Thomas Huehn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Jerking rtsplayers after porting to 1.52 | It's an Pentium 4 (3Ghz) with GeForce 6600GT (AGP) and 1GB Ram : Same map , no units, same camera... read more | 05/01/2008 (12:01 pm) |
| VisManager Discussion | Nah, no worries I didnt take it bad ;)... read more | 05/01/2008 (11:23 am) |
| Adding "simple" collision for trigger and onCollision callback | Ty :) Trigger is a must have for me.... read more | 05/01/2008 (10:14 am) |
| Jerking rtsplayers after porting to 1.52 | I didnt find the reason, but it's much better than my first implementation with the patch. I twea... read more | 05/01/2008 (10:12 am) |
| Jerking rtsplayers after porting to 1.52 | Finally I got it working. This time I did not use the patch and made all changes myself digging the ... read more | 05/01/2008 (4:06 am) |
| VisManager Discussion | Novack, the changes at 2. and 3. are not sooo hacky. I test them several days and it works very good... read more | 05/01/2008 (4:02 am) |
| VisManager Discussion | 3.) Problem: How to add an AI controlled RTSUnit ? The VisManager use Sim::getClientGroup to make... read more | 04/24/2008 (12:00 pm) |
| Automatically updating MapHud if you have Celestials running | Thanks novack :)... read more | 04/24/2008 (11:07 am) |
| VisManager Discussion | 2.) New Test with gFogOfWarIsOn = true again. I got it work like expected with the following chan... read more | 04/24/2008 (5:53 am) |
| Automatically updating MapHud if you have Celestials running | Works good but unfortually it also stores the selection ring in the guiMapHudObj.... read more | 04/11/2008 (9:57 am) |
| Jerking rtsplayers after porting to 1.52 | I dont know how to better describe it ;) I start the default mission, select units and move them. On... read more | 03/28/2008 (4:43 am) |
| AfxMachineGun dynamic parameter on projectile | Sorry , i guess writing the question did help me find a solution. The projectile get an afxowner... read more | 03/08/2008 (4:07 pm) |
| AFX 1.1 gcc compile problem | Thank you for answer Jeff. I just got it compliled :) Finally I saw the difference of the "old" ... read more | 03/07/2008 (8:56 am) |
| Immersive AI Engine by Gavin Bunney discussion | After playing arround with iAIPathNode::isClear() there was allways nodes connected to close to a ob... read more | 02/27/2008 (5:02 am) |
| Need help with TCPObject.send() | Usually line based tcp protocols use CRLF (like pop3, smtp, irc, ....) while the TCPObject::parseLin... read more | 02/24/2008 (8:00 am) |
| Need help with TCPObject.send() | You can send a single line like this: .send("This is a line\r\n") The parseLine is very usefull th... read more | 02/24/2008 (3:56 am) |
| AFX/AFXA License Confirmation | TGE combo here ;)... read more | 02/06/2008 (6:01 am) |
| TGB 1.6 Released | I just found out a way to trick it. So i can exec my prefs in the Application Data Directory: [co... read more | 01/29/2008 (8:18 am) |
| TGB 1.6 Released | If vista deny writing to the application folder whats about the console.log ? And how to exec the ... read more | 01/29/2008 (5:51 am) |
| Executable icon and name... | Am I allowed to change the icon ? The EULA 4.c.(iv) says "Licensee may not: ..... (iv)remove or alte... read more | 01/25/2008 (1:01 am) |
| Immersive AI Engine by Gavin Bunney discussion | My test init function is: [code] function CreatePathMap() { $iAIPathMap = new iAIPathMap(); ... read more | 12/11/2007 (12:28 pm) |
| Immersive AI Engine by Gavin Bunney discussion | @rick did you enable the toggleDisplay(). You should see the sticks in different grayscales.... read more | 12/08/2007 (9:13 am) |
| IsPointinside on dedicated server | Btw. ispointinside is broken anyway if you plan to use it, fix it before. There is a "static bool la... read more | 12/07/2007 (12:26 pm) |
| IsPointinside on dedicated server | I just found out why: isPointInside uses gClientContainer.castRay ! To fix it i replaced it wi... read more | 12/06/2007 (11:45 am) |
| Immersive AI Engine by Gavin Bunney discussion | @Novack I tweaked some things before to get the slope work so it's maybe not clean ;) But I ma... read more | 11/27/2007 (3:06 pm) |
| Immersive AI Engine by Gavin Bunney discussion | I implemented the bitmap as nodeweight today. It was easier than i thought :) I'am using a usual ... read more | 11/26/2007 (8:25 am) |
| Immersive AI Engine by Gavin Bunney discussion | Yes you can dan. Apply the engine changed described above and add only the path stuff files to ... read more | 11/23/2007 (8:47 am) |
| Immersive AI Engine by Gavin Bunney discussion | IAIPath is the best attempt to get pathfinding into TGE :) I've the idea to add a node weight using... read more | 11/23/2007 (4:45 am) |
| Text input with an foreign keyboard does not work properly | Bank did fix it on linux :) [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=68730[/ur... read more | 11/07/2007 (8:16 am) |
| Unicode input fixed | Great fix :) One more open issue less on my todo list. Thank you.... read more | 11/07/2007 (8:14 am) |
| Compiling in FreeBSD | Hi garth i'am using freebsd 6.2 as a dedicated server. [code] packages: ======= shell/bash ... read more | 11/07/2007 (6:37 am) |
| Sound problems | Why dont you use serverPlay3D for the attack sound ? I'am not sure but alxplay is better for 2d sou... read more | 10/25/2007 (5:45 am) |
| Text Rendering Bug | @stefan cant test it very well since i've no computer where this bug apear. But I've some relate... read more | 09/17/2007 (7:46 am) |
| Reducing level load time | Ed atm i stuck a little bit so i've nothing which is testable. I was able to write a datablock cache... read more | 09/11/2007 (7:38 am) |
| Reducing level load time | I made a little flow draft how i will start to implement the datablock caching. Comments would be ... read more | 09/09/2007 (8:43 am) |
| Reducing level load time | Edit: Nvm i just found out what i did wrong ;)... read more | 09/08/2007 (4:44 am) |
| Text Rendering Bug | Screenshot: [url]http://picasaweb.google.com/dejan.lekic/Auteria/photo#5097057867903408162[/url] He... read more | 09/07/2007 (1:37 am) |
| Reducing level load time | Daniel's resource works fine for me on TGE 1.5 without any changes. Iam still try to find out how... read more | 09/06/2007 (8:23 am) |
| Reducing level load time | You can improve the local game loding time very well using daniel's code. Its also published as reso... read more | 09/01/2007 (2:21 pm) |
| Text Rendering Bug | A beta testers of my game also reported this (using TGE 1.5). I'am not sure but i guess it's a probl... read more | 08/17/2007 (1:51 pm) |
| Text input with an foreign keyboard does not work properly | Same here not sure where to dig to solve it. Its maybe an SDL issue.... read more | 08/15/2007 (9:13 am) |
| Falling Through Terrain Bug | The "Fix for ExtrudedPolyList" resource (http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 08/07/2007 (6:15 am) |
| Falling Through Terrain Bug | I still have the problem :( I'am running my game as a Open Beta and sometimes player fall through Te... read more | 08/05/2007 (6:17 am) |
| Falling Through Terrain Bug | I also have this problem when i change the player boundingBox from "1.2 1.2 2.3" to "1 1 2". It no... read more | 07/21/2007 (7:19 am) |
| Wich day/month, trough scripts? | I added this to consolefunctions.cc to get the local (cmos) time: [code] ConsoleFunctionGroupBegin... read more | 07/20/2007 (3:44 am) |
| Torque random crash, foliageReplicator? | I did test it now by raising the multiplier for ElapsedTime in void fxFoliageReplicator::renderObjec... read more | 06/20/2007 (6:19 am) |
| Torque random crash, foliageReplicator? | Hiya, it took me a long time to find out why my game crash. And it is the same postion where it cr... read more | 06/18/2007 (2:16 pm) |
| Console float calculation returns wrong result | Hi Matthew, you are right, its better to work with integers since i cant set the precision in t... read more | 06/05/2007 (1:49 am) |
| Objects attached to gameconnection are deleted when onDrop is .. | Found out where it got the cleanup :D "MissionCleanup.delete();" is called on endMission in missi... read more | 05/07/2007 (7:13 am) |
| Modernization Kit Beta | OMG i love this KIT, water looks soooo good :D... read more | 05/06/2007 (5:31 am) |