Nicolas Olhaberry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Minute clock text? | Isaac, if you want to turn those variables into properly formatted string you could do something lik... read more | 07/12/2007 (5:40 pm) |
| Packaging utility is pruning my artwork | That's probably where the problem is. If you look into datablocks.cs you'll see that the path for ev... read more | 06/13/2007 (10:14 am) |
| Packaging utility is pruning my artwork | I don't think there's a limit on the amount of assets you can have. My data folder was like 40MB and... read more | 06/12/2007 (2:42 pm) |
| Running "Build Project" is slow and hangs systems | Stanley, I did my game on 1.1.3 and then tried to run it on 1.5 and it just didn't worked. I spend l... read more | 06/12/2007 (2:07 pm) |
| Packaging utility is pruning my artwork | Here's a tutorial to encrypt your game assets. I haven't read it myself, so I'm not sure if it's don... read more | 06/12/2007 (1:29 pm) |
| Packaging utility is pruning my artwork | Are you sure you're copying it to the right folder? Because you'll see that there are two data folde... read more | 06/12/2007 (11:14 am) |
| Running "Build Project" is slow and hangs systems | Stanley, are you sure the packaging utility is hanging? Because it takes an absurd amount of time so... read more | 06/12/2007 (10:49 am) |
| Packaging utility is pruning my artwork | The packaging utility never copies all the assets you have in your project. The way I deal with that... read more | 06/12/2007 (10:18 am) |
| GlLineWidth() with Direct X adapter | I guess you can always draw lines by having a one pixel sprite and just rotate it and change it's wi... read more | 06/12/2007 (10:13 am) |
| I still cannot fix CTRL-ALT-DEL bug on Vista (TGB 1.1.3). | I just found there is a function called GameReactivate. Do you guys think is better to call this fun... read more | 05/17/2007 (8:58 pm) |
| I still cannot fix CTRL-ALT-DEL bug on Vista (TGB 1.1.3). | Eric, thanks a lot for your post! The code didn't worked but you were absolutely right, the rende... read more | 05/17/2007 (7:51 pm) |
| Game Loading | I made a post a while ago about the same thing and got very good suggestions on how to create a load... read more | 05/16/2007 (10:22 am) |
| MS Vista crashes | Guys, I tried the code I posted on the previous message and the debug build of TGB seems to work fin... read more | 05/13/2007 (8:21 pm) |
| TGB Mentor Requested | I know from experience that the documentation is far from perfect and it gives a lot of grief at the... read more | 05/12/2007 (2:40 pm) |
| MS Vista crashes | Amaranthia, thanks a lot for your post. But I still have doubts where exactly to add that line, sin... read more | 05/11/2007 (12:22 pm) |
| MS Vista crashes | Some people tested our game on Vista and had the same problem. I'm not familiar at all with the Vist... read more | 05/08/2007 (9:59 pm) |
| FileObjects | Maybe your problem is where you chose to create the txt file, try a path like "~/data/savegame/save.... read more | 05/08/2007 (10:44 am) |
| Texture/Image size | I would like to have some information on this too. I seem to recall that some tutorial about imagema... read more | 05/07/2007 (12:47 pm) |
| Does t2danglebetween work? | Since we are in the subject, what's the reason for TGB defining polar coordinates with zero pointing... read more | 04/27/2007 (8:16 am) |
| Does t2danglebetween work? | @Igor. I see your point. I shouldn't have said "right usage" since it depends on the problem you ... read more | 04/26/2007 (10:51 pm) |
| Does t2danglebetween work? | Just to clarify, mAtan() expects y first and then x. So the right usage is: mAtan(getWord(%dir, 1), ... read more | 04/26/2007 (12:23 pm) |
| X,y coordinates (Beginner question) | You can always change the origin so it matches the more common "0,0 is the top left corner of the sc... read more | 04/23/2007 (10:58 am) |
| Using the % modulo in math in script | If you want to do something like 4/3 = 1 instead of 1.333 you can do mFloor(4/3), which gives you th... read more | 04/19/2007 (12:06 pm) |
| Ifs with ands and ors | I believe that, at least on TGB version 1.1.3, if you do something like: if (isObject(obj) && obj... read more | 04/17/2007 (9:24 pm) |
| Is there a callback on window minimizing and maximizing? | I've added the following code to platformWin32/winWindow.cc to get a callback whithin TGB. The thing... read more | 04/17/2007 (3:21 pm) |
| Some sprites look way too pixelated. | Thank you Thomas for your reply. I changed the filter mode to smooth as you suggested, and the image... read more | 04/10/2007 (12:15 pm) |
| Is there a callback on window minimizing and maximizing? | Thanks Richard, I'll give it a try.... read more | 04/09/2007 (7:10 pm) |
| Loading screen while TGB starts. | Thanks David and Luke again, your suggestions were very useful to create a proper loading screen. In... read more | 04/04/2007 (12:26 pm) |
| Loading screen while TGB starts. | Thanks David and Luke, your suggestions were very helpful. I'm gonna try to write it right now and w... read more | 03/23/2007 (1:32 pm) |
| Loading screen while TGB starts. | David, if I start an empty project, or load the Fish Demo, for instace, the built project launches i... read more | 03/22/2007 (12:23 pm) |
| Loading screen while TGB starts. | Thanks David for your respone. But I'm not doing a loadlevel at the beginning of the game, it just g... read more | 03/21/2007 (4:51 pm) |
| Changing Velocity at a Specific Screen Position | Yes, if you don't notice any speedup, probably updateMovement is not being called at all. As you alr... read more | 03/13/2007 (5:53 pm) |
| Changing Velocity at a Specific Screen Position | I'm not too sure where your problem may be, but I'm assuming your ship kinda starts on top of the sc... read more | 03/13/2007 (4:27 pm) |
| Gravity | I haven't been following this thread too closely, but I guess you can get rid of the trigonometry fu... read more | 01/31/2007 (6:26 pm) |
| Minute clock text? | Here's how I would have written it. It gives you hours and days also. If you don't need them just ig... read more | 01/29/2007 (8:52 am) |
| Pausing a schedule command | Hey guys... sorry for not replying earlier, but I was struggling with a tight deadline. Thank you al... read more | 01/16/2007 (1:53 pm) |
| Pausing a schedule command | Hey guys... sorry for not replying earlier, but I was struggling with a tight deadline. Thank you al... read more | 01/16/2007 (12:52 pm) |
| Pausing a schedule command | Hey guys... sorry for not replying earlier, but I was struggling with a tight deadline. Thank you al... read more | 01/16/2007 (10:49 am) |
| Pausing a schedule command | Thank you Drew for your post, your idea definitely solves my problem. The thing is that it would ... read more | 01/03/2007 (12:56 pm) |