Game Development Community

Bil Simser's Forum Posts

Thread Post Date Posted
Grand Theft Auto games made by Torque? Not sure what you mean by making a game "on the cpu" but Torque would be perfect to build an open la... read more 07/06/2004 (7:41 pm)
Game Development Tools @Trace: Sure, go ahead and throw out your games intended features. It can help in determine how much... read more 07/06/2004 (6:00 pm)
Brain Editor I don't see why we need more than one compiler on any one platform, yet Borland and Microsoft (and o... read more 07/06/2004 (5:55 pm)
Must the torque logo be show in the game? @Jeff: I was around for the update. Hey, it was in all the papers. I was just questioning Ben's c... read more 07/06/2004 (5:38 pm)
Game Development Tools @Trace: Torque is $100 per licensed programmer using and accessing the source code. At some point yo... read more 07/06/2004 (5:24 pm)
Must the torque logo be show in the game? @Jeff/Ben: Did things change recently? In the EULA it says: [code] (b) Licensee agrees to display ... read more 07/06/2004 (5:08 pm)
Elite Multiplayer? Why not a Torque The day Phil releases this is the day I start writing a new version of Subspace. Man I simply loved ... read more 07/06/2004 (4:14 pm)
New GG Front Page? @Ben: Been writing shaders for the last 36 hours so the orc just doesn't do it for me anymore.... read more 07/06/2004 (4:10 pm)
Game Development Tools Trace, PWOG, MMORPG, ABCDRPG (or whatever) it really doesn't matter much about tools as there are... read more 07/06/2004 (4:07 pm)
Book List and General Advice Needed pls :) Step 1: Get Ken's book Step 2: Read Ken's book Step 3: Build great games Pretty simple. Yes, al... read more 07/06/2004 (3:50 pm)
"CS Editor" Alex, Looking forward to seeing your progress with your efforts. Please keep the community inform... read more 07/06/2004 (2:51 pm)
New GG Front Page? Hey guys. The boss has spoken so it must be right? In any case, I think the message is clear with... read more 07/06/2004 (2:01 pm)
New garage games website? Heck. I never actually go to the front page much as I just hit my personal page and do my work from ... read more 07/06/2004 (1:56 pm)
What studio/engine do you recommend? Personally I look to the requirements for what you're trying to accomplish. Torque will support ... read more 07/06/2004 (12:10 pm)
Object Oriented Programming in Torque Script @Bruno: I don't want this to turn into a holy OO war as that's not the intent of the original poster... read more 07/06/2004 (8:35 am)
Minimum Requirements for TGE Here you go: [url]http://www.garagegames.com/pg/product/view.php?id=1#system[/url]... read more 07/06/2004 (5:32 am)
Object Oriented Programming in Torque Script Fair enough. Like you said, if you like it use it so whatever floats your boat. Personally I would b... read more 07/05/2004 (6:39 pm)
Object Oriented Programming in Torque Script Bryan, While I'm all for OO, encapsulation and all that good stuff, Torque script doesn't support... read more 07/05/2004 (6:20 pm)
Torque Cookbook @Josh: I need to put together a skeleton of how this will look. Part of that is where to spec out th... read more 07/05/2004 (1:45 pm)
Specifications & Features of a New Torque Mapping Tool I'll throw my 2 shekels in here as I'm always up for building new tools (and have several covert pro... read more 07/04/2004 (12:19 pm)
Torque Game Studio @Ivo: Just a couple of items that *I* think are required for such a project: 1. Cross-platform. T... read more 07/04/2004 (10:28 am)
Brain Editor True, I have an old copy of the Tribal source but as you said it hasn't been touched in ages. Of cou... read more 07/04/2004 (7:42 am)
Brain Editor Can someone explain what the advantage to using Brain over Tribal IDE would be? Brain certainly look... read more 07/04/2004 (1:38 am)
Torque Retro 2D! *Progress* @Melv: Sounds good and I'll check out your plan in a bit. It sounds like you might have a C++ object... read more 07/02/2004 (6:59 am)
Torque Cookbook @Thijs Doesn't really matter what format the recipes are stored in (xml, mysql, whatever). Its the ... read more 07/01/2004 (4:41 pm)
Torque Cookbook @Thijs Yes, a wiki is good too. FAQ. Whatever. However the principle with this idea is that the ent... read more 07/01/2004 (3:38 pm)
Torque Retro 2D! *Progress* As for tiling maps, one of the best tile map editors out there is something called Mappy. It support... read more 07/01/2004 (3:31 pm)
Persistent World Rountable: The RPG Interface... I think City of Heroes nailed the user interface and got it right. It's simple. You show/position wh... read more 07/01/2004 (3:25 pm)
Possible? Yup, out of the box Torque gives you a fully working 3rd person multiplayer game system for up to 32... read more 07/01/2004 (3:21 pm)
Torque Cookbook Sounds cool. A couple of options here: 1. Start up a new site/section to contain this stuff and s... read more 06/30/2004 (9:26 pm)
Torque Cookbook @Stefan: I agree, it's similar in concept. It's too bad there haven't been more contributions with T... read more 06/30/2004 (3:01 am)
Torque Cookbook @Josh: I would be very happy to champion this effort as a supplement to the main documentation proje... read more 06/29/2004 (3:38 pm)
Forum Kickoff Ken is there a good consistent place we can go for code updates from the book? I think that would be... read more 06/29/2004 (3:37 pm)
Torque Retro 2D! *Progress* Melv, That's basically what my CDX library was providing (it's only 2D and tied to DirectX). Basi... read more 06/29/2004 (3:35 pm)
Torque Retro 2D! *Progress* Hey Melv, this looks *very* interesting! It's the first I've seen of it, but there are lots of littl... read more 06/29/2004 (4:17 am)
Minimalistic Script My bad. I didn't realize I was in the TSE not the TGE forums. Sheesh. Someone should put up a roadsi... read more 06/28/2004 (8:17 pm)
Hi there, how i can remove the Editors ? You have a couple of options, one is pretty ugly. You can remove the supporting files (.cs/.dso, ... read more 06/28/2004 (8:15 pm)
Minimalistic Script The tutorial.base project is about as minimal as you can get. It amounts to 16 scripts coming in at ... read more 06/28/2004 (5:19 pm)
SP Starter Kit for single player This would be a great idea. Like a few people have said, something that had those "extras" added in ... read more 06/28/2004 (6:29 am)
A nice master design template I had built a website version of this document awhile ago. You can view it online and download it he... read more 06/27/2004 (6:26 pm)
TSE demo not working on ATI 9200. Nathan, I have a 9200 with the latest catylst drivers. Seems to work fine for me. I also swapped ... read more 06/04/2004 (4:28 pm)
Gamespace Lite Yeah, did a quick download and such so no go on the exporting. Oh well. You can't have everything fo... read more 05/17/2004 (9:37 pm)
Building an all interior level @David: As a suggestion I just would avoid deleting the terrain, sky, etc. If the interior is all se... read more 05/14/2004 (6:27 am)
Interest for a (webservice?) connector using e.g. SOAP? @Thomas: Communication between your game server and backend should be on a LAN where you can use wha... read more 05/13/2004 (12:29 pm)
Interest for a (webservice?) connector using e.g. SOAP? @Thomas: I was reading this thread and thinking about the problem you're trying to solve, which I'm ... read more 05/13/2004 (12:26 pm)
The Torque Development Challenge @Ben: I'm a little confused at the statement: [quote]Might be best to steer clear of Torque for t... read more 05/13/2004 (12:22 pm)
Interest for a (webservice?) connector using e.g. SOAP? @Thomas: I'm not sure it's all that important to obscure any information through security. If you ca... read more 05/12/2004 (4:12 pm)
Interesting E3 Phantom pic Yeah way to go dev team! Of course now I can see the orders coming in now. "I saw this thing on E3 c... read more 05/12/2004 (3:59 pm)
Pointshop 3D to be released Open Source True however geometry is geometry. I haven't had a chance to look at the source (there's a pre-relea... read more 05/11/2004 (10:42 am)
We need tutorials written by experts! I'll pay for it! If you haven't already seen this great resource then please do. This is your "I would pay for good i... read more 05/10/2004 (6:05 pm)