Steve D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hiding dif ojects | Thanks for the response but I don't think that will work on multi-level dif buildings.... read more | 11/25/2007 (6:35 pm) |
| Hiding dif ojects | Ok I think I did find the script command to re-light the scene but I would imagine that with more di... read more | 11/25/2007 (2:57 pm) |
| On the fly GUI | Personally I would do what Edward suggested. I think it's good practice to pre-make all of your gui ... read more | 11/25/2007 (6:40 am) |
| Noob question | Hey guys, another noob question. When you guys want to make a building, do you try and sketch or doc... read more | 11/19/2007 (10:30 am) |
| Noob question | Ok I get what you're saying. Now that I am thinking about it maybe it wouldn't exactly have to be "r... read more | 11/15/2007 (9:52 am) |
| Noob question | Hi David, so if I understand you correctly, for a 3 story building I would in essence have to create... read more | 11/15/2007 (9:08 am) |
| Issue With My Current Game - Please Help | I don't know but perhaps if you fixed the error right after phase 1 it would fix phase 2?... read more | 11/05/2007 (9:35 pm) |
| Holding Weapon | I believe it's playerdatablock.mountimage(imagename, slot number, boolean value for has ammo)... read more | 11/05/2007 (9:34 pm) |
| General question about object making | Well when the time comes I doubt very much I will seek out the "free" help but would be willing to h... read more | 10/29/2007 (9:09 pm) |
| General question about object making | Thanks David, your info was very useful actually. The reason why I'm asking is I have been spent thi... read more | 10/29/2007 (9:03 pm) |
| Ammo bug | There are multiple coding paths to a solution and I was merely explaining one possibility.... read more | 10/23/2007 (5:59 am) |
| Ammo bug | Actually what you could do is in the OnFire function keep a global variable for the ammo. Decrease t... read more | 10/22/2007 (6:11 pm) |
| GUI Help (Show Input) | As far as the gui control you might want to look into guichunkbitmapctrl (I think that's the name) t... read more | 10/22/2007 (6:07 pm) |
| Ammo bug | It's probably because you aren't changing the ammo state of the weapon. I'm assuming you are mountin... read more | 10/22/2007 (6:05 pm) |
| Make score spin out in front of you | Not as far as I know, all controls are 2d flat on the screen. If you want a 3d object then it would ... read more | 10/21/2007 (12:02 pm) |
| Advanced 3D Game Programming All in One | I have it and I think it's a good reference for other things like torque script in general.... read more | 10/20/2007 (4:27 pm) |
| Make score spin out in front of you | If I understand you correctly this would be done in script in PlayGui interface. You could create a ... read more | 10/20/2007 (4:16 pm) |
| Coding, scripting, programming definition | Hmm my personal opinion is when you program you are writing code that has to be compiled into an exe... read more | 10/20/2007 (4:08 pm) |
| How can I reset map objects? | Just an idea - Why not copy all the objects and their values from your mission file and place the... read more | 10/16/2007 (8:21 pm) |
| Need help with gameplay | You might want to post this in the jobs section, I doubt you are going to find someone that is going... read more | 10/16/2007 (8:12 pm) |
| Character Stats Help | Dwayne I would check the function where you are loading the mission and make sure the name and path ... read more | 10/12/2007 (12:25 pm) |
| Character Stats Help | Uhh the game is locked up. If you are using Torsion and assuming you are launching the game through ... read more | 10/12/2007 (12:02 pm) |
| Accessing C++ objects from scripts | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5516 Check that resource o... read more | 10/11/2007 (4:08 pm) |
| Character Stats Help | Personally I wouldn't do that in a datablock. You could either use global variables or you could eve... read more | 10/10/2007 (7:16 pm) |
| Get current item | I don't see where he is asking that especially when he says "function the returns the current object... read more | 09/28/2007 (6:19 am) |
| Get current item | Nathan a few ideas for you - getMountedImage( slot ) That will return the datablock id of the... read more | 09/27/2007 (5:17 pm) |
| Why close the thread discussing TorqueScript? | There are a lot of useful things that have been said in this thread and since we are on the subject ... read more | 09/27/2007 (9:02 am) |
| Making a game | I don't remember what script file it's in (I want to say main.cs, the root one) you should find a fu... read more | 09/26/2007 (9:53 am) |
| Project Needs Lil Help | This thread is entertaining to say the least.... read more | 09/20/2007 (12:57 pm) |
| Move character to mouse click | That's exactly what my code does, right clicking anywhere on the map produces coordinates to feed to... read more | 09/10/2007 (6:21 am) |
| Problem with TGB 1.5.1 | You want to check out the pdf tutorial located in the example directory.... read more | 09/09/2007 (10:06 am) |
| Move character to mouse click | Override what actions? This can all be done in script. Under mouse_btn1 in default.bind.cs - ... read more | 09/09/2007 (6:59 am) |
| Torque Script Folder Creation | There isn't any built in function that I know of, you can open existing files or create new ones but... read more | 09/08/2007 (3:06 pm) |
| Afx Core | Bioshock was a lot of fun to play. My only disappointment with it is there weren't really any puzzle... read more | 09/08/2007 (2:58 pm) |
| Move character to mouse click | I'm glad to help out when I can since there are a bunch of people that have answered my questions wh... read more | 09/06/2007 (12:25 pm) |
| Move character to mouse click | Chris look up at this post in the AFX forums http://www.garagegames.com/mg/forums/result.thread.p... read more | 09/06/2007 (5:41 am) |
| Move character to mouse click | It depends Chris, what are trying to do or imitate? And fyi by default afx doesn't let you select yo... read more | 09/05/2007 (1:42 pm) |
| Shapebaseimagedata question | Thanks!... read more | 09/05/2007 (5:49 am) |
| Move character to mouse click | Chris I thought the *exact* same thing until I more or less posted the same question you did and got... read more | 09/04/2007 (6:25 pm) |
| Rpg / sci-fi game idea | I was being sarcastic, I really didn't feel like looking up the exact distance.... read more | 09/04/2007 (4:43 pm) |
| Rpg / sci-fi game idea | Umm yea but the distance to the moon is only 2 light years.... read more | 09/04/2007 (3:28 pm) |
| Move character to mouse click | Chris I suggest purchasing the afx coretech kit, it has a player targeting system. After purchasing ... read more | 09/04/2007 (7:04 am) |
| Starting fresh, sort of | Sorry for what might be a newb question but what do you mean exactly by subproject?... read more | 08/31/2007 (8:10 am) |
| How to initializtion array? | You are correct and now I know where I went wrong after re-testing. I was using the c++ syntax to ma... read more | 08/30/2007 (6:43 pm) |
| Starting fresh, sort of | Of course now that I opened up my mouth I figured out that I can take the tutorial.base mission file... read more | 08/30/2007 (6:16 pm) |
| Global Class - TGE 1.5.2 | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5516 I'm not sure if this ... read more | 08/30/2007 (6:57 am) |
| How to initializtion array? | As far as I know script doesn't support multi-dimensional arrays, only single dimension. You could d... read more | 08/30/2007 (6:54 am) |
| Looking for a mentor | You are probably better off with buying the torque books, absorb that info than after experimenting ... read more | 08/24/2007 (7:10 pm) |
| AI that can mount and drive vehicles? | Maybe you should give him a DUI test.... read more | 08/24/2007 (7:09 pm) |
| Console method question | I never asked to be walked through the basics on either platform but that's ok because I figured it ... read more | 08/16/2007 (1:37 pm) |