Steve D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Overlord Management Software | True but it should also be GG's responsibility to protect it's customers.... read more | 03/25/2008 (6:59 am) |
| Adding additonal masks for the selection method | Jeff, I was wondering if you would be so kind as to tell me where in your c++ code does it raise an ... read more | 03/14/2008 (9:05 pm) |
| Special effects | You might want to check out AFX for Torque on the products page, it can be used to make all kinds of... read more | 03/13/2008 (12:25 pm) |
| Triggers faulty? | I could be wrong but I don't think my second solution was identical to yours because I am returning ... read more | 03/11/2008 (5:30 pm) |
| Triggers faulty? | You might want to drop the schedule id and object id into a global array instead of a single variabl... read more | 03/11/2008 (9:28 am) |
| Triggers faulty? | Interesting! Well unless you are spawning the trigger with the players / objects already inside of i... read more | 03/10/2008 (7:48 pm) |
| Triggers faulty? | What documentation? I'm not saying I'm right but I've never seen those functions for a trigger in TG... read more | 03/10/2008 (4:13 pm) |
| Advanced camera problem | So where were you last night when I still had some hair left!? :) That's it! I never would have f... read more | 03/07/2008 (11:05 am) |
| Advanced camera problem | And I just discovered that while in World Editor, in World Area Editor, if I click the mouse in the ... read more | 03/07/2008 (9:04 am) |
| Help with using video with triggers | Here is what you can do for a trigger - Go to world editor, create mod, I think it's under system yo... read more | 03/03/2008 (8:37 pm) |
| Gui elements and different resolutions | Ok that helps, anyone have any suggestions on what the most common screen resolutions to check for b... read more | 02/27/2008 (4:56 pm) |
| Im feeling lost | My personal suggestion is you learn torque script first. You can do a lot in torque script and chanc... read more | 02/26/2008 (8:54 pm) |
| Changing Player's Starting Position | It almost sounds to me like you are spawning the player inside or below terrain.... read more | 02/24/2008 (7:43 am) |
| Issue with GettingStarted.pdf | You need to use 'SetScoreCounter' instead of quotes.... read more | 02/22/2008 (7:03 am) |
| RPG turn based combat | I plan to write one of these sooner or later. I'm pretty confidant it can all be done in scripting. ... read more | 02/20/2008 (8:56 pm) |
| Need help with lists in TGE | I won't swear to this but I don't think it has multiple selection functionality.... read more | 02/20/2008 (8:53 pm) |
| Zombie game | You should pick up the latest issue of PC Gamer, their front page story is about all the zombie game... read more | 02/16/2008 (7:47 am) |
| Player questions | Not that I can think of but the actual script is kind of not relevant since the player model is defi... read more | 02/02/2008 (6:35 am) |
| Lots of questions, answer atleast one.*NEW Q | Just a suggestion - You might want to actually use the word please once or twice when you post a lis... read more | 01/18/2008 (9:09 pm) |
| Something Interesting | It's actually very smart, if there is a black market then there is demand so why not funnel that dem... read more | 01/17/2008 (8:21 pm) |
| FileWriting... | To answer your question about editing and deleting a line, I ran into the same problem so what I did... read more | 12/23/2007 (12:13 pm) |
| Spawning a fire | You can contruct a fire using TGE's particle system. If you play the FPS starter kit you will see th... read more | 12/22/2007 (2:38 pm) |
| Collision with Terrain vs. Interior vs. Object | You can look in the tutorial pdf in the example directory to see what the collision code looks like.... read more | 12/22/2007 (2:30 pm) |
| New Duke trailer - is it April 1st? | Is it me or did it look like Duke is taking some major steroids?... read more | 12/20/2007 (6:31 am) |
| OpenForWrite() issues | I don't use expandfilename with my file objects and it works just fine. I do something like %fil... read more | 12/13/2007 (7:43 pm) |
| Specialized AI Bot | I'm afraid I really can't help you, it's hard to work through something when you are only seeing pie... read more | 12/13/2007 (7:18 pm) |
| Specialized AI Bot | I could be wrong and without working through this in detail I think the problem might be you are tre... read more | 12/13/2007 (6:02 pm) |
| Specialized AI Bot | What is the exact console error you are getting when the function is getting called?... read more | 12/13/2007 (5:18 pm) |
| Races: Distinguishing | That's a very broad question! More details would help...... read more | 12/12/2007 (8:02 pm) |
| Resetting score counter | You created the scores on the screen with a guitxt control correct? My guess is that since you are u... read more | 12/12/2007 (4:38 pm) |
| OpenForWrite() issues | Why don't you post your script code. You shouldn't have to hard code the path in, you should start i... read more | 12/12/2007 (4:32 pm) |
| Onwake Function | I believe you can put the onWake function anywhere, server or client, and it will work, you write it... read more | 12/12/2007 (6:59 am) |
| Question about scheduling rain | One idea you can try is look at game.cs in the server, find the function when the client enters the ... read more | 12/09/2007 (7:56 am) |
| Writing a file not working | One way, off the top of my head, is write the word "false" instead. If you really need the 0's then ... read more | 12/04/2007 (11:42 am) |
| Basic Selection | I think I found the problem. In server there is a prefs.cs and among many other things I found this ... read more | 12/03/2007 (8:19 pm) |
| Basic Selection | I will but here is what is confusing right now - I installed a fresh copy of FX. I changed the ta... read more | 12/03/2007 (6:13 pm) |
| Loading multiple missions | Sorry I don't follow you...... read more | 12/03/2007 (6:31 am) |
| Basic Selection | Yes I am, afxTSCtrl with eventcatchall.... read more | 12/02/2007 (7:54 am) |
| Basic Selection | Not that I am aware of but how would I check? It's literally the tutorial.base mod with the above fi... read more | 12/01/2007 (2:35 pm) |
| Basic Selection | My mod - I'm spawning a group of ai players, the client has control of the observer cam from the sta... read more | 12/01/2007 (1:15 pm) |
| Basic Selection | Jeff those 2 files weren't there to begin with. As a matter of fact I couldn't get anything other th... read more | 12/01/2007 (12:59 pm) |
| Extreme lighting issue | Thanks for the responses, I have been using textures from here http://www.cgtextures.com/ So wher... read more | 12/01/2007 (12:45 pm) |
| Basic Selection | Greetings. When porting over the selectron system to a "fresh" mod would there be any reason the sel... read more | 12/01/2007 (12:26 pm) |
| Extreme lighting issue | My model is a dif, I copied your sun values to my mission and while the mission overall is darker my... read more | 11/30/2007 (7:04 am) |
| Writing a file not working | There might be something wrong with your path, are you getting any errors in the console?... read more | 11/29/2007 (8:49 am) |
| Noob question | I think I figured it out but I'm a little confused. Lighting worked when I exported it under the exp... read more | 11/27/2007 (8:41 pm) |
| Scale constructor/rl | You might to import the kork dts shape and use that as a reference point for your buildings.... read more | 11/27/2007 (12:07 pm) |
| Noob question | I'm sorry for turning this thread into my personal "ask anything" thread but here it goes - I'm r... read more | 11/27/2007 (12:04 pm) |
| Hiding dif ojects | That's true but as an experiment I will have to see what it looks like if you actually stack the dif... read more | 11/26/2007 (6:04 pm) |
| Hiding dif ojects | Thanks again for the detailed answer, it's very interesting but unfortunately my c++ skills are at b... read more | 11/26/2007 (8:21 am) |