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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
torque 3d v3.5 navpath useage? I'm very variable ;P.... read more 06/02/2014 (3:14 am)
torque 3d v3.5 navpath useage? Jesse, take a look at [url=https://github.com/eightyeight/vlrtt/blob/master/modules/navigation/main.... read more 06/02/2014 (3:00 am)
torque 3d v3.5 navpath useage? I updated the link, thanks for reminding me of that. Yes, the problem with that resource (and the or... read more 06/01/2014 (4:19 pm)
PhysX 3.x Plugin [url=http://www.garagegames.com/community/forums/viewthread/134222]Entity/component system discussio... read more 05/31/2014 (11:42 pm)
T3D 3.51 Engine Crash The benefit of using an Image is that you don't have to create a new object - Images are just databl... read more 05/31/2014 (3:03 pm)
PhysX 3.x Plugin Timmy, you may be interested in Jeff's component/entity work. We all feel a little like that, but ho... read more 05/31/2014 (4:16 am)
Using Vagrant? I'm not sure, but maybe [url=https://docs.vagrantup.com/v2/networking/public_network.html]this[/url]... read more 05/29/2014 (11:15 pm)
Using Vagrant? So I set up a very basic Vagrant configuration in [url=https://github.com/eightyeight/Torque3D/tree/... read more 05/29/2014 (12:53 am)
Prerequisites... I reckon learning some basic OpenGL will also be a good idea. There are zillions of tutorials out th... read more 05/29/2014 (12:37 am)
Torque3D - CI Yeah that's what I was going after. Is it the bot comments that add those banners? Nice work setting... read more 05/28/2014 (7:19 am)
Torque3D - CI Yeah :/... read more 05/27/2014 (6:09 pm)
Torque3D - CI Where are all these bot comments going? I can't actually see them except in my news feed :P. Also, i... read more 05/27/2014 (3:10 pm)
Issues Animating Player Collision Mesh (LOS?) Ctrl+A doesn't usually have a visual effect, IIRC!... read more 05/26/2014 (6:59 pm)
default branch on github.com That sounds great. I was actually going through the process of looking at adding the level select GU... read more 05/26/2014 (6:09 pm)
default branch on github.com Thomas, maybe should we make the branch change when 3.6 arrives? Anyway we can always email GG. C... read more 05/26/2014 (4:31 pm)
default branch on github.com You're right, there should be [i]something[/i], but I reckon we could basically include a minimal ma... read more 05/26/2014 (6:23 am)
Collaboration between committees Oh I agree, I'm just interested to know what these changes are. [b]Tools[/b] Promoting, for exam... read more 05/25/2014 (6:58 pm)
default branch on github.com Andrew, that's exactly what I was planning on doing! And I'd like to tutorialise the whole process -... read more 05/25/2014 (6:53 pm)
Torque3D - CI So if I'm reading this right, currently 'T3D-dev-common' just does Doxygen and cppcheck?... read more 05/25/2014 (4:23 am)
Issues Animating Player Collision Mesh (LOS?) Are you using these collision meshes for projectile collisions, or actual physics? If the former, ch... read more 05/24/2014 (8:14 pm)
Collaboration between committees How do you mean they will separate? And should we be concerned about that, and try not to make chang... read more 05/24/2014 (8:09 pm)
Torque3D - CI Oooooh. This is pretty awesome. Huge props to you guys. I just signed in. I think the key points are... read more 05/24/2014 (8:08 pm)
default branch on github.com I agree. I think we should provide binary-only distributions for people who don't want to hack on th... read more 05/24/2014 (8:04 pm)
[T3D] Availability Thread Whoah, that's great. Have an awesome time!... read more 05/23/2014 (4:04 pm)
T3D 3.51 Engine Crash Well that's slightly insane. I can't believe nobody's seen this before. We should definitely get a p... read more 05/22/2014 (5:08 pm)
Collaboration between committees [b]Infrastructure[/b] T2D doesn't use, for example, the Project Generator. Should it? Should T3D dr... read more 05/21/2014 (8:43 pm)
Torque3D's Import System It's fine, I just tried pulling down a random file from some guy's website. As long as we can provid... read more 05/21/2014 (7:57 pm)
IDEA: Change TorqueScript Extension Well if we rewrite the templates we'll be doing that anyway. And I am highly in favour of building t... read more 05/21/2014 (7:33 pm)
IDEA: Change TorqueScript Extension I think, since rewriting the script templates from the bottom up is on the committee's agenda anyway... read more 05/21/2014 (2:48 pm)
IDEA: Change TorqueScript Extension It's not really retooling so much as optimising what's there. There'll be no changes required to any... read more 05/20/2014 (8:27 pm)
"unused" TS arguments being optimised out [url=https://github.com/GarageGames/Torque3D/issues/663]Issue[/url]... read more 05/20/2014 (6:44 pm)
IDEA: Change TorqueScript Extension I'm fine with .tcs! The consolerefactor branch is slated for inclusion in 3.7, as well as some other... read more 05/20/2014 (6:40 pm)
integrate with c# or vb.net theoldman, check out [url=http://www.garagegames.com/community/forums/viewthread/136550]this thread[... read more 05/20/2014 (2:11 pm)
removing "visitor" label So you can change the text above an object by setting %obj.name (or calling .setName IIRC). I think ... read more 05/20/2014 (2:09 pm)
Spawning an archery target using position data from a file Oh, I imagined using the MyObject class to just generate coordinates. So in ArcheryTarget::onDestroy... read more 05/20/2014 (2:06 pm)
IDEA: Change TorqueScript Extension I've been saying this for a while ;P. I definitely agree. Unfortunately .ts refers to TypeScript so ... read more 05/20/2014 (2:03 pm)
Spawning an archery target using position data from a file Bart - I recommend modifying the script I demonstrated above, so that each line of the file is saved... read more 05/19/2014 (9:41 pm)
Torque3D's Import System Check the 3.6 issues list - assimp is in there. I realised I needed to clarify the freeze announceme... read more 05/19/2014 (5:53 am)
Tracking work Sure, I can see it being much more helpful than the wiki, though it does still have the downside of ... read more 05/18/2014 (11:15 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor Oh right, sorry, I misunderstood what you were trying to do. I thought you wanted to merge 3.5.1 int... read more 05/18/2014 (9:03 pm)
Reminder: T3D 3.6 issue freeze TOMORROW (19/5/2014) Thanks James, Joao and Az! I should have made this more clear in the first post, but this is an [i]i... read more 05/18/2014 (8:53 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor Az, if you're already working against 3.5, 3.5.1 should be a breeze. There were only like 3 commits ... read more 05/18/2014 (3:16 pm)
Tracking work Those cons do sound pretty significant, at least as far as the way we've been using the Github issue... read more 05/16/2014 (6:25 am)
The 3 spaces/tab versus 4 spaces/tab thread Sure Mich, I definitely agree, but I don't think we are seeing that kind of interaction at all. In a... read more 05/16/2014 (5:47 am)
The 3 spaces/tab versus 4 spaces/tab thread [center][url=https://github.com/GarageGames/Torque3D/wiki/Code-Style-Guidelines][h1]Code style guide... read more 05/15/2014 (10:01 pm)
integrate with c# or vb.net Does it have to be realtime? You could export your vehicle paths and use them as animations to run t... read more 05/15/2014 (7:46 pm)
Torque3D's Import System Can this be used in the world editor yet, or just in datablocks? EDIT: Maybe silly question :P. A... read more 05/15/2014 (7:36 pm)
Torque3D's Import System Fantastic work Luis and Andrew. I'm going to fold this in and play around with it when I can. I'm pr... read more 05/14/2014 (10:02 pm)
"unused" TS arguments being optimised out Unit tests ahoy! I actually ran this using vanilla T3D and using a version with James's pull request... read more 05/14/2014 (4:13 pm)
"unused" TS arguments being optimised out Ian, are you working with James U's improved TorqueScript performance stuff? Maybe that's causing so... read more 05/14/2014 (6:04 am)