Ryan Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Editing the PSK assets. | You'll have to try various numbers to get it working the way you want. Gravity = "100.0 10... read more | 06/02/2010 (9:41 pm) |
| Editing the PSK assets. | The jump is easily editable when you define him in the datablock. The camera wont mount unless it... read more | 06/02/2010 (6:02 pm) |
| Editing the PSK assets. | Kratos will only move by himself if you followed what I said to do with enemies. _Behavior0 ... read more | 06/02/2010 (5:46 pm) |
| Editing the PSK assets. | You have to create a separate scene for your scrollers. I'll explain how they did it in demo. Th... read more | 06/02/2010 (5:42 pm) |
| Editing the PSK assets. | Yay! Excellent! Yeah, ask away and I will try to help. I've asked plenty of questions myself. :)... read more | 06/02/2010 (3:34 pm) |
| Editing the PSK assets. | If you want upload your projects via filedropper or some service and send me via PM, i will open it ... read more | 06/02/2010 (1:31 pm) |
| Editing the PSK assets. | Damage is done via it's mounting a trigger onto the character with the AreaDamageBehavior attached t... read more | 06/02/2010 (1:25 pm) |
| Editing the PSK assets. | Make BlobJumpAnimation and BlobFallAnimation. Make sure that the animation is named BlobRunAnimat... read more | 06/02/2010 (1:20 pm) |
| Editing the PSK assets. | If you're getting a crash it's the animations, make more animations such as KratosFallAnimation, Kra... read more | 06/02/2010 (12:10 pm) |
| Editing the PSK assets. | Headbumps wont work unless it's coded to work, if you notice I did not any such code into BlobMethod... read more | 06/02/2010 (12:07 pm) |
| Editing the PSK assets. | Hah, I keep remember stuff! For me, it borked when I had normal TGB and upgraded to PSK 1.2, I had ... read more | 06/02/2010 (11:44 am) |
| Editing the PSK assets. | Okay, yeah, PlatformerKit_1_2_0_ProtgbgameDataT2DProject, there is a file named TGBGame.exe, place t... read more | 06/02/2010 (11:24 am) |
| Editing the PSK assets. | Oh yeah. The PSK came with an exe file, did you place that exe file within your game's folder and... read more | 06/02/2010 (10:37 am) |
| Editing the PSK assets. | Okay, actually here's the deal. Since your datablock is pointing to PlayerActorBaseTemplate, that m... read more | 06/02/2010 (10:17 am) |
| Editing the PSK assets. | any errors in the console? Push ~ when playing, or look at the consolelog text file after running... read more | 06/02/2010 (9:30 am) |
| Editing the PSK assets. | I made an edit, was rechecking my code, resourcedatabase.cs... read more | 06/02/2010 (8:26 am) |
| Editing the PSK assets. | Whoops sorry about the animations! The animations should have been the following, which u figured o... read more | 06/02/2010 (8:14 am) |
| Editing the PSK assets. | Okay, so you want to say make Kratos? I will tell you how to do it! This does not include attackin... read more | 06/01/2010 (10:49 pm) |
| continue jumping as long as jump key is held | Add a function to the jump that when the character is jumping it turns off gravity. When when you l... read more | 05/31/2010 (6:30 pm) |
| Editing the PSK assets. | Let me dig around my code, I'll tell you how to work it.... read more | 05/31/2010 (3:46 pm) |
| Actor speed and jump enhancements | You make changes within the DataBlock.cs as you was told. You CAN make changes within behaviors and... read more | 05/25/2010 (8:34 am) |
| Disable flipx within PSK | Thanks again as always.... read more | 05/17/2010 (8:41 pm) |
| PSK 1.2 Upgrade Guide | There's a txt file within the Platformer Kit's zip file on how to upgrade.... read more | 05/16/2010 (8:09 pm) |
| How to do a double jump with PSK 1.2? | Hey thanks a lot! I actually didn't come back to this just yet but would have! Thanks! :D Yes I... read more | 05/15/2010 (5:32 pm) |
| Sprinting - how to fix an invalid state error | You are correct, thanks again Philip.... read more | 05/13/2010 (7:20 pm) |
| Health Bar | Ahhh, an animated health bar I'm not sure how to do, only static images. Also from left to right i ... read more | 05/11/2010 (7:42 pm) |
| Health Bar | You will have to explain dynamic health more. Like an animation that as you lose health it slowly m... read more | 05/11/2010 (5:43 am) |
| Health Bar | Yes you can rename them, but why would you want to if it already accomplishes what you need? Then y... read more | 05/10/2010 (3:40 pm) |
| Health Bar | When your game comes out we get 1/2 price right? ;)... read more | 05/10/2010 (9:50 am) |
| List of TGB developers - Please Add Your Name | Ryan Jones, Lightsire Entertainment Programmer & Project Manager www.lightsire.com... read more | 05/10/2010 (9:49 am) |
| Health Bar | You are correct. GhostPepper is when there is no energy there, Pepper is when there is energy. ... read more | 05/09/2010 (3:11 pm) |
| Health Bar | I changed the GUI to be more like numbers, like Gunstar Heroes within my game so I've messed with it... read more | 05/09/2010 (10:01 am) |
| Help with mounting via script | Ahh, the power of the forums! You lead me on the right path once again Philip! Here is how it work... read more | 05/06/2010 (10:10 am) |
| Help with mounting via script | Okay, putting an echo within onLevelLoaded showed me that it's never being called there! No wonder!... read more | 05/06/2010 (10:02 am) |
| Help with mounting via script | Okay, it complies with no errors but no rocket on the character's head.... read more | 05/06/2010 (6:59 am) |
| How to make an AI jump? | Worked beautiful. I need to examine some of these pskActor callbacks more.... read more | 05/04/2010 (5:20 am) |
| How to make an AI jump? | I will need an example if you please. :) I don't understand at all how to make the AI actor jump ... read more | 05/03/2010 (7:38 am) |
| Setting collision point on PlayerActor | If his feet are too far down then you want to lower his bottom collision point. Yes it's the same c... read more | 04/30/2010 (1:59 pm) |
| A way to pause game between animation | Figured it out with some clever use of timescale. [code] $timeScale = 0; //pause $timeScale =... read more | 04/29/2010 (8:53 am) |
| PSKActor rotation on slope platforms | Yeah, that would be easier, put a trigger on the slope and have it rotate the character. You may po... read more | 04/28/2010 (8:42 pm) |
| Change Max Speed of Dragon | Have some kind of function call somewithin playermethods that when he's on the skateboard you call ... read more | 04/28/2010 (8:39 pm) |
| Sprite Animations | Yes you can change the main character to anything you want to or add in any additional animations yo... read more | 04/24/2010 (11:36 pm) |
| How to correct shoot animation? | Fixed, %this.attack = false at the end in conjunction with a puppet to make sure the animation finis... read more | 04/16/2010 (10:47 pm) |
| Afterimage effect for PSK 1.2 | I'm still getting used to the PSK but without a PSK actor I can pretty much do what I need. I did n... read more | 04/16/2010 (10:35 pm) |
| PSK Actor Movement | Just create a function within PlayerMethods.cs and call it like.. PlayerClass::Sprint(%This) { ... read more | 04/14/2010 (1:00 pm) |
| Afterimage effect for PSK 1.2 | After a bit of testing and brute force I'm starting to get on the right track. Since the console wa... read more | 04/14/2010 (12:52 pm) |
| How to do a double jump with PSK 1.2? | So I would have to edit within the source code itself? pskActor.cpp? Does this mean I would have t... read more | 04/06/2010 (1:36 pm) |
| Can't get custom sounds to work properly | It would figure that I was trying to modify something that was done in script! You know, I've read ... read more | 03/24/2010 (5:35 am) |
| Overlaying the player actor with equips | What if you make piece part of armor an actor and remove gravity on the armor actors. Change the co... read more | 03/05/2010 (8:11 am) |
| Animational tutorial (PSK 1.2) with Actor Prefix | The only example I could use why I would prefer not to use exact animations is if I wanted a game th... read more | 03/03/2010 (1:24 pm) |