Game Development Community

Andrew Brady's Forum Posts

Thread Post Date Posted
Some Milkshape 3D Models I Made I cant see either.. it keeps asking me to log in as you... read more 01/27/2009 (10:07 pm)
Textures I've been working on (image heavy) Hi again, I have been making progress and I would like to say the Dirty Metal texture pack is ... read more 01/26/2009 (10:44 am)
PathFinding Content Pack There is a rather large market for anything AI related.... read more 01/26/2009 (10:00 am)
What's wrong with Unity? @ Jacobin I'm not sure I've seen more than maybe two people claiming Unity is a better product.... read more 01/25/2009 (6:45 am)
What's wrong with Unity? Avert Fate ran fine for me.. didnt drop below 160fps.. but then my system isnt exactly low specs. I... read more 01/24/2009 (11:42 am)
New GarageGames.com Feedback also, can we have.. in reference to the tabbed forums, the ability to NOT have them collapse when we... read more 01/23/2009 (11:15 pm)
What's wrong with Unity? These things can be argued 10 ways from sunday as the saying goes, and still nobody is going to ag... read more 01/23/2009 (10:51 pm)
New GarageGames.com Feedback some pretty nice updates I see.. great work GG. Not blinded anymore.. nice bonus.... read more 01/23/2009 (6:55 pm)
Other Game Engines Vs. Torque I have checked out numerous engines and each have their good points and bad points, including Torque... read more 01/23/2009 (2:49 pm)
How to avoid copyright issues when texturing objects? or you could attempt to get permission.. long shot but sometimes you get an answer.. I have on speci... read more 01/23/2009 (2:34 pm)
PC Piracy Charts Saying the issues paying customers sometimes go through due to DRM is the fault of those who pirate ... read more 01/21/2009 (7:58 am)
Watched threads? I don't think it's sorting at all.. well... thats not true.. I don't think its sorting in any way th... read more 01/20/2009 (9:03 pm)
DIF/Torque Lighting Combo Problems keep us informed on q3map2/batch etc.. a bypass would be so welcomed. good luck... read more 01/19/2009 (9:19 pm)
Textures I've been working on (image heavy) well, the textures above are diffuse and have no normals attached to them at this time. But, I'd ... read more 01/17/2009 (6:30 pm)
Textures I've been working on (image heavy) Here is one of the more worn windows I've been putting together. Let me know what ya think. [i... read more 01/17/2009 (5:59 pm)
Seeking Team Members for Zombie FPS Looks like your fairly well covered on level/art design. In anycase, lookin good. ~LK~... read more 01/17/2009 (12:42 pm)
GarageGames IRC Chat I'm kinda new to irc.. having issues finding everyone. I'll keep trying... read more 01/17/2009 (7:40 am)
Futuristic soldier I'd contact GG and sell it here as well. I will also be purchasing this... Nice work Maxim... read more 01/16/2009 (7:32 pm)
TGEA vs Unity 3D in 2009 Staples.. I'm not sure your going to find exactly what your looking for. The basics are thi... read more 01/15/2009 (7:47 am)
TGEA vs Unity 3D in 2009 Unity is for mac and pc, though.. it can only be developed on the mac right now. Next realease it w... read more 01/15/2009 (7:16 am)
New GarageGames.com Feedback and.. why when I make a post on page 6 and hit submit.. does it load up page 1??? ah well.. you guy... read more 01/14/2009 (7:12 pm)
New GarageGames.com Feedback Ty Kenneth, good to know. Sometimes simplifying things can be a bad thing. ;) ... read more 01/14/2009 (7:10 pm)
List of website "issues" no, they aren't in Cali.. oregon I believe... read more 01/14/2009 (7:07 pm)
250 dollars for support ticket per hour? Understood, Ben, and agree with the premise. I have no issue with it as is.... read more 01/14/2009 (1:56 pm)
250 dollars for support ticket per hour? It seems like alot at first. On first impression, I was thinking for that much, I want the code fix... read more 01/14/2009 (12:42 pm)
List of website "issues" 38. something I've noticed.. yea I know its only been a day. But the site seems.. over-simplistic ... read more 01/14/2009 (7:42 am)
First! hmm.. is the constructor section gone?... read more 01/13/2009 (6:26 pm)
First! second! lol... read more 01/13/2009 (6:19 pm)
Textures I've been working on (image heavy) @Michael, I am in the process of putting a few packs together and will be submitting them to GG... read more 01/10/2009 (10:01 pm)
Opinions requested on website Thanks guys so far. Shaderman, contact me.. been awhile.... read more 12/11/2008 (8:52 am)
DIF Performance Are you using portals? Are you designing your interiors to block line of sight? Theres many things... read more 06/16/2008 (12:27 pm)
Game Development Ideas [url=http://tdn.garagegames.com/wiki/TorqueScript_Quick_Reference]reference[/url] [url=http://www... read more 05/19/2008 (8:08 am)
Collision detection Thank you Kirk, that will really help. Jaimi, no worries. I see you in here helping all the time... read more 04/28/2008 (7:38 pm)
Collision detection Jaimi, thank you for your input, but none of that is accurate in this situation. Most of the items ... read more 04/28/2008 (5:27 pm)
Collision detection It's as necessary as one see's it's usefulness I guess. The buildings/structures/etc are both near ... read more 04/27/2008 (8:44 pm)
Collision detection Anybody? I found some things afew years old but nothing new.... read more 04/26/2008 (6:23 pm)
Service Unavailable I get the the message most of the time, and then sometimes it works for an hour. I simply started d... read more 04/24/2008 (6:19 pm)
TGEA 1.0.3 Texture paging poor memory management Anyone have any further information on this. We to have found afew issues with texture memory. ... read more 04/18/2008 (10:18 am)
Camera trouble- please help Go to prefs scroll down and find the check box for free cam. See if that fixes it for ya.... read more 04/15/2008 (5:31 am)
Brand new need help pleace Can you be more specific.. what type of tutorials are you looking for. There's lots out there for v... read more 04/14/2008 (8:09 pm)
Nothing, delete this account. If engines are alittle pricey for you, then maybe you should check out this: [url=www.fpscreator.... read more 04/12/2008 (8:34 pm)
Light map Editing Looking forward to it.... read more 04/12/2008 (4:42 pm)
TGEA 1.7.0 is Officially Released To GG: I wanted to take a second to say even though I have been a critic of some things TGEA re... read more 04/12/2008 (3:43 pm)
Sometimes I can't access this website It has nothing to do with you. Its an issue for many people that has ben going on for a long time n... read more 04/05/2008 (10:10 am)
Portals, mirrors, and more Or, if what your making is strictly interior.. turn off the sun completely. ;)... read more 04/04/2008 (7:15 pm)
Portals, mirrors, and more @Madder You are correct.. in one interior I have around 40 portals working perfectly. You woul... read more 04/03/2008 (6:02 pm)
Recent error Issue fixed, thanks anyways.... read more 04/02/2008 (9:56 pm)
How many brushes are too many Alot of things come into play when asking this question. As David stated, many people use LOD to ea... read more 03/21/2008 (7:16 pm)
Collision detection for Constructor-made interiors in Torque Sounds like a portal issue, though without seeing it I could be wrong. Anyway, here is an update Ma... read more 03/20/2008 (5:59 am)
Allot Of Questions From A n00b. 1) too hard is in the eye of the beholder. With no coding experience between the lot of you, it wi... read more 03/08/2008 (9:57 pm)