Thomas Huehn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Engine modifications per project | I prefer the ifdef hackery. I make it easier to merge code changes and updates, than doing it in mul... read more | 01/01/2010 (9:44 am) |
| Multiple maps in one server instance. | Thanks for the replies :) I agree, multiple instance are better saleable and a crash would not sh... read more | 12/21/2009 (2:51 pm) |
| Multiple maps in one server instance. | [b]Container[/b] Container will be for sure the hardest part. Sometimes they are called withou... read more | 12/17/2009 (8:01 am) |
| My water looks un realistic | [quote]The edges didn't show "foam"[/quote] I guess you did try it with basic lighting, t... read more | 12/14/2009 (5:08 pm) |
| Torque Constructor Windows 7 | I didn't test it with newest version but constructor did crash all times at start up when I had a pr... read more | 12/01/2009 (12:01 am) |
| Shadow question | I did fix it some time ago, was not easy to find it again. I mark all changes with (XXTH) in the eng... read more | 11/28/2009 (3:10 pm) |
| Testing if a position is inside a box / trigger | Box3F Class should help with bool isContained(const Point3D& in_rContained) const; bool... read more | 11/15/2009 (2:07 pm) |
| TCPObject and Web Hosting | Did you try it manually (via telnet for example) when the error pop up ? I guess godaddy can't chang... read more | 10/31/2009 (5:58 pm) |
| Cg Water help... | I did make this work in TGE 1.5x but was some tweaking cant remember what all i've changed but it's ... read more | 10/31/2009 (5:51 pm) |
| Purchasing TGEA In the Future | Since T3D includes TGE/TGEA license you still can buy it, by a slightly higher price of course. E... read more | 10/31/2009 (5:43 pm) |
| Irregular shadow split (point light) | I noticed the same today in the sticks and twigs demo - cave map. ... read more | 10/25/2009 (8:25 pm) |
| BUG : No footprint decals, no walking sound, ect. | I didn't check 1.01 but in 1.0 the terrain system still not return the material information. Is ... read more | 10/25/2009 (8:22 pm) |
| T3D on Mac Mini | deleting prefs.cs does not help. I played around with some cardprofiler settings but no luck so far.... read more | 10/22/2009 (7:03 am) |
| Jerky Movement Problem in AL | I saw this also in windows mode, it was only the terrain stopping for like a microsecond each second... read more | 10/20/2009 (5:34 pm) |
| More than one GameConnection | Not out of the box, what i had seen in the code it will be not that easy, because it's not designed ... read more | 10/15/2009 (5:27 am) |
| Adding email support to T3D? | I did a script based smtp client a while ago to get mail notifys from my servers. It's done in tge b... read more | 10/12/2009 (9:28 am) |
| Linux Build seg-faulting | Looks like a problem with the xlib on your system. ... read more | 10/10/2009 (2:04 pm) |
| Thoughts on TGE moving forward... | Great idea :) I just registered on the karma project. SDL will be a big win - not only because... read more | 10/04/2009 (4:52 pm) |
| [BUG] 1.0 unable to compile engine without editors out of the box | Thanks Brett, TORQUE_PLAYER did it. Was not defined in Release configuration but should to match the... read more | 09/30/2009 (4:56 am) |
| Crash in GuiMLTextCtrl::reflow() / allocBitmap() | Maybe not essential, but if you use images in GuiMLTextCtrl, I would suggest to use this fix ;)... read more | 09/22/2009 (6:58 pm) |
| Crash in GuiMLTextCtrl::reflow() / allocBitmap() | This problem also did drive me a bit crazy ;) I did not crash but didn't display the right images - ... read more | 09/21/2009 (11:12 am) |
| Changing updateSkin rate for distant characters | I did move the three global variables into TSSkinMesh, maybe this was wrong. But it did work when th... read more | 08/20/2009 (8:23 am) |
| Changing updateSkin rate for distant characters | I tried to skip some of the frames and moved the global to the object but the animation is broken af... read more | 08/19/2009 (8:59 am) |
| AfxMachineGun dynamic parameter on projectile | The FireballProjectile is like the crossbowprojectile and defined with datablock ProjectileData(Fir... read more | 08/12/2009 (8:50 am) |
| AfxMachineGun dynamic parameter on projectile | I use it like this one: [code] function FireballProjectile::onCollision(%this,%obj,%col,%fade,%p... read more | 08/12/2009 (8:40 am) |
| No private forums | Same here "my products" is empty .. also afx is gone. No longer private forums for TGE/TGE... read more | 08/06/2009 (2:25 am) |
| Problem with simple, write to text file!! | I guess the problem is, that you didn't specify a path for the file. The path should also be a modul... read more | 08/05/2009 (7:25 am) |
| Beta 2 Bug: Light Rays have issues when going from Advanced to Basic to Advanced | I get this also in beta 4. ... read more | 07/23/2009 (8:33 am) |
| B4 Bugs Keyboard & Mapping | I also noticed, the keyboard layouts only works as expected on US keyboard layout. The tilde for exa... read more | 07/22/2009 (2:18 am) |
| How to spawn players in Torque 3D ? | I suggest to buy the book: "Programming Game AI by Example" from Mat Buckland. ... read more | 07/15/2009 (5:57 am) |
| Prohibition of production and distribution of action computer games in germany | The problem is, if this law gets in place, I'll become a hunted underground developer ;) A lan party... read more | 07/09/2009 (8:16 am) |
| Terrain base texture question | You can set the "base texture" as detail texture instead of using it as diffuse map, with ... read more | 07/01/2009 (12:09 pm) |
| What machine do you use? | I tested on my following systems: Desktop: Intel core 2 duo E8300, 2GB Ram, Nvidia 9600GT, Win XP: ... read more | 06/01/2009 (2:39 pm) |
| ARG 8 bit 24 bit y no 16 bit. | Kevin you can use ImageMagick [url]http://www.imagemagick.org/script/index.php[/url] to convert the ... read more | 05/31/2009 (4:33 am) |
| Dedicated Server builds - Mac OSX -> Linux | I made it pass all source files with [b]make dedicated[/b] Beside the missing libs collada,pcre,o... read more | 05/30/2009 (3:51 am) |
| Dedicated Server builds - Mac OSX -> Linux | I'd some progress but far away from "ready to run" ;) 1.) lungif problem on bsd =... read more | 05/28/2009 (9:30 am) |
| Dedicated Server builds - Mac OSX -> Linux | Excellent work Carsten and thank you for sharing :) I stuck a bit earlier in platform/platformIntr... read more | 05/28/2009 (1:38 am) |
| Dedicated Server builds - Mac OSX -> Linux | Carsten, would you like to share the makefile you made so far ? I'm also interested to make an linux... read more | 05/27/2009 (1:01 am) |
| Just trying to follow the terrain tut | On Beta2, debug build (did not try in release build): Short path did the trick. I wish the openF... read more | 05/25/2009 (1:32 am) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | With empty map i meant empty map part of warrior camp outside the terrain where only water is in vis... read more | 05/23/2009 (4:37 pm) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | On my P4 3GHz, 1GB Ram, GeForce 6600GT, I get 2-10fps in warriorcamp @ 640x480 with basic lighting a... read more | 05/23/2009 (3:52 pm) |
| Beta 2 bug: Terrain base texture bug still present | \o/ Now it works.. sorry for causing trouble. Works with advanced and with basic. [image]http://d... read more | 05/23/2009 (7:20 am) |
| Beta 2 bug: Terrain base texture bug still present | Geforce 9600GT: Basic lighting: [image]http://dl.ohmtal.eu/files/T3DShots/Beta2_basic_lighting.j... read more | 05/23/2009 (5:56 am) |
| Torque 3D Beta 1 BUG: Terrain not rendered with basic lighting | Hello, just got T3D Beta 2 and also have problems with the terrain rendering. No matter if its Bas... read more | 05/23/2009 (5:35 am) |
| Gui Editor position/size bug - Major Bug | That's why I use a text editor to write the gui definition ;)... read more | 04/11/2009 (1:20 pm) |
| First Steps | I think Codesampler is a good start to play around with torque [url]http://www.codesampler.com/torqu... read more | 03/18/2009 (5:24 pm) |
| Idiots Guide To Animations & Milkshape ? | It's not a guild but I suggest to use fragmotion for animations and milkshape for export for low bud... read more | 03/18/2009 (5:18 pm) |
| Scripting problem | like orion said, it's a bit confusing, but it's safe to always add the "%this" as first pa... read more | 03/18/2009 (5:09 pm) |
| Scripting problem | function Player::AreaAction(%ZoneType) should be function Player::AreaAction(%this, %ZoneType... read more | 03/17/2009 (4:39 pm) |
| TDN Access | great work michael, nice to have the documentation in that "offline" format ;)... read more | 03/06/2009 (3:12 pm) |