Andrew Brady's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some Milkshape 3D Models I Made | I cant see either.. it keeps asking me to log in as you... read more | 01/27/2009 (10:07 pm) |
| Textures I've been working on (image heavy) | Hi again, I have been making progress and I would like to say the Dirty Metal texture pack is ... read more | 01/26/2009 (10:44 am) |
| PathFinding Content Pack | There is a rather large market for anything AI related.... read more | 01/26/2009 (10:00 am) |
| What's wrong with Unity? | @ Jacobin I'm not sure I've seen more than maybe two people claiming Unity is a better product.... read more | 01/25/2009 (6:45 am) |
| What's wrong with Unity? | Avert Fate ran fine for me.. didnt drop below 160fps.. but then my system isnt exactly low specs. I... read more | 01/24/2009 (11:42 am) |
| New GarageGames.com Feedback | also, can we have.. in reference to the tabbed forums, the ability to NOT have them collapse when we... read more | 01/23/2009 (11:15 pm) |
| What's wrong with Unity? | These things can be argued 10 ways from sunday as the saying goes, and still nobody is going to ag... read more | 01/23/2009 (10:51 pm) |
| New GarageGames.com Feedback | some pretty nice updates I see.. great work GG. Not blinded anymore.. nice bonus.... read more | 01/23/2009 (6:55 pm) |
| Other Game Engines Vs. Torque | I have checked out numerous engines and each have their good points and bad points, including Torque... read more | 01/23/2009 (2:49 pm) |
| How to avoid copyright issues when texturing objects? | or you could attempt to get permission.. long shot but sometimes you get an answer.. I have on speci... read more | 01/23/2009 (2:34 pm) |
| PC Piracy Charts | Saying the issues paying customers sometimes go through due to DRM is the fault of those who pirate ... read more | 01/21/2009 (7:58 am) |
| Watched threads? | I don't think it's sorting at all.. well... thats not true.. I don't think its sorting in any way th... read more | 01/20/2009 (9:03 pm) |
| DIF/Torque Lighting Combo Problems | keep us informed on q3map2/batch etc.. a bypass would be so welcomed. good luck... read more | 01/19/2009 (9:19 pm) |
| Textures I've been working on (image heavy) | well, the textures above are diffuse and have no normals attached to them at this time. But, I'd ... read more | 01/17/2009 (6:30 pm) |
| Textures I've been working on (image heavy) | Here is one of the more worn windows I've been putting together. Let me know what ya think. [i... read more | 01/17/2009 (5:59 pm) |
| Seeking Team Members for Zombie FPS | Looks like your fairly well covered on level/art design. In anycase, lookin good. ~LK~... read more | 01/17/2009 (12:42 pm) |
| GarageGames IRC Chat | I'm kinda new to irc.. having issues finding everyone. I'll keep trying... read more | 01/17/2009 (7:40 am) |
| Futuristic soldier | I'd contact GG and sell it here as well. I will also be purchasing this... Nice work Maxim... read more | 01/16/2009 (7:32 pm) |
| TGEA vs Unity 3D in 2009 | Staples.. I'm not sure your going to find exactly what your looking for. The basics are thi... read more | 01/15/2009 (7:47 am) |
| TGEA vs Unity 3D in 2009 | Unity is for mac and pc, though.. it can only be developed on the mac right now. Next realease it w... read more | 01/15/2009 (7:16 am) |
| New GarageGames.com Feedback | and.. why when I make a post on page 6 and hit submit.. does it load up page 1??? ah well.. you guy... read more | 01/14/2009 (7:12 pm) |
| New GarageGames.com Feedback | Ty Kenneth, good to know. Sometimes simplifying things can be a bad thing. ;) ... read more | 01/14/2009 (7:10 pm) |
| List of website "issues" | no, they aren't in Cali.. oregon I believe... read more | 01/14/2009 (7:07 pm) |
| 250 dollars for support ticket per hour? | Understood, Ben, and agree with the premise. I have no issue with it as is.... read more | 01/14/2009 (1:56 pm) |
| 250 dollars for support ticket per hour? | It seems like alot at first. On first impression, I was thinking for that much, I want the code fix... read more | 01/14/2009 (12:42 pm) |
| List of website "issues" | 38. something I've noticed.. yea I know its only been a day. But the site seems.. over-simplistic ... read more | 01/14/2009 (7:42 am) |
| First! | hmm.. is the constructor section gone?... read more | 01/13/2009 (6:26 pm) |
| First! | second! lol... read more | 01/13/2009 (6:19 pm) |
| Textures I've been working on (image heavy) | @Michael, I am in the process of putting a few packs together and will be submitting them to GG... read more | 01/10/2009 (10:01 pm) |
| Opinions requested on website | Thanks guys so far. Shaderman, contact me.. been awhile.... read more | 12/11/2008 (8:52 am) |
| DIF Performance | Are you using portals? Are you designing your interiors to block line of sight? Theres many things... read more | 06/16/2008 (12:27 pm) |
| Game Development Ideas | [url=http://tdn.garagegames.com/wiki/TorqueScript_Quick_Reference]reference[/url] [url=http://www... read more | 05/19/2008 (8:08 am) |
| Collision detection | Thank you Kirk, that will really help. Jaimi, no worries. I see you in here helping all the time... read more | 04/28/2008 (7:38 pm) |
| Collision detection | Jaimi, thank you for your input, but none of that is accurate in this situation. Most of the items ... read more | 04/28/2008 (5:27 pm) |
| Collision detection | It's as necessary as one see's it's usefulness I guess. The buildings/structures/etc are both near ... read more | 04/27/2008 (8:44 pm) |
| Collision detection | Anybody? I found some things afew years old but nothing new.... read more | 04/26/2008 (6:23 pm) |
| Service Unavailable | I get the the message most of the time, and then sometimes it works for an hour. I simply started d... read more | 04/24/2008 (6:19 pm) |
| TGEA 1.0.3 Texture paging poor memory management | Anyone have any further information on this. We to have found afew issues with texture memory. ... read more | 04/18/2008 (10:18 am) |
| Camera trouble- please help | Go to prefs scroll down and find the check box for free cam. See if that fixes it for ya.... read more | 04/15/2008 (5:31 am) |
| Brand new need help pleace | Can you be more specific.. what type of tutorials are you looking for. There's lots out there for v... read more | 04/14/2008 (8:09 pm) |
| Nothing, delete this account. | If engines are alittle pricey for you, then maybe you should check out this: [url=www.fpscreator.... read more | 04/12/2008 (8:34 pm) |
| Light map Editing | Looking forward to it.... read more | 04/12/2008 (4:42 pm) |
| TGEA 1.7.0 is Officially Released | To GG: I wanted to take a second to say even though I have been a critic of some things TGEA re... read more | 04/12/2008 (3:43 pm) |
| Sometimes I can't access this website | It has nothing to do with you. Its an issue for many people that has ben going on for a long time n... read more | 04/05/2008 (10:10 am) |
| Portals, mirrors, and more | Or, if what your making is strictly interior.. turn off the sun completely. ;)... read more | 04/04/2008 (7:15 pm) |
| Portals, mirrors, and more | @Madder You are correct.. in one interior I have around 40 portals working perfectly. You woul... read more | 04/03/2008 (6:02 pm) |
| Recent error | Issue fixed, thanks anyways.... read more | 04/02/2008 (9:56 pm) |
| How many brushes are too many | Alot of things come into play when asking this question. As David stated, many people use LOD to ea... read more | 03/21/2008 (7:16 pm) |
| Collision detection for Constructor-made interiors in Torque | Sounds like a portal issue, though without seeing it I could be wrong. Anyway, here is an update Ma... read more | 03/20/2008 (5:59 am) |
| Allot Of Questions From A n00b. | 1) too hard is in the eye of the beholder. With no coding experience between the lot of you, it wi... read more | 03/08/2008 (9:57 pm) |