moebious's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pathed Interiors? | @ tobias try this http://www.garagegames.com/mg/forums/result.thread.php?qt=57187... read more | 10/11/2007 (7:59 pm) |
| Dif Map ist very slow without portals | Mb is right. Your example "testall" crashes TGEA 1.0.1. Sorry... can't wait for that to change.... read more | 05/27/2007 (12:05 am) |
| New Constructor plugins for testing | Great job!!! You make it seem so easy. Thank you.... read more | 05/26/2007 (11:47 pm) |
| Attching dif with dts | [url=http://www.garagegames.com/products/torque/constructor/issues/]Click Here[/url] I"m using TGEA... read more | 05/24/2007 (9:00 am) |
| Torque Constructor 1.0.1 Released | I really like this one: [quote]- Fixed a bug when SHIFT-click select of a vertex would not unsele... read more | 05/18/2007 (2:35 pm) |
| Face Extrude Plugin | I'd like to try it too but i can wait till you post it on your website so you can count it. Please ... read more | 05/18/2007 (11:42 am) |
| Torque Constructor 1.0.1 Released | I've noticed missing faces is caused by overlapping brushes. Could this be the problem with portals... read more | 05/17/2007 (12:07 pm) |
| A few features and some possible bugs | I have the same problem with missing faces... but, only when i export with lights, portals, or stati... read more | 04/30/2007 (7:11 pm) |
| Making a Tree | You could make the trunk a .dif and the leaves and branches out of a single transparent .dts cloned ... read more | 04/30/2007 (6:58 pm) |
| Parallax Shader on the TDN | Thanks alot for the help. I finally got something to work. I just need more time to tweak it a bit.... read more | 04/22/2007 (6:02 pm) |
| Bumps or Detail maps in constructer? | I think you have to have TSE or TGEA for bumps and stuff. They are also done after constructor. Do... read more | 04/18/2007 (10:56 am) |
| Thoughts, hopes, dreams ;) | Question: Which is more efficient? A DIF collision box or a DTS collision box. I like the idea a... read more | 04/18/2007 (10:43 am) |
| Ladders anyone? | Try this. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11502... read more | 04/18/2007 (5:04 am) |
| Stray sphere | The spheres in question are regular, square, z-oriented and snapped to grid. when i raise the sides ... read more | 04/16/2007 (9:25 pm) |
| Lighting Question | You might want to make that fixture from a DTS. Since the character will never "run into" it, it doe... read more | 04/16/2007 (4:30 pm) |
| Half sphere | Couldn't you also use vertex select mode and translate all the vertices on one half of the sphere to... read more | 04/13/2007 (1:16 pm) |