Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Error of Datablock Editor. | I think one of the main problems is that the image doesn't have a shape file, which is a hard defaul... read more | 06/16/2014 (5:30 pm) |
| Unit Tests | I have a working google test integration with the engine, ready to be pull--requested. Question: for... read more | 06/16/2014 (3:46 pm) |
| Torque 3D Show Off Thread! | ~Applause~! That's excellent work. Really excited to see this game going somewhere!... read more | 06/16/2014 (3:40 pm) |
| Walkabout Navigation Toolkit help thread | Ah right, Andrew discovered this the other day and I forgot to add it as an issue. You need to #incl... read more | 06/16/2014 (3:32 pm) |
| Documenting the beast | Haha yes. To be honest I had a few people and engine areas in mind, but I feel like it might be a ge... read more | 06/16/2014 (6:02 am) |
| Torque3D - CI | Awesome. I'll check it today!... read more | 06/15/2014 (2:18 pm) |
| Torque3D's Import System | Timmy, another reason not to worry is that all the shape assets will be re-exported as -cached.dts f... read more | 06/14/2014 (11:54 pm) |
| Possible idea for gun optics... | Possibly. I'm not super familiar with the shape editor. And by 'super familiar', I mean 'at all fami... read more | 06/14/2014 (11:17 pm) |
| Reminder: T3D 3.6 issue freeze TOMORROW (19/5/2014) | Joao, your video seems to have disappeared and we [url=https://github.com/GarageGames/Torque3D/pull/... read more | 06/14/2014 (8:34 pm) |
| Possible idea for gun optics... | Ooh, actually now I think about it, I'm not sure if you can hide meshes on an image. Quite possibly ... read more | 06/14/2014 (8:29 pm) |
| Thread Questions | Does T2D share T3D's thread class? If so, [url=http://www.garagegames.com/community/resources/view/2... read more | 06/14/2014 (6:51 pm) |
| Error of Datablock Editor. | Scott, he mentioned that he wasn't creating the datablock with any inherited values - he wanted a co... read more | 06/14/2014 (6:44 pm) |
| Navmesh issues | Right, I see what you mean now. Because you're using the same data file, the meshes' data is all at ... read more | 06/14/2014 (6:14 pm) |
| Possible idea for gun optics... | Weapons are usually mounted as ShapeBaseImages, which are not real objects, so you can't mount anyth... read more | 06/14/2014 (5:37 pm) |
| Walkabout Navigation Toolkit help thread | One option I'm looking into is to include the ability to use one massive, low-resolution navmesh and... read more | 06/14/2014 (4:25 pm) |
| [T3D] Community website brainstorming | Oh. Turns out I'm a silly and thought it was way more complicated than it is. [url]torque3d.org[/url... read more | 06/14/2014 (4:21 pm) |
| [T3D] Community website brainstorming | So Nathan Matrin (TRON) has agreed to point torque3d.org at our site, but to make the domain names w... read more | 06/13/2014 (8:25 pm) |
| real time weather system, cloud color change, help | [url=http://www.garagegames.com/community/blogs/view/21480]Tween it?[/url]... read more | 06/13/2014 (5:47 am) |
| Torque3D - CI | [url=http://www.garagegames.com/community/forums/viewthread/136501/1#comment-856032]Most relevant on... read more | 06/12/2014 (2:24 am) |
| Torque3D - CI | We still support it... this was decided in the C++11 discussions :P. Obviously we can choose to depr... read more | 06/11/2014 (11:06 pm) |
| Introduction and the Future of Torque | Of course, you do lose the ability to play-as-you-edit, which is a shame. Hopefully the integration ... read more | 06/11/2014 (10:41 pm) |
| Introduction and the Future of Torque | I have been interested for some time in setting up a full-scene Blender importer, in the interest of... read more | 06/11/2014 (9:13 pm) |
| [T3D] Goal List Thus Far | We should really settle on an official roadmap that we can clearly communicate to people, and put on... read more | 06/10/2014 (8:32 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | One other major point of difference between the engines is T2D's entity/component system. This is so... read more | 06/10/2014 (7:13 pm) |
| Introduction and the Future of Torque | Thanks for those Kenneth - I might see about dropping in on the discussion. Random thought for every... read more | 06/10/2014 (4:34 pm) |
| Walkabout Navigation Toolkit help thread | Hey Jesse. How large is this large map? Unfortunately Walkabout doesn't support pathfinding across d... read more | 06/09/2014 (5:02 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | For a start, we'd need to port T3D over to 4-spaced code :P.... read more | 06/09/2014 (4:32 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | Mich: posting on /r/gamedev is a great idea. It's a great community, and large. Shame /r/t3d is a bi... read more | 06/09/2014 (6:10 am) |
| Cryengine Next-Gen and Merging T2D and 3D | Mich: will do unless someone gets to it first. I should be writing a report right now :P. Timmy: ... read more | 06/09/2014 (6:09 am) |
| Introduction and the Future of Torque | Kenny, I think 'targeting' the Blender community is an excellent idea. The two projects are similar ... read more | 06/09/2014 (5:02 am) |
| Cryengine Next-Gen and Merging T2D and 3D | This is a bit of a sudden left turn :P. I mean, if everyone's really on board with this then sure, w... read more | 06/09/2014 (4:45 am) |
| [T3D] Github wiki workflow... pain in the ass | Hmm, nice, but where does the editing come in? I thought MDwiki was supposed to make it easier on co... read more | 06/09/2014 (12:03 am) |
| Torque3D - CI | Could we also add a VS2008 step, until we deprecate support for it? I'll look into setting that up t... read more | 06/07/2014 (11:30 pm) |
| [T3D]Create task list for communnity | Though... I think the answer to those threads needs to be, for now, 'no it can't, thanks for pointin... read more | 06/07/2014 (11:07 pm) |
| [T3D]Create task list for communnity | Sounds good. On the GitHub side of things, maybe we should have a new tag called 'community' or 'int... read more | 06/07/2014 (11:04 pm) |
| PhysX 3.x Plugin | This is great, thanks heaps for that, Timmy! Will be testing it sometime this week. Any chance you c... read more | 06/07/2014 (9:59 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | I agree with Luis and Mich. Also, just make games, people. Post about your projects on [url=http://w... read more | 06/07/2014 (9:17 pm) |
| Torque3D 3.5.1 GMK Port | And for those of us who do use GitHub, it becomes very easy to roll in your changes - it's a matter ... read more | 06/05/2014 (5:35 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | I agree with Timmy and Dwarf King. I personally believe that ease of use is the killer feature, not ... read more | 06/05/2014 (4:52 pm) |
| Mount Object Assistance Please | Yep, it does. I don't know why I didn't put it in.... read more | 06/04/2014 (7:04 am) |
| Mount Object Assistance Please | Funny, I [url=https://github.com/GarageGames/Torque3D/issues/680]noticed this[/url] the other day. I... read more | 06/04/2014 (2:45 am) |
| Cryengine Next-Gen and Merging T2D and 3D | [quote]I find it hard to pick based on needs.[/quote] Do you know what your needs are yet?... read more | 06/04/2014 (2:35 am) |
| Cryengine Next-Gen and Merging T2D and 3D | I agree, Richard - every engine will have strengths and weaknesses, and different people to whom it'... read more | 06/03/2014 (10:32 pm) |
| torque 3d v3.5 navpath useage? | Double post.... read more | 06/03/2014 (8:29 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | [url=http://www.reddit.com/r/gamedev/comments/26peaw/cryengine_now_available_on_steam/]Relevant.[/ur... read more | 06/03/2014 (8:25 pm) |
| torque 3d v3.5 navpath useage? | Thanks for that report, Jesse! The Generator class has been renamed since 3.5.1, which I hadn't pick... read more | 06/03/2014 (8:14 pm) |
| Torque3D's Import System | The modelling team living in my head has serious difficulties providing anything other than a .blend... read more | 06/02/2014 (11:34 pm) |
| Custom shader: Writing normal map to Gbuffer | Oh wow, that looks excellent. Wish I knew anything about shaders to be able to help out :P.... read more | 06/02/2014 (2:27 pm) |
| torque 3d v3.5 navpath useage? | Jesse, I'm really glad to hear Walkabout is working so well for you, and thanks for your kind words!... read more | 06/02/2014 (2:24 pm) |
| torque 3d v3.5 navpath useage? | Right, so the 'waypoints' field of NavPath is a it advanced and you can probably ignore it. If you p... read more | 06/02/2014 (5:35 am) |