Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Players walking on vehicles (a suggestion, not a question) Progress? I've worked up some really simple code. [code]bool Rigid::resolveCollision(const Point... read more 07/27/2008 (8:29 am)
Players walking on vehicles (a suggestion, not a question) One problem will be that the actual rotation of the player won't change. I don't think it's a big is... read more 07/27/2008 (1:03 am)
AI afraid of rain? Is there any reason that precipitation should be counted as a projectile? If not, then change it :P ... read more 07/26/2008 (10:14 pm)
Collision isn't working as expected... What's your onCollision method? It does seem strange that one object oes not register the collision.... read more 07/26/2008 (10:09 pm)
Interiors and Detailmapping I can't answer that aside from saying 'I have no idea' ...sorry :P... read more 07/26/2008 (12:31 pm)
Players walking on vehicles (a suggestion, not a question) Vehicle::getVelocity can take a Point3F argument, the relative position to the vehicle. So angular v... read more 07/26/2008 (10:41 am)
Players walking on vehicles (a suggestion, not a question) Gradually solving the collision issue. I brought resolveDisplacement back from the dead, and complet... read more 07/26/2008 (6:39 am)
Interiors and Detailmapping What errors are you getting? As far as I'm aware, the MaterialPropertyMap is not really a console... read more 07/26/2008 (6:38 am)
How to make a player to push a car? I think the problem the original poster is seeing is that when a Vehicle (or a RigidShape) collides ... read more 07/25/2008 (10:13 pm)
What's wrong with this function? (accessing Vehicle::mRigid) Ah... that was silly :P. Thank you very much for clearing that up :)... read more 07/25/2008 (10:10 am)
Moving around INSIDE vehicles? I think I have an inkling of what should happen. In mirrorSubObject.cc, the functions transformModel... read more 07/25/2008 (10:09 am)
Moving around INSIDE vehicles? Sorry for the threadomancy... it's only a few months old! [quote]Whether this effect is worth the... read more 07/25/2008 (2:30 am)
Blender 2 map Interesting; thanks for sharing! That should see good use around here...... read more 07/23/2008 (12:07 pm)
Making the player character invisible? Or, if you're making a first person game... set renderFirstPerson to false in your player datablock.... read more 07/23/2008 (12:10 am)
Looking for a blog (projectile spread) No, I don't think so... I *think* the one I'm thinking of may have used C++ instead of/as well as sc... read more 07/22/2008 (10:13 am)
Checking for null objects... Okay, thanks for clearing that up. I guess the answer, then, is to make sure idx makes sense. [qu... read more 07/22/2008 (6:57 am)
Multiple, concurrent missions (server questions) Thanks for the info, everyone! Devon - I'm kind of unsure about master server stuff, but thanks f... read more 07/17/2008 (9:43 pm)
New idea for terrain holes in interiors Oh man, that's ridiculous - that's exactly what I want to do! So strange... Thank you hugely for th... read more 07/15/2008 (1:21 am)
New idea for terrain holes in interiors Huh, that looks like exactly the effect I want to achieve. What happens if you move the camera so th... read more 07/11/2008 (6:48 pm)
New idea for terrain holes in interiors Okay, I'm probably barking up the wrong tree or simply misinformed. When a portal is encountered in... read more 06/22/2008 (1:10 am)
Blend > .map > .DIF Thanks for that :)... read more 06/21/2008 (5:25 am)
New idea for terrain holes in interiors Though for shader-less TGE, that solution may just have to be viable. I'm going to look some more in... read more 06/21/2008 (5:24 am)
Mounting images on images [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14920[/url]... read more 06/19/2008 (12:09 pm)
Terrain Hmm... you're right, having higher-resolution textures would alleviate this issue a lot. If your tex... read more 06/18/2008 (7:22 am)
Terrain Oh, okay - I thought TGE solved that particular issue. I completely agree that this is quite a nasty... read more 06/18/2008 (6:24 am)
Blend > .map > .DIF Does somene still have a copy of the most recent Blender->map exporter? I found a link to one in thi... read more 06/18/2008 (4:27 am)
Terrain I completely agree. However, these aren't trivial modifications :P. In my personal opinion, adding t... read more 06/17/2008 (8:48 am)
New idea for terrain holes in interiors [quote]What if a system was set up where the terrain verticies in the portal?[/quote] What do you m... read more 06/17/2008 (6:58 am)
Mounting images on images Okay, I simplified my system somewhat to remove a lot of extraneous stuff. But they key idea is stil... read more 06/17/2008 (6:13 am)
How to get .dts objects to self shadow and prelit like .difs I think there is an old stencil shadow resource that may have supported self-shadowing, but it's not... read more 06/14/2008 (11:00 pm)
New idea for terrain holes in interiors Heh, I just found that this afternoon. It's only for TGEA, though. I think a fix for this problem... read more 06/14/2008 (12:15 pm)
Mounting images on images I thought of that, so I tried a getMuzzlePoint on the image that I didn't think was rendering. It se... read more 06/14/2008 (7:31 am)
Mounting images on images It seems like getImageTransform is the only function I need to modify (and getRenderImageTransform),... read more 06/14/2008 (12:41 am)
New idea for terrain holes in interiors Really? I was under the impression that it wasn't working, so I abandoned this line of thought. But ... read more 06/13/2008 (3:17 am)
Mounting images on images Edward: I agree... Nick: But then you still get the same problem - each weapon has to be modeled ... read more 06/13/2008 (3:14 am)
Setmovedestination behavior I think it was designed to give the bots a little 'tolerance', so they didn't take ages positioning ... read more 06/11/2008 (9:44 am)
What's up with gravity? Okay, I see your point. So it's a problem with the content, not the programming. If I made a world s... read more 05/26/2008 (8:48 am)
Cheep Particle Tricks This looks pretty cool. What uses does it have, obviously apart from making bouncy particle effects?... read more 05/25/2008 (1:25 pm)
Weapon in the wall Now, [i]that's[/i] a good idea. Maybe instead of using retraction nodes, modify the Player's look an... read more 05/13/2008 (10:23 am)
Weapon in the wall Torque already has retraction node code - if you butt up against a wall, your weapon is just pushed ... read more 05/10/2008 (11:05 pm)
More than 1 Detail Texture for terrain. Possible? It's also overkill for just wanting different detail textures, which really is quite a silly problem... read more 05/08/2008 (1:05 pm)
Metroid Prime-style HUD My first instinct would be to use the client-side TSStatic resource, and simply create the GUI as a ... read more 05/08/2008 (12:59 pm)
Parabolic Aiming Calculation Help Needed. [quote]The first problem with parabolic aiming, is detecting if the target is in my parabola line of... read more 05/06/2008 (7:54 am)
Requesting some clarification on Datablocks Okay, that's cool. Just making sure, you know? No offence (or patronisation :P) was intended.... read more 04/28/2008 (12:37 pm)
Requesting some clarification on Datablocks On a slightly unrelated node, you seem to be shoving everything and sundry into your datablocks. Thi... read more 04/27/2008 (11:32 am)
Integrating Stats and Breaking MaxHealth RE your mDataBlock->maxDamage problem, the author means to search for 'mDataBlock->maxDamage' and re... read more 04/23/2008 (9:41 am)
Once again.. Hovering Would it be possible to make modifications to FlyingVehicle to get more hover-y behaviour? Basically... read more 04/20/2008 (12:21 am)
AIPlayer Jump trigger Dalo: movePtr->trigger[2] = true; This line, I am guessing, would go somewhere in AIPlayer::getAI... read more 04/16/2008 (8:18 am)
SetSkinName troubles (multiple materials per object) Thanks very much for the link! I'll have a go at it. EDIT: Seems to have worked! Thank you very m... read more 04/16/2008 (7:32 am)
Creating characters I've been working up ideas for an encryption scheem, but I'm worried about it not being enough. Stil... read more 04/16/2008 (7:29 am)