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Bil Simser's Forum Posts

Thread Post Date Posted
Tribes 2 could. Why cant Torque handle over 100 players? Have to agree with Pat here. The CPU is doing all the trajectory, probability, determination and AI ... read more 07/15/2003 (12:24 pm)
Graveyard of dead projects Matt, Just a suggestion to get things going. This idea has been floating around for a long time s... read more 07/15/2003 (12:19 pm)
Graveyard of dead projects In addition to Christophers suggestions I would think that a subscription system from the other end ... read more 07/15/2003 (9:13 am)
Glowing materials on DTS shapes You can combine a couple of effects to get what you want: fxSwarm to create dancing lights: [url... read more 07/14/2003 (9:37 pm)
How do I Remove the Terrain? Dylan, Can you provide a link to the resource for this? Thanks.... read more 07/13/2003 (9:48 am)
trueSpace scnToDts exporter 0.1a ready for testing Mac, Just wondering what the update on the free version for this? I've found the link to the othe... read more 07/13/2003 (9:46 am)
Try out my game 'MonkeyRally' Hi Nick, Overall looks and sounds great. There are a few nitpicky things I'll point out below (wh... read more 07/13/2003 (9:21 am)
Pictures of Indie Offices I still sit in one. Aerons are sweet. I'll post pics of my habitats shortly. Great thread!... read more 07/12/2003 (7:09 pm)
Exporting Tourqe in Max5 Sorry. Chemeleon is right. It should be a box called "bounds" (not sure if it's case sensitive or no... read more 07/11/2003 (6:51 pm)
Exporting Tourqe in Max5 You need to create the bounding box as a dummy object. Go to the create tab and under the helper typ... read more 07/11/2003 (6:27 pm)
The Torque Bug Manager I find this one to be excellent: [url]http://phpbt.sourceforge.net/[/url]... read more 07/11/2003 (5:09 pm)
Cursed Island Hmmm. Is there a way to setup a server that cycles through maps or is that not available yet? I have... read more 07/10/2003 (8:45 pm)
Cursed Island @Tim: Looks great. I especially like the half-buried ships in the sand. Very effective. Although the... read more 07/10/2003 (8:17 pm)
Working on a gernic event system for Torque Always love when people use patterns in game programming (pub/sub, observer, etc.). I too would like... read more 07/09/2003 (10:38 pm)
Simple GUI guide ... Awesome. Very helpful and something everyone should have as a "must-read" for Torque users.... read more 07/09/2003 (5:56 pm)
Jpeg Loader You can do it using this article (and the Intel JPEG library, but libjpeg will work too) [url]http:... read more 07/09/2003 (5:52 pm)
MSDN April 2003 Free Download This is an excellent resource for any developer. I'm an Universal MSDN subscriber and the amount of ... read more 07/09/2003 (5:48 pm)
Simulating a virtual economy A couple of links you might want to check out: [url]http://www.socialtechnology.org/simpage.html[... read more 07/09/2003 (3:01 pm)
No Game Game I have a pretty sour taste in my mouth for MMORPGs. They're few and far between with what's out ther... read more 07/09/2003 (7:12 am)
AGFRAG Needs your choices! [quote]what exactly do you think is the point of having women dress up as characters is going to do ... read more 07/09/2003 (6:12 am)
Own MMORPG, possible? Leslie, Your statement "not a million dollar project" is kind of a show-stopper for MMORPGs IMHO.... read more 07/09/2003 (5:47 am)
Simple GUI guide ... Thanks Dee. After seeing the GUI guide now I'm really intrigued about seeing the rest of the Tourniq... read more 07/08/2003 (4:22 pm)
Torque Graphics? Don't blame the refridgerator on the quality of the food inside. It's not the Torque engine that's f... read more 07/06/2003 (9:55 pm)
Simple GUI guide ... Bummer. Anyone have a local copy to share as a resource or was that the only copy?... read more 07/06/2003 (3:52 pm)
Im a little confused now:( [quote]I will purchase Torque, I can see that this is a good envestment[/quote] Great. Hope to se... read more 07/06/2003 (3:50 pm)
Im a little confused now:( I've heard that you can get the Unreal engine for non-game related ventures for something like $25k.... read more 07/05/2003 (10:12 pm)
Im a little confused now:( @Josh: I was referring to Q3 not the older ones (trying to compare apples to apples here) but thanks... read more 07/05/2003 (9:22 pm)
Im a little confused now:( John, I would suggest you get Torque now. There'll be the upgrade path to T2 when it's avaialble ... read more 07/05/2003 (8:56 pm)
Simple GUI guide ... Does anyone know where this (http://www.gug.ca/members/tourniquet) site vanished to? I'm interested ... read more 07/04/2003 (7:39 pm)
TGEWorkstation Very interesting work here. Hope to see more of it soon! Keep up the great job!... read more 07/04/2003 (11:35 am)
Multiplayer on a single PC Matt, The Torque engine cannot run more than one instance on the same machine, as Nathan said, du... read more 07/03/2003 (4:46 pm)
Torque Power Tools Hmmm, is this a built-in editor or standalone? I was thinking about putting an real-time editor into... read more 07/02/2003 (2:44 pm)
Music to code by. For me the programming juices flow with: Blondie Sig Sig Sputnick U2 (old) Vangelis Mike Oldf... read more 07/02/2003 (2:40 pm)
What is New_Demo_Branch? Tim Gift please, answer... [quote]When all the changes are done we will pull it all together and merge it back into the HEAD an... read more 07/02/2003 (1:33 pm)
Torque Modules Sorry, don't know where my head was. I thought you could create new classes in script but I was thin... read more 07/02/2003 (3:59 am)
Torque Modules True but the question is are you trying to provide users with a game engine they can modify or a gam... read more 07/02/2003 (3:32 am)
Torque Modules Same here however I'm looking at the mod option in the engine for this kind of thing. That's essenti... read more 07/02/2003 (2:54 am)
Can't Change source code For the non-gui person, you also open up a DOS prompt at the top torque folder (say c:\torque) and i... read more 06/29/2003 (12:13 am)
Community Newsletter Editorial Team Wanted Jay, I'm just a GG newb but found the newsletter issues to be very well organized and informative... read more 06/28/2003 (1:56 pm)
2D C++ Libraries You can check out my 2D C++ library CDX for writing games at [url]www.cdxlib.com[/url]. It's a serie... read more 06/28/2003 (5:11 am)
Clean Slate There has been a lot of talk about this and providing the minimal set of files to get started. I'm l... read more 06/26/2003 (2:50 pm)
CVS notification Any possibilty of setting up a CVS change mailing list like SourceForge has?... read more 06/25/2003 (9:45 pm)
Torque Wiki Basically a Wiki like someone said, is a living document. Why? Simple. Everyone has access to edit a... read more 06/23/2003 (5:52 pm)
Torque Wiki Cool. Another idea that seems useful. I agree that it should be hosted at GG. If it can tie into ... read more 06/23/2003 (1:09 pm)
Torque vs RealmWars Oh ok. My mistake then. However I've found some subtle differences in how things were done in the en... read more 06/22/2003 (12:15 pm)
Minimal modular code Hi JD Thanks for the response. I was referring to the Tag Name in CVS (Release_1_1_2 07/25/2002 ... read more 06/21/2003 (7:05 am)
yes I bought the SDK Yup, just bought it tonight.... read more 06/21/2003 (12:36 am)
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