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addiktive's Forum Posts

Thread Post Date Posted
Small Atlas perf fix Wouldnt that prevent the detail texture from being rendered? Or is renderDetail referring to some... read more 03/03/2007 (5:50 pm)
Atlas terrain not Culling What I would really like to know is if its possible to have a seperate 'view distance' for atlas and... read more 03/02/2007 (6:07 pm)
Atlas terrain not Culling Thanks for the replies guys: Is it possible to have a bit more detail regarding this solution? ... read more 03/01/2007 (2:02 pm)
Depth Of Field Your a legend Matt, works perfectly thank you sir! addikt... read more 03/01/2007 (1:16 pm)
Texture problem at atlas tile edge Likewise I haven't changed the scale either. If it helps, here's the code I'm using to generate t... read more 03/01/2007 (9:11 am)
Depth Of Field Thanks for the reply Marc, I gave that a shot and it unfortunately didnt solve the problem. addik... read more 03/01/2007 (3:53 am)
FxFoliageReplicator: Atlas not seen as terrain Thanks for the fix marc, appreciated. addikt... read more 03/01/2007 (3:05 am)
Water edge seperate shader My question isnt directly related to that water shading, but more a question if anyone has any ideas... read more 03/01/2007 (2:59 am)
Depth Of Field Ok well Ive modifed the FullScreen Shader Code to enable 4 generic named shaders defined in my shade... read more 02/28/2007 (8:08 pm)
Depth Of Field Oh, what do I need to change in gameTSCtrl to fix the water issue? Does this need to be included ... read more 02/28/2007 (4:11 pm)
Depth Of Field Heres the screenie: [URL=http://img201.imageshack.us/my.php?image=blurshaderkf9.jpg][image]http://im... read more 02/28/2007 (3:58 pm)
Depth Of Field Awesome thanks for that Matt. The only thing is that it has a 2pixel wide line down the center of th... read more 02/28/2007 (1:55 pm)
Depth Of Field Well Ive finally got the FullScreen Shader effects working as per this thread: [url]http://www.garag... read more 02/28/2007 (2:51 am)
Problem with FXShapeReplicator in low terrain We came across a similar issue when rotating a water block, it would prevent the foliage replicator ... read more 02/26/2007 (12:08 am)
Underwater Terrain Shading At the moment we need to use Unique texture, so it's not an issue for us, but depending on future de... read more 02/25/2007 (3:15 am)
Depth Of Field Well all I can say is if theres any Programmers who want to be involved in the development of a seri... read more 02/24/2007 (1:51 am)
Depth Of Field That explains why it doesnt work :( Does anyone know another way to get it working? Or can GameRende... read more 02/23/2007 (8:45 pm)
Depth Of Field In regard to that Full Screen Shader Resource: I'm receiving the following error on compile, Ive ... read more 02/23/2007 (7:59 pm)
Underwater Terrain Shading Heya, It's a Unique Terrain. Piratelord is our Terrain guy for the LegendRPG Project, you can cat... read more 02/23/2007 (3:07 pm)
Underwater Terrain Shading We achieved a similar result via a slightly different method. By increasing the water block transluc... read more 02/23/2007 (2:36 pm)
Finally got some good looking Atlas2 terrain... Great job guys, I would love to know how you achieved the road and the detail. What size cells are y... read more 02/22/2007 (8:53 pm)
Depth Of Field I am pretty much illiterate when it comes to coding, but I have the shaders ready, and all I need to... read more 02/20/2007 (7:00 pm)
Changing the exe icon in VC8 Express [url]Http://www.garagegames.com/mg/forums/result.thread.php?qt=57819[/url] :) addikt... read more 02/18/2007 (12:22 am)
Underwater Terrain Shading Hey glad to see this moving forward, I cant wait to see this functioning for RC1... Good job guys! ... read more 02/18/2007 (12:20 am)
Art pipeline best practices? A TDN article would be 'extremely' useful for us relative 'noobs' ;) addikt... read more 02/16/2007 (6:21 pm)
Using Two Detail Textures On Atlas Thank you so much JC, you are Da Man! addikt... read more 02/15/2007 (12:09 pm)
Depth Of Field I found a resource for fullscreen Nightvision and Heatvision shaders, unfortunately they dont compil... read more 02/15/2007 (5:18 am)
New Water/Atlas Effects It really is looking fantastic, I cant wait to try it out! addikt... read more 02/14/2007 (3:45 pm)
MissionEditor: Add Atlas detail texture settings Thanks :) Another quick question, I noticed the Dreamlords guys have 2 detail textures applied to... read more 02/13/2007 (11:07 pm)
MissionEditor: Add Atlas detail texture settings Looks Great, What options does it allow us to tweak? Viewable Detail Texture Distance per-chance? ... read more 02/13/2007 (10:32 pm)
REQ: Experienced Programmer for coding new Grass? Sounds interesting Jeff, you can contact me at: addictive@ihug.co.nz or visit our game forum at http... read more 02/13/2007 (1:19 pm)
REQ: Experienced Programmer for coding new Grass? Wow, cant believe I missed that, thanks for the heads up :) Has anyone ported it over to TGEA? It... read more 02/13/2007 (2:04 am)
Tgea Rc1 Release Ben, Im naming my first-born after you ;) You da man! Thanks GG.... addikt... read more 02/13/2007 (12:41 am)
Adding Custom Icon to VC8 Express Thank you Bryce. Worked a Charm :) addikt... read more 02/12/2007 (5:51 pm)
RC1 Bug : Atlas2 Unique texture terrain crash I can confirm that recreating the atlas terrain from scratch doesn't solve the problem. We are only ... read more 02/12/2007 (8:18 am)
RC1 Bug : No fxShapeReplicator We found the code available as a resource, but IIRC this was one of the things that was going to be ... read more 02/11/2007 (5:45 am)
RC1 Bug : Atlas2 Unique texture terrain crash Confirmed, we have the same problem. No problems in MS4.2.... read more 02/11/2007 (5:44 am)
Depth Of Field Has anyone successfully implemented Depth of Field in their game? If so is there a tutorial or somet... read more 02/10/2007 (7:43 pm)
Tgea Rc1 Release Currently we have multiple atlas tiles to make up the terrain. None overlap/intersect. I've even re... read more 02/10/2007 (1:01 pm)
Tgea Rc1 Release Atlas files have been remade, and I still get the same errors about the AtlasClipMap. Help! Any ... read more 02/10/2007 (7:10 am)
Tgea Rc1 Release Cheers for the response... Im currently trying to get our project running with RC1, but it keeps ... read more 02/10/2007 (1:52 am)
Tgea Rc1 Release Also another quick silly question, but I cant seem to get the app icon to work in vc8 compile. Is th... read more 02/10/2007 (12:04 am)
Tgea Rc1 Release Out of curiousity can we now compile with the December version of DirectX SDK? Cheers addikt... read more 02/09/2007 (5:35 pm)
TGEA MS 4.2 Release I'll download RC1 and see what happens. I get the same result on various different computers, so ... read more 02/09/2007 (11:10 am)
Overlapping atlas terrain? That must be quite a low res texture. We have 6 atlas files currently making up a bit of landscape t... read more 02/09/2007 (11:06 am)
TGEA MS 4.2 Release Heres some screenshots of the weird terrain bugs... It is completely random as to the extent of t... read more 02/09/2007 (3:37 am)
TGEA MS 4.2 Release Can the following be explained as a fix, rather then jargon? Or should we just wait for RC1? [quo... read more 02/09/2007 (3:02 am)
Overlapping atlas terrain? And there was me that your post was an answer! It's a great way of ensuring quality of landscape ... read more 02/08/2007 (11:42 am)
FoliageReplicator Upgrades For TSE Sorry, it's not the texture. I've also developed now dark green lines close to the ground, and neith... read more 02/07/2007 (12:08 pm)
FoliageReplicator Upgrades For TSE Does anyone know why I'm getting these strange lines above the foliage? http://i141.photobucket.c... read more 02/07/2007 (10:23 am)