Steve D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Console method question | Actually, instead of S32 it's const char* .. duh! I'm still not sure if it works yet though, still w... read more | 08/16/2007 (9:56 am) |
| Console method question | Thanks for the quick response Orion, I actually had to use const char* Now the two string variabl... read more | 08/16/2007 (9:39 am) |
| Basic Selection | I just did that but same result, onObjectSelected doesn't execute.... read more | 08/12/2007 (4:54 pm) |
| Basic Selection | I know I'm pobably missing something obvious but... I am trying to get selectrons to work in tuto... read more | 08/12/2007 (2:50 pm) |
| CLOSE | When you say exe, are you talking about a stand alone non-torque executable or code within the torqu... read more | 08/10/2007 (5:25 pm) |
| Are previous versions of TGE available for download? | I don't believe so but a fair amount of resources will work with later versions of Torque. If you re... read more | 08/04/2007 (6:29 am) |
| Telnet debug | Dude you should buy Torsion and forget about telnet debugging. :)... read more | 08/04/2007 (6:28 am) |
| Aiplayer selection id | Damn it! I went back and checked everything and I actually had it all right last night except for a ... read more | 08/01/2007 (6:52 am) |
| Aiplayer selection id | Thanks Jeff, I actually did look at those functions in the scripts but it still didn't work so I fig... read more | 08/01/2007 (6:28 am) |
| Drawing a line | Tried that, still didn't work.... read more | 07/30/2007 (8:35 pm) |
| Character initial rotation | Are you spawning the ai player by script? If you were I would think you need to set the rotation whe... read more | 07/18/2007 (12:21 pm) |
| How can I get points for killing the AI? | You could probably assign points to the player when the bot object is deleted and update the server ... read more | 07/18/2007 (12:07 pm) |
| Basic Selection | Jeff just wanted to thank you once again, this worked great! I put the code into Torsion debugger so... read more | 07/17/2007 (7:11 pm) |
| Totally awsesome tips | Tip - Buy Torsion.... read more | 07/16/2007 (1:24 pm) |
| Basic Selection | Thanks Jeff I will research it. Believe me I am more than willing to put in the work to figure it ou... read more | 07/13/2007 (7:26 am) |
| Basic Selection | Yes Jeff, think Baulder's Gate, Dungeon Siege, Fallout, etc. I want to select an aiplayer, right cli... read more | 07/12/2007 (9:19 pm) |
| Basic Selection | I'm still stuck on my original problem of getting the mouse coordinates on a right click to be able ... read more | 07/12/2007 (8:10 pm) |
| Determining line of sight | If you buy the advanced 3d programming all in one book there is a treasure trove of info on AI inclu... read more | 07/11/2007 (11:46 am) |
| Basic Selection | That worked, thanks!... read more | 07/09/2007 (1:38 pm) |
| Basic Selection | Thanks, for this test I'm actually using the afx demo as is. I'll make that change later on and see ... read more | 07/09/2007 (11:31 am) |
| Basic Selection | Hi Jeff, I'm not in front of my computer but I basically picked a function in PlayGui.cs and put tha... read more | 07/09/2007 (10:20 am) |
| Basic Selection | Maybe someone can point me in the right direction here - I want to be able to grab the mouse vector ... read more | 07/09/2007 (6:37 am) |
| Arcane-FX | Yes as a result of another thread I bought the afx package and I really regret not doing it sooner. ... read more | 07/07/2007 (7:34 am) |
| Programming Help Needed Badly :) | [url]www.garagegames.com/products/87/[/url]... read more | 07/05/2007 (4:17 pm) |
| The better approach to an rpg? | Thanks for the input guys. The AFX product page doesn't mention anything about object selection but ... read more | 07/04/2007 (9:45 am) |
| The better approach to an rpg? | Well the AFX pack seems great for spells and special effects but it still doesn't address main funct... read more | 07/03/2007 (3:08 pm) |
| RTS Pack and AI | Benjamin, I know this is a very broad question but were you able to use the camera code in a standar... read more | 07/01/2007 (5:58 pm) |
| How do you mount a weapon? | I'm out of ideas. I would try to use the same code to mount the crossbow to another dts object, such... read more | 07/01/2007 (2:48 pm) |
| How do you mount a weapon? | Maybe you should try the code under GameConnection::CreatePlayer instead?... read more | 06/29/2007 (10:09 pm) |
| How do you mount a weapon? | Brandon, the datablock should be ShapeBaseImageData Also, add this to your datablock // Spec... read more | 06/29/2007 (12:39 pm) |
| How do you mount a weapon? | Hi there, did you check the console after you start up your game for any errors? Does the crossbow i... read more | 06/28/2007 (7:51 pm) |
| Sprinting - changing $movementSpeed | If I'm not mistaken (not 100% positive) the %val variable is basically a true or false variable for ... read more | 06/15/2007 (9:58 am) |
| Vehicle/Rigid Collision Fixes | Hey I already bought Torsion and I couldn't live without it now! Good work btw and thanks!... read more | 06/12/2007 (8:23 am) |
| Games sales data | Thanks!... read more | 06/11/2007 (2:29 pm) |
| Dynamic Rate of Fire | Why not just use the ActivatePackage function when it's time to upgrade and override the values? I'm... read more | 06/11/2007 (2:19 pm) |
| Script object question | You the man Tim! thanks!... read more | 06/10/2007 (6:28 am) |
| Script object question | Would anyone have any idea why when I created a simple binding it executes twice with a single keyst... read more | 06/10/2007 (6:14 am) |
| Move and object | Is it a static object or an ai player? Assuming it's a static object you should be able to use the .... read more | 06/08/2007 (4:30 pm) |
| Script object question | Ok got it, thanks a lot this really clears it up!... read more | 06/08/2007 (7:48 am) |
| Script object question | Thanks guys this is really helpful. So in other words on the server side it's %client.player.access ... read more | 06/08/2007 (7:40 am) |
| Set Player's Intial Position | There is actually already one there, it's the giant globe, if you launch the tutorial.base mission y... read more | 06/08/2007 (7:04 am) |
| Set Player's Intial Position | You can use the .SetTransform method or in the world editor you can create a spawn point and the pla... read more | 06/07/2007 (8:44 pm) |
| Problem with Startup Tutorial | So what's the problem? Is it not disappearing?... read more | 06/07/2007 (4:15 pm) |
| Episode Releases VS Full Releases | I'm curious, what happened to SIN exactly?... read more | 06/06/2007 (6:40 am) |
| Fallout 3 Teaser Trailer Today | While listening to classical music :)... read more | 06/06/2007 (6:27 am) |
| Fallout 3 Teaser Trailer Today | And a teaser at that, it gave no details about even what genre the game will be!... read more | 06/05/2007 (6:08 pm) |
| Can't create RTS unit | How did you create the actual function? Perhaps do a search for RTSUnitData::create in the existing ... read more | 06/03/2007 (8:41 pm) |
| Need a personal tutor | You would be probably get better results if you posted all your questions in the Getting Started for... read more | 06/03/2007 (10:19 am) |
| Help please: Displaying health bars | The FPS starter kit implements a health and energy bar. Also the getting started tutorial pdf in the... read more | 05/16/2007 (3:41 am) |
| Console method to script | I'm positive because the variable shotgunshells is correctly displaying the value I assigned to it w... read more | 05/09/2007 (1:03 pm) |