Game Development Community

Jason Sharp's Forum Posts

Thread Post Date Posted
Sales Reports? Jeff did mention something very interesting that I wanted to comment on. My studio is currently deve... read more 03/14/2003 (12:59 pm)
Skinning problem..help please and thankyou. Bryan, The black polys/faces are probably just facing inwards. You can select those faces and use... read more 12/02/2002 (10:02 am)
Blender For Torque I am currently working on an alternate option/solution however I have yet to find someone to work on... read more 11/14/2002 (9:05 am)
Please raise you hand! I'll be there and I usually double-fist the beers so I'm raising both hands =) -Futureman... read more 10/28/2002 (11:51 am)
Question about unwrapping models? Lithunwrap actually has become Ultimate Unwrap 3d. It is leaps and bounds above Lithunwrap IMO. You ... read more 10/23/2002 (12:32 pm)
Wheels for vehicles?? I suspect that it is either the pivot point for your collision mesh or the pivot point of the hub no... read more 10/11/2002 (8:14 am)
Spring animations for wheeled vehicles in Milkshape Ok. I did read that in the post but for some reason I just can't get it. What animation should I be ... read more 10/10/2002 (11:22 am)
IndieGamesCon '02 I would love to have some discussion about performance and greatest factors to consider when creatin... read more 09/25/2002 (9:46 am)
WheeledVehicle... You will need to add hub nodes to your model on the axel of the vehicle (hub0 is front left, hub1 is... read more 07/23/2002 (7:48 am)
Player/Weapons Not quite sure how I missed this post originally but I am glad it is been bumped back up. My questio... read more 05/29/2002 (10:12 am)
Cant find ms2dtsexporer.dll Jeremy, Do you see the Torque exporter listed in the available export options? If not, you need t... read more 05/27/2002 (3:53 pm)
Teamplay Game Variation - HogBall All the round ball like animals talk just reminded me of Critters....damn that's a swell movie (can'... read more 05/24/2002 (9:40 pm)
Wheeled Vehicle Crash Also, make sure you are relighting the map after you add your dif. I know it seems silly but it real... read more 05/02/2002 (9:19 am)
Milkshape texturing Lithunwrap will use the current coordinates that you have set (it loads the ms3d file type) then it ... read more 05/01/2002 (10:50 am)
Client Only Effects. Best Approach? Phil, Looking to do the same thing. Wish I had some suggestions but we are in the same boat. Just... read more 04/27/2002 (3:52 pm)
In game tools I am not even sure how possible this would be but a vehicle physics editor? Would help with the slew... read more 04/24/2002 (9:34 pm)
Flying vehicle tips Just in case anyone else bases their flying vehicle script on the above post, change "CATAGORY" to "... read more 04/17/2002 (10:47 pm)