Thomas Huehn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Feb 2009 GarageGames.com Feedback Thread | I also have problems with floating borders in forum. It would be nice to get a better readable websi... read more | 03/06/2009 (10:39 am) |
| Mac TGEA v 1.8.1 | To get the Worldeditor try [apple]+F11, works for me ;)... read more | 03/03/2009 (3:11 am) |
| Object selection with keyboard | Adding it to a HUD is a good idea ;) I finally got it work. I put it in my shapenamehud which does a... read more | 02/21/2009 (6:02 am) |
| Does TGEA server build on Linux? | Did someone try it with the Version 1.8? I did not take a look at the code so far but would like to ... read more | 02/03/2009 (7:40 am) |
| Code for extra player movement animations | You can find them in player.cc/h... read more | 01/16/2009 (7:17 am) |
| TGB stuff | I also bought TGB and and have no access to private TGB forum maybe it does not exists anymore or it... read more | 01/15/2009 (3:24 pm) |
| libvorbis.so.0 not found when running demo or SDK in Ubuntu | You may try put the libvorbis into your game folder and execute: cd [WHEREEVERYOUINSTALLEDTORQUE]... read more | 01/15/2009 (2:51 pm) |
| FSAA and AF in Win32 TGE 1.5.2? | [quote] Are you able to switch SDL_GL_MULTISAMPLESAMPLES modes successfully? I am currently working... read more | 01/10/2009 (10:33 am) |
| FSAA and AF in Win32 TGE 1.5.2? | [PART TWO] Now again in engine\platformX86UNIX\x86UNIXOGLVideo.cc: [code] bool OpenGLDevice::... read more | 01/10/2009 (8:47 am) |
| FSAA and AF in Win32 TGE 1.5.2? | Here are the modification, i made for unix plattform with MSAA_V2 added before: [PART ONE] Modif... read more | 01/10/2009 (8:47 am) |
| FSAA and AF in Win32 TGE 1.5.2? | FSAA works great Wes, thank you for sharing :) (Vote:5 ;) Edit: I also have the problem, that the... read more | 01/09/2009 (12:29 pm) |
| TGEA 1.8 Beta1 -- RIT_ObjectTranslucent Rendering Problems | It works with TGEA 1.7.1. It's a mesh from the "RRGTS: Sticks and Twigs Environment Pack". I noticed... read more | 01/04/2009 (6:24 am) |
| TGEA 1.8 Beta1 -- RIT_ObjectTranslucent Rendering Problems | Is this problem fixed or still in the 1.8.0 release ? I upgraded to tgea two days ago and start play... read more | 01/04/2009 (2:49 am) |
| How to use vectors | The question is: What do you want to do ? If you need to pick a number from the result you can u... read more | 12/09/2008 (6:46 am) |
| BUG: Canvas setCursorPos() does not work | @scott I had the same problem. I did change the Input::setCursorPos in macCarbInput to : [code... read more | 11/08/2008 (4:48 am) |
| Possible crash in NetStringTable | No it was just an example number. It also works with gettaggedString(16) if size is 16.... read more | 11/06/2008 (6:46 am) |
| Mac newbie question about Frameworks | Problem solved, I found a good docu at [url]http://www.cocoadev.com/index.pl?ApplicationLinking[/url... read more | 10/22/2008 (12:48 pm) |
| Mac newbie question about Frameworks | Gary, i did read it but in the inspector window of the framework i've no option to change the Instal... read more | 10/21/2008 (6:11 pm) |
| Mac newbie question about Frameworks | Unfortually I missread the line and it should be: @executable_path/../Frameworks/Cg.framework/Cg ... read more | 10/21/2008 (5:18 pm) |
| Mac newbie question about Frameworks | Finally i found otool :) @executable_path/../Library/Frameworks/Cg.framework/Cg (compatibility v... read more | 10/21/2008 (7:33 am) |
| Jpegs 1024x1024 and Bus error | Thanks for fast replay david. With ImageMagick's identify i found out some jpgs have: "Interlace... read more | 10/02/2008 (8:27 am) |
| Compile Mission files | Ty ;) Btw. on multiplayer games there is no need to ship the *.mis files because the mission data is... read more | 09/25/2008 (11:01 am) |
| Compile Mission files | A while ago I played around with saving missions and also want a little protection for the saved mis... read more | 09/25/2008 (2:43 am) |
| Ummm... how do I do this? | I've named player from login, so i do a create like this: new player (%nickname){..}. The advatage i... read more | 09/22/2008 (2:19 pm) |
| A little change to afxMagicMissile when the launchnode is not.. | I also changed all getRenderPosition in afxMagicMissile to getBoxCenter to get a better launch posi... read more | 09/20/2008 (5:12 am) |
| Everything about Constructor | Etc: Sorry for bothering, I missunderstood the topic "Everything about Constructor"... read more | 09/18/2008 (3:03 pm) |
| Everything about Constructor | I never got a chance to test constructor because it most time crash at startup reinstall didn't help... read more | 09/17/2008 (1:35 pm) |
| Keyboard mapping? | Hello Drethon the mvTriggerCount is used by the MoveManager. You can take a look at gameConnectionMo... read more | 09/16/2008 (11:45 pm) |
| Shadows | For some strange reason the shadowCasterObjectType objects dont make an shadow, because the raycast ... read more | 09/15/2008 (11:09 am) |
| Tcpobject | You can try to send the GET after the socket is connected and close / delete it after you got all co... read more | 08/29/2008 (11:21 am) |
| O Memory - Testing with Simobject | Finally I found my memory problem. It was not related to the simobjects I use. I use the md5file res... read more | 08/24/2008 (6:23 am) |
| O Memory - Testing with Simobject | [quote]How are you measuring memory usage, by the way?[/quote] This test was made on my BSD Server ... read more | 08/24/2008 (3:26 am) |
| O Memory - Testing with Simobject | Thats true, but why allocate it nearly 10 MB on the last 2 loops. The nodenames was added to stringt... read more | 08/23/2008 (11:39 am) |
| Item creation problem | Not 100% sure but [b]friction = 1;[/b] in your ItemData should stop your item.... read more | 06/17/2008 (12:13 pm) |
| Master Server | The php version i made can be found [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 06/13/2008 (3:42 pm) |
| Compiling in FreeBSD | The $Pref::backgroundSleepTime overwrites the sgBackgroundSleepTime which is 3k since 1.5 thats why... read more | 06/11/2008 (2:35 pm) |
| Compiling in FreeBSD | I never noticed it was that slow but indeed I changed some things because of high load of the torque... read more | 06/11/2008 (12:50 am) |
| Master Server | I could not sleep tonight so I wrote a prototype php master server ;)... read more | 06/09/2008 (7:26 pm) |
| Master Server | There is a master server written in php ? Didn't see it so far, i planed to write on in php so it wo... read more | 06/07/2008 (12:37 pm) |
| Diballic Source | Pong is allways fun :) Thanks for sharing. I start playing and on first ball it go into an endle... read more | 06/07/2008 (4:37 am) |
| Question about storing data | I put user informations into flat text files - one file for each user using [b]FileObject[/b]. Loadi... read more | 05/27/2008 (3:28 am) |
| Realm Wars Source Code | @Trenton did you remove the files ? [code] We're sorry, there was an error retrieving the share... read more | 05/19/2008 (4:20 am) |
| Scrolling curiousity. | I've the same issue on an P4 3GHz, 1 Gb Ram, Geforce 6600GT. While the framerate is about 100fps it... read more | 05/18/2008 (9:46 am) |
| Lighting pak and shadows | I made a really but hopefully not so bad hack to solve this problem. Looking which angle the shape h... read more | 05/08/2008 (11:55 am) |
| Lighting pak and shadows | @Jeremy It was always a mistery for me why some trees have shadows and some not using the same dts,... read more | 05/08/2008 (7:01 am) |
| Adding "simple" collision for trigger and onCollision callback | @andea I would not add a unit vs unit collision because of slower down the game on many units it's m... read more | 05/07/2008 (2:04 pm) |
| BSD Server calculates different. | Yes it's the precision. I'am using VC++ 2003 Standart on Windows and cant change the optimation flag... read more | 05/07/2008 (7:41 am) |
| Adding "simple" collision for trigger and onCollision callback | Additional you may reduce some serverside load only executing the collision ( 2.3 ) if you move or e... read more | 05/06/2008 (2:46 am) |
| Adding "simple" collision for trigger and onCollision callback | Ups yes i'll complete the post... read more | 05/06/2008 (2:40 am) |
| Jerking rtsplayers after porting to 1.52 | I just downloaded/installed the new offical 1.52 RTS Version - Units move smooth - great work novack... read more | 05/01/2008 (12:29 pm) |