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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Error of Datablock Editor. I think one of the main problems is that the image doesn't have a shape file, which is a hard defaul... read more 06/16/2014 (5:30 pm)
Unit Tests I have a working google test integration with the engine, ready to be pull--requested. Question: for... read more 06/16/2014 (3:46 pm)
Torque 3D Show Off Thread! ~Applause~! That's excellent work. Really excited to see this game going somewhere!... read more 06/16/2014 (3:40 pm)
Walkabout Navigation Toolkit help thread Ah right, Andrew discovered this the other day and I forgot to add it as an issue. You need to #incl... read more 06/16/2014 (3:32 pm)
Documenting the beast Haha yes. To be honest I had a few people and engine areas in mind, but I feel like it might be a ge... read more 06/16/2014 (6:02 am)
Torque3D - CI Awesome. I'll check it today!... read more 06/15/2014 (2:18 pm)
Torque3D's Import System Timmy, another reason not to worry is that all the shape assets will be re-exported as -cached.dts f... read more 06/14/2014 (11:54 pm)
Possible idea for gun optics... Possibly. I'm not super familiar with the shape editor. And by 'super familiar', I mean 'at all fami... read more 06/14/2014 (11:17 pm)
Reminder: T3D 3.6 issue freeze TOMORROW (19/5/2014) Joao, your video seems to have disappeared and we [url=https://github.com/GarageGames/Torque3D/pull/... read more 06/14/2014 (8:34 pm)
Possible idea for gun optics... Ooh, actually now I think about it, I'm not sure if you can hide meshes on an image. Quite possibly ... read more 06/14/2014 (8:29 pm)
Thread Questions Does T2D share T3D's thread class? If so, [url=http://www.garagegames.com/community/resources/view/2... read more 06/14/2014 (6:51 pm)
Error of Datablock Editor. Scott, he mentioned that he wasn't creating the datablock with any inherited values - he wanted a co... read more 06/14/2014 (6:44 pm)
Navmesh issues Right, I see what you mean now. Because you're using the same data file, the meshes' data is all at ... read more 06/14/2014 (6:14 pm)
Possible idea for gun optics... Weapons are usually mounted as ShapeBaseImages, which are not real objects, so you can't mount anyth... read more 06/14/2014 (5:37 pm)
Walkabout Navigation Toolkit help thread One option I'm looking into is to include the ability to use one massive, low-resolution navmesh and... read more 06/14/2014 (4:25 pm)
[T3D] Community website brainstorming Oh. Turns out I'm a silly and thought it was way more complicated than it is. [url]torque3d.org[/url... read more 06/14/2014 (4:21 pm)
[T3D] Community website brainstorming So Nathan Matrin (TRON) has agreed to point torque3d.org at our site, but to make the domain names w... read more 06/13/2014 (8:25 pm)
real time weather system, cloud color change, help [url=http://www.garagegames.com/community/blogs/view/21480]Tween it?[/url]... read more 06/13/2014 (5:47 am)
Torque3D - CI [url=http://www.garagegames.com/community/forums/viewthread/136501/1#comment-856032]Most relevant on... read more 06/12/2014 (2:24 am)
Torque3D - CI We still support it... this was decided in the C++11 discussions :P. Obviously we can choose to depr... read more 06/11/2014 (11:06 pm)
Introduction and the Future of Torque Of course, you do lose the ability to play-as-you-edit, which is a shame. Hopefully the integration ... read more 06/11/2014 (10:41 pm)
Introduction and the Future of Torque I have been interested for some time in setting up a full-scene Blender importer, in the interest of... read more 06/11/2014 (9:13 pm)
[T3D] Goal List Thus Far We should really settle on an official roadmap that we can clearly communicate to people, and put on... read more 06/10/2014 (8:32 pm)
Pros and Cons of the proposed T3D and T2D Merge One other major point of difference between the engines is T2D's entity/component system. This is so... read more 06/10/2014 (7:13 pm)
Introduction and the Future of Torque Thanks for those Kenneth - I might see about dropping in on the discussion. Random thought for every... read more 06/10/2014 (4:34 pm)
Walkabout Navigation Toolkit help thread Hey Jesse. How large is this large map? Unfortunately Walkabout doesn't support pathfinding across d... read more 06/09/2014 (5:02 pm)
Pros and Cons of the proposed T3D and T2D Merge For a start, we'd need to port T3D over to 4-spaced code :P.... read more 06/09/2014 (4:32 pm)
Cryengine Next-Gen and Merging T2D and 3D Mich: posting on /r/gamedev is a great idea. It's a great community, and large. Shame /r/t3d is a bi... read more 06/09/2014 (6:10 am)
Cryengine Next-Gen and Merging T2D and 3D Mich: will do unless someone gets to it first. I should be writing a report right now :P. Timmy: ... read more 06/09/2014 (6:09 am)
Introduction and the Future of Torque Kenny, I think 'targeting' the Blender community is an excellent idea. The two projects are similar ... read more 06/09/2014 (5:02 am)
Cryengine Next-Gen and Merging T2D and 3D This is a bit of a sudden left turn :P. I mean, if everyone's really on board with this then sure, w... read more 06/09/2014 (4:45 am)
[T3D] Github wiki workflow... pain in the ass Hmm, nice, but where does the editing come in? I thought MDwiki was supposed to make it easier on co... read more 06/09/2014 (12:03 am)
Torque3D - CI Could we also add a VS2008 step, until we deprecate support for it? I'll look into setting that up t... read more 06/07/2014 (11:30 pm)
[T3D]Create task list for communnity Though... I think the answer to those threads needs to be, for now, 'no it can't, thanks for pointin... read more 06/07/2014 (11:07 pm)
[T3D]Create task list for communnity Sounds good. On the GitHub side of things, maybe we should have a new tag called 'community' or 'int... read more 06/07/2014 (11:04 pm)
PhysX 3.x Plugin This is great, thanks heaps for that, Timmy! Will be testing it sometime this week. Any chance you c... read more 06/07/2014 (9:59 pm)
Cryengine Next-Gen and Merging T2D and 3D I agree with Luis and Mich. Also, just make games, people. Post about your projects on [url=http://w... read more 06/07/2014 (9:17 pm)
Torque3D 3.5.1 GMK Port And for those of us who do use GitHub, it becomes very easy to roll in your changes - it's a matter ... read more 06/05/2014 (5:35 pm)
Cryengine Next-Gen and Merging T2D and 3D I agree with Timmy and Dwarf King. I personally believe that ease of use is the killer feature, not ... read more 06/05/2014 (4:52 pm)
Mount Object Assistance Please Yep, it does. I don't know why I didn't put it in.... read more 06/04/2014 (7:04 am)
Mount Object Assistance Please Funny, I [url=https://github.com/GarageGames/Torque3D/issues/680]noticed this[/url] the other day. I... read more 06/04/2014 (2:45 am)
Cryengine Next-Gen and Merging T2D and 3D [quote]I find it hard to pick based on needs.[/quote] Do you know what your needs are yet?... read more 06/04/2014 (2:35 am)
Cryengine Next-Gen and Merging T2D and 3D I agree, Richard - every engine will have strengths and weaknesses, and different people to whom it'... read more 06/03/2014 (10:32 pm)
torque 3d v3.5 navpath useage? Double post.... read more 06/03/2014 (8:29 pm)
Cryengine Next-Gen and Merging T2D and 3D [url=http://www.reddit.com/r/gamedev/comments/26peaw/cryengine_now_available_on_steam/]Relevant.[/ur... read more 06/03/2014 (8:25 pm)
torque 3d v3.5 navpath useage? Thanks for that report, Jesse! The Generator class has been renamed since 3.5.1, which I hadn't pick... read more 06/03/2014 (8:14 pm)
Torque3D's Import System The modelling team living in my head has serious difficulties providing anything other than a .blend... read more 06/02/2014 (11:34 pm)
Custom shader: Writing normal map to Gbuffer Oh wow, that looks excellent. Wish I knew anything about shaders to be able to help out :P.... read more 06/02/2014 (2:27 pm)
torque 3d v3.5 navpath useage? Jesse, I'm really glad to hear Walkabout is working so well for you, and thanks for your kind words!... read more 06/02/2014 (2:24 pm)
torque 3d v3.5 navpath useage? Right, so the 'waypoints' field of NavPath is a it advanced and you can probably ignore it. If you p... read more 06/02/2014 (5:35 am)