Game Development Community

Thomas Huehn's Forum Posts

Thread Post Date Posted
Feb 2009 GarageGames.com Feedback Thread I also have problems with floating borders in forum. It would be nice to get a better readable websi... read more 03/06/2009 (10:39 am)
Mac TGEA v 1.8.1 To get the Worldeditor try [apple]+F11, works for me ;)... read more 03/03/2009 (3:11 am)
Object selection with keyboard Adding it to a HUD is a good idea ;) I finally got it work. I put it in my shapenamehud which does a... read more 02/21/2009 (6:02 am)
Does TGEA server build on Linux? Did someone try it with the Version 1.8? I did not take a look at the code so far but would like to ... read more 02/03/2009 (7:40 am)
Code for extra player movement animations You can find them in player.cc/h... read more 01/16/2009 (7:17 am)
TGB stuff I also bought TGB and and have no access to private TGB forum maybe it does not exists anymore or it... read more 01/15/2009 (3:24 pm)
libvorbis.so.0 not found when running demo or SDK in Ubuntu You may try put the libvorbis into your game folder and execute: cd [WHEREEVERYOUINSTALLEDTORQUE]... read more 01/15/2009 (2:51 pm)
FSAA and AF in Win32 TGE 1.5.2? [quote] Are you able to switch SDL_GL_MULTISAMPLESAMPLES modes successfully? I am currently working... read more 01/10/2009 (10:33 am)
FSAA and AF in Win32 TGE 1.5.2? [PART TWO] Now again in engine\platformX86UNIX\x86UNIXOGLVideo.cc: [code] bool OpenGLDevice::... read more 01/10/2009 (8:47 am)
FSAA and AF in Win32 TGE 1.5.2? Here are the modification, i made for unix plattform with MSAA_V2 added before: [PART ONE] Modif... read more 01/10/2009 (8:47 am)
FSAA and AF in Win32 TGE 1.5.2? FSAA works great Wes, thank you for sharing :) (Vote:5 ;) Edit: I also have the problem, that the... read more 01/09/2009 (12:29 pm)
TGEA 1.8 Beta1 -- RIT_ObjectTranslucent Rendering Problems It works with TGEA 1.7.1. It's a mesh from the "RRGTS: Sticks and Twigs Environment Pack". I noticed... read more 01/04/2009 (6:24 am)
TGEA 1.8 Beta1 -- RIT_ObjectTranslucent Rendering Problems Is this problem fixed or still in the 1.8.0 release ? I upgraded to tgea two days ago and start play... read more 01/04/2009 (2:49 am)
How to use vectors The question is: What do you want to do ? If you need to pick a number from the result you can u... read more 12/09/2008 (6:46 am)
BUG: Canvas setCursorPos() does not work @scott I had the same problem. I did change the Input::setCursorPos in macCarbInput to : [code... read more 11/08/2008 (4:48 am)
Possible crash in NetStringTable No it was just an example number. It also works with gettaggedString(16) if size is 16.... read more 11/06/2008 (6:46 am)
Mac newbie question about Frameworks Problem solved, I found a good docu at [url]http://www.cocoadev.com/index.pl?ApplicationLinking[/url... read more 10/22/2008 (12:48 pm)
Mac newbie question about Frameworks Gary, i did read it but in the inspector window of the framework i've no option to change the Instal... read more 10/21/2008 (6:11 pm)
Mac newbie question about Frameworks Unfortually I missread the line and it should be: @executable_path/../Frameworks/Cg.framework/Cg ... read more 10/21/2008 (5:18 pm)
Mac newbie question about Frameworks Finally i found otool :) @executable_path/../Library/Frameworks/Cg.framework/Cg (compatibility v... read more 10/21/2008 (7:33 am)
Jpegs 1024x1024 and Bus error Thanks for fast replay david. With ImageMagick's identify i found out some jpgs have: "Interlace... read more 10/02/2008 (8:27 am)
Compile Mission files Ty ;) Btw. on multiplayer games there is no need to ship the *.mis files because the mission data is... read more 09/25/2008 (11:01 am)
Compile Mission files A while ago I played around with saving missions and also want a little protection for the saved mis... read more 09/25/2008 (2:43 am)
Ummm... how do I do this? I've named player from login, so i do a create like this: new player (%nickname){..}. The advatage i... read more 09/22/2008 (2:19 pm)
A little change to afxMagicMissile when the launchnode is not.. I also changed all getRenderPosition in afxMagicMissile to getBoxCenter to get a better launch posi... read more 09/20/2008 (5:12 am)
Everything about Constructor Etc: Sorry for bothering, I missunderstood the topic "Everything about Constructor"... read more 09/18/2008 (3:03 pm)
Everything about Constructor I never got a chance to test constructor because it most time crash at startup reinstall didn't help... read more 09/17/2008 (1:35 pm)
Keyboard mapping? Hello Drethon the mvTriggerCount is used by the MoveManager. You can take a look at gameConnectionMo... read more 09/16/2008 (11:45 pm)
Shadows For some strange reason the shadowCasterObjectType objects dont make an shadow, because the raycast ... read more 09/15/2008 (11:09 am)
Tcpobject You can try to send the GET after the socket is connected and close / delete it after you got all co... read more 08/29/2008 (11:21 am)
O Memory - Testing with Simobject Finally I found my memory problem. It was not related to the simobjects I use. I use the md5file res... read more 08/24/2008 (6:23 am)
O Memory - Testing with Simobject [quote]How are you measuring memory usage, by the way?[/quote] This test was made on my BSD Server ... read more 08/24/2008 (3:26 am)
O Memory - Testing with Simobject Thats true, but why allocate it nearly 10 MB on the last 2 loops. The nodenames was added to stringt... read more 08/23/2008 (11:39 am)
Item creation problem Not 100% sure but [b]friction = 1;[/b] in your ItemData should stop your item.... read more 06/17/2008 (12:13 pm)
Master Server The php version i made can be found [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 06/13/2008 (3:42 pm)
Compiling in FreeBSD The $Pref::backgroundSleepTime overwrites the sgBackgroundSleepTime which is 3k since 1.5 thats why... read more 06/11/2008 (2:35 pm)
Compiling in FreeBSD I never noticed it was that slow but indeed I changed some things because of high load of the torque... read more 06/11/2008 (12:50 am)
Master Server I could not sleep tonight so I wrote a prototype php master server ;)... read more 06/09/2008 (7:26 pm)
Master Server There is a master server written in php ? Didn't see it so far, i planed to write on in php so it wo... read more 06/07/2008 (12:37 pm)
Diballic Source Pong is allways fun :) Thanks for sharing. I start playing and on first ball it go into an endle... read more 06/07/2008 (4:37 am)
Question about storing data I put user informations into flat text files - one file for each user using [b]FileObject[/b]. Loadi... read more 05/27/2008 (3:28 am)
Realm Wars Source Code @Trenton did you remove the files ? [code] We're sorry, there was an error retrieving the share... read more 05/19/2008 (4:20 am)
Scrolling curiousity. I've the same issue on an P4 3GHz, 1 Gb Ram, Geforce 6600GT. While the framerate is about 100fps it... read more 05/18/2008 (9:46 am)
Lighting pak and shadows I made a really but hopefully not so bad hack to solve this problem. Looking which angle the shape h... read more 05/08/2008 (11:55 am)
Lighting pak and shadows @Jeremy It was always a mistery for me why some trees have shadows and some not using the same dts,... read more 05/08/2008 (7:01 am)
Adding "simple" collision for trigger and onCollision callback @andea I would not add a unit vs unit collision because of slower down the game on many units it's m... read more 05/07/2008 (2:04 pm)
BSD Server calculates different. Yes it's the precision. I'am using VC++ 2003 Standart on Windows and cant change the optimation flag... read more 05/07/2008 (7:41 am)
Adding "simple" collision for trigger and onCollision callback Additional you may reduce some serverside load only executing the collision ( 2.3 ) if you move or e... read more 05/06/2008 (2:46 am)
Adding "simple" collision for trigger and onCollision callback Ups yes i'll complete the post... read more 05/06/2008 (2:40 am)
Jerking rtsplayers after porting to 1.52 I just downloaded/installed the new offical 1.52 RTS Version - Units move smooth - great work novack... read more 05/01/2008 (12:29 pm)