Steve D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| getresolutionlist() | Thank you! I was hoping it would have been a more complex answer to make me feel less retarded :)... read more | 11/06/2009 (12:07 pm) |
| Particle effect rotation through script | William it worked great, thanks for the info!... read more | 11/05/2009 (11:58 am) |
| Particle effect rotation through script | Thanks for the answer William, over the next few days I will work on this and let you know what the ... read more | 10/30/2009 (6:54 pm) |
| Rotate mounted object | Nobody has any ideas? When I am in the editor I can mount and rotate the object just fine by console... read more | 10/17/2009 (12:09 pm) |
| cloning objects / class question | Hi William, thanks for the well thought out response. What's interesting is it looks like it should ... read more | 10/07/2009 (9:17 pm) |
| Canceling a schedule | It is cancel, it would be this - $schedule = schedule(1000,0, "myfunction"); cancel... read more | 09/20/2009 (11:00 am) |
| How to modify the text in a GUITextctrl through in game code? | What do you mean by change? Just change the text displayed? You need to name the control in the G... read more | 09/13/2009 (12:06 pm) |
| You get "A LOT" of Bees when You piss them off, Nevermind the Honey. | Stefan that's hilarious, a very accurate response!... read more | 07/17/2009 (3:12 pm) |
| Tile Maps | I didn't see a command for that in the documents but if you use this command - %tilelayer.setTile... read more | 07/11/2009 (6:59 am) |
| Tile Maps | No worries, I had it already since I need that capability in my game and I don't mind sharing.... read more | 07/10/2009 (12:47 pm) |
| Tilemaps Not Saving Properly/Working | I'm not sure what you mean exactly but when you are editing the actual tile map, under the Tile Edit... read more | 07/09/2009 (8:45 pm) |
| Newbie question about scenegraphs | This might be an easier way. When you are in the editor without anything selected you can go to the ... read more | 07/09/2009 (8:40 pm) |
| Tile Maps | Here is some script code to return the world position of the center of a tile. function getTileCe... read more | 07/09/2009 (8:32 pm) |
| Tile Maps | Finding the center in terms of getting the world position of a center of a single tile within a tile... read more | 07/09/2009 (12:58 pm) |
| How well do the TGE books translate for T3D? | If you know nothing about the Torque engines the books will help you get a foothold on Torque script... read more | 06/02/2009 (4:56 pm) |
| general questions about TGB and TorqueScript | 1. Script files control a great many things in the game. The scripting section for an object is just... read more | 05/12/2009 (7:06 am) |
| Are TGB properties documented anywhere? | Maybe this will help you - http://tdn.garagegames.com/wiki/Torque_2D/Reference_Guide If that ... read more | 05/09/2009 (2:52 pm) |
| Where should script errors go? | I use Torsion, it's a very good investment, it will catch all of those typos errors when you start y... read more | 05/09/2009 (4:58 am) |
| Deleting a file? | As far as I know there isn't a delete function in TGB. One alternative that I used is to simply wipe... read more | 05/08/2009 (1:58 pm) |
| A* | http://www.policyalmanac.org/games/aStarTutorial.htm... read more | 05/05/2009 (9:16 pm) |
| Object finding? | There a several different ways you can do this. One way you can just loop through the entire screeng... read more | 04/20/2009 (2:05 pm) |
| Any New Yorkers Here? | I'm part Irish hence my suggestion :) If you guys want to throw out some dates maybe we can do it... read more | 04/12/2009 (7:20 am) |
| Any New Yorkers Here? | We should all meet up for some beers sometime! There is never a bad excuse to throw down some brews!... read more | 04/11/2009 (1:25 pm) |
| Any New Yorkers Here? | I live in Jersey City, NJ so I'm right across the river.... read more | 04/11/2009 (5:51 am) |
| 64 bit Vista | The crashing stopped, maybe my new laptop just needed a restart after installation. I've been runnin... read more | 04/06/2009 (2:15 pm) |
| Learning to make good games | Here are the links to the Torque books, they are probably a little outdated now that Torque 3D is be... read more | 04/05/2009 (9:26 pm) |
| Level Editor Navigation? | Hold down the right mouse button and drag the screen around.... read more | 04/03/2009 (9:55 am) |
| 64 bit Vista | I bought a 64 bit vista laptop today. Both TGB editor and game runs fine, the only annoyance is the ... read more | 03/31/2009 (7:49 pm) |
| What is the future of TGEA? | Kind of on topic but what about TGB? Anyone know if that is getting phased out and / or when Torque ... read more | 03/22/2009 (7:04 pm) |
| Multiple controlObjects per client | Hi there, as far as I know you can only have 1 control object per client. A suggestion would be to m... read more | 03/22/2009 (5:06 pm) |
| TGB crashing when adding a lot of sprite objects | Hi everyone! I worked with Melv at GG today and he asked me to post the results in the forums. Af... read more | 03/17/2009 (12:51 pm) |
| Games made from the stock version of torque? | For what it's worth I'm coding a RPG in TGB and I'm doing it entirely in script, I didn't even buy t... read more | 03/14/2009 (8:50 am) |
| How to clear text in GuiMLTextCtrl by script?..... | I think you can just do txt_info.SetText("");... read more | 03/11/2009 (6:36 am) |
| Time in TGB | Why don't you just use the Schedule command. Make a function to do what you want, then schedule it e... read more | 03/10/2009 (7:57 am) |
| Astar - Clarification | If you look in the TGB directory there is a documentation directory in html. The icon should also be... read more | 03/08/2009 (7:05 pm) |
| TGB crashing when adding a lot of sprite objects | Ok I learned a lot today about TGB startup routines and how the editor works. I just did a quick... read more | 03/03/2009 (12:52 pm) |
| TGB crashing when adding a lot of sprite objects | Eric please keep me posted, thanks! I've been toying around with it all day, but one item I'm curiou... read more | 03/03/2009 (10:51 am) |
| TGB crashing when adding a lot of sprite objects | Hi Eric, thanks for the input. I am using the editor to create a new imagemap so I'm not manually to... read more | 03/03/2009 (9:04 am) |
| TGB crashing when adding a lot of sprite objects | Jason, I'm still pretty new to TGB so how would I do that using the TGB editor? Create a script with... read more | 03/03/2009 (7:41 am) |
| TGB crashing when adding a lot of sprite objects | I did some more research to try and figure this out - if anyone can give me some help I would really... read more | 03/03/2009 (7:36 am) |
| TGB crashing when adding a lot of sprite objects | I don't know if this is useful or not but TGB was taking up about 700 megs of RAM before it crashed ... read more | 03/02/2009 (7:51 pm) |
| TGB crashing when adding a lot of sprite objects | Also, is there a way to stop TGB from automatically creating scroller images from the sprites I am c... read more | 03/02/2009 (7:41 pm) |
| TGB crashing when adding a lot of sprite objects | Matt I tried on both my laptop (2 gigs of main memory so video memory is shared, geforce 8200, runni... read more | 03/02/2009 (7:27 pm) |
| TGB crashing when adding a lot of sprite objects | I don't understand how that would help - I need to control the objects on an individual basis, not p... read more | 03/02/2009 (6:56 pm) |
| Starting the Game | Uhhh that's the command I posted but I'm glad I could help.... read more | 02/21/2009 (7:54 pm) |
| Starting the Game | I think this is what you are looking for - sceneWindow2D.loadLevel(expandFilename("level nam... read more | 02/21/2009 (3:51 pm) |
| astar question | That code didn't appear to work correctly but here is my version which appears to work. I also coded... read more | 02/20/2009 (6:59 am) |
| astar question | Thanks a bunch Patrick, I will test this out and let you know the results!... read more | 02/18/2009 (8:14 am) |
| fileobject problem | Ok got it, it was actually writing under the AppData/Roaming directory.... read more | 02/11/2009 (5:55 am) |
| DID I MISS SOMETHING? | Hi guys, I guess I'm behind my reading but why is TGE no longer supported? Is TGEA and / or Torque 3... read more | 01/21/2009 (2:17 pm) |