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addiktive's Forum Posts

Thread Post Date Posted
TGEA MS 4.2 Release Cool, I got the Foliage and Shape Relicators working. Thanks for your help JC! cheers addikt... read more 02/05/2007 (1:49 pm)
TGEA MS 4.2 Release Hmm, I added that but not the little fix, thanks JC hmm, Where is PrepRenderImage()? It loads ... read more 02/04/2007 (7:50 pm)
TGEA MS 4.2 Release Hey guys, Just wondering when ShapeReplicators will be implemented and if you will expand the Fol... read more 02/04/2007 (3:35 pm)
TGEA MS 4.2 Release Sent that email Ben, was there any information in particular you require?... read more 01/31/2007 (12:44 pm)
FoliageReplicator Upgrades For TSE Can the changed files be uploaded somewhere, or emailed directly to me? We are in the very early sta... read more 01/29/2007 (9:54 am)
TGEA MS 4.2 Release What do the following warnings mean, and are they a problem? [code]MxBlockModel.cxx ..\lib\libqs... read more 01/29/2007 (2:28 am)
TGEA MS 4.2 Release Where exactly is the AtlasClipMapBatcher::render() line? Which file is it in?... read more 01/27/2007 (6:19 pm)
TGEA MS 4.2 Release Where exactly is the AtlasClipMapBatcher::render() line? Which file is it in? I also vote for atl... read more 01/26/2007 (1:06 pm)
TGEA MS 4.2 Release Thanks guys I managed to get it compiled without any errors. I needed to reinstall and correct the p... read more 01/25/2007 (6:36 pm)
TGEA MS 4.2 Release Heya, Im currently getting 41 errors on compile - mostly related to this windows.h file: j:\Do... read more 01/25/2007 (3:15 pm)
Ms4.1 Reverted To Ms4 I dont seem to be able to find any MS4.2 release notes. Apart from memory leak fixes, what else is i... read more 01/24/2007 (11:58 am)
Atlas2 Unique Terrain Detail Does look poor, but better texture settings and textures in L3DT might solve that. What was the f... read more 01/19/2007 (11:50 am)
FoliageReplicator Upgrades For TSE This should be officially added into TGEA, since it does the same as the original, but a lot more us... read more 01/19/2007 (11:48 am)
Atlas2 Unique Terrain Detail I think it's safe to say everyone is eagerly awaiting further improvements to the whole atlas system... read more 01/15/2007 (9:55 am)
Atlas2 Unique Terrain Detail Interesting your results of the texture map the same size as the heightfield. It might due to the gr... read more 01/14/2007 (5:24 am)
Normal Mapped Terrains J.C. Smith, I would be eternally grateful if you could keep us up to date about progress on this. W... read more 01/13/2007 (6:22 am)
Normal Mapped Terrains Does this work for Atlas, or just the Legacy Terrain?... read more 01/12/2007 (6:11 am)
Fog Texture??...Weird Atlas2 effect Thanks for the link, we used to have this problem too. I used to just think my computer couldn't han... read more 01/11/2007 (9:36 am)
Problem loading the atlas2 We used to have this problem, but it's somehow vanished now :D Hopefully it won't come back! We h... read more 01/11/2007 (9:30 am)
Scaling up Atlas - Questions We having been using the 4.1 Alpha build when it was available, which now seems to have been withdra... read more 01/07/2007 (4:53 am)
Scaling up Atlas - Questions As far as I'm aware, yes, we are. How do I confirm version?... read more 12/31/2006 (10:23 am)
Scaling up Atlas - Questions I notice that issue #1 is the OP didn't receive any answers. We are getting the same texture issues.... read more 12/29/2006 (8:32 am)
How to Create Quality Terrain Textures? Thanks for the replies. We will not worry about detail maps at the moment. They are not "importan... read more 12/28/2006 (2:00 pm)
How to Create Quality Terrain Textures? Thanks for the great responses, a couple more questions: Detail maps, are they implemented in the... read more 12/27/2006 (3:45 pm)
Normal Mapped Terrains Same here. We are currently using TSE, but trying to achieve even mildly detailed terrain is a night... read more 12/25/2006 (6:14 pm)
How to Create Quality Terrain Textures? Thanks, that was it. Produced the atlas file just fine, but the mission will not load! I get t... read more 12/25/2006 (3:29 pm)
How to Create Quality Terrain Textures? Thanks, feel stupid now! I've just tried the below, and it seems to process all the way through, ... read more 12/25/2006 (11:28 am)
How to Create Quality Terrain Textures? Thanks for that. Would it be possible if I split a landscape into 3 or 4 atlas files, and put one... read more 12/25/2006 (3:02 am)
How to Create Quality Terrain Textures? Could someone help explain a bit more the process of using L3DT files to a blended terrain atlas fi... read more 12/24/2006 (3:38 am)
How to Create Quality Terrain Textures? Wow, I am pleasently surprised to have two Employees Post answers. I appreciate the time you took to... read more 12/23/2006 (1:26 pm)
Titas (mmokit For Tse) Licensing Thread Name: Andy Wiltshire email: addictive@ihug.co.nz username: addiktive... read more 12/10/2006 (8:00 pm)
4.1 bug on building in debug (vc2003) To work around it (kinda hackish), we simply checked for 0 numVerts and returned the buffer: ----... read more 12/04/2006 (5:12 pm)
Mission Editor File Menu Broken in MS4.1 From our experience so far...making TSE pretty unimpressive... Have to add engine\platform\platfo... read more 12/03/2006 (2:53 pm)
Complie LINK error From our experience so far...making TSE pretty unimpressive... Have to add engine\platform\platfo... read more 12/03/2006 (2:52 pm)
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