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Nicolai Dutka's Forum Posts

Thread Post Date Posted
Do I need real-time networking for this? Actually, that post is what led me to posting here. I wanted to know if I should use RakNet or can I... read more 04/17/2008 (10:55 am)
1.7.2 Not reading my PC correctly I did switch to using a Theora control a few days ago and it is working ok, but not great. I get ... read more 04/17/2008 (10:52 am)
1.7.2 Not reading my PC correctly Well, I just noticed it also is not reading my desktop correctly, but yet it will still run just fin... read more 04/15/2008 (12:42 pm)
1.7.2 Not reading my PC correctly I just went and tested the game on my kid's PC (P4 1.8Ghz) and it reads it properly (console says P4... read more 04/15/2008 (11:32 am)
Need Help - Theora "File not found Ok, I got it with this: [code] menuVideo.setFile("game/data/videos/1pexit.ogg"); [/code]... read more 04/11/2008 (9:34 pm)
Can't get rid of that black outline... ~/common/gui/profiles.cs [code] // border color border = 0; borderColor = "40 40 40 10... read more 04/08/2008 (7:46 pm)
Template Behavior SUCKS I've already got it all fixed, I just thought this was a crappy limitation worth mentioning... Fo... read more 04/08/2008 (12:43 pm)
Master 'Cancel ALL Schedules' command?? I am using the last method suggested by Phillip. I really like the way it looks and it seems to be w... read more 04/03/2008 (5:07 pm)
Master 'Cancel ALL Schedules' command?? What if: [code] %event = schedule(13000,0,spawnEnemies); %obj = new simObject(); %... read more 04/03/2008 (4:51 pm)
Master 'Cancel ALL Schedules' command?? It's like James said, the schedule ID I pass to the SimSet is not an object, just an ID. Then, in th... read more 04/03/2008 (4:41 pm)
Master 'Cancel ALL Schedules' command?? Ya, that didn't work. I didn't get any errors, but my schedules did not stop.... read more 04/03/2008 (4:39 pm)
Master 'Cancel ALL Schedules' command?? Looks like the $myEventID needs to be added to the PendingEventsSet somehow. Maybe: PendingEvent... read more 04/03/2008 (4:16 pm)
Master 'Cancel ALL Schedules' command?? Mmmm, nice'n'short! Thanks a bunch!... read more 04/03/2008 (4:13 pm)
Ignore collision by class? I completely didn't even see the "Collision Layers" chart.... my bad....... read more 04/02/2008 (9:32 pm)
Checking variables for negative values? I am SOOOOO sorry! I must've been up late one night when I posted this! if(%x>-800) <--- Works p... read more 04/02/2008 (1:10 am)
Need Help - Adjusting a clone's speed 1. Yes and no. I had that highlighted for your viewing pleasure AND i have it commented out in my co... read more 03/31/2008 (7:42 pm)
How would tell a spawn clone to use a path? Oh SORRY! Forgot to mention, I am working with clones! Here is my code: [code] %path... read more 03/29/2008 (2:49 pm)
How would tell a spawn clone to use a path? New problem, crashing the game: I can attach an object to a path and it will follow the path. ... read more 03/29/2008 (2:38 pm)
How would tell a spawn clone to use a path? Ok, I got it working. Had to remove "owner" from those lines: From: [code] %this.owner.patrolPa... read more 03/29/2008 (11:09 am)
How would tell a spawn clone to use a path? So, it works for "member fields" but not "tagged fields"... Therefore, the following is telling m... read more 03/29/2008 (11:04 am)
How would tell a spawn clone to use a path? Weirdness: echo(spawn1.object); -Nothing echo(spawn1.patrolPath); -Nothing echo(spaw... read more 03/29/2008 (10:59 am)
How would tell a spawn clone to use a path? Looks really good, but isn't working for me. I updated my behavior file and now in the editor, I ... read more 03/29/2008 (10:53 am)
Problem with scheduled spawning EDIT: This works: [code] function spawnEnemies(%spawn, %num) { while(%loop<%num) { ... read more 03/28/2008 (5:40 pm)
TGB - Emitters - Straight Line Problems.... The "Emission Angle Base" is not having any effect at all on my particle. It's extremely irritating.... read more 03/28/2008 (3:14 pm)
TGB - Emitters - Straight Line Problems.... I looked at all 3 examples that came with it and I don't see what you are talking about. The only... read more 03/28/2008 (2:04 pm)
TGB - Cell Images PROBLEM SOLVED! Turns out TGB is not entirely compatible with my Wacom Tablet. VERY disappointing... read more 03/28/2008 (1:18 pm)
TGB - Cell Images I can make a "Linked Image Map" and create an animation from that, so I am ok now, BUT this is sever... read more 03/28/2008 (1:12 pm)
Save/Load - Deleting Files and Folders Ok cool. Thanks a lot for the help! (There are a couple kids that talk like that in my class. Wha... read more 03/07/2008 (10:33 am)
Save/Load - Deleting Files and Folders Ok, you might have guessed this was going to come up: How do I check for specific characters in a... read more 03/05/2008 (2:35 pm)
Save/Load - Deleting Files and Folders Oh, I already figured that part out. :P I am not a complete C++ n00b :P THANKS A TON!! I hope ... read more 03/05/2008 (1:31 pm)
Save/Load - Deleting Files and Folders Error: ..\engine\platformWin32\winFileio.cc(1183) : error C3861: '_rmdir': identifier not found ... read more 03/05/2008 (12:54 pm)
Save/Load - Deleting Files and Folders Yes please! I did know about emptying the folder first and have no problems there. :P... read more 03/05/2008 (9:15 am)
Save/Load - Deleting Files and Folders Windows specific is fine. This is going to be a Windows only program.... read more 03/05/2008 (8:54 am)
Save/Load - Deleting Files and Folders I did manage to find a way to delete files, but it won't let me delete entire folders. [code] fi... read more 03/05/2008 (8:01 am)
Save/Load - Deleting Files and Folders Yes, makes sense, but my C++ skills are a bit sketchy... my skills in Torque Script are more than ad... read more 03/05/2008 (7:10 am)
Error, a DecalManager (xxxxxxx) isn't properly out of the bins Well, I fixed it, but once again, I have no clue what was wrong with it. I simply opened my most ... read more 02/29/2008 (2:49 pm)
Error, a DecalManager (xxxxxxx) isn't properly out of the bins Ok, my mainMenuGui.gui file at the very end, I have these 2 lines: exec("bin/client/ui/mainMenu.c... read more 02/29/2008 (2:29 pm)
Error, a DecalManager (xxxxxxx) isn't properly out of the bins Turns out this is not specific to my machine. I decided I need to meet my deadline and went to work ... read more 02/29/2008 (2:22 pm)
Error, a DecalManager (xxxxxxx) isn't properly out of the bins I don't have any .bat files in my project and I did try deleting ALL of the .dso files in the entire... read more 02/29/2008 (2:16 pm)
Scrolling list of bitmap buttons YES! I have done this! add a GuiScrollCtrl. Right click it, add a guiBitmapCtrl (this adds the bi... read more 02/29/2008 (1:59 pm)
Why not do melee like this? I have successfully mounted an OBJECT to a bot and checked for collision with the object and the pla... read more 02/29/2008 (1:51 pm)
Set Image/Event Position to Mouse Position And all of those are valid? "onMouseMove", "onRightMouseDown" i've never heard of these before....... read more 02/21/2008 (11:08 pm)
Set Image/Event Position to Mouse Position Yes, I know, and I tried that too. The problem is, the picture then will NEVER MOVE. It thinks it's ... read more 02/21/2008 (9:42 pm)
Set Image/Event Position to Mouse Position I got it, there is a "bringToFront" command.... Thing is, it's BACKWARDS!! I had to use "pushToBack"... read more 02/21/2008 (7:56 pm)
Need help with lists in TGE Ok, using that tutorial and a ".dump" of my text list, I managed to get the following code to work, ... read more 02/20/2008 (7:07 am)
Need help with lists in TGE Figures, that tutorial is INCOMPLETE!! I don't know what it's missing, but I assume the scroller ... read more 02/20/2008 (6:56 am)
Need help with lists in TGE I found this resource on TDN: http://tdn.garagegames.com/wiki/TGB/MiniTutorials/GUIListEdit... read more 02/20/2008 (6:39 am)
Set Image/Event Position to Mouse Position Anyone? I need this "bring to front" feature and haven't been able to figure it out...... read more 02/08/2008 (8:07 pm)
Set Image/Event Position to Mouse Position Now what I am wondering is, how would I "bring to front" the item being clicked so it doesn't get an... read more 02/05/2008 (4:28 pm)
Set Image/Event Position to Mouse Position I figured it out: Canvas.getCursorPos();... read more 02/05/2008 (4:26 pm)