Game Development Community

moebious's Forum Posts

Thread Post Date Posted
Pathed Interiors? @ tobias try this http://www.garagegames.com/mg/forums/result.thread.php?qt=57187... read more 10/11/2007 (7:59 pm)
Dif Map ist very slow without portals Mb is right. Your example "testall" crashes TGEA 1.0.1. Sorry... can't wait for that to change.... read more 05/27/2007 (12:05 am)
New Constructor plugins for testing Great job!!! You make it seem so easy. Thank you.... read more 05/26/2007 (11:47 pm)
Attching dif with dts [url=http://www.garagegames.com/products/torque/constructor/issues/]Click Here[/url] I"m using TGEA... read more 05/24/2007 (9:00 am)
Torque Constructor 1.0.1 Released I really like this one: [quote]- Fixed a bug when SHIFT-click select of a vertex would not unsele... read more 05/18/2007 (2:35 pm)
Face Extrude Plugin I'd like to try it too but i can wait till you post it on your website so you can count it. Please ... read more 05/18/2007 (11:42 am)
Torque Constructor 1.0.1 Released I've noticed missing faces is caused by overlapping brushes. Could this be the problem with portals... read more 05/17/2007 (12:07 pm)
A few features and some possible bugs I have the same problem with missing faces... but, only when i export with lights, portals, or stati... read more 04/30/2007 (7:11 pm)
Making a Tree You could make the trunk a .dif and the leaves and branches out of a single transparent .dts cloned ... read more 04/30/2007 (6:58 pm)
Parallax Shader on the TDN Thanks alot for the help. I finally got something to work. I just need more time to tweak it a bit.... read more 04/22/2007 (6:02 pm)
Bumps or Detail maps in constructer? I think you have to have TSE or TGEA for bumps and stuff. They are also done after constructor. Do... read more 04/18/2007 (10:56 am)
Thoughts, hopes, dreams ;) Question: Which is more efficient? A DIF collision box or a DTS collision box. I like the idea a... read more 04/18/2007 (10:43 am)
Ladders anyone? Try this. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11502... read more 04/18/2007 (5:04 am)
Stray sphere The spheres in question are regular, square, z-oriented and snapped to grid. when i raise the sides ... read more 04/16/2007 (9:25 pm)
Lighting Question You might want to make that fixture from a DTS. Since the character will never "run into" it, it doe... read more 04/16/2007 (4:30 pm)
Half sphere Couldn't you also use vertex select mode and translate all the vertices on one half of the sphere to... read more 04/13/2007 (1:16 pm)