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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Side Scrolling Camera Audio Problem If you're comfortable editing the source code, I think you can fix the camera snapping forwards by n... read more 07/12/2014 (4:12 am)
Sahara for Torque 3D MIT 3.5.1... Andrew - awesome! Do you reckon this is something we could shoehorn into 3.6? It'd be nice to have s... read more 07/12/2014 (2:54 am)
Enabling shader when sun is visible (ala light flare) You could always read the object name from a console variable (Con::getStringVariable, maybe?), and ... read more 07/12/2014 (2:38 am)
Enabling shader when sun is visible (ala light flare) For bonus points, fade it in/out ;). I haven't anything more constructive to add, just wanted to say... read more 07/12/2014 (1:37 am)
Sahara for Torque 3D MIT 3.5.1... Konrad, that's a wonderful boon to the community! Thanks very much. Quinton, good luck getting up... read more 07/11/2014 (10:52 am)
Torque 3D Workflow for Modular Level Design Unless you're making a new datablock for every single tile, I suspect the overhead comes from having... read more 07/11/2014 (10:26 am)
Using Vagrant? Oh gosh... trying to sort out the differences between Vagrant, Packer, Docker... then add Puppet and... read more 07/11/2014 (10:05 am)
How do I document this shit? That's great. For now I don't think we'll need to bother with much more than the wiki, but it's real... read more 07/10/2014 (2:56 pm)
Smarty error when generating a new project [solved] Yeah I always get the FMOD path error for some reason. But I've never seen that Smarty error before.... read more 07/10/2014 (12:53 pm)
How do I document this shit? Sweet. Let's make this happen!... read more 07/10/2014 (10:02 am)
How do I document this shit? I was about to suggest maybe we'll discuss it as a committee and then make an "official" (... read more 07/10/2014 (8:41 am)
How do I document this shit? I suspect it isn't going to be very helpful for people to generate the doxygen docs for themselves -... read more 07/10/2014 (7:27 am)
Unit Tests Exactly, that's why I wanted a solution that didn't require changing the #defines. At this point, yo... read more 07/10/2014 (7:11 am)
Torque3D - CI So I've actually started porting all tests to gtest. 3.6 is taking a while and I'm twiddling my thum... read more 07/10/2014 (2:05 am)
How do I document this shit? One more thing to mention: we now have a CI job that generates the engine's [url=http://t3dci.org/jo... read more 07/10/2014 (2:00 am)
Unit Tests Mm, good point - we could replace the leaking parts of the code with fixed-size buffers. I'm not sur... read more 07/10/2014 (12:47 am)
Ground Cover doesn't take into account terrain rotation So this used to work, and was broken after my 'fix'? All that did was change the way the groundcover... read more 07/10/2014 (12:31 am)
Ground Cover doesn't take into account terrain rotation Oh huh. That's... interesting. If this is reproducible then add a GitHub issue. I'm not familiar wit... read more 07/09/2014 (1:22 pm)
Unit Tests An update on my progress. I discovered that the memory leak checker is problematic because both the ... read more 07/09/2014 (4:24 am)
Torque3D's Import System Speed of development, I guess. I think it's nice to have as short a pipeline as possible between con... read more 07/09/2014 (1:06 am)
Oculus VR acquires game-networking engine RakNet - and makes it open-source Richard, that's an awesome idea. Would that allow a T3D game server to act as a voice server, or wou... read more 07/08/2014 (1:03 pm)
t3d terrain - overlay outline on top ? A large decal? Or, with Joseph's approach, you could paint the terrain while it's flat, then deform ... read more 07/08/2014 (1:00 pm)
[T3D] x64 Status Hoorah :)... read more 07/08/2014 (9:44 am)
How do I document this shit? I don't see a problem with using our own websites as long as we have a central location to collect l... read more 07/08/2014 (9:34 am)
T3D User Interface (Dark Theme/ GUI) 1.3 Sweet! Thanks Nils :).... read more 07/08/2014 (6:12 am)
[T2D] Roadmap Discussion Speaking of version numbers, the T3D committee has taken insipration from [url=http://semver.org/]se... read more 07/08/2014 (6:09 am)
Several questions about Torque3d (newbie) Unity tends to be easier to get started with, as Lukas said, and it also has a [i]massive[/i] commun... read more 07/06/2014 (2:56 pm)
Improving TorqueScript I plan to get very close and personal with the console when we're working on 3.7 - partly so we can ... read more 07/05/2014 (9:50 am)
Is there a reason for PlayerData::swimForce to be unused? Maybe. It works fine in my non-physics build. Maybe I'll give it a test later with physics enabled. ... read more 07/01/2014 (9:21 am)
USB input from Arduino custom input device Cool question. I'm no expert, but maybe start with the [url=https://github.com/GarageGames/Torque3D/... read more 06/24/2014 (9:15 pm)
Unit Tests I guess I'll keep talking to myself about this ;P. Here's an [url=https://github.com/eightyeight/Tor... read more 06/23/2014 (8:31 pm)
getting new getMuzzleTransform from torso twist mod? with video to show problem I think it depends entirely on how you implemented twisting. When I was doing this back in TGE I act... read more 06/23/2014 (5:27 pm)
Unit Tests Okay so as part of my experimentation with documentation, I did a [url=http://eightyeight.github.io/... read more 06/23/2014 (5:47 am)
Watch Transformers Age of Extinction Movie Online Free Yes I will definitely do exactly as you suggest.... read more 06/23/2014 (4:51 am)
Issues with Collisions. Whoops, I forgot statics could have concave collision now :P.... read more 06/22/2014 (3:35 pm)
Issues with Collisions. I can't be incredibly helpful, but no, concave shapes are not allowed and Torque does not recalculat... read more 06/22/2014 (4:44 am)
Documenting the beast [url=http://crabmusket.nfshost.com/2014/06/22/torque3d-unit-testing-system.html]I made a post[/url] ... read more 06/22/2014 (4:33 am)
Generic Object Mounting I'll mention again that I've written a [url=http://www.garagegames.com/community/forums/viewthread/1... read more 06/21/2014 (11:53 pm)
Generic Object Mounting Nope, unfortunately a ShapeBaseImage is still not a real object :(. EDIT: I assume. Michael didn'... read more 06/20/2014 (8:41 pm)
PhysX 3.x Plugin That'd be the idea. If the parameters all mean the same thing to each plugin, then I think we should... read more 06/20/2014 (5:45 pm)
PhysX 3.x Plugin physx3SetSimulationTiming - does this mean if one were to switch to the bullet plugin one would have... read more 06/20/2014 (4:09 pm)
PhysX 3.x Plugin Finally got the chance to check this out. Awesome work going on! I was inspired to write a [url=http... read more 06/20/2014 (4:19 am)
Generic Object Mounting That demonstration is fantastic. My hat is off to you, sir.... read more 06/20/2014 (12:04 am)
Unity comparison And question about torque2D for 2D games [quote]My last question was if i could use Torque3D to make my 2D game and use some 3D functions lik... read more 06/19/2014 (7:22 pm)
Torque3D - CI So I've basically got Google Test working. Jeff and I had a chat about this yesterday on IRC as nobo... read more 06/19/2014 (7:10 pm)
[T3D] Community website brainstorming Unfortunately we [url=https://help.github.com/articles/my-custom-domain-isn-t-working#multiple-domai... read more 06/19/2014 (7:06 pm)
[T3D] Process, versioning and branching model Cheers Ron! Interestingly we've sort of settled into a very natural model of features being develope... read more 06/18/2014 (4:56 am)
Error of Datablock Editor. I'll have to look into the code - I think it's likely that the shape file parameter defaults to &quo... read more 06/17/2014 (3:30 pm)
Beginning stages of creating a game. Also, check out [url=reddit.com/r/gamedev]/r/gamedev[/url]. There's tons of really helpful discussio... read more 06/16/2014 (7:13 pm)
Documenting the beast Lukas: just watched the first Nuny abusiness video, and yeah, it was basically exactly what I was th... read more 06/16/2014 (5:53 pm)