone's interested in the function. Here it is: [code] function t2dSceneWindow::setCameraTo(... read more | 03/23/2007 (8:42 am) |
| Camera Transition during mount call | Yep. The size was the problem. I forgot I was testing on a different project and the size isn't 1... read more | 03/23/2007 (8:11 am) |
| Camera Transition during mount call | Well, it seems cleaner, but I'm having trouble with it. This is my code: [code] function t2dScen... read more | 03/23/2007 (6:09 am) |
| Camera Transition during mount call | I ended up using Ricardo's suggestion first: [code] function t2dSceneObject::onPositionTarget(%t... read more | 03/23/2007 (5:16 am) |
| OnSlide function for GuiSliderCtrl | Ok. That worked great. Luckily I already had seperate functions that handled the values. Thanks! I d... read more | 03/22/2007 (6:43 am) |
| Code to open Web Browser, but not within game. | Oh ok. Great! Thanks, Luke!... read more | 03/19/2007 (11:17 am) |
| Conversation Tools | Actually, you helped me a great deal! I figured I would have to do some scripting for that, but ... read more | 03/14/2007 (9:10 am) |
| Is this too many keyboard options? | Oh ok, thanks for that, Matt.... read more | 03/13/2007 (5:31 pm) |