Ryan Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PSK AI Turn On Spawn (I am pretty new to this) | To flip an actor, EnemyName.owner.Direction.X *= -1; EnemyName.owner.Direction.X = 0; So as s... read more | 07/25/2011 (7:41 am) |
| Spawning enemies on level start | Make your spawn max point a really high number!... read more | 07/25/2011 (7:05 am) |
| DuckSlide animation. | Playermethods.cs, you can modify speeds for things such as if you want the character to say punch an... read more | 07/25/2011 (6:59 am) |
| Health Bar | That's fine, to me it's super easy to understand. If you ever want to try and implement this I will... read more | 07/25/2011 (6:56 am) |
| Basic enemy tutorial not working? | The only time the game has ever crashed for me is when I didn't have an animation for the enemy, dou... read more | 07/25/2011 (6:05 am) |
| DuckSlide animation. | Dunno if this is helpful but you can modify speeds on the fly. So you could essentially do: [c... read more | 07/25/2011 (6:03 am) |
| Press Down + Jump error (Solved) | Try the following [code] // Down key if ( %keyDown $= "Down" ) { if ... read more | 07/25/2011 (5:52 am) |
| Health Bar | [code] %HealthCount = (( %this.Health / %this.MaxHealth) * 10); if (%HealthCount < 1) ... read more | 07/25/2011 (5:30 am) |
| Health Bar | Get your animations ready, I'm going to say you have 10 animations for a particular amount of health... read more | 07/25/2011 (5:28 am) |
| Health Bar | I know how to do an animated health bar now, haha!... read more | 07/24/2011 (9:42 pm) |
| Enemy Attack Animation | Here's an example of code from my game [code] //////////////////////////////////////////////////... read more | 07/24/2011 (9:01 pm) |
| Cannot buy PSK Pro Version (Fixed) | You should probably contact them directly instead of forum, I'm sure they want your money. http... read more | 07/24/2011 (8:58 pm) |
| Press Down + Jump error (Solved) | What if you make the platforms one way platforms? Then you can't jump down then.... read more | 07/24/2011 (8:56 pm) |
| View Limit with 2D PSK Actor [Solved] | So, actually it was much easier then I thought it was. I have no clue if the code was in the origio... read more | 07/24/2011 (8:50 pm) |
| Mouse Input not working. | Upon further review, once you load sceneWindow2D then you can start loading events with t2dSceneWind... read more | 07/22/2011 (8:24 pm) |
| Mouse Input not working. | Hey Phillip Mouse input works in MainMenuGuiSceneWindow which is where I made my custom main opti... read more | 06/03/2011 (11:26 am) |
| GUI question | You can see the code for Health within Playermethods.cs, all they're doing pretty much is when healt... read more | 06/03/2011 (8:42 am) |
| Able to change camera view through code? [Solved] | Okay, here was the issue! I edited the games usual start up routine, so what was loaded was MainMenu... read more | 04/22/2011 (12:43 pm) |
| Able to change camera view through code? [Solved] | I'm actually designing an interactive gui with a character within a scene and what's loaded is mainM... read more | 04/22/2011 (11:49 am) |
| Able to change camera view through code? [Solved] | I tried it again, but it didn't work. Any number I enter doesn't work at all. For what I'm tryin... read more | 04/21/2011 (2:30 pm) |
| Able to change camera view through code? [Solved] | My camera within the editor is currently step to 214.000 160.500, when I use getcurrentCameraArea() ... read more | 04/18/2011 (12:18 pm) |
| A way to determine keyboard input [Solved] | Great idea, it worked! Thank you much. I'm a bit ashamed I didn't think of this. Edit: The behav... read more | 03/20/2011 (8:51 pm) |
| Blank Mac Build | You have to build the Mac version in Mac OSX, can't do it in Windows. Why that option is there? So... read more | 07/30/2010 (4:29 am) |
| Modifying the PSK actors "ControllerBehavior.cs" | Hmm, that weird, it should work. Change it back to Space again, then back to P. Also check the con... read more | 07/14/2010 (6:03 pm) |
| Make non-pushable entities | Just gotta turn off the collisions. For example, lays say your character is on layer 2 and collisio... read more | 07/11/2010 (9:20 pm) |
| Only shoot after the shoot animation has completed | [code] function MyPlayer::executeShootAnimationState(%this) { if ( !%this.Alive ) { ... read more | 07/09/2010 (1:28 pm) |
| Disable flipx within PSK | Another question. When I use %this.updatedirection = 0; When the player moves right (since my de... read more | 06/27/2010 (7:54 pm) |
| How to get the enemy to fire a projectile? | Okay figured it out. I always gotta post up a question on the forums because it seems to make my br... read more | 06/27/2010 (1:00 pm) |
| How to get the enemy to fire a projectile? | Yeah correct, it blows up before it spawns too close but the enemy still will only fire only firebal... read more | 06/27/2010 (6:49 am) |
| New AI Characters | There's probably a call somewhere you have to do because normally you can only move vertical if you'... read more | 06/24/2010 (10:52 am) |
| New AI Characters | Work fine for me, at the top of PlayerMethods.cs I have the following: $currentPLAYER = %this; ... read more | 06/23/2010 (5:50 pm) |
| New AI Characters | Also try adding... [code] // This turns off gravity %this.Gravity = "0.0 0.0"... read more | 06/23/2010 (8:48 am) |
| New AI Characters | I'm sure there will be questions, ask away. Comically, if you jump on the enemy's head, it wont k... read more | 06/22/2010 (10:59 am) |
| New AI Characters | part 3 of 3 Now within (gamefolder)/game/gameScripts/GameMethods.cs [code] ... exec ( &quo... read more | 06/22/2010 (10:45 am) |
| New AI Characters | part 2 of 3 Within this same folder, create LogicBombMethods.cs Once again, if you don't underst... read more | 06/22/2010 (10:43 am) |
| New AI Characters | This question pops up often.. this is how to make a standard enemy with an attack. I wont go into t... read more | 06/22/2010 (10:41 am) |
| New AI Characters | With the code I gave you, you don't need that behavior, because the only thing that behavior does is... read more | 06/22/2010 (7:32 am) |
| Spawn point variable to actor | Ahhh, how to spawn something through code! [code] %targetPosition = "335.000 -45.000";... read more | 06/22/2010 (6:43 am) |
| New AI Characters | [code] function Enemy::searchtarget( %this ) { // Within PlayerMethods.cs I have $currentPlayer =... read more | 06/22/2010 (6:37 am) |
| continue jumping as long as jump key is held | I've done what you did by accident trying to create an air dash. I basically just had gravity turne... read more | 06/22/2010 (6:25 am) |
| Animation seems to be stuck | I always do: Spawn Idle Run (cycle) Fall At the minimum. Even if you're just using the s... read more | 06/21/2010 (6:27 am) |
| Pushable Platforms (Crates)? | Couldn't you just create an enemy (box) with no AI? Also turn off the enemy collide in script. The... read more | 06/21/2010 (6:23 am) |
| Animation merging with custom states | So what you're trying to say is... You have a run animation of 10 frames. You want it so that if... read more | 06/21/2010 (6:20 am) |
| Editing the PSK assets. | You made Kratos run around, but do you actually understand why it's working?... read more | 06/04/2010 (4:30 pm) |
| Editing the PSK assets. | You're really making thing more complex than they are here. Plus mix and matching PSK elements with... read more | 06/04/2010 (3:27 pm) |
| Editing the PSK assets. | Errr, for now just remove that collision from your code and we'll tackle any new issues you have one... read more | 06/03/2010 (10:00 am) |
| Editing the PSK assets. | Yes, remove it. Just make sure that the enemies and Kratos are not on the same layer and whatever... read more | 06/03/2010 (8:46 am) |
| Editing the PSK assets. | I'm assuming you're pulling from KratosMethods.cs and you have the following line active. [code] f... read more | 06/03/2010 (8:34 am) |
| Editing the PSK assets. | Try messing with the gravity values actually. Just plug in different numbers but make them either r... read more | 06/03/2010 (8:07 am) |
| Editing the PSK assets. | That's the default value, did you try changing them? Jumpforce = 5; They go into the datablock as ... read more | 06/03/2010 (7:55 am) |