Game Development Community

David J Weaver's Forum Posts

Thread Post Date Posted
Basic C++ question Doh! man I feel like a retard! I really should have known that, Thank you.... read more 01/23/2008 (8:47 am)
Basic C++ question Thanks for your help Hadoken and Sean, Yeah i heard that rand() starts repeating after a while. I ha... read more 01/22/2008 (6:57 pm)
Basic C++ question Just to clairify, if anyone has ever heard of the "infinite monkeys typing shakespeare" problem, the... read more 01/22/2008 (9:24 am)
Basic C++ question Yeah i have 'using namespace std' at the top and i have read on other C++ forums that I should'nt us... read more 01/22/2008 (8:24 am)
Seriously frustrated @ Atlas Well I fixed it, A clean install of TGEA 1.0.3 in a different directory and manually entering in the... read more 01/14/2008 (4:54 pm)
Walk cycle question I was curious about this too, because the tutorials have you link it but if the engine does all the ... read more 01/11/2008 (10:36 pm)
Singularity FPS beta 2 now available Heh, I Feel like an idiot, you asked what MSPF was? I thought about it when i was playing with some ... read more 01/11/2008 (7:27 am)
Singularity FPS beta 2 now available Just so you know the jetpacks work for me, they work fine, I hit F and I go up, but its the sounds, ... read more 01/10/2008 (2:05 pm)
Singularity FPS beta 2 now available Well I played through the bathroom level again and it started at about 150+ FPS going down to about ... read more 01/10/2008 (12:49 pm)
Singularity FPS beta 2 now available Ok well i have to say KUDOS~! while I was compiling some Atlas maps when playing I held a fairly dec... read more 01/09/2008 (12:29 am)
Learning the source code (not TorqueScript) And just because nobody said it, in the TGEA_1_0_3/engine folder theres a text file called engine.ov... read more 01/06/2008 (10:59 am)
Tutorial.base multiplayer And just because nobody else said it, you cant give another person the IP address 192.168.1.102 beca... read more 01/06/2008 (10:50 am)
Huge Terrain Creator (HTC) for TSE [quote] I bought a licence and I vote you put it up free. As long as we can use and improve what we ... read more 01/06/2008 (9:17 am)
Dump.DMP and player.max? Ohhhh I see now... ive been looking for a "base" character model to go as a reference off of for TGE... read more 01/05/2008 (10:34 am)
Getting projectiles to use Physical zones? I also found this in player.cpp [code] // Take into account any physical zones... f... read more 12/27/2007 (9:32 pm)
Getting projectiles to use Physical zones? Yeah this: [code] // Add in force from physical zones... acc += (mAppliedForce / mMass) * Tick... read more 12/27/2007 (1:31 pm)
Getting projectiles to use Physical zones? Ok so I have still been playing with this, and this is CONFUSING! So I added A collision mask just... read more 12/27/2007 (12:02 pm)
Scripting Tutorials [edit NVM]... read more 12/26/2007 (10:54 am)
Screen Flickering/Jumping in Mission Editor I have the same problem on my X800 mobile laptop. on my BFG 7800 i dont have the problem though.... read more 04/18/2006 (6:27 am)
Two Bugs lol im guessing you mean a 80 gig HD right? you said 80 gig of memory. :) lol well i have an older v... read more 04/05/2002 (6:45 am)
WOOT! imade a tunnel (big pic inside) hmmm Quark? ive never heard about it... where can i find it? is it free? is there a tut for setting ... read more 03/28/2002 (4:52 am)
Worldcraft and Torque me? ummm no i didnt.. i dont own Torque yet.... read more 03/27/2002 (12:26 pm)
Worldcraft and Torque ok instead of having to post a new thread i though i would go off with this one. I have WC 3.3 an... read more 03/27/2002 (5:40 am)
I just saw a version 1100 server.. no.. no new weapons just a redone map. moreweapons etc. etc. nothing new really... read more 03/21/2002 (6:01 am)
"Large amount of characters" 256 is the MAX that T2 is SUPPOSED to handle.. now if you can find 256 people who have true superco... read more 03/21/2002 (5:59 am)
Eye Hassles A fusion reactor? maybe ALOT of gas? Lol im sorry im not relping ill leave now *fades away* ... read more 03/20/2002 (1:38 pm)
Skinning? i get something like that when i try to export Nebula files with Milkshape.. i dunno its like certai... read more 03/19/2002 (5:42 am)
Interesting AI Pathfinding problem in t2 to make the nodes by hand... thats right inder the 3 other buttons... well i think so.... read more 03/13/2002 (5:01 am)
Interesting AI Pathfinding problem in t2 Hehe i think i know whats wrong... if your using T2 go into the editor.. Alt-e (default setings) and... read more 03/12/2002 (8:00 am)
how many polys per second hmmm i dont know about Torque but Nebula has a poly counter already in it... the exact command to ge... read more 03/06/2002 (5:45 am)
Question about Tribes ( 1 ) The slow, "molasses" physics of T2 WOW!!! thats a first!! everyone that i have ever h... read more 03/06/2002 (5:38 am)
Work done, to be done, planned Well let me add to the list of things i need to do: (this part is for Nebula) 1.get ODE pysics wor... read more 03/04/2002 (6:23 pm)
is a 3d modeling contest a good idea? I personally (as a newbie modeller/animation guy) would love to do this competition.. for 1 sole rea... read more 03/04/2002 (6:09 pm)
Tribes 2 is Torque? Cool thats what i was thinking ;) dont worry bout Torque im gonna buy it.. its prolly the easyest an... read more 03/01/2002 (12:12 pm)
Tribes 2 is Torque? Ummm isnt that what i said? lol Torque (or Vl2) is the "game" and T2 is the MOD. im just curious if ... read more 03/01/2002 (9:45 am)
playermodel? i dont have any thing exept for advise and 1 link but its not exactly playermodel only stuff http... read more 02/28/2002 (3:27 pm)
Will Nintendo topple? [Quote] Nintendo's strong suite has always been it's games; the best of games usually come out on n... read more 02/28/2002 (5:06 am)
Newbie Question Well i dont know 'bout yall but i cant run T2 on my 350 with a 54 meg ATI. i run T2 on my 900Mhz Her... read more 02/28/2002 (4:57 am)
Game Engines AHHHH you guys completly missed an engine tha is darn near as powerfull if not more so. www.radonlab... read more 02/27/2002 (5:15 am)
Tribes 2 Animation/torque animation yeah that helped some thanks... dang this bites though.. so we can efectivly make the player crouch ... read more 02/25/2002 (5:27 am)
Text to speech in games? hehe ok Matt just to let you know im not begging i just want your oppinion on the Text to speach stu... read more 02/23/2002 (5:50 am)
Text to speech in games? Hmmm ok well my counterpoint is the fact that the req's for Text-To-speech is 150 Mhz so its no bigg... read more 02/22/2002 (4:25 pm)
Looking for some demo testers thats the same thing i got. i looked and i only have 1 sound file.... read more 02/22/2002 (5:45 am)
Looking for some demo testers I didnt have any problems with the HTML and im D/loading the Demo now ill tell you how it is tommoro... read more 02/21/2002 (3:31 pm)
game OS Hmm i had this idea once.. even using linux too But it was constantly shot down by everyone i asked.... read more 02/20/2002 (6:55 am)
Anyone remember TIM? wow! i idint think you guys actually made TIM! i thought yall just might remember it. :) thats awsom... read more 02/20/2002 (4:35 am)
Garage Games License so i couldif i wanted to post a pic of an upcomming game (mine) thats made with the Nebula Engine an... read more 02/19/2002 (12:06 pm)
They're Dying Mommy,...They're All Dying!! yeah Ammon777 is pretty much right. we are the furture! unfortuantly ALOT of people are going to rac... read more 02/19/2002 (12:00 pm)
Will Nintendo topple? My 2 cents are that nintendo IS going to topple... it even looks that way from where i am. it might ... read more 02/16/2002 (11:42 am)
For all the Cheaters ok first off at a lan party/competition dont they supply the machines? if not that was INCREDABLY Ha... read more 02/07/2002 (5:32 pm)
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