Andrew Brady's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Please God allow us to search the Constructor forums | David, I am very familiar with radiant and am currently using it for construction. I am also fami... read more | 09/20/2007 (8:55 am) |
| Please God allow us to search the Constructor forums | David, with all respect, that answer.. is no answer. I've tried to tell you that. It does not matt... read more | 09/20/2007 (8:21 am) |
| Please God allow us to search the Constructor forums | OK lol, let's settle this one right now if we can. Look at the pic below: [image]http://www.rev... read more | 09/19/2007 (6:57 pm) |
| So who the heck is IAC? | IAC is a "web" focused company in almost every way. The prospects of adding a gaming website that p... read more | 09/19/2007 (6:26 pm) |
| So who the heck is IAC? | I think the IA aspect of this will be a very big plus; one that will give us new avenues to persue. ... read more | 09/19/2007 (8:24 am) |
| Do portals work in 1.0.3? | If this was already mentioned, ignore me. But for TGEA, only the legacy map2 dif TGEA exporter (I t... read more | 09/18/2007 (8:36 pm) |
| Please God allow us to search the Constructor forums | I'm not sure what he means by lighting faults.. cept maybe the light leaks everywhere regardless if ... read more | 09/18/2007 (8:33 pm) |
| Please God allow us to search the Constructor forums | [quote]I think most of us are more hops than scotch, although you never know :)[/quote] hmmm.. ... read more | 09/17/2007 (9:56 pm) |
| Please God allow us to search the Constructor forums | Stephen/Matt, I completely understand what your saying. I don't think very many people inte... read more | 09/11/2007 (4:57 pm) |
| Constuctor 1.0.3 missing collison | Portals do not seam to be functional in any version yet. Side note.. I sent matt fairfax an example... read more | 09/11/2007 (4:04 pm) |
| Constructor 1.0.3 Issue List | @Tobias.. I can as well, but as soon as I get a decent number of them, issues get out of control. O... read more | 09/07/2007 (5:02 pm) |
| Constructor 1.0.3 Issue List | So.. there's an exporter out there for tgea that handles portals?... read more | 09/07/2007 (3:20 pm) |
| Constructor 1.0.3 Issue List | Why is it if people voice unhappy thoughts about aspects of contructor, people take it to the extrem... read more | 09/07/2007 (2:55 pm) |
| Constructor 1.0.3 Issue List | I'm right there with ya on what you said (same for me). Matt is aware of these issues, but is curre... read more | 09/06/2007 (8:02 pm) |
| Constructor 1.0.3 Issue List | [quote]Sense the small task of quitting and restarting to export and turning off Hidden faces, all o... read more | 09/05/2007 (8:53 pm) |
| Cutscenes in rpg like game? | I think Ted was just trying to help out, and though his post was very direct, I personally didn't se... read more | 09/05/2007 (6:57 am) |
| Light leaks and missing/flipped faces | Not a problem; I can relate. It's enough right now that it's in your list. :P... read more | 09/04/2007 (8:32 pm) |
| Light leaks and missing/flipped faces | Hey Matt, Just wanted to confirm you got the info needed.... read more | 09/03/2007 (9:28 pm) |
| Constructor 1.0.3 Issue List | Turning it off as a solution to counter missing faces/sections of faces... read more | 09/03/2007 (9:12 am) |
| 3 Issues With Large Scenes | Imported my test.map into quark, setting up portals in it as it shows from here: http://holodeck.... read more | 09/03/2007 (8:18 am) |
| Constructor 1.0.3 Issue List | That does not work consistently (remove hidden face).... read more | 09/03/2007 (7:49 am) |
| 3 Issues With Large Scenes | Actually.. it crashed even without portals which is strange. The test level is nothing but acouple ... read more | 09/02/2007 (9:55 pm) |
| 3 Issues With Large Scenes | Ok, tried three times with the map2dif TGEA, and each time it crashed the engine as soon as I clicke... read more | 09/02/2007 (9:32 pm) |
| 3 Issues With Large Scenes | GEEK! :p Just kidding. It does come across as rather funky (what I wrote). Anyway, First a... read more | 09/02/2007 (6:25 pm) |
| Project Needs Lil Help | A coder, It's probably not helping that this kind of post would fit into several other forum area... read more | 09/02/2007 (9:07 am) |
| How did you guys Learn to make video games. Encourage me | [quote]Read Edwards Plan and his link to his game @ dreamgame[/quote] Already seen it over ther... read more | 09/02/2007 (12:06 am) |
| 3 Issues With Large Scenes | [quote]English is not high on your list of options either...[/quote] confused on who or what your... read more | 09/01/2007 (11:49 pm) |
| Constuctor 1.0.3 missing inside | [quote]Can you send me a *simple* example scene that does this?[/quote] Matt, you will find a l... read more | 09/01/2007 (8:55 pm) |
| Light leaks and missing/flipped faces | I'm going to take it that other members do not have answers on how to fix these things(i know many ... read more | 09/01/2007 (8:52 pm) |
| 3 Issues With Large Scenes | I need to utilize portals.. so not using constructor appears to be not an option.... read more | 09/01/2007 (6:55 pm) |
| How did you guys Learn to make video games. Encourage me | I think you need to come here with "eyes wide open". Mark's advise would probably be the most effic... read more | 09/01/2007 (8:38 am) |
| Light leaks and missing/flipped faces | Alright, Matt asked me to make an example map of some of the issues in another thread previous... read more | 08/31/2007 (4:08 pm) |
| Light leaks and missing/flipped faces | Still testing.... I can take the same .map, directly export it from a .map to dif and get one r... read more | 08/31/2007 (10:47 am) |
| Light leaks and missing/flipped faces | Yes I have Deepeyed, but thank you. I think I will resort to manually cutting the faces in question... read more | 08/29/2007 (9:28 pm) |
| Light leaks and missing/flipped faces | Did some testing.. test1: split epsilon: .11 tiny " : .12 = interior level invisible/ cant... read more | 08/29/2007 (6:09 am) |
| Light leaks and missing/flipped faces | After some further google searching I found this information: [quote]Split Epsilon - Introduced w... read more | 08/28/2007 (11:11 pm) |
| TGEA starter.kits (Download) | How's the new version testing coming along?... read more | 08/28/2007 (10:49 pm) |
| Light leaks and missing/flipped faces | Thanks for the advise. I have another question along these lines... Under preferences, are two s... read more | 08/28/2007 (10:42 pm) |
| Light leaks and missing/flipped faces | Thanks David, I'll definitely try that. The flipped/missing parts of faces is throwing me for loops... read more | 08/27/2007 (8:47 am) |
| Light leaks and missing/flipped faces | Anyone?... read more | 08/27/2007 (5:40 am) |
| Blender Door | Edit.... read more | 08/26/2007 (1:34 pm) |
| TorqueX equals an incomplete TGEA | Why doesn't someone start a new thread and call it feature list or something. This thread is so con... read more | 08/23/2007 (4:08 pm) |
| TorqueX equals an incomplete TGEA | [quote]But, as Pat said - if you haven't written an engine from scratch, you don't know how hard it ... read more | 08/22/2007 (4:48 pm) |
| Until I'm Gone- New game revealed | I have watched your game's progress. It appears very well done. I am looking forward to it.... read more | 08/18/2007 (9:37 am) |
| Using Tim Aste: Building Pack 2 | [quote]Of course, one would think that if you purchased a content kit from GG it would work with the... read more | 08/17/2007 (11:16 pm) |
| TorqueX equals an incomplete TGEA | Ohh, I think I'll go for whining.. at least for the idea of bezier's!!! OK, Matt, come take a seat!... read more | 08/17/2007 (9:51 pm) |
| TorqueX equals an incomplete TGEA | No disrespect intended Erik, for I mainly agree with your points.. to a degree. But, calling people... read more | 08/17/2007 (5:45 pm) |
| Constuctor 1.0.3 missing inside | Sure thing Matt, though it will be afew hours from now (work). - I tested the same .map in 103... read more | 08/16/2007 (12:28 pm) |
| Constuctor 1.0.3 missing inside | I took a few pics of the issue. [image]http://www.fragstudios.com/devuploads/103glitch.jpg[... read more | 08/15/2007 (10:11 pm) |
| TorqueX equals an incomplete TGEA | Robert, lol.. I don't really know what to say to that. People need to understand that plan... read more | 08/15/2007 (12:46 pm) |