Bil Simser's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Grand Theft Auto games made by Torque? | Not sure what you mean by making a game "on the cpu" but Torque would be perfect to build an open la... read more | 07/06/2004 (7:41 pm) |
| Game Development Tools | @Trace: Sure, go ahead and throw out your games intended features. It can help in determine how much... read more | 07/06/2004 (6:00 pm) |
| Brain Editor | I don't see why we need more than one compiler on any one platform, yet Borland and Microsoft (and o... read more | 07/06/2004 (5:55 pm) |
| Must the torque logo be show in the game? | @Jeff: I was around for the update. Hey, it was in all the papers. I was just questioning Ben's c... read more | 07/06/2004 (5:38 pm) |
| Game Development Tools | @Trace: Torque is $100 per licensed programmer using and accessing the source code. At some point yo... read more | 07/06/2004 (5:24 pm) |
| Must the torque logo be show in the game? | @Jeff/Ben: Did things change recently? In the EULA it says: [code] (b) Licensee agrees to display ... read more | 07/06/2004 (5:08 pm) |
| Elite Multiplayer? Why not a Torque | The day Phil releases this is the day I start writing a new version of Subspace. Man I simply loved ... read more | 07/06/2004 (4:14 pm) |
| New GG Front Page? | @Ben: Been writing shaders for the last 36 hours so the orc just doesn't do it for me anymore.... read more | 07/06/2004 (4:10 pm) |
| Game Development Tools | Trace, PWOG, MMORPG, ABCDRPG (or whatever) it really doesn't matter much about tools as there are... read more | 07/06/2004 (4:07 pm) |
| Book List and General Advice Needed pls :) | Step 1: Get Ken's book Step 2: Read Ken's book Step 3: Build great games Pretty simple. Yes, al... read more | 07/06/2004 (3:50 pm) |
| "CS Editor" | Alex, Looking forward to seeing your progress with your efforts. Please keep the community inform... read more | 07/06/2004 (2:51 pm) |
| New GG Front Page? | Hey guys. The boss has spoken so it must be right? In any case, I think the message is clear with... read more | 07/06/2004 (2:01 pm) |
| New garage games website? | Heck. I never actually go to the front page much as I just hit my personal page and do my work from ... read more | 07/06/2004 (1:56 pm) |
| What studio/engine do you recommend? | Personally I look to the requirements for what you're trying to accomplish. Torque will support ... read more | 07/06/2004 (12:10 pm) |
| Object Oriented Programming in Torque Script | @Bruno: I don't want this to turn into a holy OO war as that's not the intent of the original poster... read more | 07/06/2004 (8:35 am) |
| Minimum Requirements for TGE | Here you go: [url]http://www.garagegames.com/pg/product/view.php?id=1#system[/url]... read more | 07/06/2004 (5:32 am) |
| Object Oriented Programming in Torque Script | Fair enough. Like you said, if you like it use it so whatever floats your boat. Personally I would b... read more | 07/05/2004 (6:39 pm) |
| Object Oriented Programming in Torque Script | Bryan, While I'm all for OO, encapsulation and all that good stuff, Torque script doesn't support... read more | 07/05/2004 (6:20 pm) |
| Torque Cookbook | @Josh: I need to put together a skeleton of how this will look. Part of that is where to spec out th... read more | 07/05/2004 (1:45 pm) |
| Specifications & Features of a New Torque Mapping Tool | I'll throw my 2 shekels in here as I'm always up for building new tools (and have several covert pro... read more | 07/04/2004 (12:19 pm) |
| Torque Game Studio | @Ivo: Just a couple of items that *I* think are required for such a project: 1. Cross-platform. T... read more | 07/04/2004 (10:28 am) |
| Brain Editor | True, I have an old copy of the Tribal source but as you said it hasn't been touched in ages. Of cou... read more | 07/04/2004 (7:42 am) |
| Brain Editor | Can someone explain what the advantage to using Brain over Tribal IDE would be? Brain certainly look... read more | 07/04/2004 (1:38 am) |
| Torque Retro 2D! *Progress* | @Melv: Sounds good and I'll check out your plan in a bit. It sounds like you might have a C++ object... read more | 07/02/2004 (6:59 am) |
| Torque Cookbook | @Thijs Doesn't really matter what format the recipes are stored in (xml, mysql, whatever). Its the ... read more | 07/01/2004 (4:41 pm) |
| Torque Cookbook | @Thijs Yes, a wiki is good too. FAQ. Whatever. However the principle with this idea is that the ent... read more | 07/01/2004 (3:38 pm) |
| Torque Retro 2D! *Progress* | As for tiling maps, one of the best tile map editors out there is something called Mappy. It support... read more | 07/01/2004 (3:31 pm) |
| Persistent World Rountable: The RPG Interface... | I think City of Heroes nailed the user interface and got it right. It's simple. You show/position wh... read more | 07/01/2004 (3:25 pm) |
| Possible? | Yup, out of the box Torque gives you a fully working 3rd person multiplayer game system for up to 32... read more | 07/01/2004 (3:21 pm) |
| Torque Cookbook | Sounds cool. A couple of options here: 1. Start up a new site/section to contain this stuff and s... read more | 06/30/2004 (9:26 pm) |
| Torque Cookbook | @Stefan: I agree, it's similar in concept. It's too bad there haven't been more contributions with T... read more | 06/30/2004 (3:01 am) |
| Torque Cookbook | @Josh: I would be very happy to champion this effort as a supplement to the main documentation proje... read more | 06/29/2004 (3:38 pm) |
| Forum Kickoff | Ken is there a good consistent place we can go for code updates from the book? I think that would be... read more | 06/29/2004 (3:37 pm) |
| Torque Retro 2D! *Progress* | Melv, That's basically what my CDX library was providing (it's only 2D and tied to DirectX). Basi... read more | 06/29/2004 (3:35 pm) |
| Torque Retro 2D! *Progress* | Hey Melv, this looks *very* interesting! It's the first I've seen of it, but there are lots of littl... read more | 06/29/2004 (4:17 am) |
| Minimalistic Script | My bad. I didn't realize I was in the TSE not the TGE forums. Sheesh. Someone should put up a roadsi... read more | 06/28/2004 (8:17 pm) |
| Hi there, how i can remove the Editors ? | You have a couple of options, one is pretty ugly. You can remove the supporting files (.cs/.dso, ... read more | 06/28/2004 (8:15 pm) |
| Minimalistic Script | The tutorial.base project is about as minimal as you can get. It amounts to 16 scripts coming in at ... read more | 06/28/2004 (5:19 pm) |
| SP Starter Kit for single player | This would be a great idea. Like a few people have said, something that had those "extras" added in ... read more | 06/28/2004 (6:29 am) |
| A nice master design template | I had built a website version of this document awhile ago. You can view it online and download it he... read more | 06/27/2004 (6:26 pm) |
| TSE demo not working on ATI 9200. | Nathan, I have a 9200 with the latest catylst drivers. Seems to work fine for me. I also swapped ... read more | 06/04/2004 (4:28 pm) |
| Gamespace Lite | Yeah, did a quick download and such so no go on the exporting. Oh well. You can't have everything fo... read more | 05/17/2004 (9:37 pm) |
| Building an all interior level | @David: As a suggestion I just would avoid deleting the terrain, sky, etc. If the interior is all se... read more | 05/14/2004 (6:27 am) |
| Interest for a (webservice?) connector using e.g. SOAP? | @Thomas: Communication between your game server and backend should be on a LAN where you can use wha... read more | 05/13/2004 (12:29 pm) |
| Interest for a (webservice?) connector using e.g. SOAP? | @Thomas: I was reading this thread and thinking about the problem you're trying to solve, which I'm ... read more | 05/13/2004 (12:26 pm) |
| The Torque Development Challenge | @Ben: I'm a little confused at the statement: [quote]Might be best to steer clear of Torque for t... read more | 05/13/2004 (12:22 pm) |
| Interest for a (webservice?) connector using e.g. SOAP? | @Thomas: I'm not sure it's all that important to obscure any information through security. If you ca... read more | 05/12/2004 (4:12 pm) |
| Interesting E3 Phantom pic | Yeah way to go dev team! Of course now I can see the orders coming in now. "I saw this thing on E3 c... read more | 05/12/2004 (3:59 pm) |
| Pointshop 3D to be released Open Source | True however geometry is geometry. I haven't had a chance to look at the source (there's a pre-relea... read more | 05/11/2004 (10:42 am) |
| We need tutorials written by experts! I'll pay for it! | If you haven't already seen this great resource then please do. This is your "I would pay for good i... read more | 05/10/2004 (6:05 pm) |