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Ryan Jones's Forum Posts

Thread Post Date Posted
Animation Tutorial issue, not working at all Oh boy, you lost me on this one! Can you please explain to me the logic behind what you just did (w... read more 03/01/2010 (12:44 pm)
Animation Tutorial issue, not working at all Thank you very much for all your help, I'm very close with your help! I had to modify the code to... read more 03/01/2010 (8:45 am)
Animation Tutorial issue, not working at all Now if I do the following code edit within ControllerBehavior.cs [code] // Attack key i... read more 02/28/2010 (8:09 pm)
Animation Tutorial issue, not working at all Wow, that worked. I didn't think the %this.(whatever) would work still. The only problem is that... read more 02/28/2010 (8:02 pm)
Animation Tutorial issue, not working at all nevermind... read more 02/28/2010 (7:28 pm)
Animation Tutorial issue, not working at all Okay, I moded the ControllerBehavior.cs the following way... [code] // Attack key if ( ... read more 02/28/2010 (7:17 pm)
Animation Tutorial issue, not working at all The console shows no errors within the game. The code I'm using exactly what's up on the website.... read more 02/28/2010 (6:08 pm)
Problem with tilemaps I always had that problem if I tried to place two tilemaps next to each other, but if it was one big... read more 11/23/2009 (4:40 pm)
Ducking? I've done this before with TGB and it was pretty easy. You can change it on the fly with this examp... read more 11/23/2009 (4:37 pm)
2D animator needed Position filled.... read more 11/23/2009 (4:26 pm)
Position filled I have filled the position earlier today, thank you for your offer. :) If things change I will be i... read more 03/06/2009 (4:26 pm)
Egg Turret i actually was going to post a solution to your problem but at the time i saw your post was in 08 so... read more 02/17/2009 (5:36 pm)
Clinging to the ceiling I'd take a look at the ladder code and edit it so you can move left and right instead of up and down... read more 02/11/2009 (9:48 am)
How to manually setup trigger Thanks Nic for helping me figure it out. As usual I will post up my answer incase somebody else has... read more 02/11/2009 (9:43 am)
A turn-based strategy genre kit? True, but I like kits since they usually kind of bundle everything together for you in one place. T... read more 02/05/2009 (10:31 am)
A turn-based strategy genre kit? The RTS kit would be cool. I think a Side-scrolling Shooter kit is easy, heck, I could put one toge... read more 02/05/2009 (6:54 am)
How to manually setup trigger Okay, I gotcha. It's been e-mailed, hopefully you can figure out what I've been doing wrong.... read more 02/04/2009 (8:47 am)
How to manually setup trigger Sure, what's your e-mail? I just can't get this thing to work, grr. Also, looking at your code a... read more 02/03/2009 (5:39 am)
How to manually setup trigger I changed the functions name [code]function starCollisionTrigger::onLevelLoaded(%this, %scenegraph)[... read more 02/02/2009 (1:05 pm)
How to manually setup trigger Okay, here's what I got now. When my character walks over the bullet damage is still not triggered ... read more 02/02/2009 (11:39 am)
How to manually setup trigger Well, I just added it right away and crossed my fingers for the best of luck. :) Well, the graphi... read more 01/30/2009 (1:15 pm)
How to manually setup trigger I basically dropped your code right into a behavior and it didn't work, drat! [code] function ... read more 01/30/2009 (9:23 am)
How to manually setup trigger Hey thanks! I'm going to check out what you did and post my results.... read more 01/27/2009 (5:14 am)
How to manually setup trigger Edited my origional question.... read more 01/26/2009 (12:13 pm)
Help with a loop Hey Nic, Steve Hine directed me on the correct path so that's why I didn't respond right away. Than... read more 01/21/2009 (7:25 am)
How to link a projectile with attack Nevermind, for some reason it stop being screwy.... read more 01/15/2009 (11:59 am)
Problem with using schedule() I've figured it out. function Alarm::onLevelLoaded(%this, %scenegraph) { %this.soundalarm(); }... read more 01/15/2009 (11:58 am)
How to link a projectile with attack Careful of my code, I need to make it less object specific, if you use the ActorBehavior with anothe... read more 01/14/2009 (11:01 am)
Limited view from horizontal to vertical Maybe I just can't picture in my head what you're trying to tell me, but I just don't think a scroll... read more 01/08/2009 (1:19 pm)
How to link a projectile with attack Either this forum is slow or people are just as confused as I was, lol. One thing which annoys me i... read more 01/07/2009 (8:12 am)
Help with shoots behavior You were correct about the position, +1 was just so minute I didn't notice a difference. When I did... read more 01/06/2009 (6:35 pm)
How to stop a behavior? Quick question, is there a way to immediately disable keyboard input in TGB 1.7.4? I saw in some ... read more 01/02/2009 (2:57 pm)
How to stop a behavior? Oh no no! Sorry! Not an oversight of the engine, an oversight by me! Engine fine, it's the user r... read more 12/30/2008 (5:53 pm)
How to stop a behavior? I'll give it a try, I'm hoping that works because it's such an oversight that needs to be fixed. ... read more 12/29/2008 (7:10 pm)
Shooting Hmmm, I redid the code, made sure there was no spaces and all tabs in ActorBehaviors, works like a c... read more 12/08/2008 (7:59 pm)
Shooting Are you sure this works? I just tried it out with my custom character and when I push the shoot but... read more 12/08/2008 (12:23 pm)
Setting up UI elements That is one thing that kind of urked me is they didn't include a section for GUI elements such as th... read more 12/07/2008 (7:42 pm)
Ground construction You're totally over thinking this. All you'd do is pretty much put a scene object around that red a... read more 12/07/2008 (7:33 pm)
Basic movement with TGB ninja demo tutorial Use the updated tutorial, it works. But then you'll get the problem with the game not updating the ... read more 11/26/2008 (6:50 am)
Problem with the Mini Platformer Tutorial Hey Melissa, thanks! That worked! I just changed the function PlaterformSceneGraph to T2DSceneGrap... read more 06/06/2007 (3:30 pm)
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