Lani's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torsion 1.1.28 Beta | Sounds good, haven't tested yet but I do hope the slowdown (aka IDE handle?) problem will be fixed. ... read more | 03/02/2007 (3:59 am) |
| Mix of script and pic files | Hmm that would be useful, to be able to set a file type mask in the same way you only search in cert... read more | 03/02/2007 (3:55 am) |
| Interrupting a spell from script | To be honest, I'm not quite sure. I started over (again), and this time it worked. Obviously I am do... read more | 02/21/2007 (6:51 am) |
| Interrupting a spell from script | Thanks Jeff, yeah I used Light My Fire as a base for the spell actually.. but for whatever strange r... read more | 02/20/2007 (1:26 pm) |
| Lightning Bolt | Cheers Dave, Matthew. What I have so far (for the initial stabs of light) is this, based somewhat... read more | 02/20/2007 (8:28 am) |
| Ai Mob | Sounds interesting, will check it out later :)... read more | 02/06/2007 (8:13 am) |
| Using the constraint / effectrons to mount objects | Yeah the shadows were another reason I switched over to hiding/unhiding meshes on the model rather t... read more | 02/06/2007 (1:24 am) |
| Auto-complete causing excessive CPU usage | I've had some trouble with this too, it may just be me but it seems that if I close down Torsion and... read more | 02/06/2007 (12:37 am) |
| Does Torque support advaced animation technics ? | You can use IK as much as you want no problem there. You can set up you rig exactly as you want, b... read more | 01/29/2007 (6:28 am) |
| How to make animation sequence play in Torque | Thanks for you guys trying to answer my question. I figured out the solution. I needed as expecte... read more | 01/24/2007 (1:22 pm) |
| Reflection in Torque 1.5 | I have tried everything you ask and vice/versa. I only have mesh objects. but a lot of mesh-obje... read more | 01/24/2007 (12:21 pm) |
| GuiTerrPreviewCtrl() | No idea, doesn't work for me either. Direction / position seems fine, but black background. Hmm!... read more | 01/23/2007 (2:39 am) |
| Using the constraint / effectrons to mount objects | Thanks Dave, I got it sort-of working, but the objects I mount now appear untextured - and there did... read more | 01/22/2007 (12:55 am) |
| Starting New | As far as I know it's a free patch that installs on top of a clean AFX install, at least that's how ... read more | 01/15/2007 (1:33 am) |
| Reflection in Torque 1.5 | Thanks for you answers :) Tga saves alpha. That does not work either. btw. do any of you guys ... read more | 01/10/2007 (7:18 am) |
| Free rotation on camera | Tried recently, but no success yet. As far as I can see, the Orbit camera part of Advanced Camera... read more | 01/09/2007 (5:41 am) |
| AI unable to cause me damage with spell | Yeah I'm beginning to think I don't have the casting wolf registered as a proper Actor, which could ... read more | 01/09/2007 (5:35 am) |
| Reflection in Torque 1.5 | I use Photoshop for creating texturwork and images.... read more | 01/09/2007 (1:53 am) |
| TGE craches when Player dies | Thanks for your answer. There were nothing wrong with the model or setup. But some bug in the 1.3 ex... read more | 01/09/2007 (12:18 am) |
| AI unable to cause me damage with spell | AfxPerformSpellCast().. %obj is the sourceactor, which thinking about does sound like it's part of t... read more | 01/08/2007 (8:29 am) |
| AI unable to cause me damage with spell | Hmm onImpact and onDamage are both NOT firing when the AI tries using the spell. So that would expla... read more | 01/08/2007 (7:30 am) |
| Does the new exporter need some patch in torque to work? | I found that the new exporter to max 8 has some strange bugs, making it not work properly. And causi... read more | 01/08/2007 (1:54 am) |
| Reflection in Torque 1.5 | Thanks for your answer. I have tried with .png values ranging from 0% - 100% transparency. there are... read more | 01/08/2007 (1:52 am) |
| AI unable to cause me damage with spell | It's all running on the same machine, do you think this may be part of the error? I am seeing a f... read more | 01/07/2007 (7:00 pm) |
| AI unable to cause me damage with spell | This is the spell that does NOT work (based off of the one that sprays the GG logo on the ground): ... read more | 01/07/2007 (4:26 pm) |
| Melee & AFX | I did melee combat with AFX relatively easily, too, simply doing a "spell" with no visual effects, a... read more | 01/07/2007 (4:04 am) |
| Getting custom animations for spells to work | Thanks Jeff, I have got it working now (to some degree at least), I have our character in there, per... read more | 01/04/2007 (9:38 am) |
| Getting custom animations for spells to work | Hi there Graham, I'm not quite sure what you mean "aren't in the packs" ? I'll go over what I'... read more | 01/04/2007 (6:05 am) |
| Healing magic | Thanks Jeff, yes I came to the conclusion that healing wouldn't have to come from AFX, and I could "... read more | 01/04/2007 (4:59 am) |
| Re-exporting transparent stuff from the FPS env. pack in max9 | Have you been in the material editor (M) in the material editor you have to put a .png or .tga t... read more | 01/03/2007 (4:55 am) |
| ... | I would also like to know about the newest exporter. 1.0 is full of bugs. 1. All animations ... read more | 01/03/2007 (4:33 am) |
| Animation distortion | Just rotate the "bounds" box then the pivot will follow. :)... read more | 01/02/2007 (7:32 am) |
| MMOKIT Licensing Thread | Kim Pagel Lani Pixels lani@lani.dk Forumname: Lani... read more | 01/02/2007 (12:44 am) |
| DIF Export | Thanks for you answer. Straight and very useful. :)... read more | 12/20/2006 (11:30 pm) |
| Opacity modes (maps showing trough) | Stephen Thanks for you answer. Yes it has to do with OpenGL. OpenGl supports several methods for Op... read more | 12/19/2006 (3:17 am) |
| Very strange, how come it won't animate? | Does the animation sequence have to have a specific name to work? I have a windmill that I have an... read more | 12/19/2006 (2:30 am) |
| Starter.fps anims in max | Use the sequense manager. in the 1.3 exporter, - delete the old exporter (there can be conflicts bet... read more | 12/19/2006 (2:23 am) |
| Opacity modes (maps showing trough) | Thanke you for your answer. Nothing works. At the moment I try to make a small spot with about 3... read more | 12/19/2006 (1:01 am) |
| Texture animation. | Thanke you very much for your answer. OK If I use the old dts exporter. how would I set it up in... read more | 12/18/2006 (9:45 am) |
| Opacity modes (maps showing trough) | I've had the same problem. The SORT:: commands does not always work. Does anyone have a clear ove... read more | 12/18/2006 (5:43 am) |
| Texture animation. | Thanks for your answer. I have now tried everything, nothing works. I found a max file for the o... read more | 12/18/2006 (5:20 am) |
| Very strange, how come it won't animate? | I have the same problem. Please help. I found something sying that the sequense should be named "amb... read more | 12/12/2006 (7:32 am) |
| Flying Dragon | Start with a box... read more | 12/11/2006 (12:34 pm) |
| Model rendering error | Check this http://tdn.garagegames.com/wiki/DTS/3dsmax/Z_Sorting_Explained At least you can make ... read more | 12/05/2006 (11:36 pm) |