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Nicolai Dutka's Forum Posts

Thread Post Date Posted
GUI Skinning Woes... Well I figured out what my problem was... I'm using the AFX2 kit and they have a lot of 'overrides',... read more 12/11/2010 (7:51 pm)
GuiScrollCtrl - Background Sorry... Guess I'm just a bit rusty... :P I made a custom profile: [code] if (isObject(GuiS... read more 11/29/2010 (9:05 pm)
New Blog and Forums Is it a 'closed' forum? As in, private, only open to AFX owners? How do you verify?... read more 11/17/2010 (7:43 pm)
[Help] - GUI Based Player Controlled Spellbank Modification "If the code posted above is called in the clients, it will have problems in networked cases si... read more 11/17/2010 (7:39 pm)
Code for spell cooldowns So... any updates on this? I really need spell-specific cooldowns rather than the current 'global' ... read more 11/16/2010 (10:19 pm)
[Help] - GUI Based Player Controlled Spellbank Modification This is as far as I could get so far: [code] function lw_setSpell(%spell_db, %rpg_db,%slot){ ... read more 11/16/2010 (10:07 pm)
[Help] - GUI Based Player Controlled Spellbank Modification Ok, I've got everything working all the way up to the last part. When I press the final 'confirmati... read more 11/16/2010 (8:03 pm)
How would I select a target using a keyboard button? Sorry, I fixed this already with an 'empty check': playGui_LW.cs [code] if((%button.book_slot =... read more 11/16/2010 (2:14 am)
How would I select a target using a keyboard button? Ok, I've got everything just about done and working. Targeting works, Free Target Casting also work... read more 11/16/2010 (1:49 am)
How would I select a target using a keyboard button? [b]Phase II:[/b] Using JUST a controller, Free Target Mode spells feel funky during targeting. We'... read more 11/12/2010 (8:46 pm)
How would I select a target using a keyboard button? Just wanted to thank you again, this works perfectly! I can now target players and cast spells off ... read more 11/12/2010 (7:46 pm)
How would I select a target using a keyboard button? Beautiful! Thanks a bunch! PS: I was able to find the CorpseObjectType in the reference docs, but... read more 11/11/2010 (6:07 pm)
How would I select a specific "spellBank"? Something weird I can't figure out... I've defined my own spell banks, I have 7 named as follows:... read more 11/10/2010 (1:54 am)
How would I select a specific "spellBank"? I copy/paste/modified the "next page" function: [code] function SpellBank::setPage(%... read more 11/10/2010 (1:25 am)
Custom Build Errors GAH! Nevermind... typo.. :P... read more 09/29/2010 (10:05 pm)
[Need Help] - Installation [quote] the 3d iso kit is fully contained in itself, there is no need to copy or move anything. ... read more 09/27/2010 (6:51 pm)
Need Help - ODBC on TGE /bump again ;)... read more 07/25/2010 (3:38 pm)
Need Help - ODBC on TGE Added a link to my build log on paste2.org. It's at the end of the first post.... read more 07/23/2010 (6:54 pm)
Need Help - ODBC on TGE [quote]07/23/2010 (10:49 am) www.dreamincode.net/forums/topic/21309-cpp-with-odbc-open-database-con... read more 07/23/2010 (6:25 pm)
Need Help - ODBC on TGE /bump... read more 07/23/2010 (4:54 pm)
Need Help - Player Foot Steps Yep: [url]http://www.torquepowered.com/community/forums/viewthread/93771[/url] Ya.. 1 year later... read more 07/17/2010 (1:57 am)
Horrid frame rate issues, but not on all machines... [quote] I find it rude when someone thinks they are better then the same EULA everyone else is livi... read more 07/16/2010 (8:47 pm)
Horrid frame rate issues, but not on all machines... Well, I've contacted sales department at Torque Powered to see what we can do, so everything is on h... read more 07/16/2010 (8:12 pm)
Horrid frame rate issues, but not on all machines... Right... Like I said: [quote] I have a license for TGEA and a demo of T3D. I am using TGEA to bu... read more 07/16/2010 (8:22 am)
Horrid frame rate issues, but not on all machines... Updated my last post to include the frame rates each is getting.... read more 07/16/2010 (5:36 am)
Horrid frame rate issues, but not on all machines... 1. [url]http://paste2.org/p/916156[/url] - 100+ frames/sec 2. [url]http://paste2.org/p/916158[/url]... read more 07/15/2010 (10:58 pm)
Horrid frame rate issues, but not on all machines... I feel like people are being rather rude to me lately... Did I do something to offend all of you? O... read more 07/14/2010 (8:33 pm)
Horrid frame rate issues, but not on all machines... [quote]To really enable someone to help or to at least pinpoint your potential problem area how abou... read more 07/14/2010 (8:29 pm)
Horrid frame rate issues, but not on all machines... Really? You don't think I've modified my engine to use PostFX?... read more 07/14/2010 (6:00 pm)
Horrid frame rate issues, but not on all machines... But the question is about TGEA, not T3D... I only mentioned that we will [i]eventually[/i] be switch... read more 07/14/2010 (4:50 pm)
Need Help Implementing Advanced AI for TGE in TGEA /Bump My fault: I am doing this on TGEA 1.8.1, not T3D... read more 07/09/2010 (9:30 am)
TGEA 1.8.1 Bug - get/set CursorPos Any luck on this? When in "Window Mode", I placed my cursor in the bottom-right corner ... read more 07/07/2010 (4:55 pm)
2 Theora Questions - Volume and Aspect Ratio Got the display fixed: [code] %xV = getWord(videoOverlay.getExtent(),0); %yV = getWord(videoOve... read more 07/07/2010 (8:03 am)
2 Theora Questions - Volume and Aspect Ratio /Bump for both issues... read more 07/06/2010 (12:22 pm)
Mesh Emitters? Right, and I wasn't asking anyone to make it for me, just asking if it was already available and I j... read more 06/30/2010 (5:08 pm)
Mesh Emitters? That's all good, but doesn't help my next task.. Now I need a "constant" emitter that is a... read more 06/30/2010 (4:07 pm)
Mesh Emitters? Revisiting this... Same question, but for TGEA.... read more 06/30/2010 (8:37 am)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D I'm not sure how this would be covered, or not, under the EULA either... We straight up swapped lapt... read more 06/30/2010 (8:20 am)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D Sorry, didn't mean to say 'Demo', I am compiling the full SDK. I don't have my own license, but I a... read more 06/29/2010 (9:31 pm)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D I'm just trying to compile a vanilla install of T3D "PhysX Demo" so I can modify the engin... read more 06/29/2010 (9:06 pm)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D Started over from scratch with clean install of T3D. Followed the guide exactly using PhysX SDK 2.8... read more 06/29/2010 (8:25 pm)
GetDataBlockGroup doesn't work in remote client Shannon, Very sorry to post this here, but I couldn't find any contact info for you and not sure ... read more 06/29/2010 (10:16 am)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D Need some help with this question: [url]http://www.torquepowered.com/community/resources/view/12711... read more 06/29/2010 (10:11 am)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D Ok, I got it to compile, but I don't know if I did this right... 1. Right-click the "PhysX D... read more 06/29/2010 (8:18 am)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D I used this thread as a guide to help me get started, but I didn't do any of the file changes in the... read more 06/29/2010 (7:40 am)
Compile PhysX SDK with VS2008 on Win 7 64 and T3D Oh ya, I am trying to compile the PhysX Demo in T3D. I was able to fix a LOT of the errors by compl... read more 06/28/2010 (9:29 pm)
FlyingVehicle - No templates?? After HOURS of searching... [url]http://docs.torquepowered.com/tge/official/content/documentation... read more 06/25/2010 (4:44 pm)
Need Help - $mvTriggerCount and NPCs Yes Daniel, I have source code :P I'll have to tackle this maybe next week... Don't be surprised... read more 06/25/2010 (9:41 am)
Need Help - $mvTriggerCount and NPCs And now I'm gonna do you one better: [url]http://nicolaidutka.archongames.com/storage/games/TGEA_... read more 06/24/2010 (9:28 pm)
Need Help - $mvTriggerCount and NPCs A little proof for my pudding: From T3D: art/datablocks/player.cs [code] airControl = 0.3; ... read more 06/24/2010 (9:24 pm)
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