Game Development Community

Andrew Brady's Forum Posts

Thread Post Date Posted
Please God allow us to search the Constructor forums David, I am very familiar with radiant and am currently using it for construction. I am also fami... read more 09/20/2007 (8:55 am)
Please God allow us to search the Constructor forums David, with all respect, that answer.. is no answer. I've tried to tell you that. It does not matt... read more 09/20/2007 (8:21 am)
Please God allow us to search the Constructor forums OK lol, let's settle this one right now if we can. Look at the pic below: [image]http://www.rev... read more 09/19/2007 (6:57 pm)
So who the heck is IAC? IAC is a "web" focused company in almost every way. The prospects of adding a gaming website that p... read more 09/19/2007 (6:26 pm)
So who the heck is IAC? I think the IA aspect of this will be a very big plus; one that will give us new avenues to persue. ... read more 09/19/2007 (8:24 am)
Do portals work in 1.0.3? If this was already mentioned, ignore me. But for TGEA, only the legacy map2 dif TGEA exporter (I t... read more 09/18/2007 (8:36 pm)
Please God allow us to search the Constructor forums I'm not sure what he means by lighting faults.. cept maybe the light leaks everywhere regardless if ... read more 09/18/2007 (8:33 pm)
Please God allow us to search the Constructor forums [quote]I think most of us are more hops than scotch, although you never know :)[/quote] hmmm.. ... read more 09/17/2007 (9:56 pm)
Please God allow us to search the Constructor forums Stephen/Matt, I completely understand what your saying. I don't think very many people inte... read more 09/11/2007 (4:57 pm)
Constuctor 1.0.3 missing collison Portals do not seam to be functional in any version yet. Side note.. I sent matt fairfax an example... read more 09/11/2007 (4:04 pm)
Constructor 1.0.3 Issue List @Tobias.. I can as well, but as soon as I get a decent number of them, issues get out of control. O... read more 09/07/2007 (5:02 pm)
Constructor 1.0.3 Issue List So.. there's an exporter out there for tgea that handles portals?... read more 09/07/2007 (3:20 pm)
Constructor 1.0.3 Issue List Why is it if people voice unhappy thoughts about aspects of contructor, people take it to the extrem... read more 09/07/2007 (2:55 pm)
Constructor 1.0.3 Issue List I'm right there with ya on what you said (same for me). Matt is aware of these issues, but is curre... read more 09/06/2007 (8:02 pm)
Constructor 1.0.3 Issue List [quote]Sense the small task of quitting and restarting to export and turning off Hidden faces, all o... read more 09/05/2007 (8:53 pm)
Cutscenes in rpg like game? I think Ted was just trying to help out, and though his post was very direct, I personally didn't se... read more 09/05/2007 (6:57 am)
Light leaks and missing/flipped faces Not a problem; I can relate. It's enough right now that it's in your list. :P... read more 09/04/2007 (8:32 pm)
Light leaks and missing/flipped faces Hey Matt, Just wanted to confirm you got the info needed.... read more 09/03/2007 (9:28 pm)
Constructor 1.0.3 Issue List Turning it off as a solution to counter missing faces/sections of faces... read more 09/03/2007 (9:12 am)
3 Issues With Large Scenes Imported my test.map into quark, setting up portals in it as it shows from here: http://holodeck.... read more 09/03/2007 (8:18 am)
Constructor 1.0.3 Issue List That does not work consistently (remove hidden face).... read more 09/03/2007 (7:49 am)
3 Issues With Large Scenes Actually.. it crashed even without portals which is strange. The test level is nothing but acouple ... read more 09/02/2007 (9:55 pm)
3 Issues With Large Scenes Ok, tried three times with the map2dif TGEA, and each time it crashed the engine as soon as I clicke... read more 09/02/2007 (9:32 pm)
3 Issues With Large Scenes GEEK! :p Just kidding. It does come across as rather funky (what I wrote). Anyway, First a... read more 09/02/2007 (6:25 pm)
Project Needs Lil Help A coder, It's probably not helping that this kind of post would fit into several other forum area... read more 09/02/2007 (9:07 am)
How did you guys Learn to make video games. Encourage me [quote]Read Edwards Plan and his link to his game @ dreamgame[/quote] Already seen it over ther... read more 09/02/2007 (12:06 am)
3 Issues With Large Scenes [quote]English is not high on your list of options either...[/quote] confused on who or what your... read more 09/01/2007 (11:49 pm)
Constuctor 1.0.3 missing inside [quote]Can you send me a *simple* example scene that does this?[/quote] Matt, you will find a l... read more 09/01/2007 (8:55 pm)
Light leaks and missing/flipped faces I'm going to take it that other members do not have answers on how to fix these things(i know many ... read more 09/01/2007 (8:52 pm)
3 Issues With Large Scenes I need to utilize portals.. so not using constructor appears to be not an option.... read more 09/01/2007 (6:55 pm)
How did you guys Learn to make video games. Encourage me I think you need to come here with "eyes wide open". Mark's advise would probably be the most effic... read more 09/01/2007 (8:38 am)
Light leaks and missing/flipped faces Alright, Matt asked me to make an example map of some of the issues in another thread previous... read more 08/31/2007 (4:08 pm)
Light leaks and missing/flipped faces Still testing.... I can take the same .map, directly export it from a .map to dif and get one r... read more 08/31/2007 (10:47 am)
Light leaks and missing/flipped faces Yes I have Deepeyed, but thank you. I think I will resort to manually cutting the faces in question... read more 08/29/2007 (9:28 pm)
Light leaks and missing/flipped faces Did some testing.. test1: split epsilon: .11 tiny " : .12 = interior level invisible/ cant... read more 08/29/2007 (6:09 am)
Light leaks and missing/flipped faces After some further google searching I found this information: [quote]Split Epsilon - Introduced w... read more 08/28/2007 (11:11 pm)
TGEA starter.kits (Download) How's the new version testing coming along?... read more 08/28/2007 (10:49 pm)
Light leaks and missing/flipped faces Thanks for the advise. I have another question along these lines... Under preferences, are two s... read more 08/28/2007 (10:42 pm)
Light leaks and missing/flipped faces Thanks David, I'll definitely try that. The flipped/missing parts of faces is throwing me for loops... read more 08/27/2007 (8:47 am)
Light leaks and missing/flipped faces Anyone?... read more 08/27/2007 (5:40 am)
Blender Door Edit.... read more 08/26/2007 (1:34 pm)
TorqueX equals an incomplete TGEA Why doesn't someone start a new thread and call it feature list or something. This thread is so con... read more 08/23/2007 (4:08 pm)
TorqueX equals an incomplete TGEA [quote]But, as Pat said - if you haven't written an engine from scratch, you don't know how hard it ... read more 08/22/2007 (4:48 pm)
Until I'm Gone- New game revealed I have watched your game's progress. It appears very well done. I am looking forward to it.... read more 08/18/2007 (9:37 am)
Using Tim Aste: Building Pack 2 [quote]Of course, one would think that if you purchased a content kit from GG it would work with the... read more 08/17/2007 (11:16 pm)
TorqueX equals an incomplete TGEA Ohh, I think I'll go for whining.. at least for the idea of bezier's!!! OK, Matt, come take a seat!... read more 08/17/2007 (9:51 pm)
TorqueX equals an incomplete TGEA No disrespect intended Erik, for I mainly agree with your points.. to a degree. But, calling people... read more 08/17/2007 (5:45 pm)
Constuctor 1.0.3 missing inside Sure thing Matt, though it will be afew hours from now (work). - I tested the same .map in 103... read more 08/16/2007 (12:28 pm)
Constuctor 1.0.3 missing inside I took a few pics of the issue. [image]http://www.fragstudios.com/devuploads/103glitch.jpg[... read more 08/15/2007 (10:11 pm)
TorqueX equals an incomplete TGEA Robert, lol.. I don't really know what to say to that. People need to understand that plan... read more 08/15/2007 (12:46 pm)