Greg Davis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.8.1 and RTS kit integration | @Scooby, if you can give me an upload location I will gladly post the rts c++ source.... read more | 03/11/2010 (2:16 pm) |
| TGEA fix for 3D Arrow aiming to objective target | thx, works well, just need to change setObject to setModel as well... read more | 10/01/2009 (11:26 am) |
| TGEA 1.8.1 and RTS kit integration | guiMapHudGen.cc(part3) [code] //set up a section to be rendered void GuiMapHud::setupRender() ... read more | 09/09/2009 (6:48 am) |
| TGEA 1.8.1 and RTS kit integration | guiMapHudGen.cc(part2) [code] desc.setZEnable(true); sbr = GFX->createStateBlock(desc);... read more | 09/09/2009 (6:45 am) |
| TGEA 1.8.1 and RTS kit integration | guiMapHudGen.cc(part1) [code] #include "T3D/RTS/guiMapHud.h" #include "sceneGraph/... read more | 09/09/2009 (6:44 am) |
| TGEA 1.8.1 and RTS kit integration | my game needed some rts features, so i decided this week to port what i could of the rts kit. its no... read more | 09/09/2009 (6:42 am) |
| Immersive AI Engine by Gavin Bunney discussion | @DALO - yup that is the same problem I was having, hence the reason for adding getAIMove to iAIAgent... read more | 01/26/2008 (5:48 am) |
| Immersive AI Engine by Gavin Bunney discussion | @Jason Thanks a stack for helping to debug ! When u mention removing getAIMove and its prototype... read more | 01/25/2008 (11:36 am) |
| Immersive AI Engine by Gavin Bunney discussion | Good work Jason ;)... read more | 01/24/2008 (1:30 pm) |
| Immersive AI Engine by Gavin Bunney discussion | @Jason - Are you allowing the script to initialize the path. The c++ codes are looking for the origi... read more | 01/24/2008 (2:24 am) |
| Immersive AI Engine by Gavin Bunney discussion | @dArchitect - you will need to download that AIPlayer Code file too. @DALO - Out of sheer lazines... read more | 01/17/2008 (2:35 am) |
| Immersive AI Engine by Gavin Bunney discussion | You will also require my changes to [b]AIPlayer[/b] [url=http://www.superiorcode.com/tgeAI/AIPlay... read more | 01/16/2008 (7:34 pm) |
| Immersive AI Engine by Gavin Bunney discussion | For those interested in the c++ upgrade. I have completed the upgrade to a level which has allowed m... read more | 01/16/2008 (12:46 pm) |
| Immersive AI Engine by Gavin Bunney discussion | The agents are now moving. The callbacks in [b]AIPlayer.getAIMove()[/b] were failing for some reason... read more | 01/10/2008 (12:08 am) |
| Immersive AI Engine by Gavin Bunney discussion | All code is now upgraded to c++. Preliminary debugging verifies that thinking and goal evaluation oc... read more | 01/07/2008 (8:21 am) |
| Immersive AI Engine by Gavin Bunney discussion | Modern processor class ? Any help will be great. The goal was to "hack" as best as possible the exac... read more | 01/04/2008 (10:53 am) |
| Immersive AI Engine by Gavin Bunney discussion | 250+ is definately the mark, once the code is ported to c++, it will be uploaded, thereafter timing ... read more | 01/04/2008 (5:01 am) |
| Immersive AI Engine by Gavin Bunney discussion | @rick: Right you are ! And thanks for looking ! Earlier, the code below seemed to work pretty ... read more | 01/03/2008 (12:08 pm) |
| Immersive AI Engine by Gavin Bunney discussion | The aiguard and aipatrol are created at script level: [code] %player = new AIPatrol() { ... read more | 01/02/2008 (1:26 pm) |
| Immersive AI Engine by Gavin Bunney discussion | The c++ upgrade is getting there. One item needing moving is the setting of the datablock(PlayerData... read more | 01/02/2008 (6:23 am) |
| Immersive AI Engine by Gavin Bunney discussion | The port to c++, for those interested, is almost complete. Some related code-bits down to the goal-s... read more | 12/27/2007 (12:24 pm) |
| Immersive AI Engine by Gavin Bunney discussion | @Rick : Yes, I have recently finished my exams, just catching up on some work and then straight back... read more | 11/29/2007 (10:00 pm) |
| Immersive AI Engine by Gavin Bunney discussion | @DALO createPathMap - initializes the path map to the [b]mission area[/b] ( called in immersiveAI... read more | 11/01/2007 (12:55 am) |
| Immersive AI Engine by Gavin Bunney discussion | Take a look at Aaron's post about the agent type handling ... [code] void setAgentType(const cha... read more | 10/01/2007 (1:07 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Hmmm, unfortunately studies/exams have crept in. October month and beginning of November is out: ... read more | 09/29/2007 (10:49 am) |
| Immersive AI Engine by Gavin Bunney discussion | .... GoalManagerCore.cpp [b]part 3[/b] [i]max post 8192[/i] [code] ConsoleMethod( iAIGoalManager... read more | 09/24/2007 (1:57 pm) |
| Immersive AI Engine by Gavin Bunney discussion | .... GoalManagerCore.cpp [b]part 2[/b] [i]max post 8192[/i] [code] const bool iAIGoalManagerCore... read more | 09/24/2007 (1:56 pm) |
| Immersive AI Engine by Gavin Bunney discussion | @Ben: Thanks a stack for the upload location. Once all sources are ported I will post them there and... read more | 09/24/2007 (1:53 pm) |
| Immersive AI Engine by Gavin Bunney discussion | More code now in c++. The script GoalManager is ported and named GoalManagerCore. Reason for the sep... read more | 09/22/2007 (3:05 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Stephen, can you explain in a little more detail what you mean by lockups ... I have abandoned wo... read more | 09/19/2007 (3:11 am) |
| Immersive AI Engine by Gavin Bunney discussion | Firstly to Gavin, Wow, thank you for sharing this knowledge ! Its going a long way to helpin... read more | 09/16/2007 (9:02 am) |