Game Development Community

Nicolas Olhaberry's Forum Posts

Thread Post Date Posted
Minute clock text? Isaac, if you want to turn those variables into properly formatted string you could do something lik... read more 07/12/2007 (5:40 pm)
Packaging utility is pruning my artwork That's probably where the problem is. If you look into datablocks.cs you'll see that the path for ev... read more 06/13/2007 (10:14 am)
Packaging utility is pruning my artwork I don't think there's a limit on the amount of assets you can have. My data folder was like 40MB and... read more 06/12/2007 (2:42 pm)
Running "Build Project" is slow and hangs systems Stanley, I did my game on 1.1.3 and then tried to run it on 1.5 and it just didn't worked. I spend l... read more 06/12/2007 (2:07 pm)
Packaging utility is pruning my artwork Here's a tutorial to encrypt your game assets. I haven't read it myself, so I'm not sure if it's don... read more 06/12/2007 (1:29 pm)
Packaging utility is pruning my artwork Are you sure you're copying it to the right folder? Because you'll see that there are two data folde... read more 06/12/2007 (11:14 am)
Running "Build Project" is slow and hangs systems Stanley, are you sure the packaging utility is hanging? Because it takes an absurd amount of time so... read more 06/12/2007 (10:49 am)
Packaging utility is pruning my artwork The packaging utility never copies all the assets you have in your project. The way I deal with that... read more 06/12/2007 (10:18 am)
GlLineWidth() with Direct X adapter I guess you can always draw lines by having a one pixel sprite and just rotate it and change it's wi... read more 06/12/2007 (10:13 am)
I still cannot fix CTRL-ALT-DEL bug on Vista (TGB 1.1.3). I just found there is a function called GameReactivate. Do you guys think is better to call this fun... read more 05/17/2007 (8:58 pm)
I still cannot fix CTRL-ALT-DEL bug on Vista (TGB 1.1.3). Eric, thanks a lot for your post! The code didn't worked but you were absolutely right, the rende... read more 05/17/2007 (7:51 pm)
Game Loading I made a post a while ago about the same thing and got very good suggestions on how to create a load... read more 05/16/2007 (10:22 am)
MS Vista crashes Guys, I tried the code I posted on the previous message and the debug build of TGB seems to work fin... read more 05/13/2007 (8:21 pm)
TGB Mentor Requested I know from experience that the documentation is far from perfect and it gives a lot of grief at the... read more 05/12/2007 (2:40 pm)
MS Vista crashes Amaranthia, thanks a lot for your post. But I still have doubts where exactly to add that line, sin... read more 05/11/2007 (12:22 pm)
MS Vista crashes Some people tested our game on Vista and had the same problem. I'm not familiar at all with the Vist... read more 05/08/2007 (9:59 pm)
FileObjects Maybe your problem is where you chose to create the txt file, try a path like "~/data/savegame/save.... read more 05/08/2007 (10:44 am)
Texture/Image size I would like to have some information on this too. I seem to recall that some tutorial about imagema... read more 05/07/2007 (12:47 pm)
Does t2danglebetween work? Since we are in the subject, what's the reason for TGB defining polar coordinates with zero pointing... read more 04/27/2007 (8:16 am)
Does t2danglebetween work? @Igor. I see your point. I shouldn't have said "right usage" since it depends on the problem you ... read more 04/26/2007 (10:51 pm)
Does t2danglebetween work? Just to clarify, mAtan() expects y first and then x. So the right usage is: mAtan(getWord(%dir, 1), ... read more 04/26/2007 (12:23 pm)
X,y coordinates (Beginner question) You can always change the origin so it matches the more common "0,0 is the top left corner of the sc... read more 04/23/2007 (10:58 am)
Using the % modulo in math in script If you want to do something like 4/3 = 1 instead of 1.333 you can do mFloor(4/3), which gives you th... read more 04/19/2007 (12:06 pm)
Ifs with ands and ors I believe that, at least on TGB version 1.1.3, if you do something like: if (isObject(obj) && obj... read more 04/17/2007 (9:24 pm)
Is there a callback on window minimizing and maximizing? I've added the following code to platformWin32/winWindow.cc to get a callback whithin TGB. The thing... read more 04/17/2007 (3:21 pm)
Some sprites look way too pixelated. Thank you Thomas for your reply. I changed the filter mode to smooth as you suggested, and the image... read more 04/10/2007 (12:15 pm)
Is there a callback on window minimizing and maximizing? Thanks Richard, I'll give it a try.... read more 04/09/2007 (7:10 pm)
Loading screen while TGB starts. Thanks David and Luke again, your suggestions were very useful to create a proper loading screen. In... read more 04/04/2007 (12:26 pm)
Loading screen while TGB starts. Thanks David and Luke, your suggestions were very helpful. I'm gonna try to write it right now and w... read more 03/23/2007 (1:32 pm)
Loading screen while TGB starts. David, if I start an empty project, or load the Fish Demo, for instace, the built project launches i... read more 03/22/2007 (12:23 pm)
Loading screen while TGB starts. Thanks David for your respone. But I'm not doing a loadlevel at the beginning of the game, it just g... read more 03/21/2007 (4:51 pm)
Changing Velocity at a Specific Screen Position Yes, if you don't notice any speedup, probably updateMovement is not being called at all. As you alr... read more 03/13/2007 (5:53 pm)
Changing Velocity at a Specific Screen Position I'm not too sure where your problem may be, but I'm assuming your ship kinda starts on top of the sc... read more 03/13/2007 (4:27 pm)
Gravity I haven't been following this thread too closely, but I guess you can get rid of the trigonometry fu... read more 01/31/2007 (6:26 pm)
Minute clock text? Here's how I would have written it. It gives you hours and days also. If you don't need them just ig... read more 01/29/2007 (8:52 am)
Pausing a schedule command Hey guys... sorry for not replying earlier, but I was struggling with a tight deadline. Thank you al... read more 01/16/2007 (1:53 pm)
Pausing a schedule command Hey guys... sorry for not replying earlier, but I was struggling with a tight deadline. Thank you al... read more 01/16/2007 (12:52 pm)
Pausing a schedule command Hey guys... sorry for not replying earlier, but I was struggling with a tight deadline. Thank you al... read more 01/16/2007 (10:49 am)
Pausing a schedule command Thank you Drew for your post, your idea definitely solves my problem. The thing is that it would ... read more 01/03/2007 (12:56 pm)