Jason Sharp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sales Reports? | Jeff did mention something very interesting that I wanted to comment on. My studio is currently deve... read more | 03/14/2003 (12:59 pm) |
| Skinning problem..help please and thankyou. | Bryan, The black polys/faces are probably just facing inwards. You can select those faces and use... read more | 12/02/2002 (10:02 am) |
| Blender For Torque | I am currently working on an alternate option/solution however I have yet to find someone to work on... read more | 11/14/2002 (9:05 am) |
| Please raise you hand! | I'll be there and I usually double-fist the beers so I'm raising both hands =) -Futureman... read more | 10/28/2002 (11:51 am) |
| Question about unwrapping models? | Lithunwrap actually has become Ultimate Unwrap 3d. It is leaps and bounds above Lithunwrap IMO. You ... read more | 10/23/2002 (12:32 pm) |
| Wheels for vehicles?? | I suspect that it is either the pivot point for your collision mesh or the pivot point of the hub no... read more | 10/11/2002 (8:14 am) |
| Spring animations for wheeled vehicles in Milkshape | Ok. I did read that in the post but for some reason I just can't get it. What animation should I be ... read more | 10/10/2002 (11:22 am) |
| IndieGamesCon '02 | I would love to have some discussion about performance and greatest factors to consider when creatin... read more | 09/25/2002 (9:46 am) |
| WheeledVehicle... | You will need to add hub nodes to your model on the axel of the vehicle (hub0 is front left, hub1 is... read more | 07/23/2002 (7:48 am) |
| Player/Weapons | Not quite sure how I missed this post originally but I am glad it is been bumped back up. My questio... read more | 05/29/2002 (10:12 am) |
| Cant find ms2dtsexporer.dll | Jeremy, Do you see the Torque exporter listed in the available export options? If not, you need t... read more | 05/27/2002 (3:53 pm) |
| Teamplay Game Variation - HogBall | All the round ball like animals talk just reminded me of Critters....damn that's a swell movie (can'... read more | 05/24/2002 (9:40 pm) |
| Wheeled Vehicle Crash | Also, make sure you are relighting the map after you add your dif. I know it seems silly but it real... read more | 05/02/2002 (9:19 am) |
| Milkshape texturing | Lithunwrap will use the current coordinates that you have set (it loads the ms3d file type) then it ... read more | 05/01/2002 (10:50 am) |
| Client Only Effects. Best Approach? | Phil, Looking to do the same thing. Wish I had some suggestions but we are in the same boat. Just... read more | 04/27/2002 (3:52 pm) |
| In game tools | I am not even sure how possible this would be but a vehicle physics editor? Would help with the slew... read more | 04/24/2002 (9:34 pm) |
| Flying vehicle tips | Just in case anyone else bases their flying vehicle script on the above post, change "CATAGORY" to "... read more | 04/17/2002 (10:47 pm) |