Nicolai Dutka's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can I pause a schedule? | I just thought of something that will work. It doesn't require that I pause the schedules at all! I ... read more | 12/24/2007 (1:26 pm) |
| Palm OS? | So would you say I'd be better off writing my own proprietary game engine? (Anticipating sequels of ... read more | 11/28/2007 (2:02 pm) |
| GetTerrainTexture(%pos) | I do have help from a very knowledgable C++ instructor, but I can see the issue with blended texture... read more | 11/27/2007 (10:28 am) |
| GetTerrainTexture(%pos) | I am looking in the terrData.cc file at the 'bool TerrainBlock::getHeight(const Point2F &pos, F32 *h... read more | 11/27/2007 (9:23 am) |
| GetTerrainTexture(%pos) | Can I assume you mean 'terrData.cc'?... read more | 11/27/2007 (9:11 am) |
| GetTerrainTexture(%pos) | Doesn't anyone know how to get the name of the texture I am standing on based on my position over th... read more | 11/27/2007 (8:24 am) |
| AI Aim Speed | Ya so it turns out this only rotates %this left and right to look at %target. Next, we need somethin... read more | 11/07/2007 (3:22 pm) |
| AI Aim Speed | OMG! Turns out we were simply rotating on the wrong axis. Here it is and it works! [code] fun... read more | 10/31/2007 (8:49 am) |
| AI Aim Speed | After some trial runs and inserting some echo statements, we have determined that the angle is not b... read more | 10/31/2007 (8:43 am) |
| AI Aim Speed | I am planning to write a 'lookAtTarget' function as follows: [code] function lookAtTarget( %this... read more | 10/30/2007 (1:01 pm) |
| CONText Highlighter?? | The file types ARE associated. They have a context logo by them and open in context when double-clic... read more | 10/16/2007 (5:01 am) |
| Compile error - player1.%resist | Oh TYVM! That is REALLY good to know too!... read more | 10/15/2007 (6:12 pm) |
| Compile error - player1.%resist | YES!! Golden! TY!! I was never taught "Eval" and really had no idea such a thing existed! This is pe... read more | 10/15/2007 (1:29 pm) |
| Compile error - player1.%resist | I have like 40 or so of these where the only thing that changes is the resistance of the target bein... read more | 10/14/2007 (11:24 pm) |
| Compile error - player1.%resist | Ok, now I have a new problem that is entirely related to this: [code] function castDOTSpell(%res... read more | 10/14/2007 (11:02 pm) |
| Compile error - player1.%resist | What do you think about this: [code] if( player1.isDead == 0 ) { ... read more | 10/14/2007 (10:37 pm) |
| Compile error - player1.%resist | Here is the full function. $leader is the person casting the spell (could be an enemy OR and ally). ... read more | 10/14/2007 (10:26 pm) |
| Compile error - player1.%resist | The players have 7 possible resistances. If I am casting a fire spell, it should use each individual... read more | 10/14/2007 (10:05 pm) |
| Easy Math Question - Rounding and Decimals | This makes it round properly. Note the '+0.5': mFloor( ( 1 + (%rand1 / 100) ) * 180 +0.5);... read more | 10/13/2007 (5:58 pm) |
| Syntax error trying to use ML tags |
LOL!!
Ok for the rest of you n00bs like me!
[code]
textHit.setText(" |
10/10/2007 (6:00 pm) |
| Syntax error trying to use ML tags | Well, it turns out the tag is not supported without a resource by Orion Elenzil, and that resour... read more | 10/10/2007 (5:47 pm) |
| Syntax error trying to use ML tags |
I tried this and still get syntax errors:
[code]
textHit.setText( " |
10/10/2007 (5:37 pm) |
| Making a round planet stage | Make your sphere in 3dMax, set the player on top, and rotate the sphere when the player moves instea... read more | 10/05/2007 (6:37 pm) |
| How do I Expose Engine code for use in scripts? | @AcidFaucet I've already got that code in my engine and it is compiled, I just don't know what to... read more | 10/03/2007 (4:03 pm) |
| Need help with ray casting | @Peter I implemented the resource you linked to me and it is a bit confusing. I set aside what it... read more | 10/03/2007 (2:10 pm) |
| How do I Expose Engine code for use in scripts? | That's exactly what I was hoping for too... to learn the 'hows and whys' of it rather than just have... read more | 10/02/2007 (7:14 pm) |
| Need help with ray casting | Cool! I wrote a function as follows: [code] function getTexture() { %p = $leader.getPosit... read more | 10/02/2007 (3:03 pm) |
| How do I Expose Engine code for use in scripts? | So would a terrain material be considered an object?... read more | 10/02/2007 (2:01 pm) |
| Need help with ray casting | @Gary You said: // assuming start is your player pos + a meter or two Z and end is player pos - ... read more | 10/02/2007 (1:16 pm) |
| Need help with ray casting | Sweet! This helps a bunch! I am sure I am going to have more questions about this though. I'll work ... read more | 10/01/2007 (5:01 pm) |
| Need help with ray casting | That is definitely engine code and not Torque script, so which engine file should I use, or should I... read more | 10/01/2007 (4:28 pm) |
| StartRecording crashes Torque | Thanks! That's pretty weak though... why call it a demo recorder if it can't record demo videos? ... read more | 09/30/2007 (9:32 pm) |
| Brush Based Triggers? | Oooh! I like the way that sounds! (The raycast straight down thing) Unfortunately, I don't know what... read more | 09/30/2007 (5:10 pm) |
| Rotating camera clips my objects | Works nicely. Thanks!... read more | 09/30/2007 (4:58 pm) |
| StartRecording crashes Torque | Nobody uses the demo recorder or what?... read more | 09/30/2007 (4:57 pm) |
| Can't copy/paste a trigger.. | I think the problem was prolly a naming issue. I prolly had an object in the world already named "bo... read more | 09/18/2007 (7:39 am) |
| StartRecording crashes Torque | I can verify it is making a file, but because it crashes right away, it's a blank file of 0kb.... read more | 09/18/2007 (7:32 am) |
| Rotating camera clips my objects | I'll give that a shot and let you know if it works out.... read more | 09/16/2007 (8:00 pm) |
| Disallow Water Travel? | I found a sort of... workaround. I place all of my invisible walls (plain box with a collision me... read more | 09/14/2007 (10:47 pm) |
| Disallow Water Travel? | I still can't figure this out. Why doesn't Torque simply have a "blocking volume"? I don't want any ... read more | 09/14/2007 (10:18 pm) |
| Disallow Water Travel? | Ya well, after saving the mission, exiting, and reloading the mission, suddenly there are shadows in... read more | 09/14/2007 (9:54 pm) |
| Disallow Water Travel? | I actually went back in to my max file and deleted the mesh altogether, leaving only the collision m... read more | 09/14/2007 (8:01 pm) |
| Disallow Water Travel? | I just learned that the physics volume lets you through even with a -1 velocity mod. If you run u... read more | 09/14/2007 (6:14 pm) |
| Disallow Water Travel? | Ok, I totally forgot, but even though these are invisible, they still leave shadows. I went into the... read more | 09/14/2007 (6:12 pm) |
| Disallow Water Travel? | I played around with some things and decided that all the extra work in hand placing "invisible wall... read more | 09/14/2007 (4:40 pm) |
| How do I check a for specific text in a field? | I actually am trying these on my own with the console. I only copy/pasted from the console.log becau... read more | 09/14/2007 (2:58 pm) |
| Disallow Water Travel? | I think the [b]onEnterLiquid[/b] sounds like what I need. I might be switching the character out wit... read more | 09/14/2007 (2:57 pm) |
| TGE 1.5.2 Could not locate texture | It's because the newer one handles the built-in mouse-over buttons differently and it is warning you... read more | 09/14/2007 (2:30 pm) |
| How do I check a for specific text in a field? | As you can plainly see by the 3rd to last and 2nd to last lines in that code, I already tried that. ... read more | 09/14/2007 (1:15 pm) |
| How do I "getSelectedObject()"? | I tried both. Can't get either to do anything. I did come up with my own way of selecting things ... read more | 09/11/2007 (5:18 pm) |