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Andrew Brady's Forum Posts

Thread Post Date Posted
Export Problem Missing faces.. hmm.. I think one of the things I did was "turn off the sun". I set everything to 0... read more 11/20/2007 (11:01 am)
The Inevitable CRASH! and an idea Detail brushes "should" keep any brush it touches from being cut up during export which obviously en... read more 11/20/2007 (10:16 am)
Crash after 3 hours and couldn't save It could be any number of things... memory usage, the specific exporter verses whats in your level..... read more 11/12/2007 (7:08 am)
Crash after 3 hours and couldn't save [quote]"Save early, save often"[/quote] No truer words have ever been spoken lol. In fact, I wou... read more 11/11/2007 (9:07 pm)
DIF and .DTS cpu drainage Portals, sectors, hint, subtle hints, structural, area portals.... yea, various engines have their ... read more 11/06/2007 (10:41 pm)
DIF and .DTS cpu drainage To put it simply, portals are used to block VIS.. in other words an example would be if you are maki... read more 11/05/2007 (5:14 pm)
WaterBlock Issues [url=www.imagedump.com/index.cgi?pick=get&tp=519506]Click Here for his link[/url]... read more 11/02/2007 (6:07 am)
Constructor yet again sucks a day from my life I personally have a love hate relationship with constructor, though the patch that David linked to h... read more 11/01/2007 (9:00 pm)
Lightmap extents exceeded bitmap size Thanks David as always. Is there a way, (and if I missed something simple my apologies) to turn... read more 10/29/2007 (7:12 am)
Lightmap extents exceeded bitmap size Also, once I make lights in my level (in constructor), save the file, close it, reopen it.. all the... read more 10/28/2007 (3:28 pm)
Constructor Basics Video From Arteria Well done. I'm sure this will come in handy for many people out there.... read more 10/28/2007 (1:27 pm)
Brush quantity limit? Brian, Explain to me how your portals are not working (ie.. causes glitches etc.. or..?) an... read more 10/17/2007 (11:42 am)
Brush quantity limit? Actually James, I am experimenting with that method as well. All things being said, it would allow ... read more 10/16/2007 (11:47 pm)
Engine questions based on hlsl elements Moderate what in my post? Nothing I said was inappropriate, off topic in any way, or a personal att... read more 10/16/2007 (11:03 pm)
Engine questions based on hlsl elements [quote]With all due respect, and as Matt said, you need to ask specific questions as well as have th... read more 10/16/2007 (10:25 pm)
Brush quantity limit? @Brian As James said, TDN would help greatly, though scouring the contructor forums.. and Trial a... read more 10/16/2007 (4:26 pm)
Brush quantity limit? Brian, 3600 brushes would not be enough to reach any form of a limit. I have a dif that con... read more 10/16/2007 (8:54 am)
Big or small I would suggest separate because speaking just from experience, It will be easier on you in the long... read more 10/16/2007 (8:40 am)
Constructor Exporting Bugfix Test Matt, It seems that the use of detail brushes is no longer possible with the last build of the ... read more 10/11/2007 (11:19 pm)
Project Needs Lil Help Dunno Michael... I think this thread began D.O.A.... read more 10/08/2007 (10:02 pm)
I hope we get a discount [quote]the reason those screen shots look so nice is because talented artists produced the art--it h... read more 10/07/2007 (4:51 pm)
I hope we get a discount Out of curiousity, I wonder what the price run's.... read more 10/07/2007 (11:11 am)
Constructor Exporting Bugfix Test You have entire faces as well as sections after they have been split missing, though yours aren't mi... read more 10/07/2007 (10:55 am)
Pathed Interiors? We made them through DTS's.... read more 10/07/2007 (7:27 am)
Constructor Exporting Bugfix Test Are entire faces missing, or pieces of faces (when the faces are split, some faces show while others... read more 10/07/2007 (7:26 am)
Constructor Exporting Bugfix Test @ Matt - I tested further today some, I exported a very large interior (with lighting done in con... read more 10/06/2007 (1:25 pm)
Constructor Exporting Bugfix Test @ Matt - Yea, I realized the double portal after I had sent it to you; sorry about that. ... read more 10/05/2007 (8:58 pm)
Constructor Exporting Bugfix Test @Ron- The map in question contains no detail work (that erb is referencing). You are quite correct... read more 10/02/2007 (7:52 pm)
Portal Problems with Constructor 1.0.3? Only time I have portals cause a crash is when I create portals that share the same plane (line up ... read more 10/01/2007 (10:28 pm)
Constructor Exporting Bugfix Test Matt, email sent to you with a test dif/.map attached titled example2. Andy... read more 09/29/2007 (6:38 pm)
Constructor Exporting Bugfix Test I'll get somthing to you very soon. As far as the null texturing of the outside, old habits are har... read more 09/27/2007 (8:16 pm)
Lightmaps Problem The .map file you linked to? I have it open, and for reference I placed the dts orc on top of one o... read more 09/27/2007 (7:27 pm)
Constructor Exporting Bugfix Test Yes, entire missing areas are still taking place (entire portaled areas). In the one dif I'm using,... read more 09/27/2007 (6:28 am)
Constructor Exporting Bugfix Test OK, I do not have any missing collisions, but I'm still getting entire portaled areas that disappear... read more 09/27/2007 (5:23 am)
Problem Exporting a Basic Shape 1) Ok, you would know your needs better than me; maybe I'm just confused on exactly what you want t... read more 09/26/2007 (5:56 am)
Problem Exporting a Basic Shape I just re-read you post.. I think maybe for what your wanting them to do, you would want to use max ... read more 09/25/2007 (8:16 pm)
Problem Exporting a Basic Shape I was satisfied with 1.4 so I rarely ever use that version. I do not know if that is the issue or n... read more 09/25/2007 (8:08 pm)
Problem Exporting a Basic Shape What version of radiant are you using.. I just made a 20 sided one.... read more 09/25/2007 (7:53 pm)
Problem Exporting a Basic Shape Make a square in the grid... then go up to the top and select brush, then to primitive, then sphere.... read more 09/25/2007 (7:00 pm)
Why close the thread discussing TorqueScript? Derek, Just read the "THE GAMING INDUSTRY - WHERE WE ARE". It was very thought provoking.... read more 09/25/2007 (8:54 am)
Light leaks and missing/flipped faces While I am still interested in the "distance cull" ability, I have found a way to keep light leaks a... read more 09/23/2007 (11:06 pm)
My Game Idea/Story, need writer to elaborate. Oh, I like Mark's twist on things. Perhaps its another race you come across, that have enslaved the... read more 09/23/2007 (7:25 pm)
Simple map building with costructor plz... The problem Mariano, is that any link I could give you, would take you to a site that may be based o... read more 09/23/2007 (2:27 pm)
Light leaks and missing/flipped faces I made a quick pic to show what I'm after: [image]http://www.revictum.com/dc.jpg[/image]... read more 09/22/2007 (10:25 pm)
Light leaks and missing/flipped faces Here's another question.. maybe an easy out of sorts. For those of you familiar with Q3, in radiant... read more 09/22/2007 (5:28 pm)
Trying to learn the conversion from RenderMonkey I have no bone in this, but wanted to say that was very nice of you Matt.... read more 09/22/2007 (2:17 pm)
Why close the thread discussing TorqueScript? Yes, I believe I found some limitations (depends on how you look at it) which seams to cause glitche... read more 09/22/2007 (1:45 pm)
Why close the thread discussing TorqueScript? It's not a question of bias Stephen ( I know your not bias). I've just never seen this many.. moder... read more 09/22/2007 (1:43 pm)
Why close the thread discussing TorqueScript? [quote][mod edit: because its just fun to be in control].[/quote] whoa... I made one post, that w... read more 09/22/2007 (1:29 pm)
Light leaks and missing/flipped faces It seams.. I can take a .map, export it and have some portaled areas work well.. and others disappea... read more 09/21/2007 (11:11 pm)