Michael Dillon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Constructor 1.5.51 player can walk through walls | I have been experiencing collision issues on export as well as other weird editing "quirks" for lack... read more | 12/12/2008 (4:10 am) |
| Houdini EULA question | I am not sure about this, but as i read the EULA, it says "game assests" created with Houdini are le... read more | 06/13/2008 (8:27 am) |
| Crash on exporting cathedral | Thank you for the response I was experiencing a brain dump I guess i was too wrapped up in what wa... read more | 05/04/2007 (5:19 pm) |
| Crash on exporting cathedral | I finally got around to updating TGE 1.5.1 Been too busy lately Did all my code merging, everythin... read more | 05/01/2007 (1:07 pm) |
| TGE 1.5.1 Released | I think i just answered my own question Winmerge seems to be the product I need If there is a list... read more | 04/14/2007 (10:24 am) |
| TGE 1.5.1 Released | Hello I am converting over to 1.5.1. I have done very extensive modification to the 1.5.0 engine... read more | 04/14/2007 (10:13 am) |
| Strange problem with vehicle | Figured it out !! Turns out I didnt have it setup correctly. I was using a sample found on TDN, but... read more | 11/19/2006 (10:57 am) |
| Strange problem with vehicle | MB That was the problem. It wasnt really a problem, it was an illusion, because when I first set ... read more | 11/18/2006 (8:01 am) |
| Strange problem with vehicle | Thanks for the responses The double damages was a radius error. As it turns out, its supposed to ha... read more | 11/17/2006 (7:33 pm) |
| Particle system? | For anyone interested. It seems that F5 does invoke the particle editor in TGE 1.5 TGE 1.5 includes... read more | 11/11/2006 (7:55 pm) |