Game Development Community

Matt Mitman's Forum Posts

Thread Post Date Posted
Show Tool v2 - Request for Comments Be nice if there was an easy way to test mount points...gui to select a weapon, flag, whatever, and ... read more 05/05/2004 (7:48 am)
Questions about Torque Hammer/quark can be a pain to work with if you're used to max, but it *is* possible to do some fairl... read more 02/25/2004 (9:39 am)
Female head in milkshape Not sure, but I would guess around 4,000, maybe a litle more for the main player models... read more 02/22/2004 (5:08 pm)
Female head in milkshape 2000-2500 polys is what most games here are using for the WHOLE player model. if you post a wirefra... read more 02/21/2004 (5:18 am)
Female head in milkshape I try to keep head's on most of my models under 300 polys (sometimes less depending on the model). ... read more 02/20/2004 (6:06 pm)
Shape Directory? Go to the directory the max file is in, and delete all but one cfg file (they control what parts of ... read more 02/10/2004 (12:30 pm)
My first project If it looks all chromy, you probably have environment mapping turned on to the max amount possible. ... read more 02/10/2004 (10:13 am)
LOD Only Exporting the Highest Level With some max exporters, you have to use the max4 multires with max 5, or it'll crash on export. la... read more 01/20/2004 (5:49 pm)
Game crashes when i load my level dif At least one of your textures is the wrong resolution. textures must be a power of 2, aka 32, 64, 1... read more 01/16/2004 (6:36 pm)
2003 TT Olympics, Closing Ceremonies Just sent the bronze skin to cadc and ben, who do I send the silver to? (dont see jangles email addr... read more 12/28/2003 (7:08 pm)
TT Olympic Skin Contest!!! I can maybe whip up another set if you want ;)... read more 12/18/2003 (5:39 pm)
HELP!!!??!?? Check your resolution, if its not power of two (128x128, 256x256, 256x512, 512x512, etc), torque won... read more 12/16/2003 (12:09 pm)
TT Olympic Skin Contest!!! No tricks to it...solid color for base, photoshop black and white render -> clouds set to overlay, a... read more 12/15/2003 (6:56 pm)
TT Olympic Skin Contest!!! I played for awhile during and shortly after the beta test, but been too busy lately to play :\... read more 12/15/2003 (6:32 pm)
TT Olympic Skin Contest!!! Did a quick set for the contest... [image]http://s87299659.onlinehome.us/tanks.jpg[/image]... read more 12/15/2003 (6:18 pm)
Original 3DStudio model position I'd suggest adjusting the large bounds in a subobject mode (vertex, etc) so it fits the model better... read more 10/24/2003 (6:54 am)
Web Hosting (Need Recommendations) Www.1and1.com is offering free hosting for 3 years, no contract, no cc required, no ads...500mb, 5gb... read more 10/08/2003 (3:28 pm)
Torque 4 linux Torque has a milkshape dts exporter, not support to directly load ms3d models, you'd still have to u... read more 09/30/2003 (3:42 pm)
Graphics card question I know for sure that it has 2 slots for memory, because dell lets you order it with either 1 or 2 di... read more 09/21/2003 (7:22 am)
Graphics card question The laptop would cost more to buy yourself I believe...you can find a desktop like that for around $... read more 09/20/2003 (3:20 pm)
Detail dummies You only have LOD for the bullet at level 100, you need to clone the mesh a couple times, so you hav... read more 09/08/2003 (5:22 am)
MAX's "Magic Kingdom" Server I'm fairly sure you could grab another copy of torque that still has the map editor (realmwars, torq... read more 08/27/2003 (7:11 am)
Download Quality Skins Http://www.geocities.com/ttfoulplay/ThinkTanks.html... read more 08/23/2003 (7:17 pm)
Voodoo3? Thinktanks Ran ok on my Voodoo Banshee in an Athlon 850. All you have to do is install and setup Wi... read more 08/20/2003 (6:13 am)
Where to buy 3DS 4 The student version of max does everything the commercial version does, except for the license being... read more 08/13/2003 (6:52 pm)
Community Made Games. Legends is due to be released in a couple days (public release just after UVA lan ends, which starts... read more 07/27/2003 (3:34 pm)
Blender 2.28 Released. Blender dts exporter would be cool....especially if someone made another pda port of it, particularl... read more 07/24/2003 (6:52 am)
Combat ratio&rating I believe its based on your kill ratio in battlemode, but only the games you play to completion (the... read more 07/20/2003 (7:55 am)
Exporting Tourqe in Max5 You dont have to use a dummy for it, the bouding box is simply a box around the mesh, named bounds, ... read more 07/11/2003 (6:33 pm)
Frame Rates? FPS display? open you're thinktanks folder, open main.cs, add the following line to the end of it: GlobalActio... read more 06/16/2003 (9:38 am)
3dsmax5 - tutorials? www.3dbuzz.com has some good ones, as well as several hours worth of video tutorials (called VTM's).... read more 03/28/2003 (7:01 pm)
Need Help with Collision - See Example its not working because collision meshes MUST be convex, a concave mesh just doesn't work. Also, it... read more 02/17/2003 (8:14 am)
Bump and spec mapping also, our site's link (which has a bunch more screenshots) is: [url]http://hosted.tribalwar.com/lege... read more 02/04/2003 (3:06 pm)
Max2Dts exporter: Will there be a version for 3dsmax 5 ?? I've been using the max4 version of the exporter with max5 ever since max5 came out with no problems... read more 12/31/2002 (7:18 am)
Terran Detail? I think changing the square size setting in the .mis file will do what you want... read more 11/19/2002 (3:27 pm)
static shape bounding box huge, why? if you scale a bounds box without first going into a subobject mode (such as vertex) when it exports... read more 11/17/2002 (4:10 pm)
What ever happend to Legends? The host we we're using decided it didn't like all the traffic we got from it, and decided to just d... read more 10/09/2002 (8:15 am)
3ds max question... If you're a student, you can get the educational version of max for just under $500. The regular ve... read more 09/07/2002 (7:38 am)
texture problems sounds like your normals on the model on flipped. add an edit mesh modifier to the top of the stack... read more 08/26/2002 (1:49 pm)
couple weapons Its entirely possible, and I don't think it would be very hard to do since most of the players are h... read more 08/26/2002 (5:38 am)
couple weapons If you send me one of the boned player models, I'll try making some....though I've never tried befor... read more 08/25/2002 (6:02 pm)
couple weapons heres a render without any real lighting or anitaliasing using the basic max renderer: [image]htt... read more 08/25/2002 (5:05 pm)
ElfGear! the textures I used are just some basic procedurals...I'm not a very good skinner, so I'll leave tha... read more 08/25/2002 (3:25 pm)
ElfGear! Heres the helmet: [image]http://members.bellatlantic.net/~vze2y965/elf_helmet.jpg[/image] its ... read more 08/25/2002 (2:40 pm)
ElfGear! and heres the sword: [image]http://members.bellatlantic.net/~vze2y965/elf_sword.jpg[/image] it... read more 08/25/2002 (2:01 pm)
ElfGear! Modelled your shield: [image]http://members.bellatlantic.net/~vze2y965/elf_shield.jpg[/image] ... read more 08/25/2002 (1:40 pm)
couple weapons did some optimization, and got the ax down to 536, the first sword to 498, and the second sword to 5... read more 08/25/2002 (11:37 am)
couple weapons My texture work tends to be fairly basic...I can make decent textures, and do fine with flat 2d (suc... read more 08/25/2002 (11:21 am)
new to concept I have a model I made of the monk, but havn't had any luck exporting it as a player yet :\ Everytim... read more 08/25/2002 (7:57 am)
Realm Wars Bell Since we're posting bell pictures, heres the one I made a few weeks ago: [image]http://members.bell... read more 08/21/2002 (8:12 am)
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