Game Development Community

Bil Simser's Forum Posts

Thread Post Date Posted
Torque Book: 3D Game Programming All In One @Ken: Congrats on the first printing selling out. I know from experience that's a huge boost to the ... read more 05/10/2004 (6:04 pm)
Challenge Good to see this thread come back to life. I have a posting but I put it into my plan so if anyone i... read more 05/10/2004 (4:01 pm)
GUI Question Take a look at the demo app (not starter.fps but the demo directory) and how they did the buttons. T... read more 05/10/2004 (3:43 pm)
C++ It would help if you posted the error messages you're getting.... read more 05/10/2004 (1:38 pm)
C++ There have been successes with most compilers (also DevC or whatever it's called has been used with ... read more 05/10/2004 (8:52 am)
C++ Recently Microsoft released a "free" version of their VC7 compiler (just the compiler only, no IDE).... read more 05/09/2004 (6:22 pm)
Project firestart :a remake project I remember this game. Ahh, quite a little gem. Good gameplay and overall fun. If you are going to... read more 05/08/2004 (2:41 pm)
Anyone Else Sick To Death Of Fps's Rune used the Unreal engine. Great game.... read more 05/07/2004 (11:32 am)
Script function parameters I'm not sure what version of the system you're running but if you get the latest HEAD here's how you... read more 05/07/2004 (2:43 am)
Logo @Alex: an idea here might be to post an official GG branding page where people can download their ch... read more 05/06/2004 (5:29 pm)
Tribes It's on the cover DVD of the June issue of Computer Gaming World so it's worth the 10$ for the rag t... read more 05/06/2004 (2:31 am)
Multi-map question I for one would think that seamless transitions would be the cats meow as an addition to Torque. I'v... read more 05/03/2004 (7:28 pm)
REL: Show Tool v2 Alpha 1 @John: Nice work. A welcome replacement/supplement to the current show tool. I tried it out with the... read more 05/03/2004 (7:24 pm)
Anyone Else Sick To Death Of Fps's I look at FPS as a delivery mechanism for game ideas. Much like a RTS or third-person game, it's jus... read more 05/03/2004 (7:10 pm)
Torque Book: 3D Game Programming All In One @Ken: Wow, this looks fantastic. I read over the sample chapter (I'm not too interested in skins, bu... read more 05/03/2004 (6:58 pm)
New low cost 3D Modeler and 3D Engine in one [quote] "All you'd need to do, is to add a script/code to expoert Torque files..." [/quote] There... read more 10/28/2003 (6:08 am)
Piracy Ignition can be defeated by crackers just as any system can. There are untold numbers of cracking gr... read more 08/14/2003 (5:37 am)
Cartography Shop Author willing to support Torque [quote]BSP "map" and "levels" are pretty much dead. Modern games aren't using BSP's in their engines... read more 08/11/2003 (9:44 pm)
Menu File Format for Game Development Toolkit I agree. XML is a simple format to read (lots of libraries and source code you can just plug into an... read more 08/08/2003 (8:26 pm)
Struct members with "funny" names Like you said, class is a C++ keyword. You can't have a member name with that so your only option is... read more 08/06/2003 (9:04 am)
Cartography Shop Author willing to support Torque It's in the SDK private forums so you need to be a Torque license owner to access it.... read more 08/05/2003 (12:42 pm)
Cartography Shop Author willing to support Torque My mistake. Can't tell the players without a scorecard.... read more 08/05/2003 (11:09 am)
Legends / Torque on Penny arcade [quote]Uh...Legends IS Tribes. That was the goal.[/quote] Oh, ok. Didn't realize that. In that case... read more 08/05/2003 (11:03 am)
Cartography Shop Author willing to support Torque @Bob I still think the jury is out on WC. Reading further down into that thread Valve emailed Jef... read more 08/05/2003 (10:39 am)
Cartography Shop Author willing to support Torque Bob, This is from one of the SDK owners documentation pages: [quote] Worldcraft: This is a fr... read more 08/05/2003 (9:33 am)
Cartography Shop Author willing to support Torque There are a few options when it comes to an interior editor. For the most part, WC is fine and GG an... read more 08/05/2003 (7:44 am)
Legends / Torque on Penny arcade I took a look at Legends and it looks polished and well done. The only beef I had with it was that i... read more 08/05/2003 (7:34 am)
Tread3D and source code Actually they are included in the zip download. There's a file called cj60.zip included inside the 3... read more 08/02/2003 (10:26 pm)
Legends goes beta! Looks great. Downloading now to check it out. Another great game made with Torque :)... read more 08/02/2003 (8:35 am)
Tread3D and source code Just downloaded the package and taking a look at it. It's not bad (needs some setup to get it compil... read more 08/02/2003 (6:09 am)
Avarage number of sold games ? An article over at Curmudgeon Gamer collects together and discusses the revenue reported over the pa... read more 08/01/2003 (9:12 pm)
Cartography Shop Author willing to support Torque The product looks interesting. Another option is this thread: [url]http://www.garagegames.com/mg/fo... read more 08/01/2003 (8:22 am)
Torque Cutscene Maker Devon, Maybe we should have a scheduled session on irc to just get a collaborative discussion goi... read more 07/31/2003 (3:25 pm)
Torque Cutscene Maker Hmmmm. I would have to voice my opinion that don't try to make this the be-all and end-all thing. It... read more 07/30/2003 (5:52 pm)
3d World Builder Question No it won't load the WB format (or Bryce for that matter if you're going down that path). You need t... read more 07/29/2003 (5:56 pm)
Torque Cutscene Maker I think it's pretty doable with the currrent editor. I would see it basically as another editor buil... read more 07/29/2003 (5:36 am)
Torque Cutscene Maker Devon, Do you see this as an in-game tool (built with the GUI) or a stand-alone one? Just curious... read more 07/28/2003 (4:41 pm)
Torque Cutscene Maker Devon, I think some of Beffy's specs are in the PDF resource from the other thread on this. There... read more 07/28/2003 (12:08 pm)
Torque Tutorial Guide Same here Devon. I'd be up for working on a cut-scene builder system. Just wondering what the sta... read more 07/26/2003 (7:08 am)
Graveyard of dead projects Ugh. As much as it may sounds appealing to create our own license I would hope that there's enough o... read more 07/24/2003 (3:18 am)
Graveyard of dead projects I agree with Matt. The GPL is no place for this site as it would force indie developers into using c... read more 07/22/2003 (11:14 am)
Web Hosting I use these guys: [url]http://www.worldwebhosters.com/hosting.html[/url] They're great service a... read more 07/21/2003 (4:42 pm)
Lock out mission editor? Like Matt said, do both things for your release version. Remove the keybindings and the entire edito... read more 07/21/2003 (4:40 pm)
Change the texture of player during game You can find Joel Baxters object skinning resource [url=http://garagegames.com/index.php?sec=mg&mod=... read more 07/21/2003 (3:05 am)
The $1079 question You can see the comparison chart here: [url]http://msdn.microsoft.com/vcsharp/howtobuy/choosing.asp... read more 07/20/2003 (9:21 am)
Cutscenes/Cinematics and Bob Effect. You can find the camera path resource [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more 07/20/2003 (9:18 am)
DTS File Format? I'm committed to provide a new utility and need to work with the DTS files. If a formal document on ... read more 07/18/2003 (4:12 pm)
Challenge The obligatory Monty Python witch scene as part of the Witchfinder General MP add-on: CROWD: A wi... read more 07/15/2003 (2:03 pm)
Graveyard of dead projects Great. Looking forward to it. Let me know how I can be of assistance once it's up and running.... read more 07/15/2003 (2:01 pm)
Need help on how to get this thing started:( John, Just a couple of things to add getting you started: 1. Get the HEAD files (which I assum... read more 07/15/2003 (12:34 pm)