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Yanzheng's Forum Posts

Thread Post Date Posted
Use WM_CHAR to support other natural language(Chinese) input congratulation!... read more 02/18/2009 (1:18 am)
Use WM_CHAR to support other natural language(Chinese) input Game->postEvent(event)? you should read more code of the engine.it is the basic Mechanism of tor... read more 02/16/2009 (6:03 pm)
Use WM_CHAR to support other natural language(Chinese) input What's that... read more 11/10/2008 (12:36 am)
I made a dif by constructor ,but a issue happend I combined them in constructor.i also had the same problem of the only gate piece.Just as you said ,... read more 10/07/2008 (10:37 pm)
I made a dif by constructor ,but a issue happend Yes,i made the pieces,this is caused by combinating all the pieces.... read more 10/07/2008 (8:50 pm)
Dynamic light on static shape embedded in dif? You should define your shader, and use the special material to get the dynamic light. i had tried t... read more 10/07/2008 (8:45 pm)
Dynamic creation of triggers Are you sure " %TriggerInstance = new Trigger(%someTriggerName)" run after you declear the trigger... read more 10/06/2008 (10:19 pm)
Expired Soryy,the addr can not open... read more 03/10/2008 (11:45 pm)
TGEA Online games programmer look for work Can you tell me what you need?i am in china ,now,you can email me.... read more 03/04/2008 (10:58 pm)
Use WM_CHAR to support other natural language(Chinese) input In GuiCanvas.cpp,we add [code] else if(event->deviceType == ImmCharInput) { if (... read more 09/10/2007 (6:10 am)
Use WM_CHAR to support other natural language(Chinese) input I lost language id,which is defined by windows: [code] // Define language ID #define LID_TRADITIO... read more 09/09/2007 (4:24 am)
Use WM_CHAR to support other natural language(Chinese) input 3,change code in the onkeydown function to avoid deal with some unwanted keydown message in GuiT... read more 09/09/2007 (4:23 am)
Use WM_CHAR to support other natural language(Chinese) input 2,Add a function to transfer WM_CHAR : [code] //-------------------------------------- static voi... read more 09/09/2007 (4:23 am)