Andrew Brady's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My first rant of 2008 | Was being alittle sarcastic due to an earlier post, but thank you in any case.... read more | 02/16/2008 (5:42 pm) |
| My first rant of 2008 | What constitutes an upgrade versus bug fixes and follow through?... read more | 02/15/2008 (4:36 pm) |
| Make a DIF fil for TGA 1.2 | Please explain what you mean by "it don't work".... read more | 02/07/2008 (7:26 am) |
| Service Unavailable - Fail to connect | I've had this happen to me two or three times now.. same as stated above, In FF, IE, and on two diff... read more | 01/27/2008 (4:04 pm) |
| Issues with Logging In at GarageGames | I had issues opening up the login page, forums, and whats new sections for about 13 hours the other ... read more | 01/27/2008 (8:21 am) |
| Where could 500K + take me? | I had heard some things about this axiom, though that link truly answered alot of questions.... read more | 01/17/2008 (9:23 pm) |
| What Engine and components to buy?? | Well, as far as GG is concerned, your only option as far as I can see would be TGEA, since it is the... read more | 01/17/2008 (3:56 pm) |
| TGEA Development | GG isn't an evil corporation even though sometimes we may consider the possibility ;) . The biggest... read more | 01/17/2008 (3:48 pm) |
| What is up with Microsoft Gaming? | None of the console makers make money on the sales of their consoles (afaik). They try and make the... read more | 12/30/2007 (1:05 pm) |
| Constructor Problems | If you wanted, you could use gtk radiant to make your level, texture it, place portals in it.. etc. ... read more | 12/28/2007 (7:48 pm) |
| Arteria 3d content christmas prmotion | Same thing happens for me as well.... read more | 12/23/2007 (1:28 pm) |
| Ben Garney's Forest Pack Status? | [quote]I highly doubt there will ever be an open window into all of GG's inner workings.[/quote] ... read more | 12/22/2007 (11:32 pm) |
| Will Constructor be fished or droped -- ? | Even if they do decide to release the source code for it, their most likely in no position to even c... read more | 12/20/2007 (12:31 am) |
| What is "split Epsilon" in the exporter options | "Split Epsilon - Introduced with 1.0.1. This is the "magic number" that is used when creating the co... read more | 12/20/2007 (12:20 am) |
| Smooth lighting/geometry??? | Pic? (so Im clear which issue)... read more | 12/20/2007 (12:10 am) |
| The Inevitable CRASH! and an idea | Daivd, I still get the same results as woody. As long as I have a single detail brush in my... read more | 12/20/2007 (12:07 am) |
| Portals and Sunlight | [quote]Question: Must a portal only be touching 4 brushes, or can it be more? If it can only be 4, h... read more | 12/17/2007 (8:43 am) |
| Will Constructor be fished or droped -- ? | [quote]@Gustavo and David regarding Torque 2 and Constructor, I *believe* they're dropping DIF altog... read more | 12/15/2007 (12:16 am) |
| Power of 2 - something wrong?" export error | Geometry_scale non-power of two? edit: I think this is your problem.. check it.. yours is set in... read more | 12/14/2007 (4:36 pm) |
| Power of 2 - something wrong?" export error | Malformed I'm not sure covers it.. seems there are many brushes... going to take another look.... read more | 12/14/2007 (4:22 pm) |
| Player clip that allows projectiles to pass ??? | Derek, Thank you; very much appreciated.... read more | 12/13/2007 (11:48 am) |
| Will Constructor be fished or droped -- ? | Though Matt recently did provide a patch for it fairly recently (as far as I know it is only linked ... read more | 12/13/2007 (9:51 am) |
| Ode And Tgea | [url=www.bulletphysics.com/Bullet/]Bullet Home[/url]... read more | 12/12/2007 (8:14 pm) |
| SplashData gone? | Count me in as well... read more | 12/08/2007 (7:19 pm) |
| Object with null texture problem | Yep, either add the code or do one of the things I said I guess.... read more | 12/06/2007 (6:46 am) |
| Player clip that allows projectiles to pass ??? | It shouldnt be, and would be a nice way to even out their purchase system.... read more | 12/04/2007 (7:19 pm) |
| Player clip that allows projectiles to pass ??? | I'll submit a support message. They have always been reasonably quick with their response. But the... read more | 12/04/2007 (6:34 pm) |
| Player clip that allows projectiles to pass ??? | Can I get clarification on this from an employee/staff person either here or via email?... read more | 12/04/2007 (5:49 am) |
| How do I run the editor? | [url]http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/Overview[/url]... read more | 12/03/2007 (6:53 pm) |
| Player clip that allows projectiles to pass ??? | But: [url]http://www.garagegames.com/products/28/[/url] ?... read more | 12/03/2007 (6:43 pm) |
| Player clip that allows projectiles to pass ??? | So.. If I would have purchased the TGE license for $150.00, then turned around and upgraded... read more | 12/03/2007 (4:19 pm) |
| Player clip that allows projectiles to pass ??? | It says: Sorry, this product is only available to members who have purchased 1.4... or something ... read more | 12/03/2007 (10:24 am) |
| Player clip that allows projectiles to pass ??? | Anyone on this? I have several scenario's where I need to block a player from being able to pass ... read more | 12/03/2007 (8:03 am) |
| Selling my Indie Licence, anyone want it? | Almost all engine's.. or software in general.. like music and movies, are not owned by the purchaser... read more | 12/02/2007 (8:53 am) |
| Portals and Sunlight | Portals work by basically taking a an interior, and "breaking" it up into seperate sections. By add... read more | 12/01/2007 (7:59 pm) |
| How do YOU get your geometry into difs? | Sorry KA Wang Wu.. I tried to DL it to help you out, but when I tried, the site told me this: ... read more | 11/29/2007 (2:29 pm) |
| How do YOU get your geometry into difs? | No arguments there. With our current game, I average approx 40 portals a level (similar to how your... read more | 11/29/2007 (5:41 am) |
| Object with null texture problem | I think.. that a brush which has nothing but null texture on it, will potentially cause issues. If ... read more | 11/28/2007 (7:28 pm) |
| How do YOU get your geometry into difs? | [quote]Only map2difplus supports portaling.[/quote] this is not true(at least as far as TGEA is c... read more | 11/28/2007 (4:54 pm) |
| How do YOU get your geometry into difs? | "How do you get your geometry into difs?" On average, I have found that based on my needs,... read more | 11/28/2007 (8:40 am) |
| Please God allow us to search the Constructor forums | While I agree having search would be wonderful, I think fixing it here would be.. at least at this p... read more | 11/27/2007 (8:16 pm) |
| TGEA VS other Engines | [quote]Instead of going thru what all the features are for both TGEA and http://unity3d.com/unity/ m... read more | 11/25/2007 (5:51 pm) |
| Structural vs detail | Both structural and detail have "collision". Structural brushes are what I consider the default. S... read more | 11/23/2007 (11:21 am) |
| State of TGEA on MacOS X | Guys... whats the point in having this kind of conversation again. To date, it has never changed an... read more | 11/23/2007 (10:55 am) |
| 3D Fog of war | Maybe this will help: [url=www.garagegames.com/mg/forums/result.thread.php?qt=65054]full screen... read more | 11/22/2007 (5:17 pm) |
| Happy Thanksgiving Everyone | Happy Thanksgiving! ----------Pumpkin pie with whip topping...mmmMMmmmm... read more | 11/22/2007 (11:25 am) |
| Export Problem | Are you using this patch: [url=www.rustycode.com/matt/Constructor.exe]Click Here[/url] Also, t... read more | 11/22/2007 (11:06 am) |
| State of TGEA on MacOS X | TGEA... such grand possibilities it has. I will not really get into the lies vs. direction changes ... read more | 11/22/2007 (10:38 am) |
| Minimum system requirements? | Your question is not really one that can be answered. David's response is most likely as close as y... read more | 11/21/2007 (3:59 pm) |
| DIF Problem | With TGEA use the "export as legacy TGEA dif" if you will be using portals (with the new patch/exe d... read more | 11/21/2007 (7:42 am) |