addiktive's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Small Atlas perf fix | Wouldnt that prevent the detail texture from being rendered? Or is renderDetail referring to some... read more | 03/03/2007 (5:50 pm) |
| Atlas terrain not Culling | What I would really like to know is if its possible to have a seperate 'view distance' for atlas and... read more | 03/02/2007 (6:07 pm) |
| Atlas terrain not Culling | Thanks for the replies guys: Is it possible to have a bit more detail regarding this solution? ... read more | 03/01/2007 (2:02 pm) |
| Depth Of Field | Your a legend Matt, works perfectly thank you sir! addikt... read more | 03/01/2007 (1:16 pm) |
| Texture problem at atlas tile edge | Likewise I haven't changed the scale either. If it helps, here's the code I'm using to generate t... read more | 03/01/2007 (9:11 am) |
| Depth Of Field | Thanks for the reply Marc, I gave that a shot and it unfortunately didnt solve the problem. addik... read more | 03/01/2007 (3:53 am) |
| FxFoliageReplicator: Atlas not seen as terrain | Thanks for the fix marc, appreciated. addikt... read more | 03/01/2007 (3:05 am) |
| Water edge seperate shader | My question isnt directly related to that water shading, but more a question if anyone has any ideas... read more | 03/01/2007 (2:59 am) |
| Depth Of Field | Ok well Ive modifed the FullScreen Shader Code to enable 4 generic named shaders defined in my shade... read more | 02/28/2007 (8:08 pm) |
| Depth Of Field | Oh, what do I need to change in gameTSCtrl to fix the water issue? Does this need to be included ... read more | 02/28/2007 (4:11 pm) |
| Depth Of Field | Heres the screenie: [URL=http://img201.imageshack.us/my.php?image=blurshaderkf9.jpg][image]http://im... read more | 02/28/2007 (3:58 pm) |
| Depth Of Field | Awesome thanks for that Matt. The only thing is that it has a 2pixel wide line down the center of th... read more | 02/28/2007 (1:55 pm) |
| Depth Of Field | Well Ive finally got the FullScreen Shader effects working as per this thread: [url]http://www.garag... read more | 02/28/2007 (2:51 am) |
| Problem with FXShapeReplicator in low terrain | We came across a similar issue when rotating a water block, it would prevent the foliage replicator ... read more | 02/26/2007 (12:08 am) |
| Underwater Terrain Shading | At the moment we need to use Unique texture, so it's not an issue for us, but depending on future de... read more | 02/25/2007 (3:15 am) |
| Depth Of Field | Well all I can say is if theres any Programmers who want to be involved in the development of a seri... read more | 02/24/2007 (1:51 am) |
| Depth Of Field | That explains why it doesnt work :( Does anyone know another way to get it working? Or can GameRende... read more | 02/23/2007 (8:45 pm) |
| Depth Of Field | In regard to that Full Screen Shader Resource: I'm receiving the following error on compile, Ive ... read more | 02/23/2007 (7:59 pm) |
| Underwater Terrain Shading | Heya, It's a Unique Terrain. Piratelord is our Terrain guy for the LegendRPG Project, you can cat... read more | 02/23/2007 (3:07 pm) |
| Underwater Terrain Shading | We achieved a similar result via a slightly different method. By increasing the water block transluc... read more | 02/23/2007 (2:36 pm) |
| Finally got some good looking Atlas2 terrain... | Great job guys, I would love to know how you achieved the road and the detail. What size cells are y... read more | 02/22/2007 (8:53 pm) |
| Depth Of Field | I am pretty much illiterate when it comes to coding, but I have the shaders ready, and all I need to... read more | 02/20/2007 (7:00 pm) |
| Changing the exe icon in VC8 Express | [url]Http://www.garagegames.com/mg/forums/result.thread.php?qt=57819[/url] :) addikt... read more | 02/18/2007 (12:22 am) |
| Underwater Terrain Shading | Hey glad to see this moving forward, I cant wait to see this functioning for RC1... Good job guys! ... read more | 02/18/2007 (12:20 am) |
| Art pipeline best practices? | A TDN article would be 'extremely' useful for us relative 'noobs' ;) addikt... read more | 02/16/2007 (6:21 pm) |
| Using Two Detail Textures On Atlas | Thank you so much JC, you are Da Man! addikt... read more | 02/15/2007 (12:09 pm) |
| Depth Of Field | I found a resource for fullscreen Nightvision and Heatvision shaders, unfortunately they dont compil... read more | 02/15/2007 (5:18 am) |
| New Water/Atlas Effects | It really is looking fantastic, I cant wait to try it out! addikt... read more | 02/14/2007 (3:45 pm) |
| MissionEditor: Add Atlas detail texture settings | Thanks :) Another quick question, I noticed the Dreamlords guys have 2 detail textures applied to... read more | 02/13/2007 (11:07 pm) |
| MissionEditor: Add Atlas detail texture settings | Looks Great, What options does it allow us to tweak? Viewable Detail Texture Distance per-chance? ... read more | 02/13/2007 (10:32 pm) |
| REQ: Experienced Programmer for coding new Grass? | Sounds interesting Jeff, you can contact me at: addictive@ihug.co.nz or visit our game forum at http... read more | 02/13/2007 (1:19 pm) |
| REQ: Experienced Programmer for coding new Grass? | Wow, cant believe I missed that, thanks for the heads up :) Has anyone ported it over to TGEA? It... read more | 02/13/2007 (2:04 am) |
| Tgea Rc1 Release | Ben, Im naming my first-born after you ;) You da man! Thanks GG.... addikt... read more | 02/13/2007 (12:41 am) |
| Adding Custom Icon to VC8 Express | Thank you Bryce. Worked a Charm :) addikt... read more | 02/12/2007 (5:51 pm) |
| RC1 Bug : Atlas2 Unique texture terrain crash | I can confirm that recreating the atlas terrain from scratch doesn't solve the problem. We are only ... read more | 02/12/2007 (8:18 am) |
| RC1 Bug : No fxShapeReplicator | We found the code available as a resource, but IIRC this was one of the things that was going to be ... read more | 02/11/2007 (5:45 am) |
| RC1 Bug : Atlas2 Unique texture terrain crash | Confirmed, we have the same problem. No problems in MS4.2.... read more | 02/11/2007 (5:44 am) |
| Depth Of Field | Has anyone successfully implemented Depth of Field in their game? If so is there a tutorial or somet... read more | 02/10/2007 (7:43 pm) |
| Tgea Rc1 Release | Currently we have multiple atlas tiles to make up the terrain. None overlap/intersect. I've even re... read more | 02/10/2007 (1:01 pm) |
| Tgea Rc1 Release | Atlas files have been remade, and I still get the same errors about the AtlasClipMap. Help! Any ... read more | 02/10/2007 (7:10 am) |
| Tgea Rc1 Release | Cheers for the response... Im currently trying to get our project running with RC1, but it keeps ... read more | 02/10/2007 (1:52 am) |
| Tgea Rc1 Release | Also another quick silly question, but I cant seem to get the app icon to work in vc8 compile. Is th... read more | 02/10/2007 (12:04 am) |
| Tgea Rc1 Release | Out of curiousity can we now compile with the December version of DirectX SDK? Cheers addikt... read more | 02/09/2007 (5:35 pm) |
| TGEA MS 4.2 Release | I'll download RC1 and see what happens. I get the same result on various different computers, so ... read more | 02/09/2007 (11:10 am) |
| Overlapping atlas terrain? | That must be quite a low res texture. We have 6 atlas files currently making up a bit of landscape t... read more | 02/09/2007 (11:06 am) |
| TGEA MS 4.2 Release | Heres some screenshots of the weird terrain bugs... It is completely random as to the extent of t... read more | 02/09/2007 (3:37 am) |
| TGEA MS 4.2 Release | Can the following be explained as a fix, rather then jargon? Or should we just wait for RC1? [quo... read more | 02/09/2007 (3:02 am) |
| Overlapping atlas terrain? | And there was me that your post was an answer! It's a great way of ensuring quality of landscape ... read more | 02/08/2007 (11:42 am) |
| FoliageReplicator Upgrades For TSE | Sorry, it's not the texture. I've also developed now dark green lines close to the ground, and neith... read more | 02/07/2007 (12:08 pm) |
| FoliageReplicator Upgrades For TSE | Does anyone know why I'm getting these strange lines above the foliage? http://i141.photobucket.c... read more | 02/07/2007 (10:23 am) |