Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Side Scrolling Camera Audio Problem | If you're comfortable editing the source code, I think you can fix the camera snapping forwards by n... read more | 07/12/2014 (4:12 am) |
| Sahara for Torque 3D MIT 3.5.1... | Andrew - awesome! Do you reckon this is something we could shoehorn into 3.6? It'd be nice to have s... read more | 07/12/2014 (2:54 am) |
| Enabling shader when sun is visible (ala light flare) | You could always read the object name from a console variable (Con::getStringVariable, maybe?), and ... read more | 07/12/2014 (2:38 am) |
| Enabling shader when sun is visible (ala light flare) | For bonus points, fade it in/out ;). I haven't anything more constructive to add, just wanted to say... read more | 07/12/2014 (1:37 am) |
| Sahara for Torque 3D MIT 3.5.1... | Konrad, that's a wonderful boon to the community! Thanks very much. Quinton, good luck getting up... read more | 07/11/2014 (10:52 am) |
| Torque 3D Workflow for Modular Level Design | Unless you're making a new datablock for every single tile, I suspect the overhead comes from having... read more | 07/11/2014 (10:26 am) |
| Using Vagrant? | Oh gosh... trying to sort out the differences between Vagrant, Packer, Docker... then add Puppet and... read more | 07/11/2014 (10:05 am) |
| How do I document this shit? | That's great. For now I don't think we'll need to bother with much more than the wiki, but it's real... read more | 07/10/2014 (2:56 pm) |
| Smarty error when generating a new project [solved] | Yeah I always get the FMOD path error for some reason. But I've never seen that Smarty error before.... read more | 07/10/2014 (12:53 pm) |
| How do I document this shit? | Sweet. Let's make this happen!... read more | 07/10/2014 (10:02 am) |
| How do I document this shit? | I was about to suggest maybe we'll discuss it as a committee and then make an "official" (... read more | 07/10/2014 (8:41 am) |
| How do I document this shit? | I suspect it isn't going to be very helpful for people to generate the doxygen docs for themselves -... read more | 07/10/2014 (7:27 am) |
| Unit Tests | Exactly, that's why I wanted a solution that didn't require changing the #defines. At this point, yo... read more | 07/10/2014 (7:11 am) |
| Torque3D - CI | So I've actually started porting all tests to gtest. 3.6 is taking a while and I'm twiddling my thum... read more | 07/10/2014 (2:05 am) |
| How do I document this shit? | One more thing to mention: we now have a CI job that generates the engine's [url=http://t3dci.org/jo... read more | 07/10/2014 (2:00 am) |
| Unit Tests | Mm, good point - we could replace the leaking parts of the code with fixed-size buffers. I'm not sur... read more | 07/10/2014 (12:47 am) |
| Ground Cover doesn't take into account terrain rotation | So this used to work, and was broken after my 'fix'? All that did was change the way the groundcover... read more | 07/10/2014 (12:31 am) |
| Ground Cover doesn't take into account terrain rotation | Oh huh. That's... interesting. If this is reproducible then add a GitHub issue. I'm not familiar wit... read more | 07/09/2014 (1:22 pm) |
| Unit Tests | An update on my progress. I discovered that the memory leak checker is problematic because both the ... read more | 07/09/2014 (4:24 am) |
| Torque3D's Import System | Speed of development, I guess. I think it's nice to have as short a pipeline as possible between con... read more | 07/09/2014 (1:06 am) |
| Oculus VR acquires game-networking engine RakNet - and makes it open-source | Richard, that's an awesome idea. Would that allow a T3D game server to act as a voice server, or wou... read more | 07/08/2014 (1:03 pm) |
| t3d terrain - overlay outline on top ? | A large decal? Or, with Joseph's approach, you could paint the terrain while it's flat, then deform ... read more | 07/08/2014 (1:00 pm) |
| [T3D] x64 Status | Hoorah :)... read more | 07/08/2014 (9:44 am) |
| How do I document this shit? | I don't see a problem with using our own websites as long as we have a central location to collect l... read more | 07/08/2014 (9:34 am) |
| T3D User Interface (Dark Theme/ GUI) 1.3 | Sweet! Thanks Nils :).... read more | 07/08/2014 (6:12 am) |
| [T2D] Roadmap Discussion | Speaking of version numbers, the T3D committee has taken insipration from [url=http://semver.org/]se... read more | 07/08/2014 (6:09 am) |
| Several questions about Torque3d (newbie) | Unity tends to be easier to get started with, as Lukas said, and it also has a [i]massive[/i] commun... read more | 07/06/2014 (2:56 pm) |
| Improving TorqueScript | I plan to get very close and personal with the console when we're working on 3.7 - partly so we can ... read more | 07/05/2014 (9:50 am) |
| Is there a reason for PlayerData::swimForce to be unused? | Maybe. It works fine in my non-physics build. Maybe I'll give it a test later with physics enabled. ... read more | 07/01/2014 (9:21 am) |
| USB input from Arduino custom input device | Cool question. I'm no expert, but maybe start with the [url=https://github.com/GarageGames/Torque3D/... read more | 06/24/2014 (9:15 pm) |
| Unit Tests | I guess I'll keep talking to myself about this ;P. Here's an [url=https://github.com/eightyeight/Tor... read more | 06/23/2014 (8:31 pm) |
| getting new getMuzzleTransform from torso twist mod? with video to show problem | I think it depends entirely on how you implemented twisting. When I was doing this back in TGE I act... read more | 06/23/2014 (5:27 pm) |
| Unit Tests | Okay so as part of my experimentation with documentation, I did a [url=http://eightyeight.github.io/... read more | 06/23/2014 (5:47 am) |
| Watch Transformers Age of Extinction Movie Online Free | Yes I will definitely do exactly as you suggest.... read more | 06/23/2014 (4:51 am) |
| Issues with Collisions. | Whoops, I forgot statics could have concave collision now :P.... read more | 06/22/2014 (3:35 pm) |
| Issues with Collisions. | I can't be incredibly helpful, but no, concave shapes are not allowed and Torque does not recalculat... read more | 06/22/2014 (4:44 am) |
| Documenting the beast | [url=http://crabmusket.nfshost.com/2014/06/22/torque3d-unit-testing-system.html]I made a post[/url] ... read more | 06/22/2014 (4:33 am) |
| Generic Object Mounting | I'll mention again that I've written a [url=http://www.garagegames.com/community/forums/viewthread/1... read more | 06/21/2014 (11:53 pm) |
| Generic Object Mounting | Nope, unfortunately a ShapeBaseImage is still not a real object :(. EDIT: I assume. Michael didn'... read more | 06/20/2014 (8:41 pm) |
| PhysX 3.x Plugin | That'd be the idea. If the parameters all mean the same thing to each plugin, then I think we should... read more | 06/20/2014 (5:45 pm) |
| PhysX 3.x Plugin | physx3SetSimulationTiming - does this mean if one were to switch to the bullet plugin one would have... read more | 06/20/2014 (4:09 pm) |
| PhysX 3.x Plugin | Finally got the chance to check this out. Awesome work going on! I was inspired to write a [url=http... read more | 06/20/2014 (4:19 am) |
| Generic Object Mounting | That demonstration is fantastic. My hat is off to you, sir.... read more | 06/20/2014 (12:04 am) |
| Unity comparison And question about torque2D for 2D games | [quote]My last question was if i could use Torque3D to make my 2D game and use some 3D functions lik... read more | 06/19/2014 (7:22 pm) |
| Torque3D - CI | So I've basically got Google Test working. Jeff and I had a chat about this yesterday on IRC as nobo... read more | 06/19/2014 (7:10 pm) |
| [T3D] Community website brainstorming | Unfortunately we [url=https://help.github.com/articles/my-custom-domain-isn-t-working#multiple-domai... read more | 06/19/2014 (7:06 pm) |
| [T3D] Process, versioning and branching model | Cheers Ron! Interestingly we've sort of settled into a very natural model of features being develope... read more | 06/18/2014 (4:56 am) |
| Error of Datablock Editor. | I'll have to look into the code - I think it's likely that the shape file parameter defaults to &quo... read more | 06/17/2014 (3:30 pm) |
| Beginning stages of creating a game. | Also, check out [url=reddit.com/r/gamedev]/r/gamedev[/url]. There's tons of really helpful discussio... read more | 06/16/2014 (7:13 pm) |
| Documenting the beast | Lukas: just watched the first Nuny abusiness video, and yeah, it was basically exactly what I was th... read more | 06/16/2014 (5:53 pm) |