Game Development Community

Andrew Brady's Forum Posts

Thread Post Date Posted
My first rant of 2008 Was being alittle sarcastic due to an earlier post, but thank you in any case.... read more 02/16/2008 (5:42 pm)
My first rant of 2008 What constitutes an upgrade versus bug fixes and follow through?... read more 02/15/2008 (4:36 pm)
Make a DIF fil for TGA 1.2 Please explain what you mean by "it don't work".... read more 02/07/2008 (7:26 am)
Service Unavailable - Fail to connect I've had this happen to me two or three times now.. same as stated above, In FF, IE, and on two diff... read more 01/27/2008 (4:04 pm)
Issues with Logging In at GarageGames I had issues opening up the login page, forums, and whats new sections for about 13 hours the other ... read more 01/27/2008 (8:21 am)
Where could 500K + take me? I had heard some things about this axiom, though that link truly answered alot of questions.... read more 01/17/2008 (9:23 pm)
What Engine and components to buy?? Well, as far as GG is concerned, your only option as far as I can see would be TGEA, since it is the... read more 01/17/2008 (3:56 pm)
TGEA Development GG isn't an evil corporation even though sometimes we may consider the possibility ;) . The biggest... read more 01/17/2008 (3:48 pm)
What is up with Microsoft Gaming? None of the console makers make money on the sales of their consoles (afaik). They try and make the... read more 12/30/2007 (1:05 pm)
Constructor Problems If you wanted, you could use gtk radiant to make your level, texture it, place portals in it.. etc. ... read more 12/28/2007 (7:48 pm)
Arteria 3d content christmas prmotion Same thing happens for me as well.... read more 12/23/2007 (1:28 pm)
Ben Garney's Forest Pack Status? [quote]I highly doubt there will ever be an open window into all of GG's inner workings.[/quote] ... read more 12/22/2007 (11:32 pm)
Will Constructor be fished or droped -- ? Even if they do decide to release the source code for it, their most likely in no position to even c... read more 12/20/2007 (12:31 am)
What is "split Epsilon" in the exporter options "Split Epsilon - Introduced with 1.0.1. This is the "magic number" that is used when creating the co... read more 12/20/2007 (12:20 am)
Smooth lighting/geometry??? Pic? (so Im clear which issue)... read more 12/20/2007 (12:10 am)
The Inevitable CRASH! and an idea Daivd, I still get the same results as woody. As long as I have a single detail brush in my... read more 12/20/2007 (12:07 am)
Portals and Sunlight [quote]Question: Must a portal only be touching 4 brushes, or can it be more? If it can only be 4, h... read more 12/17/2007 (8:43 am)
Will Constructor be fished or droped -- ? [quote]@Gustavo and David regarding Torque 2 and Constructor, I *believe* they're dropping DIF altog... read more 12/15/2007 (12:16 am)
Power of 2 - something wrong?" export error Geometry_scale non-power of two? edit: I think this is your problem.. check it.. yours is set in... read more 12/14/2007 (4:36 pm)
Power of 2 - something wrong?" export error Malformed I'm not sure covers it.. seems there are many brushes... going to take another look.... read more 12/14/2007 (4:22 pm)
Player clip that allows projectiles to pass ??? Derek, Thank you; very much appreciated.... read more 12/13/2007 (11:48 am)
Will Constructor be fished or droped -- ? Though Matt recently did provide a patch for it fairly recently (as far as I know it is only linked ... read more 12/13/2007 (9:51 am)
Ode And Tgea [url=www.bulletphysics.com/Bullet/]Bullet Home[/url]... read more 12/12/2007 (8:14 pm)
SplashData gone? Count me in as well... read more 12/08/2007 (7:19 pm)
Object with null texture problem Yep, either add the code or do one of the things I said I guess.... read more 12/06/2007 (6:46 am)
Player clip that allows projectiles to pass ??? It shouldnt be, and would be a nice way to even out their purchase system.... read more 12/04/2007 (7:19 pm)
Player clip that allows projectiles to pass ??? I'll submit a support message. They have always been reasonably quick with their response. But the... read more 12/04/2007 (6:34 pm)
Player clip that allows projectiles to pass ??? Can I get clarification on this from an employee/staff person either here or via email?... read more 12/04/2007 (5:49 am)
How do I run the editor? [url]http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/Overview[/url]... read more 12/03/2007 (6:53 pm)
Player clip that allows projectiles to pass ??? But: [url]http://www.garagegames.com/products/28/[/url] ?... read more 12/03/2007 (6:43 pm)
Player clip that allows projectiles to pass ??? So.. If I would have purchased the TGE license for $150.00, then turned around and upgraded... read more 12/03/2007 (4:19 pm)
Player clip that allows projectiles to pass ??? It says: Sorry, this product is only available to members who have purchased 1.4... or something ... read more 12/03/2007 (10:24 am)
Player clip that allows projectiles to pass ??? Anyone on this? I have several scenario's where I need to block a player from being able to pass ... read more 12/03/2007 (8:03 am)
Selling my Indie Licence, anyone want it? Almost all engine's.. or software in general.. like music and movies, are not owned by the purchaser... read more 12/02/2007 (8:53 am)
Portals and Sunlight Portals work by basically taking a an interior, and "breaking" it up into seperate sections. By add... read more 12/01/2007 (7:59 pm)
How do YOU get your geometry into difs? Sorry KA Wang Wu.. I tried to DL it to help you out, but when I tried, the site told me this: ... read more 11/29/2007 (2:29 pm)
How do YOU get your geometry into difs? No arguments there. With our current game, I average approx 40 portals a level (similar to how your... read more 11/29/2007 (5:41 am)
Object with null texture problem I think.. that a brush which has nothing but null texture on it, will potentially cause issues. If ... read more 11/28/2007 (7:28 pm)
How do YOU get your geometry into difs? [quote]Only map2difplus supports portaling.[/quote] this is not true(at least as far as TGEA is c... read more 11/28/2007 (4:54 pm)
How do YOU get your geometry into difs? "How do you get your geometry into difs?" On average, I have found that based on my needs,... read more 11/28/2007 (8:40 am)
Please God allow us to search the Constructor forums While I agree having search would be wonderful, I think fixing it here would be.. at least at this p... read more 11/27/2007 (8:16 pm)
TGEA VS other Engines [quote]Instead of going thru what all the features are for both TGEA and http://unity3d.com/unity/ m... read more 11/25/2007 (5:51 pm)
Structural vs detail Both structural and detail have "collision". Structural brushes are what I consider the default. S... read more 11/23/2007 (11:21 am)
State of TGEA on MacOS X Guys... whats the point in having this kind of conversation again. To date, it has never changed an... read more 11/23/2007 (10:55 am)
3D Fog of war Maybe this will help: [url=www.garagegames.com/mg/forums/result.thread.php?qt=65054]full screen... read more 11/22/2007 (5:17 pm)
Happy Thanksgiving Everyone Happy Thanksgiving! ----------Pumpkin pie with whip topping...mmmMMmmmm... read more 11/22/2007 (11:25 am)
Export Problem Are you using this patch: [url=www.rustycode.com/matt/Constructor.exe]Click Here[/url] Also, t... read more 11/22/2007 (11:06 am)
State of TGEA on MacOS X TGEA... such grand possibilities it has. I will not really get into the lies vs. direction changes ... read more 11/22/2007 (10:38 am)
Minimum system requirements? Your question is not really one that can be answered. David's response is most likely as close as y... read more 11/21/2007 (3:59 pm)
DIF Problem With TGEA use the "export as legacy TGEA dif" if you will be using portals (with the new patch/exe d... read more 11/21/2007 (7:42 am)