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Thomas Huehn's Forum Posts

Thread Post Date Posted
Jerking rtsplayers after porting to 1.52 It's an Pentium 4 (3Ghz) with GeForce 6600GT (AGP) and 1GB Ram : Same map , no units, same camera... read more 05/01/2008 (12:01 pm)
VisManager Discussion Nah, no worries I didnt take it bad ;)... read more 05/01/2008 (11:23 am)
Adding "simple" collision for trigger and onCollision callback Ty :) Trigger is a must have for me.... read more 05/01/2008 (10:14 am)
Jerking rtsplayers after porting to 1.52 I didnt find the reason, but it's much better than my first implementation with the patch. I twea... read more 05/01/2008 (10:12 am)
Jerking rtsplayers after porting to 1.52 Finally I got it working. This time I did not use the patch and made all changes myself digging the ... read more 05/01/2008 (4:06 am)
VisManager Discussion Novack, the changes at 2. and 3. are not sooo hacky. I test them several days and it works very good... read more 05/01/2008 (4:02 am)
VisManager Discussion 3.) Problem: How to add an AI controlled RTSUnit ? The VisManager use Sim::getClientGroup to make... read more 04/24/2008 (12:00 pm)
Automatically updating MapHud if you have Celestials running Thanks novack :)... read more 04/24/2008 (11:07 am)
VisManager Discussion 2.) New Test with gFogOfWarIsOn = true again. I got it work like expected with the following chan... read more 04/24/2008 (5:53 am)
Automatically updating MapHud if you have Celestials running Works good but unfortually it also stores the selection ring in the guiMapHudObj.... read more 04/11/2008 (9:57 am)
Jerking rtsplayers after porting to 1.52 I dont know how to better describe it ;) I start the default mission, select units and move them. On... read more 03/28/2008 (4:43 am)
AfxMachineGun dynamic parameter on projectile Sorry , i guess writing the question did help me find a solution. The projectile get an afxowner... read more 03/08/2008 (4:07 pm)
AFX 1.1 gcc compile problem Thank you for answer Jeff. I just got it compliled :) Finally I saw the difference of the "old" ... read more 03/07/2008 (8:56 am)
Immersive AI Engine by Gavin Bunney discussion After playing arround with iAIPathNode::isClear() there was allways nodes connected to close to a ob... read more 02/27/2008 (5:02 am)
Need help with TCPObject.send() Usually line based tcp protocols use CRLF (like pop3, smtp, irc, ....) while the TCPObject::parseLin... read more 02/24/2008 (8:00 am)
Need help with TCPObject.send() You can send a single line like this: .send("This is a line\r\n") The parseLine is very usefull th... read more 02/24/2008 (3:56 am)
AFX/AFXA License Confirmation TGE combo here ;)... read more 02/06/2008 (6:01 am)
TGB 1.6 Released I just found out a way to trick it. So i can exec my prefs in the Application Data Directory: [co... read more 01/29/2008 (8:18 am)
TGB 1.6 Released If vista deny writing to the application folder whats about the console.log ? And how to exec the ... read more 01/29/2008 (5:51 am)
Executable icon and name... Am I allowed to change the icon ? The EULA 4.c.(iv) says "Licensee may not: ..... (iv)remove or alte... read more 01/25/2008 (1:01 am)
Immersive AI Engine by Gavin Bunney discussion My test init function is: [code] function CreatePathMap() { $iAIPathMap = new iAIPathMap(); ... read more 12/11/2007 (12:28 pm)
Immersive AI Engine by Gavin Bunney discussion @rick did you enable the toggleDisplay(). You should see the sticks in different grayscales.... read more 12/08/2007 (9:13 am)
IsPointinside on dedicated server Btw. ispointinside is broken anyway if you plan to use it, fix it before. There is a "static bool la... read more 12/07/2007 (12:26 pm)
IsPointinside on dedicated server I just found out why: isPointInside uses gClientContainer.castRay ! To fix it i replaced it wi... read more 12/06/2007 (11:45 am)
Immersive AI Engine by Gavin Bunney discussion @Novack I tweaked some things before to get the slope work so it's maybe not clean ;) But I ma... read more 11/27/2007 (3:06 pm)
Immersive AI Engine by Gavin Bunney discussion I implemented the bitmap as nodeweight today. It was easier than i thought :) I'am using a usual ... read more 11/26/2007 (8:25 am)
Immersive AI Engine by Gavin Bunney discussion Yes you can dan. Apply the engine changed described above and add only the path stuff files to ... read more 11/23/2007 (8:47 am)
Immersive AI Engine by Gavin Bunney discussion IAIPath is the best attempt to get pathfinding into TGE :) I've the idea to add a node weight using... read more 11/23/2007 (4:45 am)
Text input with an foreign keyboard does not work properly Bank did fix it on linux :) [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=68730[/ur... read more 11/07/2007 (8:16 am)
Unicode input fixed Great fix :) One more open issue less on my todo list. Thank you.... read more 11/07/2007 (8:14 am)
Compiling in FreeBSD Hi garth i'am using freebsd 6.2 as a dedicated server. [code] packages: ======= shell/bash ... read more 11/07/2007 (6:37 am)
Sound problems Why dont you use serverPlay3D for the attack sound ? I'am not sure but alxplay is better for 2d sou... read more 10/25/2007 (5:45 am)
Text Rendering Bug @stefan cant test it very well since i've no computer where this bug apear. But I've some relate... read more 09/17/2007 (7:46 am)
Reducing level load time Ed atm i stuck a little bit so i've nothing which is testable. I was able to write a datablock cache... read more 09/11/2007 (7:38 am)
Reducing level load time I made a little flow draft how i will start to implement the datablock caching. Comments would be ... read more 09/09/2007 (8:43 am)
Reducing level load time Edit: Nvm i just found out what i did wrong ;)... read more 09/08/2007 (4:44 am)
Text Rendering Bug Screenshot: [url]http://picasaweb.google.com/dejan.lekic/Auteria/photo#5097057867903408162[/url] He... read more 09/07/2007 (1:37 am)
Reducing level load time Daniel's resource works fine for me on TGE 1.5 without any changes. Iam still try to find out how... read more 09/06/2007 (8:23 am)
Reducing level load time You can improve the local game loding time very well using daniel's code. Its also published as reso... read more 09/01/2007 (2:21 pm)
Text Rendering Bug A beta testers of my game also reported this (using TGE 1.5). I'am not sure but i guess it's a probl... read more 08/17/2007 (1:51 pm)
Text input with an foreign keyboard does not work properly Same here not sure where to dig to solve it. Its maybe an SDL issue.... read more 08/15/2007 (9:13 am)
Falling Through Terrain Bug The "Fix for ExtrudedPolyList" resource (http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 08/07/2007 (6:15 am)
Falling Through Terrain Bug I still have the problem :( I'am running my game as a Open Beta and sometimes player fall through Te... read more 08/05/2007 (6:17 am)
Falling Through Terrain Bug I also have this problem when i change the player boundingBox from "1.2 1.2 2.3" to "1 1 2". It no... read more 07/21/2007 (7:19 am)
Wich day/month, trough scripts? I added this to consolefunctions.cc to get the local (cmos) time: [code] ConsoleFunctionGroupBegin... read more 07/20/2007 (3:44 am)
Torque random crash, foliageReplicator? I did test it now by raising the multiplier for ElapsedTime in void fxFoliageReplicator::renderObjec... read more 06/20/2007 (6:19 am)
Torque random crash, foliageReplicator? Hiya, it took me a long time to find out why my game crash. And it is the same postion where it cr... read more 06/18/2007 (2:16 pm)
Console float calculation returns wrong result Hi Matthew, you are right, its better to work with integers since i cant set the precision in t... read more 06/05/2007 (1:49 am)
Objects attached to gameconnection are deleted when onDrop is .. Found out where it got the cleanup :D "MissionCleanup.delete();" is called on endMission in missi... read more 05/07/2007 (7:13 am)
Modernization Kit Beta OMG i love this KIT, water looks soooo good :D... read more 05/06/2007 (5:31 am)