Game Development Community

Cary Howe's Forum Posts

Thread Post Date Posted
Can't load a level, screen blank no matter what I do I wasn't aware of that limitation but I just checked and it's defaulted to "Basic Lighting"... read more 09/15/2009 (7:18 am)
Can't load a level, screen blank no matter what I do Okay I installed the PC version and it works fine. Looks like the Mac version is nonfunctional.... read more 09/15/2009 (5:11 am)
TGB Particles Corrupt Themselves? This is one of several reasons I dropped the games we were doing on Torque and switched to a differe... read more 04/10/2009 (10:07 am)
How do I open old projects in TGB 1.6? Well that worked really badly. Basically it didn't like any of the datablocks so it was a total bust... read more 12/16/2007 (1:18 am)
TGB Particles Corrupt Themselves? Not sure where you're looking but this is the line on my download page. I copied and pasted this fro... read more 09/21/2007 (4:32 am)
TGB Particles Corrupt Themselves? I'm having major corruption problems that are not only the particle effects but the script files as ... read more 09/20/2007 (7:47 pm)
TGB Particles Corrupt Themselves? I hope it gets addressed soon. It's a critical bug and it seems like it's been falling through the c... read more 08/10/2007 (10:29 am)
Opening older projects in 1.5? Thanks. I'll give that a try. I'm also waiting on a stable version for the Mac. My PCs are generally... read more 07/25/2007 (11:39 pm)
TGB Particles Corrupt Themselves? The workflow I ended up with is once I get a particle effect working I back it up in a separate file... read more 07/10/2007 (1:26 pm)
Mac problem hitting F11 is a bad thing The problem is I can't seem to even get new Constructor models to import that were made on the Mac. ... read more 04/30/2007 (4:30 am)
Mac problem hitting F11 is a bad thing I tried to remove the post. I did some more searching and found a post about the issue. I'm not a bi... read more 04/30/2007 (4:13 am)
How to shift to 3rd person camera? That's all I was after for now was the offset. Eventually I'm after flying the camera like in a WoW ... read more 04/24/2007 (2:36 pm)
How to shift to 3rd person camera? Thanks. I wasn't even sure the command for to shift to 3rd person. Still scanning the script, mostly... read more 04/24/2007 (5:21 am)
Zero luck exporting to TGE Well don't ask me how or why but suddenly all the models are showing up in the menu and they weren't... read more 04/23/2007 (10:26 pm)
Testing textures Thanks. I was kind of stunned it looked as good as it did given the simple geometry. The problem in ... read more 04/23/2007 (5:47 am)
When I reopen Mission the player is missing Nope. The spawn sphere was well above the terrain. I tried moving it up and down and sideways and it... read more 04/23/2007 (5:31 am)
How do you load FPS Starter into the editor?? Hate to bug you but I have a separate thread going on another problem. I have an image posted. This ... read more 04/23/2007 (4:39 am)
When I reopen Mission the player is missing Well based on another post I found out how to load the FPS Starter Kit. Turns out I'm having the sam... read more 04/23/2007 (4:36 am)
How do you load FPS Starter into the editor?? The F11 and F10 commands are what I was missing. Documentation is sparce to say the least. I'm no... read more 04/23/2007 (4:15 am)
How do you load FPS Starter into the editor?? Well Starter.fps.bat was just the demo game starter.fps dedicated.bat seems to be the right batch fi... read more 04/23/2007 (3:29 am)
How do you load FPS Starter into the editor?? Wow. Gotta be an easier and more obvious way of starting a project. I never would have tried it beca... read more 04/23/2007 (2:53 am)
Testing textures Thanks. I'm real into hybrids where some textures are scratch painted and others are using source im... read more 04/19/2007 (12:21 pm)
Changing texture creates new brush Well I tried again and no luck on the Mac. It may have been a random issue that cleared after the so... read more 04/16/2007 (2:03 am)
Changing texture creates new brush I'm stumped. I just tried it again and now it's working. It happened strickly when the object was du... read more 04/15/2007 (10:43 pm)
Testing textures Just playing around with a street scene. There are five 512X512 images four of which make up the bui... read more 04/14/2007 (2:04 am)
Wow I'd love to see an extrude as well. I know it's a lot to ask but an extremely handy function wou... read more 04/13/2007 (9:46 pm)
TGB Particles Corrupt Themselves? What happens for me is it looses the image file so the emitter is blank but it also resets the emitt... read more 04/13/2007 (12:29 pm)
TGB Particles Corrupt Themselves? The only solution I've found is to copy the particles into another folder then when they corrupt cop... read more 04/13/2007 (12:16 pm)
GlueIT Image Strip utility for T2D released. Just wanted to say THANKS!!! Wish I had this months ago. It could have saved me days if not weeks. I... read more 04/11/2007 (9:11 pm)
Testing textures Thanks. I just really hate HTML.... read more 04/11/2007 (12:28 pm)
Testing textures It's why I never post images. 9X out of 10X I can't get them to post so it's more trouble than it's ... read more 04/10/2007 (8:48 pm)
Multiple light problems Definately having more fun with Constructor since I have Lighting quasi figured out. Just playing wi... read more 04/10/2007 (6:51 pm)
Multiple light problems Nope. No difference. Just glad there are errors showing up in the log and there's a known bug relate... read more 04/10/2007 (6:10 pm)
Multiple light problems Oh yeah there's an ocean of red in the Console. I actually didn't know there was a Console in Constr... read more 04/10/2007 (5:49 pm)
Multiple light problems Just never heard of Console Spam before. It's definately not struggling or riding the hard drive. Th... read more 04/10/2007 (5:34 pm)
Multiple light problems Not to sound ignorant but I haven't a clue what everyone is talking about with "console Spam"? I tho... read more 04/10/2007 (5:26 pm)
Multiple light problems It was definately throwing me having an "Intensity" setting that did nothing. Normally that would be... read more 04/10/2007 (4:55 pm)
Multiple light problems Okay I just deleted my post before I posted it. I got to playing around and made some progress but i... read more 04/10/2007 (4:11 pm)
Multiple light problems Okay part of it may be a video card issue because now I'm finding everything lurches in a scene when... read more 04/10/2007 (2:19 pm)
Multiple light problems I've tried every mode and the lurching is there in every mode including "none". The only way I'v... read more 04/10/2007 (1:30 pm)
Multiple light problems I'm seeing something different than everyone else is describing. I literally can't change the value ... read more 04/10/2007 (12:39 pm)
Multiple light problems Update. Yeah it's impossible to control intensity. Even setting the fall off can cause stability pro... read more 04/10/2007 (1:11 am)
Constructor Out Early Thanks. Been going nuts with the documentation since that went on line. Most of the functions are co... read more 04/09/2007 (11:16 pm)
Constructor Out Early Had to make another quick post. Absolutely love Constructor. After just a few minutes I had texturin... read more 04/09/2007 (4:02 am)
Constructor Out Early Thanks for the old docs links. I was originally making a post about texturing but I just took anothe... read more 04/09/2007 (3:08 am)
Not having much luck with either the PC Version or Mac I'll try that. Not sure how to deal with "Play Level" not working. It must be for others I just can'... read more 04/07/2007 (8:05 pm)
Not having much luck with either the PC Version or Mac I'm using it on a Win2000 machine with Service Pack 4. I don't want to install it on my XP system un... read more 04/04/2007 (12:55 pm)
Weird poping in sprites The sprites don't play smoothly in Torque. I have the problem show up in 5% to 10% of the sprites I ... read more 04/04/2007 (12:48 pm)
TGB Particles Corrupt Themselves? Still having sprites corrupt and I had both run Play Level and done saves. I just hope they resolve ... read more 04/04/2007 (1:13 am)
Not having much luck with either the PC Version or Mac Thanks. Glad it's not just me. Looks extremely cool so I can't wait for a more stable build. Just fu... read more 04/03/2007 (2:35 pm)
Page «Previous 1 2 3 Last »